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Sy Beck

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Everything posted by Sy Beck

  1. Madelaine McMasters wrote: https://www.facebook.com/zuck/posts/10101319050523971?stream_ref=10 I believe I recently opined that Oculus Rift wouldn't go anywhere. Oops! Well you were correct! The IPR owner of course will be going wherever the f$%k he wants from now on and always in 1st class (grats him!). However, I have a friend who works for EA (only an accountant I'm afraid, nothing sexy or dungeon dwellerish) who told me a while ago that EA and it's sub-developers (*cough DICE - Battlefield series) hadn't planned on developing any games optimised for OR till late 2016 when they expected OR to have some kind of consumer release and that anything from OR that came to market would only have some basic backworked patch to make planned or present games compatible. With the latest news of the FB deal all bets are off notwithstanding all the problems that they were having designing an OR that would would work across all game engines. Indeed it was OR's willingness to provide a product and work with everybody that would do this that has been holding up progress for a consumer release rather than another generation of an SDK release conveniently released a few weeks before the FB announcement . However, the thought now prevails (at least within EA I hear) that it will now be the FB way and nothing else, which no developer at this point is happy with. This is great news for the other VR developers who now have a chance to make up the technology gap enjoyed by OR and for some to take the gamble and tailor their product to a specific game engine and hope that it's the one to hit the motherlode. None of the game developer behemoths are going to allow themselves to be tied to the FB behemoth (see Steam) so FB will have downgrade what they expect from this deal and if they haven't factored that in then they have paid well over the odds for a product that hasn't made or met a consumer expectation product yet. It's like the IBM/Windows deal all over again except this time it's not something so big as an OS it's only a peripheral that once it's back engineered can be mass produced by anybody...including the big game developers and some guy in Hong Kong. In short FB will ensure that this technology is brought to market quicker, but whether they enjoy the profits is a moot point. I think if I was shareholder of FB I'd rather they had been an investor than an owner.
  2. carolinestravels wrote: Hiya. today I published on my blog my first contact with what is called "breedables" and I raised the question: Why are people doing this , what is the point? Please read and comment here: http://www.second-life-adventures.com/ breadables-pets-second-life/ Thanks for your input! Is this like my toaster being bread enabled or do you mean items that are recommended sandwich fillings? Then again to segue neatly back into the topic I suppose the latter could be referred to as in breads; wow these long Winter nights are flying by for me.
  3. Phil Deakins wrote: Jacki Silverfall wrote: Who's Stephen Fry? I'm serious. :smileyindifferent: You may actually know him but not his name. If you got the Black Adder shows over there, he's the general in the final seies - the WW1 series. He's also in an earlier series with Queen Elizabeth the first. He was Lord somebod or other in that. He was the comedy partner of Hugh Laurie (House) before Hugh Laurie set off for America. If anyone is trying to spot him in SL, try looking in the gay communities. Wut?! So if you heard that he was in London you would advise people to go looking for him in gay clubs and bars, rather than a TV studio, a bookshop, a conference on human rights, a film set or most probably an internet café? Do you really believe that people's interests and locations are solely or primarily defined by their sexual orientation?
  4. You too raise some interesting points there Sassy. I remember posting a comment to Loki Eliot's blog when the search for a new CEO was on in response to people demanding that SL should appoint a CEO, "Who gets it!" Well after 7 plus yrs here I wish I could define what "it" is. I think I could be happier with a complete a newb to SL than one of us who had their own very clear and concrete ideas of what "they" thought SL is and should be. At least they might see a lot of the problems that we have glossed over or worked around and forgotten. However, addressing what you said, nowhere have I stated that people are leaving. In fact I think I may have said that the SL population has remained pretty static. My point was, that land ownership in SL is decreasing and that land ownership is increasing outside of SL. Therefore, LL must be losing revenue from at least this aspect of their business while OS and all other worlds are gaining revenue from this income source and that the new guy might want to review LL's pricing and tier structure while he's giving everything the once over. Not least to mention that if more people are able to afford land or to increase their holding then that will spur the economy too. On everything else I agree with you (I think). Still trying to wrap my head around why it wouldn't matter losing paying customers who pay for hardware that allows them to buy sims in the first place, but I have a feeling I may have misinterpreted what you meant. I mean there's one thing for sure in that LL's sim costs/tier are in no way just covering server and overhead costs. Anyway, I'm outta this thread now.
