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Cristalle Karami

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Everything posted by Cristalle Karami

  1. The situation with the bodies is rather depressing. My partner loves the Aesthetic body even though he doesn't wear it like a musclehead, but it's harder to find clothes for it. I understand that people's time is valuable but I really wish there would be more offerings for other bodies, at least as one-offs. If a creator can make a freebie, they can make a body for people with other brands.
  2. This head does not look very good as a male head, with a few exceptions. It looks infinitely better as a female or youthful/kid head.
  3. There are a few people that do make stuff fitted for Alice, when you do a marketplace search include Alice as one of your search terms. I was not fond of the original shape of that body, I'm glad it's gotten a good overhaul.
  4. Have you tried using the neckfade in the HUD plus the corresponding neckfade in the folder? The rigged neckfade will go higher up to blend a bit better.
  5. This started showing up with Maitreya, too. It only occurs at high altitudes, when the rounding numbers are jacked.
  6. Side-grade is fair, mostly. Breasts really are an upgrade, like Janet said. The alpha cuts are also an upgrade versus Maitreya. I wouldn't call it an end-all be-all like some people have said. I make liberal use of the deformers because I won't be able to get upgrades to most of my old clothes. It helps me in the transition as I build my wardrobe going forward for Legacy compatible clothing. I like this body, I want to wear this body. But I can't upgrade everything at once.
  7. Just Because, Vanilla Bae, Zara Kent, Asteria Chaton, Masoom, Cynful. It's a good idea to join the Legacy Releases flickr group and see what the designers are releasing. There's a large list of stores on their website, meshbody.com.
  8. I caved and bought the original Legacy when there was a mild discount (should have waited for Black Friday). The shape of the original Legacy bodies (normal and pregnancy) are lovely. Legacy has a much fuller bust with a more natural shape than Maitreya, the nipples don't point up to your teeth like some other bodies and with good physics, they drape really beautifully. It looks better, to my taste, but especially so at the high and low ends of the spectrum. The Perky is, I think, actually more comparable to Maitreya's shape, but much prettier at the larger numbers than Maitreya. And they did a great job with getting creators on board to make content for the Perky, so it's a much easier time dressing it, though you may want to wear less. So, PROS: Looks Alpha Cuts. Although not apparent on the HUD, they really are superior to many bodies and you can have more precise fits if your clothing does not come with an alpha. Deformers. You can still wear a lot of your old clothing with it, made for other bodies, using the included deformers. HOWEVER you will not be able to salvage everything. The middle of the chest may stick out from some clothing designed for Maitreya. Shoe compatibility is not an issue. Included skins. It comes with a wide array of included skins and they are pretty lovely, in a decent, inclusive skin tone range. The Advanced Materials Editor. You can drop your own textures onto the Material Editor hud and tint, full bright, glow and adjust transparency. It's not bad but could use some more functionality since bump and shine really only apply to the non-BOM skin layer. CONS: Price. Is it worth double the existing bodies? Maybe, maybe not, but it's definitely something that gives most people pause. Slow HUD. Sometimes the responsiveness between the HUD and the Body is slow. No Omega compatibility. Unfortunately, unless that clothing/tat/makeup came with system layers, your Omega appliers are useless at this time, and for the foreseeable future. They like to lie to people and say Omega is dead and give technical mumbojumbo as to why they can't (although for the actual base layer, they can't), but Omega still has uses and they COULD make Omega available for the clothing layers the same way Niramyth does for the Aesthetic since their clothing layers are SL UV compliant. They just choose not to. Or, rather, I'm told that it's not high on their priority list. I think they're just waiting for Omega to die but that is not happening any time soon. If you need Omega compatibility, pass. Wonkiness. Sometimes you get weird errors like stack heap errors or the body just stops responding to the HUD. You will find yourself refreshing attachments or relogging more than you ever imagined that you would with any other body. CAVEATS: The HUD is still networked so your old purchases under the TMP system, if you had any, are still available in your HUD. But if you don't need those items or once they are applied to your body, you will not need to wear the HUD any longer for them to show up. Newer appliers do not save (or do not save exclusively) to their servers, they will apply directly to your body like any other body. Overall: It's a nice body. Very beautiful, and the alpha cuts are really good. HUD could use some improvement but it's not a showstopper. For the price, however, I wish it didn't glitch as often as it does. It's best bought at a deep discount. And that's my impression. Good luck.
  9. The Eve head from Absolut Creation is a very versatile head, with lovely facial features. It wears Omega skins really well. It's not as fully featured as the leading brands but it makes some really lovely pictures. https://flic.kr/p/Qz3Hrc
  10. The Skinnery and DeeTalez are great shops and I think I recall seeing an Asian skin here or there. But yes, tweak your shape as much as you can first.
