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Kellyo Mayo

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Everything posted by Kellyo Mayo

  1. OK I see you need to copy the noses of each and then place them slightly in front of the noses of the faces. What you could do is duplicate one of the 10 emote faces and manually select the faces of the nose that you want to duplicate to create the alpha nose. Then Extract those faces but make sure you don't have the option separate on so the nose will separate from the mesh but it will still be apart of the mesh. Basically cutting out the nose but not moving the nose. What this will do is make the nose UVs a separate UV island. You can then do "Copy Mesh Attributes" to the other 10 faces. Make sure you have Copy UV Sets turned on in the options for "Copy Mesh Attributes" but make sure Vertex Color and Vertex Position options are turned off. Select the duplicate that you just separated the nose creating the UV island for the nose and then select one of the 10 faces and do the "Copy Mesh Attributes". Repeat for all 10. What this will do is allow you to easily in the UV Texture Editor select the nose UV island of all the faces and then use Convert to Contained Faces to convert the UV selection to the faces of the nose. You can then extract the noses with "Separate" turned ON this time and then duplicate each nose and move it slightly forward to create the alpha nose. Combine the noses to the faces but I give the alpha noses a new texture first and your done. Newer versions of Maya either moved the "Copy Mesh Attributes" from the Mesh menu to a new one or removed it from the menus all together but the function is still in Maya. You can get the options window for "Copy Mesh Attributes" by running this mel command in the text editor or command line "performPolyTransfer 1;" without the quotes of course.
  2. OK I am going to assume that you took the original face duplicated it and edited the nose to a new shape. Now you want the other 10 emote faces to have the same new nose. What I do is create blend shapes between the original face and all the other 10 emote faces. Then take your duplicate with the new nose and place it right on top of the original face. Create a wrap between the original face and the new one with the new nose. So you select the new face with the new nose and then hold shift key and select the original face and create the wrap. Now select the original face and change it to the first blend shape. The face will change shape to the first emote face and the new face with the new nose will change shape automatically to the same expression. Duplicate that new face with the new nose to freeze the shape in the new expression. Repeat for all the other blend shapes.
  3. Bobbie Faulds wrote: Why is being a feminist a pejorative term? Do you believe that women should get equal pay for equal work? Do you believe women should be able to enter any profession they wish to? If you answered yes, you're a feminist. I have heard this kind of logic from a close friend of mine as well as hearing and seeing it in the media. One can agree with ideas and goals of a movement or organizations without automatically being apart of it or member. Just because someone may agree that women should get equal pay for equal work and believe women should have the right to enter any profession they wish does not automatically make them a feminist. I am a Humanist. I believe in equal pay regardless of gender, race, age, religion, political or social standing. Basically if two people doing the same job with the same amount of skill, dedication, experience and number of hours working per week should get the same pay no matter what. I also believe that anyone qualified for a job should be allowed to do that job or be considered equally for the job regardless of gender, race, age, religion, political or social standing. I am sure I am forgetting some. Oh yea sexual preferences and so on. So as a Humanist I would answer yes to your questions but no I am not a Feminist. I have nothing against the ideals of basic feminism. I know many feminist that I respect and admire. I also know of many feminists that I don't respect nor admire.
  4. Kellyo Mayo

    Stolen Mesh

    I have never read anything official from George Lucas about Star Wars in SL or if it is OK to sell Star Wars builds in SL. I do remember the creator of Family Guy Seth MaCFarlane doing an interview about the Star Wars episode. He had said they didn't get permission to do the episode from Lucas. Seth MaCFarlane said Lucas has always been very generous about fan created content. I don't know how accurate my memory is or if Seth was accurate at describing Luca's attitude towards fan created content. My guess is Lucas would not mind residents in SL creating Star Wars items here in SL for personal use or to give away to others for free. He might not even mind selling those builds for a few pitiful dollars. If anyone knows of an official stance Lucas has with Star Wars in SL please post it or a link to it. I couldn't find the original interview with Seth on YouTube but here is a few videos you might find interesting.
