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Honey Puddles

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Everything posted by Honey Puddles

  1. Long ago, LL used the vote boxes to determine a parcel's popularity, and thus it's ranking in search.. If you got a lot of votes, they would (it is said) lower your tier, thus encouraging people to buoild popular places, clubs, and hangouts.The vote-boxes were gamed, when roving parties of avatars would hire themselves out to come vote for your location. Then along came the "Traffic" calculation (also known as "Dwell"). This was an automated process, that counted how many "minutes" each avatar spent on your land. the more minutes, the more avatars, the higher your traffic score. The traffic score was used to determine a parcel's popularity, and thus it's ranking in search. The traffic system was gamed by camping sites who encouraged people to park their avatars for long periods.. and then later by armies of bots squeezed into remote skyboxes. Then along came a massive rethinking of search relevancy, and all sorts of attempts to obfuscate what made a parcel "popular" as far as the search engine was concerned. Each time, people have figured it out, and gamed it.. from parcel sizes, to profile picks.. The Vote boxes today, do almost nothing. The data sent from the boxes is no longer received or acted on by LL. They do however do 2 important things. 1, they're a common enough item that people feel happy to click them as if they're "helping" the place remain popular.. and 2, each day they IM the owner with the total number of votes received that day. I placed a vote box by my freebies area, since it's like a way of saying "thanks"... it's nice to see a few people clicked on the vote box after a difficult day. There have been some attempts to make new vote boxes.. third party sites DO exist that track location popularity, but as a business owner, I question whether any customers care about my store's popularity ranking on those lists. I keep the vote box rezzed, because I can spare the prims, and it's nice to get a little reminder now and then that people appreciate the freebies.
  2. The average inworld purchase (as reported by the Lindens) is, as I recall, about 318L$. You can price an item too high. You can also price an item too low. If the price seems too good to be true, people often will assume it's either worthless, or stolen. 49, 99, 149, etc.. isn't really all that effective in SL. People in SL really do seem to appreciate simple, round numbers. 500 is as good as 499... maybe even better, cause it doesn't look like you're trying to trick them. demos may be 0L, or 1L. no more. Textures, generally speaking, should cost about 10-30L$ each. (I really won't pay more than that). "low" framed art (movie posters and such) should be 10L, no more. (any more, and the customer realizes they could just find the same image on the web, and upload it themselves). Prefabricated sculpts are all over the map in terms of pricing, but most "packs" seem to settle into the 500-1000L$ price range. AO's top out at 1000L$.. and do extremely well at much lower amounts. One of the most popular animation sellers these days is Oracul in Kuso.. and their AO's generally go for 150-300L$, with animations selling individually quite cheap. Generally speaking.. look at what other people sell similar items for. Check the "big name" stores especially. Then compare your products honestly to theirs.. what are your product's strengths and weaknesses? then adjust the prices accordingly. Try to keep your prices competetive, and remember that you don't need to make back all your time and effort in the first sale. A good, accessible price can get your more money in the long term than a high price that only a few can afford. Oh, and print your prices on your vendors. Please.
  3. Suspiria Finucane wrote: /me owes Winter one Kudo :smileywink: Man, I used to love those things! http://www.kudosbar.com/kudos/index.htm
  4. It's probably related to the slam bit. http://wiki.secondlife.com/wiki/Debug_Permissions What you may also be seeing is the permission changing after you rez something. That's what happens when the creator changes the permissions of an object "in inventory".. When I assemble an item that is modify, that contains no-modify scripts, when I take that item into my inventory and give it to you, it will show up as no-modify.. Even though the object (the prim parts) are modifiable once you rez it. If I were to then go into my inventory, and set the permissions to +modify, when I handed it to you, it would show in your inventory as modifiable, until you rezzed it on the ground for the first time. Once you did that, the server would check the permissions of the scripts inside, and when you "took" the item again it would show up as "No Modify".. However you'd still be able to edit it if you rezzed it inworld again, the same as you could before. In that case, all that's changed is the permission listed in your inventory. Some creators do this intentionally to avoid customer issues when they see "+mod" on the vendors, and "no mod" in their inventory. I personally don't see the point in this step, since it's not entirely honest. The models are modify, but the scripts aren't, so it properly SHOULD appear as no-modify in inventory, even if the model can be modded once rezzed. If you're seeing something else, where the rezzed model itself has changed permissions.. And is no longer modifiable.. Then it's a bug, and it's time to contact the creator. SL isn't perfect, and every once in a while, the servers get confused. But try rezzing the object in question first, and be sure you can't actually edit it.
