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Adam Spark

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Posts posted by Adam Spark

  1. 44 minutes ago, Theresa Tennyson said:

    A post like this might have been more effective if it hadn't come after several posts by various people saying how much they approved.

    Not really, due to the legalities involved. LL doesn't have a choice here. Unless you want them sued out of business.

  2. 24 minutes ago, Coffee Pancake said:

    Not when everything you buy from now on 100% no-modify.

    There are literally thousands of items on the MP, not limited in quantity, that are modifiable. Modify permission is hardly a gacha exclusive thing. Not even close. I buy modify items all the time and change things on them to suit my liking, and I avoid Gachas like the plague.

    • Like 12
  3. 11 hours ago, Evah Baxton said:

    If your router allows for external access and your firmware can be exploited or your password is default / terrible, then you are subject to phishing with an IP alone.

    If you use your service provider's router / modem then you shouldn't worry about being hacked. Far worse is happening to you already. :P

    https://gizmodo.com/scientists-are-turning-wifi-routers-into-creepy-radar-c-1794961990

    1) Yeah, but this topic is about IP alone. I'd recommend doing that stuff regardless.

    2) Maybe, maybe not. If far worse is happening to me already, I've not been made aware of it and it is not impacting me in any way I've noticed, and I have been using my ISP's equipment for 20+years. I really don't subscribe to the theory that scientists doing things that could have negative results must mean that negative motives are behind it.

    • Like 1
  4. On 4/13/2021 at 9:33 PM, Creve Coeur said:

    ... you could wander around with your music player open as you wandered the grid, without worrying about exposing your IP address and other details? I was exposed to so much music that way, purely by chance. It added something extra to the inworld experience.

    Your IP address is not a privacy breach. Having your IP address would tell me a tiny bit about your ISP and that is pretty much it. I wouldn't be able to find you or encroach on anything you'd ever be aware of or concerned about. It could be used to match up one avatar with another if you had alts, but that has been squashed.

    You can still do that. As a matter of fact, its safer today than it used to be.

  5. On 4/12/2021 at 3:36 AM, oXCheekyXo said:

    Hi, I am not new to the net in general but am brand new to anything even remotely like second life.
    and I am trying to work out my first laptop and a wireless keyboard to boot.
    all in one go eek. When I jump I guess I completely go all in lol.
    Can anyone please give me some basic info, thoughts and pointers on second life and where to begin?
    thank you.

     

     

    Welcome to SL!

    What is a virtual world? Fairly self explanatory, you will come to find out.

    It is a world that exists online. Think of it as visiting another planet. You're either a tourist, or you'll be a resident (well technically all users are referred to as Residents. I am just using real world metaphors). Basically anything you can do in the real world, you can do with pixel representation in the virtual world. Dance, go to concerts and a myriad of other events, play games, socialize, form relationships, roleplay, and so much more. Its a vast world. You can rent land, buy or build a home and live there. You can also start any one of a myriad of business ventures. Go slow and soak it in.  I hope you are enjoying it and if you need any help I or my wife Ari Spark will be happy to help you

     

  6. They tried it. It was on there.

    Biggest problem, if I were to guess, is that Steam is a gaming community and SL is a virtual world. Gamers don't often understand Second Life. They look for a game and eventually figure out they didn't find one here.

    Well, you can find games IN SL (like Greedy, for instance). But SL is not a game in and of itself.

  7. Linden Lab announced a couple years ago that they would make changes like this to offset a reduction in land prices. I was ecstatic. These were the kinds of fees I was fine with increasing. With all due respect to the listed items this will help with, am I safe to assume that Linden Lab is satisfied with the amount that land prices have been reduced to date, or does Linden Lab agree that the cost of getting your foot in the door with a region is still too steep?

  8. 14 hours ago, Jennifer Boyle said:

    I am sure that there are many accounts who would drag whatever SL shops have copybotted content, but I question that they would be the same ones who would buy it from the original creators. I don't have the time or patience to  drag a bunch of freebie shops looking for free, copybotted stuff. People like me are the ones who matter to creators. It doesn't matter to their bottom lines that someone who would never have paid for something got it free. What matters is that I, and people like me, paid for it. So why are they so hung up on copybotting?

    There is an old saying. "Never say never". By copying somebody's item you are removing all potential for a need to buy the item. Saying in the moment "I wouldn't pay for it" is no excuse. It isn't about whether we would get your money. Its about compensation for our work. If we sell 400 copies of our work, we earn twice as much compensation than if we sold 200. Twice as much - to the penny.

    Secondly, creators have the right to sell to you with permissions such as no copy. We also have the right to determine which of our creations are given away free. Copybot takes control away.

    Third, copybot enables my product to no longer be my product. When you buy an item, that store is the creator, which creates word of mouth and reputation for quality. Copybotted work can appear to come from the copybotter, which could totally kill commerce in Second Life.