  5. Kellyo Mayo

    Stolen Mesh

    I did a quick Google search and found an article here. http://www.examiner.com/article/cbs-issues-final-answer-on-star-trek-rp-second-life In the article are full text of CBS official response to Star Trek items being sold in SL. I read CBS's responses and while it doesn't say specifically the Star Trek items built in SL can be given away for free it is quite clear that CBS is mainly concerned with people selling Star Trek items and they clearly state that residents are free to build Star Trek items for personal use.
  6. Kellyo Mayo

    Stolen Mesh

    Actually xMK84x may not be in copyright violation. CBS a year or two ago officially stated that it was OK to build Star Trek items here in SL but that it wasn't OK to sell them. CBS also said it be OK to give away Star Trek items here in SL as long as it was free. http://www.trekmeshes.ch/ may have a similar arrangement or since they are not selling any of the items CBS simply may have ignored the site. If memory serves me correct CBS said they didn't want anyone using the name Star Trek here in SL.
  7. Kellyo Mayo

    Stolen Mesh

    You would have to upload your model to SL and buy a copy of the model in question to know for sure if it is the same mesh or not. You would have to rez both and size yours to be the exact size of the other and put them so they occupy the same space and see if all the vertex match up. Why am I saying this? Because you did such a wonderful job recreating another persons design in mesh doesn't mean someone else couldn't have done the same thing. So you want to be really sure before you file a DMCA. I am not even sure you can file a DMCA on a design that you don't own the copyright to. See a copyright on a mesh is not the vertex placement but the shape and the shape in this case is owned by the owners of Star Trek which is CBS or Paramount. Only CBS can file legally a DMCA. Better check with a lawyer before you file or you could be in a lot of trouble yourself for filing a false DMCA.
  8. I have met many transgendered people in SL. I remember reading a study someplace that showed the majority of female avatars in SL are played by people who were born male and a good percentage were not transgendered. I think you are already handling your situation in a good way by saying that you are transgender in your profile. I haven't read your profile so I don't know how many places you have mentioned it. If you only put it in one or two I would put it a few more places and join a few groups who's names are obvious that it is a transgendered group. Then just be yourself. You don't need to nor are you required to tell anyone anything. If a guy shows interest in you and you are wondering if he knows your situation just ask him if he has read your profile and leave it at that. If he reads your profile and has a negative reaction that is his problem not yours. If he can't be bothered to read your profile then that again is his problem. I feel for you as far as your shyness. I too was a bit shy when I found SL. I got nervous whenever IMing or talking to someone new. What I found was the more I talked to strangers in SL easier it became. Once I became comfortable with talking to strangers in SL I was surprised that talking to strangers in RL had become easier too. :catvery-happy: Second Life is great for practicing social interaction skills. It is completely safe. Just as long as you don't give out any personal information like real name, home address, phone number, etc. If some guy does freak out and stalk you there is always the option of getting a new account and starting fresh.
  9. Watch this video. It explains copyright law and also fair use:
  10. mtwtfss71 wrote: I can attest to the BELLY collision bone creating a mess once the belly slider goes above about 14. I hope more work is done on that one in particular. Also, are people successfully uploading mesh clothing using the collision bones into the testing viewer? I'm getting an error even though according to blender, my mesh is fine. I have successfully uploaded mesh using the new Collision Bones with Maya. At first I thought I was doing something wrong or that Maya was having a problem because when I would wear the mesh part or most of the mesh would disappear and looked like it was being stretched out to the horizon. I found out that there is a bug in the Fitted Mesh test viewer. It only seems to affect those using ATI graphics cards. There are two options you can use to see your mesh properly with these card. 1. In your viewer's preferences graphic settings turn on Advanced Lighting Mode. -OR- 2. In SL edit your meshes faces so that the textures are all set to full bright.
