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Pussycat Catnap

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Posts posted by Pussycat Catnap

  1. 3 hours ago, Claireschen Hesten said:

    It might have something to do with the OP wanting to know how to make the boobs bigger

     

    Yep.

    Note that if you use Proud Girls with Maitreya you can do anything from a normal size to a comically silly size. Maitreya at 100 caps out at small - and that is it's problem as relevant to the original poster's concern.

     

    I passed over Analexa when I noticed it has the same problem as Maitreya. It's designed to mostly fit Maitreya clothing - so the breasts are limited to the same size range. There's a mode to use a different breast - but this one has a comic book shape.

    With actual Maitreya, at least I can use Proud Girls - somewhere in the realm of size 40-50 breasts of Proud Girls is similar to size 100 of Maitreya, and then you can go up from there, and as long as you stay below about 60 or so, be within the upper realm of realism. The problem then becomes that this is only a solution if you're always nude or always wear one of the same few tops.

     

    If Erika's support continues ramping up, it will become the best long term solution.

  2. On 9/5/2021 at 7:46 PM, ameliadoesntexist said:

    Hi everyone,

    I'm new to this modifying avatars stuff in Second Life and I haven't played in years, so I don't know much about mesh, skins, etc, but I'm learning.

    I have a limited budget to beautify myself, so I don't want to waste money or double spend for ignoring information.

    My specific question is: which body mesh is better? So far I have come to the understanding Maitreya and Legacy are the most populars on the marketplace. The thing is, once I used the Maitreya demo, I didn't know how to modify the HUD to make the breasts bigger and not so far apart from each other, or if this was even possible.

    Addams Gift - Be Free Outfit

    The ideal body for my avatar would be something like the one presented in the previous image. She is clearly wearing a skin, but here my question is related to the anatomy (shape) of the body.

     

    The body in the Image is most likely the Daz3d human body in it's current version (I think Vicky 8 or something, been a while since I looked). Not an SL body so something you will never find in SL. A lot of SL brands use Daz3d for their promotional adverts causing buyers to have unrealistic expectations... Daz3d is an art tool, and the bodies in it are just a level of detail not found in a 'real time' application like SL or any video game. Where they're not using Daz3d, and sometimes when they are but in combo - it goes through the wringer of Photoshop before the ad comes out.

     

    Maitreya has tiny boobs, and there's not much you can do about that unless you buy a third part item like 'Proud Girls' - which because it's obscure and third party, has only maybe 5 clothing items made for it, total...

    Legacy is a lag beast. A combo of more polygons than the number of atoms in the universe combined with a few thousand pieces of linked mesh.

    The new Belleza V6 is just as bad as Maitreya [EDIT: this should have said Legacy], but it's mod so you can fix that - and there is a script now out there to help with this.

    Kupra will do the breasts you want and has good support, but the rest of the body looks like it comes out of a racist comic book written to make fun of black bodies - with some extreme dialing you can "almost" get it out of that range, but it will never look realistic.

    The new Erika body is super low lag, has solid curves and can do a larger breast size. But it's super new so support hasn't picked up yet much among the major brands.

     

    In other words, unless you like having the boobs of a 16-year 1980s super model (from the days when models were chosen by old pervy gay guys for how much they looked like boys rather than like women)... then your choices are pretty poor.

     

    • Like 1
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    • Confused 1
  3. On 6/3/2021 at 8:10 AM, Qie Niangao said:

    I'm curious: Why would there be more financial incentive for Bellisseria than for other Mainland coasts? 

    [EDIT: I realize I "snipped" the wrong poster here, who was actually asking much the same question in response to @Eowyn Southmoor's post.]

    'long as folks are replying to old stuff... ;)

    My guess here is that because each Belliseria plot sold is one premium account, whereas huge chunks of mainland are either abandoned or held by land barons that do nothing with them and get discounts due to the amount of tier held.

    Belliseria represents an actual metric of active user engagement. The better they make it, the more engaged those users get.