  9. On 10/11/2018 at 10:45 AM, EmpereurNapoleonBonaparte said:

    What is your preferred virtual world and why? Explain what you like about a certain virtual world compared to others. Explain what you dislike about your chosen virtual world. 

    What is your opinion on the following virtual worlds below?

    IMVU - Not really interested. More of a sandboxed environment than a virtual world.

    Second Life - The only true virtual world with enough people to make it worth anything, in my opinion. Which is unfortunate - Linden Lab needs competition badly.

    Woozworld - never tried it, to be fair. Looks like a teen oriented, more cartoonish version of IMVU

    Habbo - Teen oriented and so not for me

    Twinity Don't know it.

    SmallWorlds Never heard of it

    OurWorld Never heard of it

    Fantage Never heard of it

    Stardoll Never heard of it

    Neopets Never heard of it

    World of Warcraft - WoW is a game. A terrific one, but a game and not a virtual world

    Poptropica Never heard of it

    Club Penguin Never heard of it

    Moshi Monsters Never heard of it

    WeeWorld Never heard of it

    Webkinz Never heard of it

    Meez Never heard of it

    Minecraft A game and not a virtual world

    Roblox A gaming platform for kids and not a virtual world that I have any interest in

     

  10. 1 minute ago, Vivienne Schell said:

    1.5. You may grant certain Content licenses to other users through the Second Life permissions system.

    Your interactions with Second Life may include use of the Second Life permissions system and the copy, modify, and transfer settings for indicating how other users may use, reproduce, distribute, prepare derivative works of, display, or perform your Content in Second Life subject to the Agreements.

    1.6. You agree to respect the Intellectual Property Rights of other users, Linden Lab, and third parties.

    You agree that you will not copy, transfer, or distribute outside of Second Life any Content that contains any Linden Content, in whole or in part or in modified or unmodified form, except as allowed by the Snapshot and Machinima Policy, or that infringes or violates any Intellectual Property Rights of Linden Lab, other Content Providers, or any third parties.

    Any access to or use of Second Life through a software client other than the Linden Software that logs into the Servers (referred to as a "Third-Party Viewer") is subject to the Terms of Service, this Second Life Policy, and the terms of the Policy on Third-Party Viewers. The Policy on Third-Party Viewers provides required and prohibited functionality for Third-Party Viewers as well as other terms for those who use, develop, or distribute Third-Party Viewers; however, Linden Lab offers and supports Second Life only as offered by Linden Lab and is not obligated to allow access to or use of Second Life by any software or means not provided by Linden Lab. You understand and agree that Linden Lab is not responsible or liable for any aspect of Second Life that is accessed or experienced using software or other means not provided by Linden Lab.

    Certain of the fonts in the Meta family of copyrighted typefaces are used in Second Life under license from FSI FontShop International. You acknowledge that you may not copy any Meta font that is included in the Viewer and that you may use any such Meta font solely to the extent necessary to use the Linden Software in Second Life and that you will not use such Meta fonts for any other purpose whatsoever.

    Sorry Vivienne. I might be missing something.

    It says basically that we may make use of the permissions system to indicate how others may use our products (our rights over the uses). How does this dispute that the permission system is related to IP rights, which was my point?

  11. 3 minutes ago, Vivienne Schell said:

    Don´t get people started on IP right or copyright issues! 😎

    SL copy/mod/transfer isn´t related to that anyway, so no point in directing the discussion to that swamp.

    Completely related. Not related to anything but that. Linden Lab has stated MANY times that the permissions system is designed to protect creators IP rights.

  12. 13 minutes ago, Drakonadrgora Darkfold said:

    can they stop you from using it how you want? not without taking you to court.

    If you break in to my house and steal all my stuff, and I discover it the next day, can I do anything about it? Not without taking you to court.

    The "taking you to court" part is accurate due to the rights creators have. Sure, you can copybot my stuff. If I catch you doing it and I can take you to court and make you pay for it, because I have rights over the distribution of my creation.

    Napster no longer exists because musicians had the right to distribute their content however they saw fit, not however you or I see fit.

  13. 13 hours ago, Jennifer Boyle said:

    There are two areas in which it seems to me that the current system unnecessarily restricts and inconveniences users with no benefit to creators or anyone else.

    One is my inability to rename no-mod items. This is particularly irksome with texture-change mesh clothing. As an example, I may have shoes that have many choices of colors. I want to put on black, ones or red ones, etc., and not have to attach and fiddle with a HUD every time I wear them. If they are no-mod, the only way I can record the color of a copy is to create a separate folder for it. It would be more convenient if I could add "red" or "black" or whatever was appropriate to the name. An alternative would be for creators to not make things no-mod. I don't want to mess with the design of the shoes; I just want the convenience of renaming them. Why not have a "sub-perm" under the next-owner permissions like "may rename only?" Why shouldn't I have that? What would be the harm?