  11. I'm quite baffeled that no matter how simply I state it you always get it wrong. I said the speechs Moonves and Philip gave encouraged residents to create Star Trek items and machinima. I never claimed it gave us or granted us licences. I am baffeled how you can read his words, "Thank you, Philip. In fact, eSheep is currently building out a very own Starship Enterprise to allow the Second Life community to mash-up a slough of Star Trek episodes. It's a great way to give back to the fans who make the show as successful as it is. Who knows, maybe some day we can even broadcast one of their virtual works on one of our television networks." and interpret them to mean CBS would come into SL and film residents using the Enterprise Electric Sheep was to build. No where in his speech does he say that. He says "Who knows, maybe some day we can even broadcast one of their virtual works on one of our television networks.". The key operative words are "their virtural works". Meaning the michinima made by residents not CBS coming in and filming fans using the items Electric Sheep was to make. Inara Pey wrote: At the end of the day, nothing you've stated here supports any contention that CBS have granted any form of carte blank to anyone within SL to profit from use of the Trek brand and franchise - least of all anything Moonves said in the past. Did you read anything I actaully wrote? I never said they had and freely admited that we don't know what was in anything CBS signed with Electric Sheep. You completely ignored my second to last paragraph in my last post which says all this. "So where do we stand? Well there is no real written agreement between CBS and the residents of SL. At least none that we can all readily read and follow. Is CBS well within their right to clamp down? Yes! Did CBS encourage residents in SL to create Star Trek content? Yes!" Right now we the residents of Secound Life have no written aggreement to create Star Trek items whether the items are for personal use only or to be given away for free nor to be able to sell them to others. At least no agreement that we all can read and follow if there ever was one. Without a written agreement with CBS even making Star Trek items for personal use is a copyright violation and against the law. This being copyright law Inara I sure hope you have written permission from the Frank Lloyd Wright Foundation to have recreated "Fallingwater". Doesn't matter if it is not an exact replica or a personal interpretation or that it is not for sale. http://modemworld.wordpress.com/2012/02/21/return-to-fallingwater-4-the-video/ http://modemworld.wordpress.com/2012/02/04/return-to-fallingwater-2-progress/ Yet again ask if we can move forward and have a productive discussion. I love to hear positive ideas and suggestions on how the situation with CBS could be handled.
  12. With respect Inara I said the speeches by Les Moonves and Philip Linden encouraged SL residents to create Star Trek items in SL. I never claimed that the PDF was a written agreement giving us official licence. Here is the full quote from the PDF file. "LESLIE MOONVES: Thank you, Philip. In fact, eSheep is currently building out a very own Starship Enterprise to allow the Second Life community to mash-up a slough of Star Trek episodes. It's a great way to give back to the fans who make the show as successful as it is. Who knows, maybe some day we can even broadcast one of their virtual works on one of our television networks." If that is not CBS encouraging SL residents to create Star Trek items and michinima I don't know what else it could be. Now in the same post I did say I believed Chosen Few who had said in an earlier post on another topic that part of the agreement that Electric Sheep signed with CBS was to allow all SL residents the permission to create Star Trek items. Chosen didn't say if the agreement was to also let people sell the items to other residents or not. Electric Sheep went under before the sim was completed. Weather or not that then took away SL residents permission to create Star Trek items I have no idea depends on how the contract was written. I have not seen the contract but I know Chosen to be an honest and trustworthy person so I believe him. Inara Pey wrote: As a further comment, I find it odd that CBS safeguarding their licence arrangements should be viewed as "stifling innovation" in Second Life. What I said was: "My hope is that CBS will give us some clear rules to follow and ones that allow SL residents not only to create Star Trek stuff but to be able to sell it as well. Why because a little profit motivation helps drive innovation and quality. Take that away and it will stagnate." I find it odd that someone who uses what happened to the BSG community as an example doesn't understand the point I was making. Universal Studios now allows the BSG community, in SL, to create BSG items but can not sell them. They can only give them away for free. The active BSG community is now only a small percentage of what it was before. I have no problem with CBS safeguarding their Intellectual Property or Trademarks or Copyrights. I find it odd that someone would bring up safeguarding license arrangements. I think perhaps you meant