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Sassy Romano

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Everything posted by Sassy Romano

  1. I have no interest in other sellers, I can read the rules and i'm sure you can. It REALLY is that simple. I don't have to make any statements for the sake of arguing when you're just trying to be confrontational. The rules are listed for all to follow, it's up to LL to enforce, go flag all the listings fo the merchants who are being flagrant with the rules if it makes you happy, it's not my fight.
  2. You've been directed to the MP listing rules, I don't see what's so hard about understanding them, they're pretty clear and unambiguous. You don't have to agree to them if you choose NOT to list, that's the simplicity of it, you can argue all you like here, your disagreement is with LL.
  3. Sassy Romano

    Why No-Mod?

    VaIentine wrote: If a content creator works for days to fine tune a dress texture for a pice of mesh, and the sell it mod, the customer could then tint the dress to be matte black with no detail at all, or change it to a horrible color shade that would ruin the creators texture work. Or look at it the other way, the texturising person wasted time making textures that weren't met by the customer need. What a waste of time! Other than that, what Pamela said. None of the texturers work has been ruined, i'm pretty sure the texture UUID and it's representative bitmap is still the same, I suspect that the only product "ruined" is the one owned by the customer but even then, it hasn't been ruined as it's now what the customer wanted.
  4. entity0x wrote: Perhaps instead of regurgitating and copying/pasting a phrase from a TOS page, that you provide examples to support your argument. Those are the rules that you agree to when you choose to use the system that has been provided. There really isn't an argument to be had.
  5. Sassy Romano

    Why No-Mod?

    The one commercial reason that I can understand, is that a merchant can then offer the same item with a different texture. It's not a model which I support but that's about the only "reason" I can see that fits.
  6. I think he was pretty succinct! "Just a warning for people shopping in places where they use vendor scripts instead of the simple right click -> buy. Don't use the stupid "buy as gift" option" My vendors work fine, they don't do that, they even refund duplicate purchases automatically, I don't want money for peoples mistakes.
  7. Phil Deakins wrote: the OP posted to provide a warning about vendors and Gift button mistakes. The problem may be unique to a particular store or the faulty script may be common in vendors, so the OP's warning benefits everyone here. His objective has been fulfilled to the possible future benefit of all who read it. The OP did everyone here a favour. That's the part I disagree with, his warning should have been to advise people to be sure to use the vendor properly and not to make a blanket statement to avoid a scripted vendor gift function. Regardless, the root cause remains with the badly written script.
  8. lucagrabacr wrote: One of my listings just got unlisted for "inflating listing prices". I have items in my inworld store 5L cheaper than they are on the MP, is that not allowed? Look on the bright side, three good things came of this:- Whoever spotted it actually understood the rules and flagged it correctly The LL staff member *appeared* to understand the rules and de-listed it correctly You won't lose much by listing it at the same price From my empirical evidence, 1. and 2. have been shown to be rarely the case.
  9. entity0x wrote: Hell, I'd almost prefer paying more on the MP anyway, for the guarantee of updates and redeliver options. Are you referring to some fantasy redelivery option for customers that doesn't exist or are you saying as a customer, you'd rather pay more for the same product on MP *if* there were a redelivery option? There's NEVER a guarantee of updates, if you're referring to the product of course and not the same fantasy updates to MP, those don't happen either.
  10. Sassy Romano

    Why No-Mod?

    Assuming the item is also copy permission, breaking link numbers just means throwing away the broken one and using another, accepting that changing the link set isn't an option. Happy to play in the modify permission world.
  11. Suki Hirano wrote I come on here warning people to be careful of the gift function in vendor scripts because it's scripted very poorly (which is your TLDR if you can't comprehend it) and get flamed, though why am I not surprised, not the first time it happened. Completely idiotic script used for vendor and I get 2 out of 3 posts blaming me for the vendor eating my money. Are you f-cking serious? Have you guys gone outside of your homes for the last 20 years? Ever heard of an ATM machine? Ever did online banking? Have you heard of something called failsafe? Ever heard of UX? If customer encounters in a bug in the system, it's supposed to simply just say "screw it"? If a customer clicks "cancel", it supposed to think it means "continue"? /triple facepalm Actually, it's not called a "failsafe", in database terms it's an atomic transaction. In other words, it cannot be reduced to anything less, the transaction either completes in entirety or rolls back to not having started. There, you learn something new every day! As for UX, this for me sums up everything:-
  12. Suki Hirano wrote: Is this for real? We're over 10 years in LSL scripting and they can't script a proper vendor script? Even if that's the case, why not refund the money if the avatar name is empty or not found? I've seen vendors refund money in sales, so yes this can be done. If try to buy a group-only product without group tag, it will refund your money. I guess whoever scripted this vendor, likely CasperVend, didn't bother scripting a refund option if something invalid happens. Just a warning for people shopping in places where they use vendor scripts instead of the simple right click -> buy. Don't use the stupid "buy as gift" option, if you accidentally make a typo, type wrong name, or simply leave it blank, you're screwed and won't even register on redelivery terminal. Just pay your friend the money and let her buy it herself. Who is the "they" in which the first sentence refers? I take issue with this as a general "warning" about gifting. I agree, it's a poorly written script, I know not all vendor scripts do this, it's a complete logic fail. Wrong names, yes people do that because of LL's brain dead idea with display names and the confusion that causes for SL residents who seem to sometimes think that everyones display name actually has any account reference. I also know that you have a general sentiment of negativity towards merchants. We've all had our share of poor experiences but also understand that there are merchants who go out of their way to help and understand. There are merchants who don't want your money even for your mistakes, some even go so far as to automatically refund for duplicate purchases, either manually or have the vendor system automatically do it - who'd have thought?! Equally there are some customers for whom dealing with them is a pleasurable interaction, as one would expect between friends and then there are some for whom the same cannot be said.
  13. Sassy Romano

    test delivery in marketplace ?

