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Pussycat Catnap

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Everything posted by Pussycat Catnap

  1. I need to do more exploring. I want to not name one of my own builds (because I think most of us would find our own builds to be favorites), and so, in trying to find something; I'm coming up blank. There was this great mezeoamerican style pyramid somewhere, but built into the side of two opposing hills with a river between them and a bridge crossing over the river (don't tell Blondin, because the bridge covers protected land). I forget where it was, but it was an amazingly well done build. Sadly for a small mall with obscure items. The build was amazing, the content for sale seemed mismatched. There was another spot on the north east end of a continent somewhere, where I found the linden road turned into a rope bridge... that was really neat. But I don't recall where it was. Luskwood is well built - though the textures are not the newer shaded things so many people like, it being a very old build.
  2. Pussycat Catnap

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    Latisha Pexie wrote: Having a messy land is not an ARable offence. While it may be unsightly to you, it is not up to any resident how another resident makes use of the land that they pay for. As long as the objects rezzed are not in violation of the land's maturity rating a resident may be as cluttered as they wish. It should be, at least situationally. And in fact in some situations is. And the below comment points out why. Pauline Darkfury wrote: That's true, but also entirely misses a major issue with parcels which don't have autoreturn set on mainland. If the landowner doesn't pay attention to them, rarely logs into SL, or whatever, they end up filling with junk which causes problems for other landowners and harms their ability to use their land. Some of the junk objects may well be against ToS, but can be extremely difficult to get something done about them if the landowner doesn't act responsibly and either police the usage of their land or enable autoreturn. The main issue is normally not with objects owned by the landowner, but with the random junk which will accumulate regardless of no-rez and no-object-entry permissions (neither of those prevent junk from random people accumulating). And this is the crux of it. Eventually your "right" to use and enjoy of what you pay for interferes with my right to use and enjoy what I pay for. And in the Real world that is when zoning laws, anti-blight regulations, and public sanitation laws step in to protect the interests of the greater community against the abuses of a hostile iconoclastic or libertarian-anti-community landowner. The ToS does some of this, but it is weaker than it should be. It needs somewhat stronger anti-blight rules. It does speak to when one landowner's use interferes with another - but it doesn't speak well on this point with any clear enough definition to clarify understand and prevent abuse. And estate covenants only solve the issue by going too far in the other direction but in an authoritarian way: where blight gets arbitrarily defined to the tastes of someone who's mood or preferences can change.
  3. Randall Ahren wrote: What I like about Mainland is that the land comes directly from LL and I don't have to worry about getting cheated by a third party that suddenly leaves SL for some reason and keeps my rent money. The sense of it being closer to being mine is a big factor in it. The scale of it is also nice. The lack of a set theme is both a plus and a minus - which can vary greatly by both where I am and my current mood. I prefer a ToS to a covenant because the ToS is not personal. There are rules and methods to how they get enforced that don't typically fall back upon the random whims of individuals. Some Lindens have been claimed to enforce parts of it arbitrarily, but if this happens it would be the exception and not the norm. I do however -wish- it had more of a sense of community and wasn't full of so many closet libertarians and iconoclasts.
  4. Czari Zenovka wrote: No, the entire 4096 sqm of vertical parcel space belongs to the parcel's owner. As far as air vehicles, there was quite a lively discussion on the old Resident Answers Forum begun by someone who enjoyed flying hot air balloons. His complaint was encountering security orbs that tossed him out before he could maneuver away in time due to the slow moving rate of hot air balloons. So, not all air traffic is moving at a high rate of speed. :smileywink: The balloonist said he enjoyed being at about 100-300m high to view the landscape beneath. At that height, not only was he going to encounter the occasional security orb, but a lot of structures. When I placed my home in the air most recently, I had to go to 1,000 m before I wasn't next to some structure. When that discussion was taking place, those in the thread said that from now on they wouldn't put anything in the air under 400m. That was a nice gesture but only a tiny fraction of SL residents read the forums and even less that particular thread so it wasn't a solution unless the balloonist only flew over those people's parcels. Honestly the space between ground and 500m might as well be avoided for lag reasons... down that low, you will still get a lot of 'render lag' from the objects on the ground. Its completely pointless to reze there unless you're rezzing right below, in, or above the cloud layer for 'effect'. People do themselves a favor going above 1000m, and a further favor picking heights with nothing else visible in them. Let alone being good neighbors - a concept many in SL are incapable of grasping, thus I mention the self interest reason first.