  5. Qie Niangao wrote: Sy Beck wrote: In conclusion it will not be long till there is a feasible and practical hypergrid in operation for all virtual worlds apart from SL when all those little communities are all interlinked and TPing from one world to another with your inventory intact and attached will be no different than TPing around the grid in SL. LL remains though firmly against if not outright opposed to the hypergrid as it would be the death knell for their present business model. Mainly because it would terminally accelerate the process I've described above where I could live on the cheapest land in the metaverse and create there with my SL inventory and then TP to a merchant's shop in another world for new clothes, that world having the most favourable terms for cashing out before finally TPing to the hottest nightclub in the metaverse on another world. That pretty much summarizes the reasons the hypergrid has no value to Second Life as a business. Until there's some benefit to Linden Lab, it's a dead letter. There's magical thinking that LL must adapt the SL business model so it can benefit from a hypergrid. Presumably the theory is that the hypergrid is happening and LL better get on-board with it or get left behind. The problem is that the hypergrid isn't leaving anything behind, it's just picking up scraps as the whole virtual world market slowly declines. It's where some Second Lifers go before they die. If the Holy Hypergrid is ever going to matter, it will do so by bringing new people to virtual worlds, marketing itself and targeting users not already engaged in Second Life. Then there will be a business rationale for Linden Lab to engage. And until then, it's just an annoying parasite. I tend to agree with you there Qie. Hypergrid could go on its own pretty way without SL, but it would be a like a sports team firing their best and most influential player except this one doesn't want to be in the team either. Maybe it will work if LL devise their own hypergrid to their own rules and feel more comfortable going with it. I liken it sometimes to some land based trading empire of the Middle Ages turning their nose up about ports and ships that can travel to far and mysterious lands; there is nothing in it for them, but you can't help thinking they might be missing an opportunity.
  6. Innula Zenovka wrote: Thanks. I see from your final sentence that the metric you use is the amount of virtual land each grid represents. In a way, that makes my point for me -- the fact that other grids can print as much land as they want, and virtually give it away, and, in general, people aren't interested in taking up the offer, tells me that cheap virtual land, on its own, isn't much of a selling point as far as many people are concerned. The fact that grids other than SL now represent more than 50% of all virtual real estate doesn't seem to me anywhere near as important as the fact that SL is still -- after 6 or 7 years, I think -- the only virtual world that has ever seen more than a thousand (if that) people logged on at once. Where did I ever say SL had a problem with concurrency, active population or total population or that it wasn't important? My point was, once again, about LL losing income stream from sim sales and rentals to other worlds because of its vastly over-priced tier and sim pricing. You say yourself that you cutback on your land holding because you couldn't afford it. Would you have done that if your land wasn't, at minimum, 50% more expensive than elsewhere? Do you think that somebody in the same financial position as you holding land on another grid had to cutback their holding? So you have offered another scenario where LL lost income and other worlds retained it. Everybody would like land and prims to play with. Do you not think that if land was cheaper then people would buy more and then they would buy more items from creators/merchants to fill that land? To my mind, SL is never going to be able to compete with other virtual worlds from the point of view of land-cost, so it shouldn't try. An educator wanting to set up a secure virtual environment for his classes is always going to find it less expensive to install OpenSim on the school's computer system and do it there. However, that way the educator won't have access to many people who can sell items, or make them to order, that the virtual school might need, and there won't be many places for the class to go on field trips. That's one of SL's big selling points -- what people have already created here, or what they can be asked to create for -- in general -- a minimal fee that represents well under the minimum wage in most places. You're probably correct, but it should be a bit more competitive on price than it is now and more inventive in its pricing schemes Similarly with charities -- if they just want cheap virtual land, then SL probably isn't the place to go. If, however, they want to have access to people, both for fundraising and in order to educate them about the charity's goals, then SL is the obvious choice, whatever the price of land. You mention being able to TP round the hypergrid with your inventory intact. The reason, to my mind, why LL is opposed to it is that it involves trusting the proprietors of every single hypergrid involved to respect everyone's IP rights. That is not a decision, obviously, that LL can take on anyone's behalf, since up to now, everyone's uploaded/created stuff on the basis it's stored on LL's equipment and no one outside SL has access to it. That makes it pretty much impossible, to my mind, for LL to participate in such a scheme even if it wanted to -- it would have to assume that the default position is that inventory items can't leave LL's grid (since that's the basis on which everything's been made/uploaded for the last 10 years), and it would be an administrative nightmare, to my mind. My understanding is that the default will be no export or leaving a world with items unless the creator gives export perms