  11. Glad you like it! It is a nice interface and is useful for SL sculpties, although it is not a master of that. It is a good vertex modeler and has a lot of functionality, but it is lagging in development a bit. Still, for the vast majority of what you need in a good modeler, it has it. And it's highly affordable. Thanks for posting that link.
  12. Hexagon is something that Daz purchased several years ago but didn't do much to support. They've probably taken the tech and put it into Carrara. It is a decent modeling program with a pretty good interface. There are more tutorials for it out on the Internet than on Daz's site. GeekAtPlay, especially.
  13. We've managed to staff our main positions but we are looking for more players. We need our business owners - the blacksmith, apothecary, seamstress, baker, and physician. We could also use some soldiers, and some clergy, as well as regular residents. So far we've got a small but talented group of players with great prose. Come in and see
  14. You mean you want an established place that has lots of children. Mystara has a kids group, but membership and activity fluctuates all the time. Good luck finding what you need, but keep in mind that most sims are empty and if people don't stick around, it stays that way.
  15. Hi Ace, I just opened a medieval historical sim (no fantasy) and we're looking for more players. We do not have a meter. We are very young - just a month old. You can see the premise here: http://lightbridge-rp.org. I'll be happy to answer any questions. Cristalle.
  16. Welcome to Lightbridge, a new historical medieval rp sim! If you enjoy the Tudor Era, this may be for you! The sim is set in English-controlled France near Calais on the cusp of the year 1529. The fictional city of Pont de Lumière (Anglicized to "Lightbridge") is a secondary port to Calais, one of several garrisons providing defense to Calais. Calais is an important nexus of trade and diplomacy at this time, having hosted the infamous Field of Cloth and Gold in 1520, strengthening ties between Henry VIII and Francis I of France, as well as another treaty between Henry VIII, and Charles V, the Holy Roman Emperor in the nearby city of Gravelines. What makes us special? We’ve done a good bit of research into English-Controlled Calais and we’ve picked a time and space that are unlike anything else in the SL rp community. RL events of the time will affect our roleplay, including the many RL feast days scattered throughout the year. And although our focus isn’t on physical combat, our combat dice bonus system is also designed to reduce the absurdities of dice play. Sound interesting? Visit our website, Lightbridge RP,and learn more about us! Or visit us inworld. We are happy to answer any questions. IM Cristalle Karami or Scarlet Quercus.
  17. The how to upload is in the Wiki. You will need to use the Mesh viewer or Kirstens' S21(6) to log into the beta grid and upload the mesh. http://wiki.secondlife.com/wiki/Mesh Look at the series of links on the right hand side.
  18. You might be having a problem with the cache. There is a weird cache interplay between viewers. Try cleaning the cache of any other viewers you may have, and then restart viewer 2. Just open the older viewer(s), clear the cache in the preferences, shut down the viewer, restart it and shut it down. Then try logging in with viewer 2. I had this problem when viewer 2 came out. It was something weird between Emerald, Cool Viewer/Rainbow, Kirstenlee's and maybe even the official one and viewer 2. Had to clean them all before I could log in. Right now, I'm using the Dolphin Viewer for viewer 2 and I'm adapting.
  19. I did the FBX conversion first to the 2011 format, then to .dae in the Autodesk converter. That failed. I tried a straight import into Google Sketchup, saving as .3ds and exporting to COLLADA. That didn't work either! So, thinking about how I had made these objects and first saw them in Blue Mars, I tried going back to Daz Studio, and found a method that works. Here is the flow that I find works, using Hexagon as a modeler: Model in Hexagon, save as .obj. Import into Daz Studio. Export as .dae. Import the Daz Studio .dae into Google Sketchup. Export as .dae. Upload into SL. --- I don't know how to fix the issue with one-sided models and flipping the triangles, I haven't dabbled enough with the programs or read enough/seen enough tutorials to understand what exactly that means and looks like.
  20. Well, it seems that the problem is with the exporters. Autodesk's fbx conversion tool was useless, and so was Daz Studio. Google Sketchup worked, though.
  21. I uploaded models successfully and could see the geometry in the preview. But when rezzing the item inworld, I saw nothing - something rezzed, and I had to zoom out while in edit mode to find it. I rezzed the object but it was apparently invisible with no shape. It had a bounding box but it did not render correctly. I used Hexagon to model, saved as .obj, converted using both the FBX Converter at one time, Daz Studio with another and still got the same results. I thought I could just scale the object, that maybe it was too small. But scaling it larger did nothing. What could be going wrong?
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