  5. Dillon Levenque wrote: ETA this from Qie: On the other hand, the FAQ explicitly excludes from the policy signs above stores, so that may not be good news for Dillon's case, unfortunately. I'd say that answers that. It's clearly above a store, and advertising same. To little purpose since as I said the place gets virtually no visitors. (No virtual visitors?). Anyway, I'll leave it alone. It excludes adverts inside a store, and I would say reasonable signage outside of it. Not so sure that what you're looking at would qualify as reasonable.
  6. We need to find some way to get more of the lots in New G-Bay City out of the hands of land flippers and into the hands of people who put up builds...
  7. Prokofy Neva wrote: No, it is not a positive change to introduce a huge and sudden glut of land into an already devalued land marked -- this is communism, whereas Second Life is supposed to have a capitalist free market simulation. SL is supposed to be a world where we get together and play with each other and create things. That it has a market at all is only secondary. The nature of what that market evolves into is dictated by the primary goal of bringing people together to play and create, and is not 'promised or guaranteed' to be any particular model or ideology.
  8. Dillon Levenque wrote: The store has a very tall rotating sign; at least 20m high. I've got trees and stuff in line with all the windows just to try to block it from view but it's still impossible not to see it. There's only one signboard, mounted on a tall pole. Adverts in the ToS are limited to: 8m tall touching ground 1 per sim (or is it 3?) 50 per 'real life person behind all those alts of yours' in all of SL phantom no animation no glow (or similar effect I assume). no scripted giving you of spam. - and maybe more. I forget the URL to the part of the ToS with this, its on a notecard I've got somewhere...
  9. Blondin Linden wrote: Found it. It's been taken care of. Yeah one of your office mates got em good while I was sleeping it looks. And as for that other place a few posts in with all the for sale signs... OMGWTFBBQ! - Don't they realize that nobody's going to want to buy a lot next to those signs...? So that unless you plan to buy the entire thing from them, they're hurting their own sales -as well as- violating the ToS... /facepalm That's the thing about most of these adfarmers... they seem a little short on something upstairs.
  10. Thread below me on a similar but different topic implies I could post the screenshot.
  11. Last night when touring one of the sims on mainland where I have land for helping out newbies, I found a 30m tall rotating monolith adfarm thingy. Three 4x4x10m stacked cubes rotating independantly with the center one CCW and the top and bottom CW (or the reverse - don't recall). Something not seen on the grid since 2006 or so, to my knowledge, when they used to fill large parts of mainland. I've got screenshots, but I'd have to doctor them heavily to post them without calling someone out. Rejoined a land-watching group I'd left back when I needed more group space (yah for more groups, even though I now only belong to a tiny handful) - and asked for help. My system crashed and I went to bed, but come this morning, the adfarm thingy is gone. So... if you see one of these things popping up again in SL's mainland, please AR it, or contact somebody for some help and advice on it. The ToS on these is in the wiki here. And if you're thinking of making one - don't. ;)
  12. I had a similar problem for a while with my own name. When 'resident' names came about I had the darndest trouble making 'Pussycat' as an alt, and 'Bunny' (my two main accounts having those first names). The first I could understand being the product of a poorly coded word filter, the second baffled me.
  13. There's a known bug in the release notes, that admits this Viewer drastically truncates the text in classified ads to just 64 characters, and yet they still let this out the door? I thought they fixed that by declaring it a feature and not a bug?