on the item or similarly that it could not be rezzed in another world unless the item was checked for export/travel by the creator. To my admittedly untechy mind this does not seem problematic or to others that I have read discussing it. You also mention people cutting back on their landholdings. I've had to do that recently, for various reasons. But it doesn't mean that the income LL has thus lost has gone to other virtual worlds. It's gone outside virtual worlds completely, as I've decided my monthly budget means that, at the moment, I can't justify spending money on sims that I could be cashing out and using to pay bills. It never once occurred to me that I might want to go off to another grid -- what would be the point? In this sense, LL are at the mercy of wider economic trends that affect how much people feel they can afford to spend on leisure and entertainment. They aren't, I would argue, particularly affected by the competition's pricing. And once again there are people who do like to own large amounts of land and prims to do with as they please. When I do visit other worlds it is very rare to see a region or regions that isn't owned by just one person and the possibility of seeing a sim carved up into 10 beachfront rentals is even rarer when it's possible to nearly own the whole island for the price of an SL beachfront rental and with your SL browser open and poised you can be back in your favourite SL sim to party or chat with friends in less than 20 secs, the equivalent of an SL sim TP on a laggy day. This what I mean by people utilising the best of both worlds or all worlds. Anyway, I can't keep repeating my point that this is about SL's diminishing land mass and a concomitant increase in land holdings elsewhere and that it's an ongoing and persistent decline for LL and that they are losing revenue month after month because their pricing is much, much higher than I and many people think it should be. So this will be the last entry that I make within this thread because I can't argue my apples to your pears.
  7. Innula Zenovka wrote: I'm not sure what metric you use when you say Sy Beck wrote: Last year SL fell below 50% marketshare for the first time in metaverse history and I think is now hovering around 40%. The only measures that particularly interest me are the number of active users and the size of the economy, and -- or so it seems to me -- SL continues to dwarf even its most successful competitors. Whenever I look at the concurrency figures for the different grids, many of them seem to have about as many people logged on in total as would be pretty healthy for a single mainland sim in SL. How many competitor grids can claim to have 500 unique log-ins during the course of a day? In SL, that's the sort of number of unique visitors a single popular attraction might expect a day, I think. To my mind SL's great strengths are the number of people here, the goods we create, and the opportunities for social and commercial interaction we have. I'm in SL because I enjoy meeting people and playing dress-up, and because I enjoy making scripted items and selling them. SL is where my friends are. SL is where I can meet new people, and where I can choose from a huge array of clothes, hairs, skins and so on. SL is where my customers are, and where my animator business partner is, and where we can buy components like mesh or scultpies that we don't have the time or skill to make for ourselves. If I wanted huge tracts of land and enormous prim allowances for very little money, in a sparcely-populated virtual world, then SL wouldn't be my first choice. However, enormous tracts of land in an almost deserted virtual world isn't what I want, and what I (and, I think, most people) do want in a virtual world -- lots of other people and a developed market and economy -- are to be found only in SL. You miss my point or indeed points. I'm saying that you can have both, a large landholding and prim allocation plus you can take advantage of all that SL's population and economy can offer you too. The main point being that LL is losing revenue from sim sales and rentals and the SL land mass is becoming smaller by the day as other worlds' land mass and holdings grow by the day. LL have gone from being the sole provider you could tenuously argue down to only having a market share of around 40% and forecasts show that this decline is not stopping. Now it can't be the case that the virtual world sim ownership has increased by a 150% and that it all chose anywhere but SL to buy and it can't be that any potential buyer just blindly chooses to buy in another world without comparing the pros and cons with buying a sim in SL. Which ever way you flip it people are choosing to buy elsewhere, there is less land holding in SL and consequently that has to have some impact on LL's bottom line and one of the reasons for that I believe, as well as many others, is LL's tier and sim pricing. You argue from your standpoint that it's the economy and population that keeps you here and I believe that you are a successful merchant too so it's understandable that you think that way and there must be many thousands like you and I'll take a guess that SL maybe a self-financing hobby/pleasure for you...? In which case all those things considered SL is the ideal home for you and it will continue to be for many others not in the same position as you. I am pointing out a problem in one particular income stream for LL. There are those who would like to create/build for the sheer enjoyment in a large space whether it's an urban sprawl, a log cabin in a vast landscape or a palatial summer palace without the need to show it off to a population and just enjoy it with friends. There are educational institutions on tight budgets who simply can't stretch to LL's prices and who also are adverse to having the association with SL's more racier side, artists who seem to be perpetually broke and finally there are those altruists of charities and good causes who would like to set