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Senkiya Zsun

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Everything posted by Senkiya Zsun

  1. Fun with savings but also fun with stuff that looks way, way better. Best improvement ever to SL. Upload optimization has been a stiff learn though! Pretty soon the main building in my facility is going mesh and the group has been warned.
  2. I did a quick test and it does seem to be the creation date that determines the export order in Wings. Not the most logical of criteria but it is controllable (just duplicate each component at y-5 or whatever in the order you want them to be exported).
  3. Drongle, that worked a treat. I reorganized the geometry sections and all levels are now orderly. All that remains is to find out what criterion Wings uses to organize the file and hope it's something I can control. If not, well I guess rearranging 8 sections isn't too big a pain Thanks again. The alignment is perfect at last.
  4. Nope, I've tried every export-reimport option I can find, and as I say, I even tried directly exporting from Max. No luck. If I upload the model intended for the medium LOD as the main model, it's fine; it doesn't get jumbled. If I then use an identical copy of this model as the medium LOD, that's OK too. So everything is pointing to the uploader not being able to identify which component goes with which, which is understandable as I never actually specify that anywhere except in the component names (I repeat: each component is a separate, uncombined object). Is there some kind of tag I don't know about? Here's what I mean about jumbling. I do thank you for trying to help. PS: Why do I use Wings and not Max? It's what I'm most comfortable with.
  5. Hello! Well I've looked and looked but can't see this problem mentioned. It's actually a two-phase problem. I uploaded some large meshes separately (4 sides and 4 corners of a temple roof), and they all fit together perfectly in SL ... except for one last join where the faces seem to have got slightly twisted since they just won't align. There's always a very small gap or overlap whatever adjustment I make. I've checked and double and triple checked and nothing is out of alignment in the modelling program (Wings 3D). The faces all mate perfectly except on SL. That's the first part of the problem. So I tried to upload the whole object with its 8 members in one operation to see if that looked any better. It does. The alignment is perfect. But I can only upload the high LOD. The medium LOD is a complete jumble, as if the uploader couldn't find the right correspondence between the parts. Corners are where sides should be and vice versa, and they have kept their original orientation so they now face any old way, and they are all scaled to the size of the part whose position they have taken. I thought maybe changing the corresponding items in each LOD to have the same name might help, but no. I tried creating the collada file with 3DSMax instead of wings but it gives the same result. I tried working round it by using the same LOD all the way through but that quadruples the LI and it's just not acceptable. I tried uploading just half the roof (2 corners, 2 sides) at a time. This time the medium LOD is orderly but now the low LOD is jumbled, and anyway the non-mating part of the problem comes back when I assemble the two halves. So I'm at a loss what to do next. Is this a bug or is there a procedure I haven't found yet for uploading multiple meshes? Any help will be most gratefully received!
  6. @Jacob Being able to drop stuff onto the profile was in direct conflict with SL's "more clicks is better" policy. LL actually gets a commission from mouse manufacturers for making their product renewal cycle shorter.
  7. If the item you're trying to embed it in truly is modifiable *by you*, all you need to do is drag-drop it onto the item. You don't even need to open the item to drop scripts in.. If you put the item into a box alongside the script, that won't achieve anything unless it's a script for giving the item to someone (e.g., a vendor). Maybe it would help if you told us what is the script supposed to do.
  8. I'm still awaiting a message that says "an expected error has occured". It would be quite a logical thing to say to me if you knew me.
  9. I will swing hugely toward the first TPV to implement mesh (remaining pretty confident that it will, as usual, be HB that gets there first). I'm really worried that the tardiness of other TPV's to respond will b*g*er the roll out of this monumental improvement in IW content.
  10. Maybe mesh will be the push the TPV's need to switch the focus to viewer2, there has to be a point when it's simpler to rebase rather than to try and back port a moving target. The only viewer I use is Cool VL viewer and Henri Beauchamp has already started work on switching to V2 codebase, dropping his support for the legacy 1.18 branch to make the time. LL has said the TPVs will have the mesh code by the end of the month I believe. It's obviously the one thing TPVs can't ignore. It will of course spell death for the official 1.xx series. I have been forced into using V2.2 in order to prepare the meshes I want to import as soon as the feature is rolled out on the main grid. Sigh. It brought back all the bad reminders I had of that interface when I tried so hard to like it back in February. Please, Linden Lab, just forget the sidebar, OK? Don't try to improve the flavour; just bin it!
  11. Ouch. You are so opening the floodgates to the mockers on this forum, Moon. This is SL. If you don't want to be a vampire, just stop being one and leave them all behind. Their silly game has no power to destroy anything. There, sorted.
  12. The point being made was even if you have only one single dimension in your object close to the minimum size of 0.01, you'll never be able to shrink the linked object. And you can only shrink or grow linked objects in all three dimensions (x-y-z) at once; there is sadly no feature for squashing or stretching them. So the offending prim is a showstopper. There is nothing else that will stop an object resizing downwards. If you have a very thin prim, fatten it a bit before you shrink the object.
