Babette Ultsch
-
Posts
38 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Blog Comments posted by Babette Ultsch
-
-
what bugs me is that the collision bones in the ll sample at http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh are bound with zero weights
this is not very helpful
yay tho for supporting collision bones officially
Fitted Mesh Is Here!
in Featured News
A group blog by Secondlife in General
Posted
thank you miranda,
what i have is 3d studio max 2010 with the 2011 fbx importer. And when i load the fbx or dae file, the upper case bones dont have any weights on the avatar mesh, meaning that in the weights table no values are assigned for the collision bones. I dont know if this is solely my issue, so it would be great if anyone has the same problem. Or maybe its just me not getting the concept.