up something, but are financially constrained. All these large monthly sums of real life dollars are increasingly leaving SL and going into other worlds. Good for other worlds, good for virtual worlds as a whole, but do you really think that it's good for SL or LL? That is the point I wanted the new guy to see. In conclusion it will not be long till there is a feasible and practical hypergrid in operation for all virtual worlds apart from SL when all those little communities are all interlinked and TPing from one world to another with your inventory intact and attached will be no different than TPing around the grid in SL. LL remains though firmly against if not outright opposed to the hypergrid as it would be the death knell for their present business model. Mainly because it would terminally accelerate the process I've described above where I could live on the cheapest land in the metaverse and create there with my SL inventory and then TP to a merchant's shop in another world for new clothes, that world having the most favourable terms for cashing out before finally TPing to the hottest nightclub in the metaverse on another world. From June last year when SL dropped below 50% http://www.hypergridbusiness.com/2013/06/grids-hit-record-high-pass-second-life-in-land-area/
  8. Dear Ebbe, Once upon time SL enjoyed a near 100% marketshare of private sims owned in the known metaverse or leased to be more accurate. It was inevitable that competition would arise and it did. However, LL have always maintained a technological edge over their competitors even though the tools and utilities they have added were behind what was available in a lot of other popular games and platforms if even in sandbox mode in those games. Last year SL fell below 50% marketshare for the first time in metaverse history and I think is now hovering around 40%. Not an unrespectable marketshare in most forms of retail, but sadly it would seem that this is just another milestone in a consistent downward trajectory for SL. Why is this so then? SL arguably has more and better tools, better stability, better hardware and software support and a higher profile than other worlds in the metaverse. The main differences I would suggest between LL and other worlds are price, new user experience and customer service. As regards pricing the order of magnitude between LL's pricing of a sim and other available worlds is simply startling. I won't place examples otherwise I'll just get accused of being a fanboy for other worlds and I'm sure your marketing people can provide you a list of your competitors' tariffs, which the majority if not all seem to more accurately reflect the cost of modern server prices. I have 4 accounts across 4 different worlds SL being one of them and have bought land in three of them again SL being one of them. In addition to sims being cheaper elsewhere the prim allocation is considerably higher too. I can literally have nearly 17 times more sims and nearly a 120K more prims in two other worlds combined for 50% less than the price of one in SL and a measly 16K prims. Other worlds are now almost on a par with SL in what they offer as regards things like mesh, a good physics engine and reliability. Creators can make their mesh models offline or build on other worlds import their creations into SL put them up on Marketplace without the need to buy or rent land or even become a premium member and collect their L$ and just use SL as a social space for meeting and chatting with their friends. As regards new user experience and customer service then other worlds have an inherent advantage over SL in that they have smaller populations to deal with and can be more personal and attentive and they expressly need to listen and to react to what new users experience and what established clients require for future retention. However, LL's treatment of new users and established customers goes beyond the simple adjective of woeful. The previous CEO once boasted that SL gets in the region of 100K new users per month and yet the active population remains constant if not dipping a little. So LL is either losing 100K new customers per month or it's by great coincidence recruiting the same number of people per month as it is losing. Either way it's not good news for you. If you want to observe what it's like to be a new user in SL then find a friend of yours who has no previous experience of SL or virtual worlds, invite them over, sit them in front of your PC and without any prompts from you ask them to create an account and go inworld and watch their frustration build. As for customer service then just start again. What you have is beyond repair and really needs a root and branch reform. All forums are replete with your consistent failings, but also replete with things you need to do to have something you could call a customer service. The quirk of it all is that you need to do so little. 90% of the problems people run into are solved or answered by other users in forums or by experienced friends. However your lack of transparency, engagement and communication and response times in matters that only LL have control over ranks amongst the worst in online entertainment if not beyond, really, it's that bad. Apart from the people posting here in the desperate hope of a reach around or recognition from you there have been some valid points made, which you should at least look at, but don't rely on this place as a font of wisdom or being representative of the SL population. 99% of the posts here probably represent 1% of the users and engaging here regularly will only task your mental state, patience and faith in humanity. Then again it is one of the few places where you can give people the moon on a stick. As Ima said though in an earlier post, we know that your first responsibility is to your shareholders, and your fat cats need us cash cows milked, your job will be to know how best and how far you can twist our nipples before more of us cross the road to greener pastures.