    Britney Damour wrote: I think the best way to 'test deliver' your own items FREE,is to set the price of your item to 0L$,buy your own item,see if it gets delivered and has all the content in it,and when you're satisfied,edit the poduct/item to the original price you intended. On the previous market place,you could test deliver to yourself by clicking a button,but that option is (to my knowledge) no longer available on SL Marketplace. I'd prefer to use the existing Test Delivery option against each listing myself. Setting items to free and then buying them is not really a good idea given that you cannot make a private listing. Just use the feature that's there to perform test deliveries
  14. Sassy Romano

    Slime/Goo Mods for Maitreya

    Makes you wonder why anyone would ever want to have modify permissions doesn't it?
  15. Sassy Romano

    What is the best way to create mesh clothing?

    MD will do a nice drape but that's where it ends. To make it "work" in SL, the resultant item from MD needs to be exported from there and imported into a program that can be used to bind it to an armature and add vertex weights such that it moves with the avatar skeleton. MD can also result in very high topology and needs work afterwards to reduce it, there's a very easy tendency to be able to create what could be considered "realisitc" clothes but which are too complex to be practical in SL, not that this stops people. The latest avatar de-rendering thingy does become an issue though. Blender also can do a similar function of stitching parts and performing a physics cloth drape although it's somewhat more work, MD does make it fun and easy. Blender is free, MD isn't. MD alone won't be enough. I didn't include Maya here as a) I have no experience of it and b) it's not free (aside from educational discounts which preclude you from commercial use anyway). If you want to make mesh clothes, you're going to be in the realm of Blender (assuming you want a low/no cost entry) whatever. There are plenty of modelling tutorials, it doesn't matter if they're SL specific for many of them but I suggest that you also look for tutorials on Avastar, which is a NON free plug in for Blender, specifically aimed at SL and is created by an SL resident with very active inworld support. It's less than a months subscription to MD, I don't know why people expect the efforts of others to be free, it's not expensive in my opinion and totally worth it.
  16. Sassy Romano

    looking for fishnet stockings

    Bear with me here but why *exactly* do you seek this as a mesh item? Attach/detach by itself doesn't drive the need for it to be mesh. Why is an applier method an issue why is attach/detach of a copy of the body with the stockings applied not an option? Just for giggles, I created a fishnet dress in full mesh, for myself. The number of triangles in it makes it somewhat unfair to others around with regard to render, hence why it's just for me, when I know where I'm going to wear it.
  17. I can't help you with your support issues but if all in this era why you're still paying as much to call the US? There are many ways to route your calls over internet voice providers, it costs me just pennies per minute to call the US from the EU. I just checked, 2p per minute which is much cheaper than calling any local "non geographic numbers" which companies typically use here for the purpose of call centre routing.
  18. Sassy Romano

    Henmations webconfigure pages

    Um, long names are an issue with poor scripting and won't limit putting the animations into a different dance system. One that can deal with names too long for a button. It's not difficult to script this correctly and is no different to creating a dialog menu with buttons containing the names of nearby avatars, which can be longer than allowable button text limits. If your chosen system can't cope, take that up with the creator of that system because it still is as simple as taking the animations out of the Henmations system and putting them in something else.
  19. Sassy Romano

    HELP!! Someone is giving me stolen lindens?

    You won't get banned, not for L$ 7000...or L$27,000,000. As you can see, I'm still here.
  20. You can bookmark the URL in your browser.
  21. Sassy Romano

    Unwanted resets offline-IMs-to-email

    Suggest that in the interim, you remove the link to im_off.php in the footer. If we want to turn them off, we'll visit the page rather than risk am accidental invocation of a link to remove a useful and valuable feature. Quick fix, instant win!
  22. Sassy Romano

    Hiding a channel?

    Streak Wildung wrote: So in the end, even if your channel is figured out...the person attempting to spoof something on your channel will have to know your encryption key...AND your digital signature before anything can happen...and there's way to even further secure it fi you're really super concerned. Yes, except that in this case it's texture UUID's which are the data and are very kindly yielded trivially by finding stuff in the texture cache so all this effort inworld is completely defeated by the viewer.
  23. Sassy Romano

    Is this ok?

    Christin73 wrote: My thaught on this is this. There is a dwendling amount of decent free things that are NOT demos. Used to be tons of free stuff on SL when I was new. Now mostly you find demos. When someone is new to sl they cant aford to buy anything so they rely on what they can find. NOT EVERYONE has L$ on SL. I do have sympathy with this because like most people I started with L$0 but also realise that the expectation is "decent" and "free" and are two words that don't necessarily go together. The amount of effort to create mesh clothing from scratch (not texture pre-created templates) is many hours of work. You can understand why creators would want to recoup something in return for that effort. Items that are given away are done so for various reasons but they are given by other people, it's not as if LL are sitting around creating free content to draw people in.
  24. Sassy Romano

    Hiding a channel?

    arton Rotaru wrote: Sassy Romano wrote: In addition to what Rolig has said, one slight change, if the user has to provide something on a chat channel, it needs to be a positive number. Not that it matters much.... this restriction has just been lifted with the release of Second Life Viewer 4.1.2.321518. Makes sense since TPV's have offered it for a long long time.
  25. Sassy Romano

    Hiding a channel?

    GinkoStardust wrote: I apprciate the suggestions. but it is not what i am trying to do. the user MUST be able to edit script B(my original example). appliers do this very thing. Why can you not just pass the values into the script via a notecard?
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