Copyrights, Intellectual Property and or Trademarks. Inara Pey wrote: There appears to be absolutely nothing wrong with Trek fans continuing to produce and share Trek content free of charge among themselves. The only issue here lies with people being seen as making profit through the sale of unlicensed material / outside of any specific agreement reached with CBS. Unfortunately you can't say that for sure. After all it appeared for years CBS didn't have a problem with Trek fans that were producing and selling content on the MarketPlace. Technically speaking making Star Trek or any copyrighted item even if it is just for personal use is a copyright violation unless you are the copyright holder or have written permission to do so. Therefore even stuff made and given away for free is in violation. Inara Pey wrote: The BSG community reached an amicable settlement when a similar problem arose bwtween them and Universal Studios in 2010/2011 (with a deal brokered, I hasten to add, by SL representatives from the International Federation of Trekkers, notablt Nthaniel Swordthain)/ They were allowed to go on using BSG-related material in SL for role-play, etc., so long as said material was not seen to be being sold for personal profit or gain. So really, there is little reason to presuppose such an agreement cannot be reached with CBS. Yes the BSG community reached an amicable settlement with Universal Studios. Now let's look at the level and state at which BSG role playing was then, before the crack down, verses now. Before the crack down there where many BSG roll playing sims. Now there are just a few. Before there were new BSG items being made and the quality and innovation was just getting better and better. Now it has practically ground to a halt. My friends who were into BSG roll playing heavily say it is practically dead. With little or no way to make money to keep their doors open sims have dropped like flies. How does most roll playing sims stay afloat? Mainly sim owners rent out small stalls where those who created the roll playing items sell to those who roll play there. No monetary profit for the content creators means no one to rent the vendor stalls at the sim. I am not sure but I don't even think it be legal to charge access to the BSG sim or to rent rooms that are designed to look like BSG living quarters. So that would pretty much leave donations or sim owner who has deep pockets to pay for everything. So please tell me how the settlement with Universal Studios has not stagnated or slowed down innovation of BSG content creation in SL? Is it better than nothing? Of course it is. It is this stagnation that I like to avoid with any agreement that could be reached with CBS. But if CBS came to the same agreement that Universal Studios did it be better than nothing. So where do we stand? Well there is no real written agreement between CBS and the residents of SL. At least none that we can all readily read and follow. Is CBS well within their right to clamp down? Yes! Did CBS encourage residents in SL to create Star Trek content? Yes! I again ask if we can move forward and have a productive discussion. I love to hear positive ideas and suggestions on how the situation with CBS could be handled.
  13. In general as copyrights work I agree with you Alexis. I also agree with you that there is nothing wrong and the safest bet is to come up with something completely original. That being said there are obviously some things that you are not aware of. Alexis Sommerfeld wrote: I am going to say this slowly; CBS does not care about your profits - it's chump change to them. It would cost them more money just to pursue the case, than you would have made (many times over). The entire notion that "copyright only matters if people are making profits" is bunk. I have read the emails sent by CBS to one of the SL residents to cease and desist selling Star Trek stuff they had up on the MarketPlace. So it does seem that CBS cares about people making profits or as you have put it chump change. Also part of the history you must not be aware of is that CBS has actively encouraged SL residents to create Star Trek stuff here in SL and encouraged us to make derivations of anything and everything Star Trek. See my links in one of my earlier posts to speeches given by Les Moonves, head of CBS and Philip Linden, then CEO of LL. Now if CBS has changed their mind that is their right. One thing I like people to keep in mind before condemning those who have sold Star Trek stuff they have made is to look in your own inventory at the things you have bought and go onto the MarketPlace and look around. Probably 70 to 80% of the stuff you see is a copyright infringement of some sort. Look at all the cars, boats, planes, fashion, furniture and so on and so on of stuff that is based on a real world objects that someone else and not the person who sells it in SL owns the copyright or design rights to. I believe most people want to follow the rules. My hope is that CBS will give us some clear rules to follow and ones that allow SL residents not only to create Star Trek stuff but to be able to sell it as well. Why because a little profit motivation helps drive innovation and quality. Take that away and it will stagnate.
