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Helm Anton

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Posts posted by Helm Anton

  1. Any body know when Bento will make their animations modifiable in Qavimator again?.  I know they are made by the same person.  Just seems stupid to remove this feature from Qavimator.  The bones are there just not set active and option to import Bento is removed.  Bento Qavimator no where to be found now either.

    • Haha 1
  2. Hello.  Ive made a script that asks a riddle or question on touch.  It listens for the answer and says either correct or incorrect.  All is good except I want to change it so all you have to do to change the question is do so in a NC within the objects inventory instead of changing it in the script.  This will make it a lot easier when using multiple objects with different questions say for events.  Ive looked and looked, tried this and that and can get the script to read the NC lines fine, except i cant figure out how to get it to listen to the message and link it to the answer/s in the note card...Is this not possible?.  Any hints would be appreciated.

  3. If you want the animation to play the laying down part repeatedly, then you have to set a loop begining and ending at that part of the animation, this is a % value  (start and finnish must be the same).  When the animation is manually stopped it will stand your av up....otherwise youll stay laying on the ground.

    When you save a AVM file for secondlife it is saved as a BVH file.  This is why you see all the frames full.  Go back to your AVM copy to modify in QV.

  4. Hi there, congates on experiencing the mess LL made with its system animation priorities when they updated their system anims :).  I prefure to use the standard sl pre jump and landing as the main base of those animations...and just change arms legs slightly...as the transition from prejump to your animated jump is smooth this way.  If you want to continue with what your doing..then maybe set your pre and landing anims to run for 2-3 seconds and make them -1 priority to your jump.

    Good luck :).

  5. Hi all I have been making animations for quite awhile now.  Anyway I making some custom anims for another person.  I have the animation set to loop at frame 60 (52.631%) to frame 80 (70.175%).  Now Ive never had any issue's with setting loop any where in an animation before..well until now.  The only real difference with this animation is that there is waist, torso and chest movement during the loop.  But seeing frame 60 and 80 are identical there should be no issues right??.  Playing the animation inworld during upload test..the loop has a very noticable jump when the loop restarts..its as if it is jumping ahead 2-3 frames at loop start.  I have tested this 60 - 80 frame loop in the animation programme then tested inworld and it is perfect loop.  When I set the anim to run from frame 2 to end with the 60  - 80 frame loop I get this damn jump again.  Im guessing this is a bug in SL animation upload.  Anyone have any Idea's?..I have tried everything under the sun to fix this issue with no success.

     

    Very frustrated and annoyed that I can not offer my client the very best in animation!!!!

  6. I like the functions of this programme alot.  has alot of handy features that QAvim is missing.  Think i will be using this SLat along with QAvimator as ive used Qavim for around 2 years and its limits are annoying now, though its still a fantastic programme.  Ive made weapons, dances AO animations with Qavim with alot of good success, but having Slat is going to make things more refined and quicker :D.

     

    Thanx for sharing :)

  7. Warning long post ahead ...

    lol if killing one another is just human nature then why are we punished for what comes natrually?  Is more the way we live is against human nature and the flow on effect of the un-natrual stressors we have to deal with day to day that causes the killing.  We not designed to deal with un-natrual stressors, in response we will do anything to end the stressor or direct actions towards something we assume will make us feel better and relieve the stress.  Unfortunately..its the system and ways of the modern life that is the stressor..one we are told we are powerless to change ..just accept it as if its 'ment' to be this way.

    Your not ment to be debt free, your not ment to be happy..your not ment to be 'free', your not ment to make alot of money..the system depends on all these things for control of you  keep you wanting, in need....ish the world we live in..or rather the world we struggle to survive in ...but who said its the world we have to accept?..wasnt technology and progress ment to make our lives better?...has it??...and what about morals and values??  where have they gone are they just things of the past now not accepted in the modern world?..seems so.  But how did it get this far..how did they do it?.  Through the education system and religous fear, through the TV, through music, through false history, lies portrade as truths in the media.  We eat foods full of toxic chemicals..we put substances on our bodies that contain extremely harmful contents..all without a second thought.....wow.

     

    Remember conflict arises from the desire to control and have power over another..by force.  Its the you are below me mindset and the i have to be better than you consept of the competitive system...one that really has no positives for anyone or anything because it breeds hatered, jealousy, corruption, war, murder, disease..in short any organisum that is at war with it self such as human beings...is doomed to failure.  Its a consumer system where if it makes you money and dont kill people straight away...its fine to sell for consumption ..the more ruthless you are in your drive, they more successful and respected you will be....yes we are viewed as nothing but cattle..yes you rent your life away when you are employed, stuck in an endless cycle while told you are free to live the way you want xD...bs.  When people wake up and realise this...some react in a very unpredictable way...such as murder..lashing out at who ever they can, not nice to know the truth, and yes some cant handle or know how to deal with it...they never been taught how except with violence, just look on the TV and on the video games your kids play..violence (force) and killing is entertainment and the answer to all problems...monkey see..monkey do.

