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Ciaran Laval

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Everything posted by Ciaran Laval

  1. LepreKhaun wrote: Your argument that a price that has remained stable is somehow higher through inflationary times is not only amusing but fails first grade common sense. You've completely ignored the benchmarks the OP is using to compare prices. Whether those benchmarks are valid is a different matter, I mean the OP is comparing apples to oranges, literally! A local newspaper here used to run a few pages of their old editions in the weekend edition, in one they had adverts from around 1981, a microwave oven would set you back 500 quid. 500 quid today, taking into account inflation, is a lot less than it was in 1981, but I doubt anyone is paying 500 quid for a microwave oven, you can get them for 20 quid, a 500 quid microwave oven would look extremely overpriced in today's market.
  2. I couldn't teleport out of Chilbo without being disconnected but I think this was to do with the server maintenance.
  3. Would this be similar for Dwarfins? Sometimes their heads end up in some odd positions, although they seem to rectify themselves. Unfortunately I can't see that Jira issue to see if it's a similar issue, it sounds similar.
  4. 2 x Flat Green 1024M Plots for sale in the general rated sim of Sawsnake. These plots are for sale for just L$750 each.
  5. A 4096M Plot of land in the general rated sim of Sawsnake is now available. This plot is near the sea and you have sea views here, it is not right on the sea. http://maps.secondlife.com/secondlife/Sawsnake/159/147/25 Just L$12,000 will get you this plot.
  6. Excellent roadside location in Kama Center on the continent of Zindra. Mainland plot, 1024M. Price is L$19,995, which is much lower than the surrounding plots. http://maps.secondlife.com/secondlife/Kama%20Center/174/236/36
  7. If any of you work in education there may be further discounts available, even for your own usage.
  8. He disappeared before I had time to click the prim! Maybe there's a link ...... :matte-motes-oh-rly:
  9. I went there, saw missing prims, turned off atmospheric shaders, the missing prims appeared. TP'd away, came back, saw a suspicious looking guy and missing prims again: This time I clicked the missing prim and it appeared. That's a very busy place in general and my client frame rate was struggling there.
  10. I had this over the weekend, I found an old post in here which suggested Morris, that worked for me, Dora has just posted another region to try, maybe we should keep a list.
  11. The marketplace has done far more damage to inworld shopping custom and traffic than performance has.
  12. llRegionSayTo would be an option if you really want to use channels and it is a more efficient method that llSay but it is restricted to the objects being in the same region. llMessageLinked is probably the better option though.
  13. You can now grab the project viewer here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Project_Materials_Viewer Release notes here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Project_Materials_Viewer
  14. This thread has been very productive for me and I'm grateful for the answers here. I know that my questions are extremely basic in terms of modelling but that's where I am with the modelling, thanks to the answers here I can move on.
  15. Rahkis Andel wrote: Just to clarify, your question was answered, yes? In terms of not worrying so much about LOD levels with such basic shapes, then yes the question is answered.
  16. Sorry for the nero post but I was getting this issue this weekend and logging into Morris on login sorted it.
  17. Ok yes I see where you're coming from with windows, that makes perfect sense.
  18. Rahkis Andel wrote: Well, for one, I wouldn't worry too much about this one. It doesn't require enough tris to worry much about different LODs. Edit: Haha, I said "for one", but I really don't have anything else to say, there. I don't think you need to worry about how that is connected. it's just two stacked cuboids and a triangular roof. Yup it's a very basic build but rebuilding it with Mesh serves two purposes. One is that I want to change my buildings to be pathfinding friendly, which means changing the way linksets are built. Whilst doing that I thought it would be a good idea to do that whilst making them Mesh. Although very basic you get into issues such as physics shapes, whether you need them on say the roof, for example, do I really need the roof to have a physics shape. Then you get into how using a cube seems like a great idea, as it means not having to piddle around with texture repeats on wall edges, until you realise a full cube won't allow people to rez anything inside them. From there you can get into adding bevelling and giving it a bit more oomph, which is what Mesh brings us.
  19. It's not code either, it's what's viewable and for Second Life to work we need to view things, those viewable things can be intercepted.
  20. Rahkis Andel wrote: Just to clarify, there is no building layout I can think of where the external walls must be connected to the inner ones. If you have a problem with that, post again with a screenshot of what you are trying to do and I'll show you how to make it modular. It sounds like you know what you're doing, though. Ugh I hate doing this but all I'm trying to do right now is build a mesh version of this: https://marketplace.secondlife.com/p/5-Prim-Tudor-Style-Store-V2-Small-Tudor-Style-building-ideal-for-a-market-in-a-fantasy-or-roleplaying-location/420634 Now as the ground floor is open and therefore the internal and external walls are in the same linkset, it's tricky to make the internal and external different without adding additional costs. I want the interior to be viewable, that's part of the point of that design. Upstairs isn't so important.
  21. Ilyra Chardin wrote: It would be a simple thing to detect a copy-botting script and prevent it from working. No it wouldn't be simple, unfortunately, it's not a script for a start.
  22. Jira strikes again, only certain people can view that report, the reporter being one and then the secret handshake club, along with the Lindens of course. The rest of us get the permission violation message.
  23. Thanks for all the feedback guys and yes Kwakkelde I did seem to answer my own question there, although I didn't realise it until you pointed it out to me! Lots of good information for me to chew on, thanks a lot.
  24. One of these days I'll actually build a mesh structure without coming back here to ask questions. Today it's LOD levels bugging me. With walls and floors, especially if yu use planes, how do you go about setting them? Using the defaults in the uploader, they disappear much sooner than an inworld prim will. Setting LOD to the highest LOD level on all four levels doesn't hit land impact, but it doesn't feel right. Do you use highest LOD for the highest two and set the bottom two low, set just the lowest level low, or not worry about it much? Being as they are likely to be planes or cubes, there's not much to reduce in terms of triangles. I know you can take a different approach for internal walls and floors as opposed to external ones, but external ones are often part of a mesh that is also going to be an internal wall too.
  25. Alcohol and tobacco have long been moderate/mature, the marketplace maturity guidelines have them as an example under moderate content: Depictions of or references to alcohol or tobacco use. https://marketplace.secondlife.com/listing_guidelines?#adult-guidelines I'm pretty sure that inworld there are saloons or bars on general rated land and one does have to wonder why World of Warcraft which is 13+, can have references to alcohol all over the place, even having a brewfest achievement and if you drink x amount of alcoholic drinks your screen shakes, whereas LL insist that such references are only suitable for 18+ folk. I also wonder why such a purge is taking place now, a lot of complaints about this recently.
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