  5. If the textures are fully-permissive, you can save them to your HD, and modify them for re-upload. Of course, be sure to check the license that came with those textures, to be sure that modifying the textures is permitted.
  6. What you're seeing is actually the bottom of the texture, wrapping around. To solve it, be sure to keep a small margin of clear on all four sides of the plant in the texture. 2-4 px on each edge should do it in most cases. If I'm working to a 512 texture, it's easy to just build my textures at 500x500, then add 6px on each side. with 256x256 textures (a good size for plants btw) I work to 250x250, then add 3px on all 4 sides. As for your sculpts changing shapes.. that's because they haven't been optimized for lower levels of detail. The fix isn't so easy here. Either make new sculpts that are better optimized, or add a 50% grey layer at 50% transparency to the sculpt map image itself (that will double the size the the bounding box, making the sculpt smaller within the invisible box..).. or you can opt to crank down your viewer's LOD sensitivity. I don't personally reccommend that last option, because many people's video hardware are barely up to SL as it is. Here's instructions for cranking your LOD setting... if you want to risk it. Show the “Advanced” menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac. Select “debug settings” near the bottom. In the blank space, copy and paste the word: RenderVolumeLODFactor The recommend setting it as high as 4 to get all your sculpts looking as the maker intended. Quoted from this page.
  7. and face into the sun before going into edit mode. then the sun will be behind you.
  8. Linden Lab, Please consider removing the limit on number of images, or consider authorising well-known image hosting sites such as ImageShack, yFrog, Flickr, Picassa, and pics.sluniverse.com. Perhaps this could be a forum rank priviledge.Each rank level could gain a larger number of uploads, and once you attain a rank of say, "Member" or "Advisor", you gain the ability to post images from certain preauthorised offsite sources.
  9. That is one silly looking program. Thanks for sharing it! SL has been suffering a distinct lack of silliness the last couple of years. :smileyvery-happy:
  10. For some reason, I can't set a listing enhancement on my products.
  11. You wouldn't go to your friend's Banking website forums and try and ask people how to get their checking account unlocked, would you? You would expect the bank to say "sorry that matter is private between the bank and the account holder. Cell phone service, internet service providers, and yes, even gaming sites and MMOs all say the same thing.. if you have a financial problem with your account, don't complain about it in the forums, contact the company directly. We (other users of Second Life) can't help you, because we don't know who your friend is, we don't know what specific error the friend is receiving, we don't know what kind of payment method they're using, we don't know ANYTHING about their situation.. and it's none-of our business to know. Tell the friend that they need to be patient, and if neccessary try contacting Linden Lab again. But they're not going to be able to get any help in the forums for this situation, and neither are you. Again, I wish I had something more helpful to suggest, but it's a private matter between LL and the accountholder in question.
  12. Financial and Account related issues are really only the business of the person affected, and Linden Lab. The person affected should seek out Linden Lab Customer Service at https://support.secondlife.com or use any other support methods or contact methods suggested to them in the error messages they received. It's nice that you want to help your friend, but there may be things going on that you're not privy to, that we're not privy to either. Suspicious activity on their credit card, suspicious buy-L$/cash-out behaviour, etc. Only the Lindens know why the Risk API is triggering for this person's account, and only Linden Lab can do anything about it. It's simply time for them to file a support ticket, and wait. Sorry.
  13. I'd be happy if we just got more premade skins, and one that didn't have any "boxes" overlapping the background.
  14. Keli Kyrie wrote: One hundred images my seem like a lot but in a visual world they can go fast and if they do what happens to the knowledge base? It's really unreasonable to expect LL to continue providing image hosting for every image that forum users might decide to upload. Eventually Linden Lab will really need to open image posting back up to allow images hosted on services like snapzilla (pics.sluniverse.com), Imageshack, yfrog, Flickr, Picassa and others. It's only a matter of time. The issue you pointed out is a very real one, with each user limited to only 100 images, and images posted to answers and knowledge base count toward that limit.. Its simply unsustainable. Torley could use up that limit in a fortnight.