  9. Jumpman Lane wrote: Hehehehe. Ya got me there. You CERTAINLY know about boredom. "My favourite though was the Reverend Simony Beckhander of Littlehope Parish, Adelaide, Australia. Who lamented the story of some talented clergymen who end up in the back-end of nowhere while others less talented, but with better connections end up in the plum jobs. "-your boring wordpress blog. http://sybeck.wordpress.com/ Come on,man Hehehehe. Let me get this straight...YOU'RE blase cool and I'M BORING. What else ya got. Can ya dig up another 10 year ol meme pic to cover that Aww you like me and find me more interesting than you, that's touching....still bored :matte-motes-frown: but thanks for the shoutout. P.S. Have you noticed what I did yet?
  10. Madelaine McMasters wrote: Sy Beck wrote: Maddy, Look again at the question in the title of the OP. Yes or no? I'll argue your technophobia and nihilism in another thread. ETA Steve Jobs was not dumb Mac adherents are dumb, yeah I said it. ETA I know what you think because you write extensively, unless..... P.S Can we have a baby? When did OPs start constraining threads here? I don't believe Glyph is competition for anything. So that would be a "no". Technophobia? I retired from a career as a technologist. Nihilism? I'm an optimist and I've no idea what the future will be like. But I would be surprised to see Oculus Rift or Glyph mentioned in the history books. But Glass will be, even if only by virtue of being the brainchild of the world's largest historian. Adherents might be dumb, I don't go by the book because of that concern. But I don't know that Mac adherents are any different than Windows, Democrat or Catholic adherents. Nor do I believe my concern prevents me from being an adherent. I'm not sure what I think, so I'm sure you don't know. Unless you're an RL woman, wish to adopt, love changing diapers and have a ready and compelling explanation (because my little world will surely ask) for why there's a woman and a baby living with me... no. ;-) OK standard courtesy is to address the question or the title. Yay for answer...I agree btw , but that was already obvious. Retiring does not mean you give up your beliefs or practices. Glass will not be attributed to one person and all three will be recorded in history somewhere and may even be avaiable on Glass 2.5 Wiki section Umm a Mac adherent would be very different from a Windows adherent wouldn't you think? I would agree on the other differentiators though. It matters not what you think of yourself, write enough and people will form a popular opinion of what you think. Just so you know, nobody loves changing diapers, but I readily except that there might be a fetish for it. I shall have to ask LeeHereAbsent who is my go to woman on these matters. It's now way past stupid o'clock here so expect no response till October.
  11. Hugs you, because it's late and this a big ugly monster I can't help you with and I've never played Skyrim either. However, like in Skyrim there will be another hero along in a minute who if they can't solve your problem will surely carve the heads off some likely suspects and generally make us all feel a lot better that their sorts are no longer around. :matte-motes-big-grin:
  12. CheriColette wrote: Maybe to some Sy but not me. /me shrugs "Have at it then."
  13. LaskyaClaren wrote: I think you're right. And, if not Google Glass, something somewhat like it is the future. Had I money to bet on this, I'd bet on a hybrid of virtual and augmented realities, that liberates the augmentation from clunky mobile devices, and the virtual from boxy laptops and desktops. It will be, I think, something like an enhanced Google Earth that you can stroll through in physical space and time. I love living inside my computer sometimes, but how much more exciting might it be to liberate all of that creative potential and let it free to meld and blend and play with the Real? I'm intrigued, you write like a former forumite. SR?
  14. Maddy, Look again at the question in the title of the OP. Yes or no? I'll argue your technophobia and nihilism in another thread. ETA Steve Jobs was not dumb Mac adherents are dumb, yeah I said it. ETA I know what you think because you write extensively, unless..... P.S Can we have a baby?