    Try looking and listerning with your heart not your mind...your mind is being tampered with and betrays you...and you dont even know it, and if its bought to your attention...you will denie it as your ment to.

    lets hope 21/12/2012 is the awakening and enlightenment of humankind..and a pull away from the wealth over health system that is in place atm..

     
  8. I did a speed test with the three locations where sl severs are...worsed was 4.80 MBS upload with 485 ping o.O..not good. best was 6.56 Mbs upload and 212 ping, packet lose was 0%.  From what i have read 150 ping is the max you really want for a good connection.

    Ive opend up all the ports in my fire wall as suggested in the knowledge base

    Ive also discovered yesterday that when i lose the server, I wear a prim or object..edit it then detach it..then I can usually rezz that object to ground and delete it.  Takes about 20 seconds for it to be returned to my trash...when it is, Im reconnected.

    The other thing I found is when inventory is hanging on fetching, if i take off a tattoo layer that seems to stop the hang now.

    Thanx for all the people who have posted suggestions and helped.

     

    TC all.

  9. Im hard wired DSL.  Some days are fine but they are too far inbetween.  Ive been in sl over 3 years and things seem to have gotton worse over that time.  I upgraded my comp to keep up with the graphics demand of mesh etc.  Packet lose was 0.1%.

     

    I enjoy sl dont get me wrong, its a great gamming platform but lately is causing nothing but frustration...I was just logged in over an hr and inventory still not loaded, then SL logged me out......sighs.

  10. Ok Im having some major issues in SL at the moment.  It seems the SL servers wont connect with mine or SL servers keep dropping connection with me.

    I cant TP, I cant cross a sim with out floating away through everything till i crash.  I cant rezz objects though I can wear them.  My inventory will just hang on fetching even though all items are present.  When i try to look up a saved TP info i get this message..Information about this location is unavailable due to access restrictions. Please check your permissions with the parcel owner...ummmm???? what??? These are places i go all the time o.O.  If I can tp out and rezz stuff, when i get to the sim I tped too...guess what..I lose server again :D

     

    Sometimes can take up to 5 logins just to be able to change clothing or rezz something or tp out..just to lose it again.  I can be logged in over an hour and inventory is still fetching.

     

    I have checked my firewall settings...been logged onto SL while my server provider monitored my connection...nothing wrong on my end at all.  Funny thing is sim condtion is good..Im sitting on 60+ fps with no lag yet peoples name in local chat is Loading, friends list Loading...groups list is blank, inventory is fetching etc.

     

    If someone out there has any suggestions to how I can maybe solve this that would be great, though i dont think there is anything i can do my end..all is good there.

     

    Help?

  11. I cant help you with Daz as i dont use it.  use a viewer like phoenix or imprudence to view your animations inworld as you AV before uploading your animations.  The SL 3 viewer wont allow this which is absolutely stupid, they should give the option how you view animations before upload because the model in that little box is a waste of time.  If there is an option to switch to the inworld view in V3 i havent found it in debug yet.

     

    Good luck.

  12. hello Litella and grats on becomming an animator :) .

    First thing to do is have a look at the animations already in your AO, i figure you have a free mod AO that your adding your own too?.  have a look at one of those ani's and youll see that the animations used do loop for stands.  At 30 seconds play time for your animations thats very long and remember sl has to pre load all that before playing it out for you.  i would cut each of those 30 sec anims of yours into 3 meaning 10 seconds long so you have 9 animations not 3.  One other thing to consider is where each of those animations will reloop, each animation will have to blend with the other so you dont jerk into the following animation.

     

    Theres other animators here with alot more experience than me so hopefully they will shed some more light on it for you :)

     

    Good Luck!!!!

  13. I use Qavimator for couple poses static and live.  make the first pose how you would like it, then save and make the other pose to go with it, select ADD then select the pose you made first, from there you have to tweak one of the poses to fit, save both poses.  Now uploading them and play them inworld (put into pose balls first is better) with another person youll see how accurate youve been with taking body mass into account, remember 1 animation wont fit all AV sizes and body masses.

  14. Yes agreed Med, thats how I would do a punch if I were to make the stance as part of the punch animation, 0.50 is the slowest of my strike type animations.  It really depends on weapon type as well.  Typically for weapons or melee attachment your stance is 1 animation, the actual strike animation is another seperate one made to blend with the stance animation etc.. 

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