Struggling with multiple materials in Mesh Posted February 17, 2012 Well! That did the trick I was a bit confused at first, because the UV Editor likes to pop back to whichever image it was displaying previously, but once you select the just-baked image again, everything is peachy. Here are the steps I followed: • Select the object in 3D view, then hit Tab to enter Edit mode. • If any faces are selected, hit A to deselect all. • Select the desired material in the Materials list, then click Select. This selects just the faces with that material. • Enable the Pin tool in the UV Editor. • Create a new image for this material. • Hit Bake. • Save the image. • Repeat all steps for the next materials that you want to bake separately. I'm sure there are snags and gotchas here, but it worked smoothly on the first mesh I tried. I'll post updates if I discover useful tips or tricks (or whine if I can't make it work ) Thank you!