  14. Edie Shoreland wrote: Why is it LL's responsibility to come to an agreement with CBS and write vendor scripts that automatically give CBS a percentage? Instead of expecting someone at LL to broker a blanket agreement for the whole grid, shouldn't it be the responsibility of individual creators to get in touch with CBS? The fans and creators should be talking to CBS legal to get the corporation's blessings on these goods, not waiting around for one of the Lindens to deal with it. My suggestion: Get a few Trek related builders to discuss this with someone at CBS, and see if CBS has an employee in promotions who's interested in developing a limited licensing arrangement for this kind of thing. I can't understand why 3 of your 4 steps require LL as a middleman when the people you really need to be talking to are at CBS. Good question Edie and I applaud you for making certainly a reasonable suggestion. I would say is it not so much LL's responsibility to come to an agreement with CBS upon the behalf of all SL residents but rather a smart business decision to do so. See if LL comes to an agreement with CBS like I describe it protects LL from future law suites CBS could bring against them in if say for some reason they didn't respond or respond quickly enough to a DMCA CBS files against a resident. Every DMCA LL has to respond to also costs LL money because they have to have an employee take the time to handle it in a timely manor or they can be in real legal trouble themselves. Since LL writes the TOS or Terms Of Service, that every resident is legally bound to follow, any agreement they make with CBS will be binding to all residents from that time forward and only has to be dealt with once instead of time and time again throughout the years as CBS files DMCA against residents. It is also in the best interest for CBS to deal with just one party LL than individual residents time and time again over the years which costs CBS money to do so. Individual residents creating Star Trek items come and go but LL and the TOS they write are for as long as SL is in existence. Now my hunch is that CBS won't bother themselves with individual residents seeking to make some sort of deal for licensing agreements. They stand to gain very little financially from just one resident being granted a single license. While if LL makes an agreement and writes it into the TOS now the thousands of residents all making and selling Star Trek items CBS gets a financial cut of the income that produces. If LL or CBS isn't willing to make some sort of agreement then your suggestion of residents approaching CBS for some sort of agreement may do the trick and see results.
  15. I couldn't agree with you more Toysoldier Thor! I much rather have an active productive discussion about the topic and problem then what has been going on. In my first post I presented a Win Win scenario between SL residents and CBS. I will repost it here below. Most of the time I don't bother reading or posting in the SL forums because in general they often are not productive and very very few people offer any sort of solution. Instead 99% of the participants either just complain or point fingers and name call. It is one of the more negative aspects of the SL culture and probably why LL doesn't really listen to us. So Kudos to you Toysoldier for helping lift us out of the muck and mire! My first post: If I were head of CBS and wanted to keep fans happy, protect CBS intellectual propertie rights, make some money and possibly save a ton of money here is what I do. 1. Come to an agreement with LL that anyone can make and sell Star Trek items. 2. Have LL write a small program that any in world vendor object that Star Trek appears in the name of the vendor automatically gives CBS a percentage of the sale. I believe anywhere from 10 to 50% is fair. 3. Any MarketPlace item that is sold with the words Star Trek in the name or description or key words then CBS gets a percentage of the sales same as above. 4. Anything sold or created using the Star Trek theme is automatically owned by CBS and that CBS can request a full permission copy and related material be sent to them. This is where CBS can save money. Say CBS is creating a new video game or CGI Star Trek movie and sees something in SL or the Marketplace they like to use in it. Well they just saved perhaps thousands of dollars in production cost. If CBS were to do this it would generate so much good will and get the fans even more involved seeing as they now become apart of the production team generating content that CBS can sell to all fans all over the world. ________________________________________________________________________________________ Let's hear some more positive ideas how CBS and SL residents can win!