    The payoff for fixing mainland is a lot less clear, and would require a lot more fixing before efforts were notable enough for a sizeable enough number of residents to see it as something worthy of causing them to increase their engagement... (sorry that sentence reads like a marketing power-point presentation slide...)

     

    • Like 5
  4. On 9/5/2021 at 9:31 AM, Coffee Pancake said:

    Mystery solved ... In the region console

    > get allow_return_encroaching_object
    allow_return_encroaching_object = FALSE

    So this ability is specifically disabled for Horizons and Linden Home regions.

    Due to the age of Horizons .. there is a fair chance no one at LL remembers why and it just got forgotten when enabling this for all mainland.

    That's weird. Back when I had my Horizons plot I was sure it was only those rocks that I'd failed to return. The guy had originally rezzed a whole pile of stuff over the line.

    I wish I knew some of my Linden Home Neighbors. I'd set up a test to see if we could return each other's stuff.

     

    Maybe, for Horizons at least - this should be submitted as a bug. JIRA or AR or whatever it the proper method for that (probably Jira but that's always felt like the folder for it is in /dev/null...).

     

    • Like 3
  5. 7 hours ago, Symth said:

    Hi folks,

    Trying to edit a pair of shoes (which didn't work) another unintended consequence of my messing around is now that my avatar is now not standing on the ground, whole avatar seems to be a foot or so above it.

    Just wondering any way to correct this, many thanks for any help.

    If you take off everything so you're sitting there on a 1999 era system avatar and then go walk on some old basic flat land you will find you actually hover over it.

    This idea of a bit of hover is baked into the game's design - and if you go into some other 3D games from MMOs like Guild Wars / FFXIV to single player games like Skyrim most of them have the same issue.

    It's to make it easier to avoid sinking into the floor on altitude adjustments.

    But in something 'slower paced' like SL where we often just stand around posing for screenshots it becomes a lot more glaringly obvious.

     

    You can either give yourself a slight negative hover, or in things like homes and skyboxes, rez an invisible prim under the floor and make the "visible floor" phantom...

    The second solution there is a lot more 'crazy' because it only fixes that one floor, but for some reason that's what I do in my own mainland parcel... ;)

     

  6. 7 hours ago, Paul Hexem said:

    I hope we see a trend develop, for sure.

    Give me a mesh head that's mod so I can finally manually match the materials settings, and not rely on their buggy HUDs...

    OMG Yes.

    Especially because all of those HUDs never tell you or let you enter numbers.

    I'm like... 'dragging this one so far to the left is... how much the same as clicking the dial of that one this much up?, is it even tweaking the same value... well, he goes another attempt followed by running through 50 windlight settings to see if it worked...'

     

     

    • Like 1
  7.  

    On 8/31/2021 at 4:36 PM, Coffee Pancake said:

    I have some land, it is deeded to a group of which I am the founder.

    An object placed on a neighboring parcel not owned by me visibly encroaches yet I am unable to return it.

     

    This happened to me as well back when I had a plot in Horizons. My neighbor rezzed some glowing rocks and metal bars that overlapped into my plot and return failed. I had to put a wall on my own plot covering them.

    We were adjacent plots on the same region.

  8. On 8/31/2021 at 3:37 AM, rasterscan said:

    Which of these following three statements applies mostly to you, and why ?

    3 - I want a place on Mainland AND I want a place in Belliseria and I shall have it.

    I've got each.

    2 spots on mainland (because of tier roundoff, I've still got about 600m tier left too) and one in Belliseria.

    Some years back I had a spot on a private estate and learned why that was a bad idea when the estate remade all the regions around me, and then suddenly closed. The first step was an attempt to prevent the second - but it broke the reason I had rented (it was a long winding river estate with plots along the water, and they removed the water, I logged in one day and my boats were stuck in the ground with a road outside my parcel).

    The larger estates rent unthemed cheap lots of have themes that are not suited for niche users like me. The smaller ones can't be profitable to survive...

     

    I have also tried the 'rent a boat slip' system - and that works except I have to keep remembering to pay the fee - which is an amazing way to either forget, or remember that I am paying for something I'm not fully using...