  13. I reinstall everything every six months or so. I have it down to a fine art now, probably takes an hour at the most. There are probably better ways in this day and age but I got so used to doing it when Windows was REALLY bad I became something of an expert at it. Occasionally I might sneak a hardware upgrade in at the same time. With Windows you are always going to have a lot of useless junk cluttering up your machine, especially that abortion Windows call the registry. A reinstall nukes all the bad stuff and gives you a rosy pink, nice smelling, fresh new platform. Caveat: I know what I'm doing. Just because I do things this way, it doesn't mean I recommend it. I'm only answering the OQ!
  14. is it "i could care less" or "i couldn't care less" ...i've always been confused bout that I finally found the answer to this not so long ago. "I could care less certainly" *looks* like the opposite of what you are trying to say and I hated its use ... until someone pointed out to me that there is a special pronunciation that goes with it: you have to imagine a sterotyped Jew saying "I could care less" in the same tone as "I should be so lucky". It still doesn't make sense, I know, but at least it sounds less contradictory that way.
  15. Pussycat, I'm not contesting the correctness of your assertion about what the law says. But we are not dealing with legal recourse here. The guessing part concerns the way Linden Lab interprets or should interpret disclaimers. My view is that the idea of ignorant consent is hogwash: By default, per the ToS, I don't consent. So unless I say yes I consent, I don't. Easy peasy uh? But if I'm wrong and ignorant consent really does exist, well, my ToS upholder has now gone on record so it trumps all ToS disclaimers. Not my fault if somebody with a disclaimer didn't read it before C&P'ing my IM.
  16. Add me to the disclamiers are BS camp. Thank you. If there is no record of my giving consent, I didn't give it. If there is no evidence I read a disclaimer, I didn't read it. And since everybody seems to be guessing here, please, nobody assume your guess is better than mine. (pacifying smile)
  17. Oh incidentally, no one touched on the third question, which admittedly is of lesser importance but can be a real annoyance at times: "And since I've got a head of steam up now, here's a third, related, question : is there a way to stop the view automatically swinging round when an adjustment takes my mouse near the edge of the screen (causing my prim to fly off randomly to any place but the one I want!)."
  18. Thanks for all your suggestions and the time you pu tin to answer them. Its seems the best I can do is use the methods you suggest to ease the pain a little as there is no correct answer. Cerise's compass sounds really useful and I'll be checking that out IW. The video pointed to in the link made things very clear regarding the methods that are indeed possible. I second the advice on starting builds on whole numbers and with all the parts straight. It's a principle I usually try to stick to, but when building something like a Japanese roof you can appreciate there are a lot of different angles involved. The best way round that problem I've found is to always change the root prim to the one being mated to, then reorient the whole building so that prim is straight. As an added bonus, houses balanced on their corners (albeit temporaroly) look so cute.
  19. Hi Cerise and Irene Thanks for the info about those settings. I can certainly make use of them, but unfortunately they don't seem to get me where I want to. So maybe I should explain more carefully what I am trying to do. Imagine I'm putting two prims together whose exact coordinates I don't know in advance as this would require trigonometrical calculation (they are at crazy angles to each other and to the world in general). I'm talking mostly about big prims by the way, for houses and stuff. I get them somewhere near where I want them to be then zoom in as close as I can to make the final adjustments. The problem is in doing so I lose those coloured arrows and circles that allow me to adjust positions and angles using the mouse, since they stay in the geometrical centre of the object I am moving and thus go out of the picture. So I have to do the final positioning by entering numbers - and knowing which number to adjust and in which direction is seldom inutitive. If I zoom into the centre of the object, I can achieve 1mm or 0.05° movements quite easily - but then I can't see the corners I'm trying to mate up. Or if I zoom out I can't see the corners closely enough to make the final adjustments, and what's more making 1mm adjustments becomes impossible as the slightest mouse movement causes quite a big movement in the prim. So I guess the most useful thing for me would be able to have those arrows and circles where I can see them. I'm sure serial buiders don't have the same hassle I do lining things up.
  20. Hello virtuosos Here goes with my first ever question on this forum: is there a way to position prims with millimetre precision using the mouse? I have mouse sensitivity as far down as it will go (in the input preferences), but still a prim jumps far more millimetres than I want even with the slightest of mouse movements. This has been an irritation to me for years and I get the feeling I should be doing something "Doh!" like holding a key down while moving the mouse to get the granularity I need. I know I can use keyboard input to set positions exactly, but I lose so much time trying to fathom out my orientation when doing that. And if there is a way to do what I want, how do I get the control arrows/circles back into the frame when I'm working under the microscope? And since I've got a head of steam up now, here's a third, related, question : is there a way to stop the view automatically swinging round when an adjustment takes my mouse near the edge of the screen (causing my prim to fly off randomly to any place but the one I want!). Thank you (kisses you all for sparing your time).
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