  16. Drake1 Nightfire wrote: All of Star Teks ship names, ship styles, uniforms and races are trademarked and copyright protected. Anyone who copies these into SL, whether they create from scratch or not is breaking the law. HMM USS Enterprise where have I heard that name before? I don't know perhaps in a little known military conflict called World War Two. USS Enterprise was the name of an aircraft carrier and that wasn't even the first military ship to carry the name Enterprise. HMM Voyager where could that have come from? How about Voyager space craft launched by Nasa in launched in 1977. In fact many ships names in Star Trek were taken from naval ships. Why couldn't CBS been original and created brand new names. Why did they have to stoop so low as to look at others creations for inspiration? The cads! People who been making Star Trek items after CBS itself encourages it were not breaking the law. It be like a policeman jumping in your passenger seat and telling you to drive faster than the speed limit to catch a bad guy and then when it was all over giving you a speeding ticket. Drake1 Nightfire wrote: How does forcing people to create new and interesting things stagnate society? How is rehashing the same ideas better than creating new ones? Look at all of the movies that have been remade recently or are in the works. Judge Dredd, Total Recall, Spiderman, Red Dawn, Carrie, Robocop, Neverending Story, and The Crow to name a few. Perhaps we need some new thinkers in the world. Through out the history of mankind's development in art, music, literature, painting, sculpture, philosophy, mathematics, science, architecture, medicine and yes even religion people have always built upon the work of others that came before by copying and adding new nuances and new interpretations. Take a look at many Star Trek themed uniforms that have been created in SL. Many, while yes you can see the influence of the original design, have been expanded upon and changed to come up with a new interpretation. Some even better, I think, than the original. Take one of the greatest minds ever Sir Isaac Newton the creator of a branch of mathematics called "Physics". Did he pull it out of thin air? No he drew upon the knowledge of other forms of mathematics that came from others. Could you imagine of some corporation owned or trademarked the symbol of "=". Oh sorry Newt you are in copyright violation we own = can't publish your book "The Mathematical Principles of Natural Philosophy" sorry. You still be riding a horse and ships would only have sails. While yes completely new original ideas that come out of a vacuum are great but they are only just a small fraction of how things improve and adapt to help society grow and get better. If you are tried of the same movies being made over and over again hearing the same story perhaps it is because of corporations holding on so tight to their copyright and Intellectual properties that instead of these stories evolving, growing and changing with time they have stagnated thus another example of how copyrighting holding society in general back. I do see the value of letting the individual and even corporation be able to be the sole profiteer of the things they create. I think 20 to 25 years is more than long enough to allow them to do so.
  17. Drake1 Nightfire wrote: It doesnt really matter what was said 5 years ago, or even a month ago. The fact is, they own the copyrights and they can clamp down as hard as they want. Legally you are probably right they probably do. Morally, ethically, smart business decision to clamp down probably not. Drake1 Nightfire wrote: And there isn't a damn thing anyone can do about it, nor should there be. Wow you have a low opinion of just how much power an individual has. Luckily I know better. As for the "nor should there be" that is a whole different topic. Personally the way copyright law is written in the US is over reaching and last for way too long. Originally it was to last a whole lot shorter period of time. The reason was that after a period of time things become apart of the culture of society and then should belong to everyone. To wall it off and allow one person or corporation to totally control it ends up stagnating society and hurting it in the long run. So in my opinion something should be done about it. Drake1 Nightfire wrote: We all complain about copybotters but it seems there is a lot of whining when SLers want to be "copybotters" and use copyright protected items in SL. There is a huge difference between a copybotter and someone who makes from scratch. Yes there are people who rip meshes directly from video games and that is like copybotting but something made from scratch after CBS encourages it is not. And believe me 95% of the Star Trek stuff in SL is made from scratch. Using your logic we should lump drunk drivers who kill someone with their car with someone who gets caught broken tail light.