  14. Q: What are your goals for your new position as VP Marketing at Linden Lab? A: What I really want to do here is help the Lab figure out what the “X Factor” is going to be for Second Life. When I was working on games, I always tried to choose a single idea to focus on and bring out, an X Factor that helped people get into the game and helped them discover all the rest of the possibilities there. If I can help bring that kind of focus to Second Life, I’ll be happy about how I’m doing my job.
  15. The thing about this question is you're asking about alts, but the issue really has nothing to do with alts. It a human psychology drama about victim and abuser personality types, with a victim who needs to figure out how to shake the victim personality type. So you'll probably feel I'm way out of line and rather rude in posting what I post below, but if you don't maybe it will help. I hope it does. Somehow or another, something attracted that person to you, and made them stick. But one thing to consider there is that it appears to have been one RL person. First of all, AR every alt you know of. Second, remember that it was one person. There's a lot of us out here who are not that person. Get some alts yourself, make some new friends, and in time bring them over to your old account. Change up your habits a bit - see if you can shake whatever's bringing you pain. The very harsh statement: Victims don't deserve to be abused, but they do attract it. Predatory people have 'types' that they will abuse - and sadly those types are fairly consistent across many different predators and types of predators. If you get bullied, you are likely to get bullied by other bullies as well. If you can find whatever it is that gives you a bit of victim-persona, work to shake it. That's not fair, but it is practical. But the worst defense to that is to shut oneself off from others and withdraw. If you look like a turtle in a shell, some crab will come along and try to break it open. The best plan, after moving on from the one stalker you've got or hopefully, formerly had, is to engage with others from a new angle. Don't show yourself as hurt and abused - present as self confident, even if you don't feel it yet. People who seem to be victims, become victims. The two typical ways to prevent this are becoming the aggressor, or getting out of the cycle. The easy path is become the aggressor. Bullies are people who were victims, or see the world as either A or B, and don't wish to be B, so preemptively jump onto A. Getting out of the cycle is harder, because it involves a paradigm shift. It can't be simply told to you. You have to open up your mind and actually see outside of the box of your world view, and find some other course, some other way of being. When you're Eeyore and Rabbit's got you down, its very hard to become Tigger, let alone Pooh.The most established path for that though, is to try and project confidence, peace, and a friendly demeanor until it actually becomes who you are. At first it will feel fake, but in time it will become normal to one degree or another. The more alienating solution to become dispassionate. The classic example being 'Spock' – you exist, there you are, but who cares, you don't. A lot of very anti-social and negative people 'pretend' to be this, but the reality of this is more of a Buddha or a Spock – you have transcended your emotions to the point where you're neutral enough about things that people just seem to slide past you and towards the next person. For the 0.1% of humanity to ever reach this state, its not lonely because they don't feel that emotion anymore. Its not pent up or suppressed, it just isn't there. For the many who try to reach this state – they don't, because as a Taoist might say, the hardest way across the river is to try and cross it. You just have to be on the other side. The more likely result of an attempt to become dispassionate is to end up sociopathic... But it -IS- possible to brush off a lot of negativity and just take in the good – to exist, be in harmony, and so on. Read something like a Tao of Pooh. That's a positive mindset of a non-victim.
  16. While the OP's needs have been met, for others reading... This is the prime benefit of renting on an estate, like Caledon; you get whatever theme the estate owner is selling to. Mainlanders will never have a full assurance of a theme around them. Ideally on mainland you want to make or buy a good skybox design to theme. I've purchased ones that look like spaceships, minarets, japanese homes, floating rocks, skyrise condos, and so on. Some people even rez a platform the size of their lot and put grass and rocks on it, and a nice little house. You live in the sky, at some height above 1000m where fellow residents are rare, and then at ground you just put something scenic to distract visitors and keep up good relations with the neighbors. If you try to live at ground on mainland, you will end up waging a constant struggle with nearby plots that just don't look right to your sensibilities, and they likewise with you... But in the sky, people tend to respect your altitude and place their own skyboxes at some other height. Everyone up there wants their view, and if you've got 1537m up, the gal next door is likely to just go to 1402m or 2376m and not have to deal with you.