     

    • Like 1
  9. 3 hours ago, Fenimore Hapmouche said:

    @Jenna Huntsman You are awesome for doing this and making it available freely to all of us! Thank you!

    A comment I just left in the "rival" Erika thread. This is something I am now hopeful for:

     

    Over in the furry community bodies have always been Mod. So almost every new idea in SL starts with Furries, despite them being a much smaller population. Human body users, if they see those ideas ever, see them years later.

    With Belleza V6 and Erika 1.5 both now Mod, this might flip - human body users can now innovate.

    @Jenna Huntsman's script is just the first example of proof of this. We're likely to start seeing a lot more new ideas now, especially if more human bodies join in.

     

    • Like 1
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  10. 1 hour ago, Tarina Sewell said:

    I was not aware other mesh bodies, or the big names were mod. In that vein the dev kits should be freely available as well. Freely meaning given out upon request with no limitations.

    Other than Belleza, and EVERY FURRY BODY IN EXISTENCE, they aren't.

    In the Human Body market people have been tolerating being abused for years... Belleza V6 changed that, and Erika quickly joined in but better done.

     

    If you read the Belleza v6 thread - you'll see the need for Mod was massive there because basic V6 came out with all the bad stuff still attached to the body. Erika doesn't need Mod to be fixed, it will need mod to be expanded upon in ways new creators will show us over time.

     

    In the Furry community, since the first body customization came out in 2003, the tradition has always been to let the customer actually use the product. ;)

     

    Solidly agree with you by the way, on the dev kits. That stuff needs to get tossed around like a free sample from your local dealer. ;) Get everyone hooked.

    TMP did that when they closed up to vanish from the grid (at the time we didn't know they were retooling to return as Legacy). At a month long event there was a box you could just click to get the whole TMP Dev kit.

    And back to Furries, with furry bodies the dev kit is often given out in a notecard that comes with the purchase of the body - no questions asked, every homie gets a chance to play; some of them become great new creators and others... get clicked past.

     

    One thing about the furry community and embracing Mod, is it means all the 'kewl new ideas' always start over there, and then people on Human avatars "sometimes" get them years later. Erika could help this flip - because more people use Human bodies.

     

    • Like 4
  11. 20 minutes ago, Jenna Huntsman said:

    You're welcome to do so.

    The main reason I stopped where I did was to preserve features that I know for a fact people do make use of, and to make sure the body HUD continued to work as expected. I did play around with removing more components, but the HUD would often break after doing so (YMMV).

     

    Perhaps that's it then. I noticed one onion layer on the thighs (or was this an arm?) was still there.

    Yesterday when I tested resetting the scripts, I did it with a body I may have unlinked in the wrong order, or it may have been from removing one too many links...

    It looks like your script is working through a list going one by one unlinking parts, correct?

     

  12. 11 hours ago, Polenth Yue said:

    Something to note with this, it does not apply to copying a private conversation to send as part of an abuse report.

    On that note. I did that once, and the Linden responding to my report told me I was in violation for sending them the log...

    I've since taken to paraphrasing and noting the time, and letting their own screenshot with AR tool capture whatever - but I'm also not sure if any report I've sent in the years since has involved chat. As they don't get involved in 'personal disputes' there are very few examples where an AR would need a chat log.

     

    • Confused 2
  13. 2 hours ago, Jenna Huntsman said:

    There will be some layers left over, as these are parts which change your foot shape, breast shape, HD nipple, etc.

    Looks like I'll have to write another script to complete the job then, I see yours is not mod so I can't just edit it?

     

  14. 9 hours ago, Tarina Sewell said:

    Why do I need a modifiable mesh body?   

    You really should be asking why you would ever tolerate anything not being moddable.

    But by being moddable, you can change any specific aspect you desire to change on your own. Or get modkits that change things for you. Make modkits, etc.

    Issues can be fixed, changes can be made, your have control over your own uniqueness.