  15. Kenbro Utu wrote: I think people way overestimate the number of SL users who frequent the forums. SL twitter has over 37,000 followers. I don't know how many total users the forums have, but I don't believe it is anywhere close to that. Not to say they shouldn't give us the courtesy of reporting here, it is their forum after all, but not for the reason of reaching the numbers. Point well made. I suspect that the forums in total don't have 37K reads/contacts in months, but it may upset some people that SLU fares better, which is why anybody who knows the numbers will ignore this place and concentrate on the people who matter. This forum or the other fora under the SL domain do not represent SL users any more....yeah let that sink in. The only reason Rod went to SLU was because there were more active and important SL users there than there are here. Why don't LL engage here? Because whatever you feel or believe the truth is you don't count, the players are elsewhere and LL follows the money and the reputation and you have neither.
  16. Oooh Maddy I almost saw your flashing rampant eyes before me during that lambast looking to devour all that is unholy about the state of the art. Anyway, while I wipe myself clean, I perceive that you agree with me that its (Glyph was it?) competition is with the Google Glass. Google Glass is not much different than this "thang" other than its one selling point being that it has vastly better alpha layer from the Glyph from the fact that it is glass. It will be down to the consumer whether they prefer wrap around immersion while their car drives autonomously or whether they would like to half see the gamble that they have embarked upon. And while basing your assumptions about the future based soley on what you feel is emotionally valid it does not take into account what the early adopters of today and the future users will prefer or be conditioned to use. And believe me, any man will put down any tool for the real life love or the chance of a real life encounter with woman. The same as PC player now, a wrench holding guy in the 50s, a slide ruling guy in the 1800s and a club wielding neaderthal just trying to carve his name. **bleep** always win otherwise we wouldn't be here. When the software/hardware industry encroaches upon that then we are in serious trouble. Anyway Oculus>Glyph getting back on SUBJECT ETA No man or woman is as dumb as you or Steve Jobs think/thought they are ETA Steve Jobs was the most underrated crook in history ETA The next generation as well as the present (SL included) generation of games are being made to be Oculus Rift compatible ETA I still think Oculus will not be the leader in this field , but some company who will take it to the next level
  17. Is this not tediously boring and a terrible summary on life that any one actually cares this much about a collection of pixels?
  18. OMG LOOK Yesterday's News! Back page, Lane says something.
  19. If you couldn't quite get Storm's message earlier, he's appointed for and behalf of the stockholders. He spoke to them first (before Twitter) and will always talk to their appointed representatives and discuss issues with them in preference to you. Afterwards he will let you know what's been decided. If you're not happy then leave or instead of spending Lindens inworld spend dollars in the real world and become a majority or a significant stakeholder instead of thinking you that you are something of imporantce in a virtual world. In a nutshell leave or buy in to be listened to and not heard.
  20. Get back on subject you two especially as one of you two is the OP of the question or start a separate thread on what you wanted to really talk about. Just sayin' :smileywink: P.S. It's Oculous not Occulous Perrie.
  21. Just because you have seen an asset that you've seen before in Skyrim or any other game that allows users to upload their own assets doesn't necessarily mean that it's illegal. Many people upload their content as "free to use" usually as a compliance with the game's policies on uploads. To be fair to your point though most add a clause that it is not to be monetised and that any reproduction at least credits them with the original design. As somebody has already mentioned, the amount of staff required who could readily identify an asset from another game would be huge and costly and why does it fall to LL to police internet IPR fraud? In the physical world a large retail store does not have to employ its own staff to police cheap and illegal copies of popular goods produced by other legit businesses. It's down to the original creators to protect their own copyrights and patents and report them to the police themselves. If you want to be further outraged then Google SketchUp and Blender both have huge free to use mesh model librarys where you can download thousands of different models of items from cars to furniture and everything else you might expect to see in Second Life. As you browse through those pages you will recurringly think, 'I've seen that in SL!" and you will probably be correct. And don't get me started on texture merchants who quite commonly rip a free texture from the web add a little hue, tone or brush effect then put it up for sale as their own original work with the strictest re-use licenses attached for L$250 to L$500.
  22. Why is this competition to the Oculus Rift? It has no true head tracking so it cannot render a 360 3D environment, which is the Oculus Rift's USP. I would also imagine that games or other software developed for the Oculus Rift would not or even could not be rendered on this device. Therefore, gamers who have the cash to splash are going to pick the Oculus every time. However, I do think it has more of a chance, as mentioned in the article, in competing against the Google Glass or in its own niche of a tablet/laptop plugin.
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