  18. For all those out there that think anything Star Trek in SL was a simple case of copyright and intellectual property infringement here is a few links for some food for thought. CBS actively encouraged residents of SL to create Star Trek stuff. The head of CBS Les Moonves himself encouraged a fan of Big Brother who was making YouTube videos and selling coffee mugs with Moonve wife's picture on it who happened to be the host of Big Brother. At least at that time Les Moonves got it. Let the fans create stuff and even let them make a little bit of money for their efforts. I know this I watched the keynote address on YouTube in which Les Moonves spoke and Philip Linden spoke. Consumer Electronics Show Keynote Speech Leslie Moonves, President and CEO, CBS Corporation, Las Vegas, Nevada January 9, 2007 A link to the transcripts put out by CBS. The videos have long since been taken down. http://www.homeelectronics.jp/whitepaper/598.pdf Here's a link to a story about the same time that involves what was then a very well know SL business, Electric Sheep, that was contracted by CBS to create a whole sim devoted to building a TOS USS Enterprise and Star Trek sim. Unfortunately Electric Sheep folded before the sim was complete. http://trekmovie.com/2007/01/11/cbs-wants-trekkies-to-get-a-second-life/ Here is a link to some postings by Chosen Few who has insider information about what was negotiated by Electric Sheep and was in a written agreement with CBS. Part of which gave all residents the right to create Star Trek items for SL. I believe Chosen. I know him to be an honest, fair minded and logical man so I have no reason not to believe him. http://community.secondlife.com/t5/Mesh/Ripped-meshes-How-do-we-responsibly-report-MP-breaches/td-p/1409605/page/13 I don't know if Moonves changed his mind or if there was a tipping point and too much money was being made by SL residents though I can assure you there is perhaps only one or two people in all of SL who made more than $5,000 USD a year off Star Trek in SL. LL probably profited a whole lot more off all the Star Trek fans in SL than any one individual resident. Maybe Moonves doesn't care about SL Star Trek fans because SL isn't the hot topic of the media anymore. Maybe since the contract was a five year agreement and it is now over five years or close to it I don't know. Maybe CBS is clamping down because of the big Star Trek movie that is coming out next year and they want to be able to prove to the courts they are actively legally defending their intellectual property by going after Novatech which is the biggest fish in SL's pond but Star Trek in SL isn't just a simple case of copyright and intellectual property rights infringements. Post Script: See my earlier post for how I like to see this issue handled.
  19. If I were head of CBS and wanted to keep fans happy, protect CBS intelectual propertie rights, make some money and possibly save a ton of money here is what I do. 1. Come to an agreement with LL that anyone can make and sell Star Trek items. 2. Have LL write a small program that any in world vendor object that Star Trek appears in the name of the vendor automatically gives CBS a percentage of the sale. I believe anywere from 10 to 50% is fair. 3. Any MarketPlace item that is sold with the words Star Trek in the name or description or key words then CBS gets a percentage of the sales same as above. 4. Anything sold or created using the Star Trek theme is automatically owned by CBS and that CBS can request a full permissoin copy and related material be sent to them. This is where CBS can save money. Say CBS is creating a new video game or CGI Star Trek movie and sees something in SL or the Marketplace they like to use in it. Well they just saved perhaps thousands of dollars in production cost. If CBS were to do this it would generate so much good will and get the fans even more involved seeing as they now become apart of the production team generating content that CBS can sell to all fans all over the world.