     

    Above I noted one example - making the texture emissive mask which will let me add 'glow lines' for a Sci Fi Cyborg look. Other examples would be linking in new parts, putting things like my AO right into the body, removing parts I'm not using, and so on.

     

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  15. Here I have unlinked it, not to break it up and 'do stuff' just yet... but to show that it's only 4 linked pieces of mesh.

    This is why this body is so low in lag. And I need to correct myself - as this is the case, this is lower lag than Belleza was even after I fixed Belleza.

    Erika's lag is "probably" on par with the best made of furry bodies. As in - way down there.

    Unlinked_Only4Objects_forLowLag.thumb.PNG.59d961646629621e207a15f135165eb7.PNG

    I say "probably" because I lack the tools to get specific proof. But by all the metrics we tend to use to guess these things, it's winning.

     

    Random thought:

    For years I've wanted to have my Sci-Fi alt have glowing 'robot skin' - which to do right means setting the skin to 'emissive mask', which I was able to do in seconds as the body is Mod.

    • Like 4
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  16. 3 hours ago, Lokiande said:

    the 1.5 update for ERIKA just dropped and apparently IT'S MODIFIABLE NOW

    So the gauntlet has been dropped and Erika is rising to the challenge. Given that Erika is doing so many things right, I do hope they gain ground in this one.

    Came out of the box Mod, set up for BOM, and in Mask mode.

    Erika_v1.5.thumb.PNG.71c163a17875ca23ef48565b3c0ae10c.PNG

    • Like 2
  17. 5 hours ago, Karly Kiyori said:

    I am also going to need to buy a third party bento hand animator.

    Nope right out of that.

    I may need to repurpose my tail script for this. Because that only runs a single animation, and the belleza hands needs to individually track animations for each hand - the rewrite is a little more than I thought, but not likely to be too difficult.

    I really don't like that this would be needed... but it makes sense that once you mod the body scripts for it would break. That is not something I can fault Belleza for. I fault them for needing to mod the body to have it ready for 'mainstream use'.

     

    Only people wanting to do 'weird things' should need to mod the body. The base default body should have been no onion layers and 'BOM at mask' already set.

    Onion layers should have been separate attachments.

    The BOM needing to click to turn on mask is inconvenient, but not something needing modding to fix... The onion layers is the real issue - some 60-80 pieces of mesh that should not be there on the default, as most people will never use them (most people who use a mesh body wear mesh clothes, and tattoos/makeup have rapidly embraced BOM - thus the 'HD faces' and such have shifted to 'spot onion' that only cover part of the face rather than a whole wrapper sometimes combined with new UV maps that make the key parts larger textures).

     

    I would then argue it should have had only 1 of the breast sizes with the other 2 as options to wear - but that can be debated as now that I look it's a lower lag impact than I used to believe.

     

     

     

  18.  

    12 hours ago, Paul Hexem said:

    The links all appear to be named, so with a script reset to re-read them, I would think that would have fixed it?

    Script reset fails to work.

    It works for the bottom half of the body but messes up the chest and the hand position HUD becomes non-responsive. On the female body at least. Haven't tested with the male yet.

     

    What I suggest is the the solution Maitreya used, that is actually what pre-mesh Slink hands and feet and that old breast addon that used to be popular did:

    Make a base body minus the hands, feet, and breasts.

    Then just save out the hands, feet, and breasts on their own, and wear the one you need when you need it...

    - that may seem excessive but it's actually a MAJOR reduction in lag over wearing it all.

    Maitreya did NOT do this. They did it with the onion layers but left the hands and feet in.

    Since the parts are named, someone with a little scripting knowledge can actually make a working HUD for the 'fixed' body. It likely won't be that complicated. And we could write that HUD to work with a body that had the hands and feet still in. Or at least had the hands still in.

     

    It's kind of insane that they put the body out in such a bad default state... And it starts to become a question of "is it worth it to fix this?"

    Maybe I got spoiled by how massive of an upgrade the Maitreya V5 was - they went through and fixed EVERYTHING and then made sure it was all fixed the RIGHT WAY... Nothing 'half done' like BOM without Mask as default. And no leaving Onion layers that are obsolete due to BOM - though they kept them as separate items you could wear in case your old Omega item didn't have a new BOM version.