    The other is that no-transfer is absolute. Creators have a legitimate reason to want to prevent two accounts from using an item at the same time. They have no legitimate reason to want to prevent ownership from passing from one account to another. Imagine what RL would be like if no one could sell their house or car and no one could donate used clothing or books? Since the goods that we are considering are fragile digital files that can become unusable or even disappear for many reasons or for no apparent reason, backups are essential, so a user must be able to make copies. Creators are rightly unwilling for purchasers to be able to transfer something they bought while retaining a copy. But, why couldn't we have, instead of absolute no transfer, either "transfer and delete all copies" or, better, "transfer all copies" as the next-owner permission. This might require that a unique identifier field be added to properties; the unique identifier would never change, once assigned. A single copy of the item could always be transferred without restriction by the creator. What would be wrong with such a change?

     

    Pretty sure the entire grid would have to be rebuilt and rewired for such things to work. Just adding adding the unique identifier system to replace the UUID system sounds like something 1000 times more difficult than anything Linden Lab wants to dream about, let alone attempt. Good ideas for someone who wants to get it done, somewhere, eventually.

    One thing I want to see changed is the ability to see the coordinates on all prim locations, not just those with rights to edit. This would make collab building so much easier and more accurate. Decorating a sales booth, for instance, would be a use case for such a tweak.

  14. 1 minute ago, Drakonadrgora Darkfold said:

    No they really dont. Once you own it it is your choice in what you do with it. Same with digital content on the internet. Once its out of your hands you have no say in what anyone else can or cannot do with it beyond that point.

    Two words: copyright law.

    Second Life exists legally because it offers a permissions system to comply with the rights of creators.

  15. 6 hours ago, Drakonadrgora Darkfold said:

    once you give something to someone else you dont really have any say on how they choose to use it or what they use it for. you dont get to be their boss and tell them if they are allowed to do something or not. which is why copybotting was started to stop those who think they have the right to put gateways on certain things.

    can a car manufacture tell you how you are or are not allowed to drive a car? no, nor can you if you sell or give that car to someone else..

    you may have had it created but it does not give you exclusive rights over how it has to be used. you only get those rights by not giving it out to anyone else at all.

    can a tv manufacture tell you, you cant watch certain shows on the tv you bought or was given. no..

     

    Creators have every right over the distribution of their intellectual property. Those behind a movie you purchase have every right to tell you not to use it in certain ways (hence the warnings about distribution/public broadcast without permission). Just because certain restrictions are not placed does not mean a creator doesn't have the right to do so. I am very open with the usage of my products, but I have every legal right not to be.

    • Like 1
  16. When I was brand new in SL, I made the mistake of taking LMs to places that by the time I landed there they were private homes. I was greeted so pleasantly by most back then - even formed some friendships - that I refuse to not pay that forward by treating people how I was (generally) treated.

    Now, once I know you are there intentionally for reasons less than ethical, well, you won't be there very long. But I refuse to be ban happy. Too many people innocently don't know what they are doing or use old LMs. I wouldn't want to move and have a person banned from a place just because this one time they intruded on my property by mistake.

    • Like 3
    • Thanks 1
  17. 13 hours ago, Paul Hexem said:

    Completely incorrect, two or three times over. 

    With the exception of DJs (not all of which use club tip boards either), no not really. Live performers rarely if ever use any tip jars they don't have complete control over. Hosts and DJs often have their own tip jars too. As common as club boards are, it isn't exactly rare to see a host or a dj owned tip jar.

    • Haha 1
  18. 12 hours ago, Paul Hexem said:

    What you're asking for is for a club owner to authorize every single payment to every single performer, every single time a tip jar is paid.

    Performers generally own tip jars and club owners generally have no control (nor should need it) over their tips. In the use case of shared tips or DJ boards, a transaction triggered by a payment should go through. I have no issue with this. What should be stopped are the invisible transactions that bad apples can trigger. Every transaction that does not involve a payment or some other authorization by the loser of the money should not be possible on a technological level, in my humble opinion.

    • Haha 1
  19. 5 minutes ago, Rolig Loon said:

    I agree, and I thought that's what you meant.  It's one of those balanced risk situations.  Without some way to request PERMISSION_DEBIT, we'd have no way to create any but the simplest vendor systems in SL, but making that request possible opens up a way for con artists to take advantage of it.  Linden Lab handles the risk in two ways, first by opening that mandatory yellow Warning box whenever a script requests PERMISSION_DEBIT and then by giving the Governance team powers to ban scammers permanently and to recover any stolen funds.  Neither is perfect.  Many people don't read notices. Many don't speak English as a first language.  Many don't appreciate the potential risk. On the enforcement side, the system misses con artists who leave SL before they can be caught.  Still, those are the tools LL has.  Those and vigilance by responsible scripters and alert residents. 

    But surely there has to be a way for scripts to only take money when both debit is acknowledged and when a user requests the withdrawal. The fact that debit perms can allow random withdraw amounts to empty a purse surely can be stopped under the hood? But then there is a reason somebody else does these things and not me. It just feels like a loophole LL has resigned itself to not being able to fix - which they are notorious for.

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