  15. it's the "Tokyo Madness" theme with a replacement background. (wishing there were one without ANY "boxes")
  16. FInally managed to get a forum avatar set up that I like. Took ages tho. (thinks we need a "Show off your Forum Avatar" thread.
  17. Do you by any chance have "Show Transparent" enabled? (if not, ignore the following) When your legs are hidden by an alpha mask (or any body part for that matter) they're considered "transparent" by the viewer. So when you turn on "show transparent" (to see the alpha-textured prims, which you might do while editing a shoe, for example) your feet will reappear. Best advice, work on the shoes while "rezzed" in space, instead of while wearing them, and when doing fine work like adjusting alpha-textured prims, hop off the posing stand while you work on those bits, then turn off transparent and hop back on to check your work.
  18. This is a perfect example of the type of question that belongs in the "SL Answers" area, and would probably make a great addition to a knowledge base article on "inspecting" or "getting creator" on things.
  19. Not on someone else's avatar. This is partly because what you're seeing on the person ISN'T the skin, shirt, pants and so-on.. what you're seeing is a composite image created by the other person's viewer, using the textures and settings from those assets. If you want to know who made your own skin, eyes, and so on, locate them in your inventory, right click and select "properties" You'll see the creator's name, as well as the permissions available to you.
  20. Void Singer wrote: for users of firebug you can restore the default badge style (that you can't normally select after you choose a theme) by right clicking beside the toyko them, 'inspect element', open that element to see the hidden input inside it, and changing the value to "tb_none", then hitting save on the page.... Thanks for posting this. It took me a few minutes to figure out what to change, but I was able to figure it out, and I've never used firebug before today.
  21. I would like my Second Life display name to be shown in the forums. :smileytongue: There's a place for us to enter a custom First and Last name on the forums, and I'm happy using that, but even though I've set my display name manually there, my name is still showing on the left of my posts as my "Account Name" P.S. Where did the "Kudos" buttons go? They WERE here earlier.
  22. Cybin Monde wrote: i saw that you can change your packground, could you not then use a picture of yourself there? I haven't checked yet, so i'm not sure if that's possible. But if so, then it seems you could put a store logo or something in the small rectangle. Please feel free to correct me if i'm wrong on this. It's possible, the problem there is that the text flows over the background, forcing you to work around it. As you can see in some of the other posts in this thread, people have done that. The results are certainly less than ideal, but if that ends up being the ONLY option, it is an option at least. My request however is to fix the actual issue, rather than developing workarounds. Cybin Monde wrote: I think i like it overall though. It seems like a more convenient set-up, with a cleaner presentation. This, I definitely agree with.Cleaner, easier to navigate, more professional, and a bit more pleasant to work with. And I really feel like I've got a bazillion settings and options. We can even use limited css markup and html in out signatures. (tables, spans, even divs are allowed, and the system is smart enough to fix errors, auto-close tags, and limit css that might break the page display. And we also seem to have a lot more space in terms of html in the signature, than we ever did, so we can load up on hyperlinks and link up our other sites, blogs, and marketplace listings, as desired. I do wish that the signature space were a bit taller.. at least tall enough for the popular Snapzilla snapshot-signatures.
  23. Three requests. I would like my "Registered Date" to reflect my account creation within Second Life. Surely this is just a matter of merging data from two tables. Large tables, I'm sure... but still just data in databases. I think it's far more useful information, showing my account's age and experience within SL, rather than "when I started using the Jive forums" I'd like image posting to work better. I get a lot of errors now, even when following the rules, and editing a post breaks an image reference. I would like a larger forum userpic. Second Life is a visual experience, and our "Avatars" are what drive most of Second Life's success. Please let us show off our wonderful, wacky, and creative avatars, and help us to reach and engage new SL users, by letting us show off Second Life's avatar customization by displaying "userpics" of at least 100x100. THIS. or even THIS. even this would be better. (this is the actual-size version of the image you already let us upload) but not this, please.
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