    The ONLY think Maitreya did wrong was not give us a Mod copy...
    - which feels like the ONLY thing that was right about Belleza V6...

    Thankfully that's an item so major it lets us fix the other issues. But I'm not concerned about me, I'm concerned about the crowds of people that don't know how to mod these things.

     

    1 hour ago, Lewis Luminos said:

    That was the problem, you never see it on yourself, only on others. You only know if someone tells you, or if you're logged in with another alt at the same time and you're watching.

    38 minutes ago, s2Pandora said:

    well, luckily and hopefully it's fixed now!

    The handsplay bug is because the OLD hands script didn't check often to set it's value. When I made the script for my Neko tail I had the same issue, and when you look at the ancient Nixon era ZHAO AO script everyone who worships lag uses ( :P )... it stays working by telling you every 1 second to "hey, do this animation"... every... single... second...

    For normal AOs you can avoid this, and just set your state. But there is no 'state' for hands or tails, so yeah - they have to tell you every so often to run the animation, or various other actions will stop it.

    I don't know what the fix they did in the new hands script was - but I am guessing they just added a simple timer like an old-fashioned AO.

     

    • Like 1
  19. 11 hours ago, Karly Kiyori said:

    My concern with doing this is that it will disable use of the HUD.  I don't mind losing the ability to use the alpha sections, and feet height I can wear separately as you suggested, but what about other things on the hud like hand position (which I find I still have to re-set every time I log in), nail texture & nipple texture (yes I could mod them for tint, but I don't have access to the textures).

    Does removing all the unwanted pieces disable those features too or is it only hiding alpha sections that is lost?

    If you use hand positions that might be an issue. I'm kind of working under the assumption everyone has a bento AO now. Didn't realize anyone still used those.

    Personally I can write a script to do them better than the HUD does - and if all else fails I will. The script I wrote to control my Neko tail for example. The issue there is I don't like HUDs so I write these things to work by typing in a chat command. I'd have to learn how to make one through a HUD...

     

    As far as avoiding the finger splay bug - there is a script in the body for hands that I leave in.

    Going to see if the thing to reset scripts works for getting the HUD back.

    - if that works the issues fixing the body causes will be non-issues. ;)

     

    • Like 1
  20. 8 minutes ago, Paul Hexem said:

    The links all appear to be named, so with a script reset to re-read them, I would think that would have fixed it? Getting rid of all those parts is on my list for myself and some people I'm helping, but they do use their HUD, so I hesitate.

    Funny I didn't think to try that...

    Will have to.

  21. 33 minutes ago, Jenna Huntsman said:

    Agreed. I actually made an entire script which could convert any of the Belleza bodies to use alpha masking, listed it on my MP store (for free), only then to discover the next day that you could already set the mask mode via the HUD, but because it wasn't set by default I'd assumed that it was just set up incorrectly.

    I actually sent off notes to the developer and made a post here in giant letters and was making notes for this for a blog post before I found that.

    I still call this "set up incorrectly". The correct way to use the body requires using the HUD to click on BOM and Mask...

    and the way to not be a soft-griefer when using the body requires rezzing the Mod copy and deleting about 60-80 pieces of mesh from it... because yeah...

    (Fortunately this is easier to do than it sounds, but seriously...)

  22. 50 minutes ago, Rowan Amore said:

    I'm not logged in right now but I know my neck thickness is 30.  I tried combinations of increasing shoulders, neck thickness, length in many different ways.  I probably mess around with it later tonight.  Honestly, aside from that, I love the body.  I just can not understand why there is a bump.  As was mentioned, it seems to be a body thing and not just a neck thing.

    Yeah. I was told it's painted into the weighting of the body from the beginning era - and would not be fixable without breaking a lot of content. Back in 2014 or so, it was less noticeable compared to the other choices - but as bodies have moved forward this issue has aged poorly.

     

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