MEsh clothes spam in Mesh Posted June 14, 2011 As how I see it, it won't be much different as it's now. Even now, someone can wear a pair of 300-, 400- or 500-prim boots andcause performance issues. Same will applyfor mesh. Some creators will build with insane high poly-count (instead using textures for details). On the other hand, mesh will allow much more performance-friendly builds. Just a test: I made a pair of boots, built with 8 sculpties. For the viewer's render engine it counts with 15.000 triangles (!). (One sculpty already counts nearly 2.000 triangles). Now I built the same boots as mesh: counts only 1.700 triangles. This means, the mesh version is nearly 90% more efficient.