  17. If you make a group for yourself and one alt (the alt need not be premium), and donate your land allowance to the group. Then buy land with 'buy for group' (an option under about land at the bottom right). you can buy an additional 10% more land. So premium accounts really get 560m of land, not 512. For $5 more, you get a total 1126m of land, not 1024.
  18. If the bed is modify, just edit it, go into contents, and pull out the sex animations. And remove any reference to sex from the name or description of the bed. Smart furniture makers would include an option to disable the adult features, like the @Home TVs have.
  19. Mine is accurate and free. You can get it on my land in fietzo (see sig for cafe - click teleporter there to go to shop), or at Sarah Nerds, or you can get the script out of the forums here and drop it into a z-size 1m prim: The script is here: https://blogs.secondlife.com/thread/9772 I measure prim height - your actual height. Most meters measure agent height. If you stand inside of my meter and use it, when it resizes itself, assuming you and it are on the floor and neither or you is partly below the floor... when it resizes itself, it will match itself to your height. The factor to modify from agent height: (*) Claims vary on whether the avatar is 1.1057 or 1.125 times taller than the agent. This meter uses the 1.1057 value based on my testing. Using 1.125 resulted in the meter resizing itself notably -above- the head of my avatar when she was small, medium, and tall in height; but 1.1057 always fit right to her. However it is possible for an avatar with a notably disproportionate forehead to still not match no matter what meter adjustment is made agent height.
  20. http://en.wiktionary.org/wiki/necropost Verb Infinitive to necropost Third person singular necroposts Simple past necroposted Past participle necroposted Present participle necroposting to necropost (third-person singular simple present necroposts, present participle necroposting, simple past and past participle necroposted) (Internet) To post, as on a forum, to revive a long inactive discussion thread.
  21. Irene.Muni wrote: If that script exist, use it is against the TOS . ^This. Its not hard from what I hear. Most estate owners know the info. But trying to get that info, using that info, or relaying it on to someone, is a good way to get your account deleted.
  22. I haven't heard of anything like that directly. I just happen to read about 4 or 5 other forums devoted to SL, and a few rabbid blogs, and have seen some of the issues that pop up in places like this filter over to those places. Sometimes to good effect, sometimes not. But if there's a third party rating system anywhere, I don't know of it. But then as I own mainland, I never thought to go out of my way to look for it either. The best I can say within the TOS here, is to hit up google and see what comes back. .
  23. One very fast way to find it. At ground, rez a single prim and sit on it. Edit the z-value of the prim to 4096. That's the maximum height. You will be carried up there with your prim. You might have to hit the escape key to get your camera to go up there too... Delete the prim you were on. You'll start falling. Sooner or later you smack into the roof of the box, or pass it by. If you pass it by, hit fly ASAP, and remember your height (if you have a flight feather, just fly back up from there until you reach it). - Assuming you lack a flight feather... then when you get to ground, do the edit prim trick again, but set the z-value to about 50 above the height you were at, and then move that prim up and down until you see your skybox, and then, still sitting on the prim, edit it until you are put inside of your skybox. You skybox should have come with some kind of teleportation system... likely there is a teleporter in the box, and another one at ground, or you were given one to rez at ground... If not... there are plenty on the market, and even some free ones. You could also IM me the location of your plot, and I could tell you where your skybox is next time I'm on, if you haven't found it by then... - I've done things like this to myself enough times that I've gotten good at location that single missing prim in some 4096m of space...
  24. That's another aspect to some third party forums too. If you go in there and start defaming one of the actually reputable estate managers, people will call you on it - as good reputations also get around. So its a place to go if you have a legit issue (which we'll assume the OP does), but anyone reading this thinking they can off of LL's space just to trash somebody should think twice.
  25. Yeah if this person is willing to screw over one tenant, and a long standing one at that... he's not going to be trustworthy with any tenant. Can't mention them here, but there -are- third party forums that can be used to discuss the event in full detail. And to find out about the reputations of different estate holders if for some reason going mainland is not a viable option.
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