  20. I hadn’t done anything on the Beta Test Grid with mesh since the beginning of January so I decided to see what the fuss was about with the new PE or Prim Equivalence. What can I say I was shocked. A dolphin I made which back in January was 9 prim cost now was close to 50! What the heck? I know LL doesn’t want mesh to cause more lag than it saves but I don’t see how this is going to work. With the current PE settings all mesh will be is blocky and not really an improvement over sculpties or regular prims. Mesh is supposed to improve the overall look of SL so it can better compete with console games which have 1000 times better graphics than SL currently has. I believe there is a much better way of dealing with the cost of mesh without handcuffing the creators who want to design and create incredible looking builds that will quickly be more stunning than those games out there. Here is my suggestion. Do away with PE all together. Mesh will not count towards prim allowances. Each sim will get a limited number of mesh objects. The number may be relatively small say 15 or 20 but here is the kicker. Those mesh objects can have a very high number of vertices in each object. What this will do is allow mesh creators to design stunning mouth dropping mesh raising the over all look of SL significantly drawing in new accounts. Since each land owner may only get one or two mesh object per parcel they will pick and chose what mesh is most important to them and their needs. It may be a great building or cool car or boat. Mesh will still sell because people will buy and keep in their inventory a good amount of mesh just that they will have to delete or take back mesh they currently have rezzed to be able to rez another. Now if LL figures out how many of the most complex largest mesh objects a sim can have rezzed without causing a significant amount of lag and set that number as the number of mesh objects per sim mesh will never cause too much lag. In fact most of the time a sim will have a mixture of big, medium and small meshes rezzed at any one time. Now this is for mesh objects that are rezzed in world not worn by an avatar. A similar system could be set up for worn mesh. If you think lag caused by avatars is bad now I hate to think what avatars wearing overly complex and multiple mesh objects will cause especially since PE doesn’t affect items worn. I can see a whole new bot industry coming. Just attach a building to a bot avatar and have it sit someplace. Use invisible regular prims to make it solid. Yep mesh is going to be interesting.
  21. I worked several hours everyday on mesh for several months testing and creating mesh. I reported two bugs I found. That was mainly before the new year. I haven't really done anything with mesh since.
  22. I couldn't agree with you more Mike. It is clear that SL's economy has been going down hill for quite some time now. I used to think it was due to the Real World economy being so bad but the huge success of an inferior product like IMVU proves this wrong. You ask for solutions so here is what I would suggest LL do. 1. Advertise, Advertise, Advertise 2. Create two or more viewers. One for newbies. Very simple with built in video & audio links by Torley Linden on how to do the most basic of tasks. IE Walking, Flying, Teleporting, Searching, buying and opening boxes. One for advanced users and creators in the original viewer 1.23 UI interface with all it’s capabilities. 3. Admit Viewer 2’s UI and usability has a lot to be desired. Fix it by always offering a UI in the viewer 1.23’s UI with all the original capabilities even though the guts may be Viewer 2. 4. Get rid of newbie islands or at least add interesting things to do run and organized by real people staffed 24/7. You can’t open an amusement park but not have employees there to run the rides. You could probably just hire residents and pay them L$200 an hour. 5. Give new even freebie accounts a few hundred lindens to spend in world only. IMVU does it. 6. Corporate sponsors who can advertise in different parts such as on the login page or on the freebie accounts their viewers. Make it a perk of premium accounts that they don’t have to have such advertisements on their viewer. 7. Get mesh import ASAP on the main grid! 8. Mesh uploads for only premium accounts. This will help limit the number of stolen and mesh bought on the internet from being uploaded to SL. 9. Study what IMVU is doing right and emulate them! Gift Cards! Special rights and abilities for premium members. 10. Lower the tiers and fees for land ownership and land transfer fees. 11. Change the market place to a search only. No buying directly on the market place but a teleport button to the persons shop who is selling the item. Perhaps LMs be automatically inserted into a special LM folder in the searchers inventory. 12. Fix in world search! 13. Allow camping but not bot camping. 14. Automatic log out after 3 hours for feebie accounts. This will cut down on bots used for camping and griefing. 15. Create multi level premium accounts. $1 USD a month gets rid of advertising on viewer. $2 USD a month gets this and stops 3 hour automatic log outs. $4 USD ability to buy land. $5 ability to upload mesh. I am sure all these ideas will fall on LL's deaf ears but I figured I give it a shot.
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