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Sylvia Wasp

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Posts posted by Sylvia Wasp

  1. On 6/30/2023 at 3:53 AM, Ze Helix said:

    Something confusing about the way that works, you have to click the HD circle first which will pop out lips and then the drop below it second which adds the color tinting pop out. Even though the drop is visible at all times it's inactive from the first page of the HUD. I often go straight for the drop from other areas of the HUD and then instantly remember I need to press HD. 

    Sorry to double-post on your remarks here, but I just downloaded a new HUD/head and even though it didn't actually fix anything, (in fact it wiped out my eyes, forcing me to reinstall them for some reason), it did show me some "initial" behaviour that I had forgotten that perhaps solves the mystery.  

    I included a screen shot of the relevant part of the HUD and it seems to work exactly the way you'd expect, except ... it only works for turning OFF shine/glow/fullbright.  

    When I first loaded it, almost ALL of the selections had the white droplet to indicate shine.  You can then turn them off by selecting them and clicking at the top just as expected, but ... once turned off, they don't turn on again.  AT ALL.  EVER.  

    This tallies with my experience that the droplets would sometimes turn on if I purchased some HD makeup product and installed it.  

    Apologies for the caps but this is just bizarre and needs to be emphasised.  

    THE ONLY USE THIS SECTION HAS IS TO TURN OFF THE (PRESUMABLY) EXCESSIVE USE OF SHINE, GLOW, ETC. BY THIRD PARTY MAKERS.  

    It seems that Lelutka is saying here that if you buy some makeup with an over-the-top glow or whatever, here is where you turn it off.  Period.  

    THIS IS NOT ACTUALLY THE SHINE/GLOW CONTROL IT APPEARS TO BE.  IT'S JUST A KLUDGE TO FIX BAD MAKEUP.  

    Needless to say this is terrible design, especially since you can turn the shine off for various skin areas but there is no way to turn it back on again.  You have to either reset the head, or actually PURCHASE A THIRD PARTY PRODUCT just to turn the shine back on.  Ridiculous!  

    PS - The original eyelash controls I was asking about are also the same in the newly downloaded product.  They (still) just don't work!  

    Sylvia

    Screenshot 2023-07-01 at 8.47.56 AM.png

  2. On 6/30/2023 at 3:53 AM, Ze Helix said:

    Something confusing about the way that works, you have to click the HD circle first which will pop out lips and then the drop below it second which adds the color tinting pop out. Even though the drop is visible at all times it's inactive from the first page of the HUD. I often go straight for the drop from other areas of the HUD and then instantly remember I need to press HD. 

    I would say the whole Lelutka HUD is confusing, lol.  But I have managed to figure out most of it.  

    I always did the same thing as you in that I tried to work the actual "final tray" that pops out since that seems where the action is.  The obvious inference from the way it looks is that you would select the item or items on the list of "areas" and then click either the gloss and shine buttons directly or perhaps click the top of the list to toggle them on/off etc.  I can't see any other way to work it and it seems clear and simple ... it just doesn't actually work! 

    I'm not sure how or why but my HUD just seems completely broken so I guess I will have to update the thing but I'm dubious about whether that will fix it.  I mean, I've only had it a month or so and like I said, probably the most popular head in SL by the most popular head maker of the moment.  

    It doesn't make sense to me that it would be this broken and that no one else would have complained about it.  Also, you'd think Lelutka would at least send a notification to the support group that there was a problem or that a new "fixed" head/HUD is available.  It's just a bizarre situation all round.  

    I did manage to find an even better solution from the famous and invaluable Izzie Button!

    guylashes2.jpg?1639384618&_gl=1*1y2pkwu*

    https://marketplace.secondlife.com/p/Izzies-Guylashes-Set-LeLutka-Bento-Evo-X/16914016

    Anyone out there suffering from the same kind of problem as me should pick this item up right away.  As usual, superior quality item, reasonably priced.  

  3. 20 hours ago, steeljane42 said:

    You've been around SL for a while, so you really shouldn't be surprised by that. Often most simple things are the most difficult to find. Took me forever to find some classic pumps for Legacy a few years ago for example. Ones that would be well made (texture and mesh itself), and without any gems, ruffles, bows, weird looking heels and so on. The most basic and simple shoes design ever, right? But nope, it was a whole quest to find a few through hundreds of weird and exaggerated ones.

    I understand.  I know that SL is primarily about drag, and that most of the "girls" are more like symbolic representations of women rather than realistic ones.  I understand that realism in avatars is something that the majority doesn't seem to want (male or female).  I also am aware that even the biological cis-gender women who come here generally want to look like fashion models rather than reality.    

    But is the population of SL really that small now that simply wanting to look like a realistic version of my RL self is ...weird?   Isn't *anyone* interested in looking real anymore?  

    This is just sad.  

  4. 22 hours ago, Ceka Cianci said:

    Also if you click that tear drop icon,  it will bring out the layer controls where you can change the tone of the lashes and other things on the head.

    That pop-out drawer from the teardrop icon is another thing that seems to not work at all on my HUD.  I'm starting to wonder if the HUD is just broken, but it seems unlikely considering it's literally the most popular head they sell and I only just bought it.  I can click all over that thing all day long and nothing happens.  

    Occasionally, when I purchase a third party makeup product and use it, the teardrop icons change to white for that product (presumably meaning "active"), but I have no control over them.  I can neither stop the white teardrop nor make it appear for a particular area of the head.  I gave up on the idea of it being anything but an indicator, because that's all it seems to do.  

     

  5. 20 hours ago, steeljane42 said:

    They are the smallest/least curvy when nothing is highlighted there at all, clicking anything there only makes them more curved up and slightly longer.

    Well, unless my HUD is broken that seems to be not true.  My problem is (and I have tested this many times), NOTHING happens to the lash length when ANY of those options are clicked.  NOTHING at all.  I de-selected the options completely and no change was apparent either in length or curl.  I tried each and every step in between and NOTHING happened.  

    Also, one of the options gives you super long, super thick top lashes and they appear exactly the same even with all the length options unselected.  

  6. Ok, so I've been using Lelutka Evox heads for the last month and luckily I took the time not to freak out and complain about everything until I felt that I understood the product and how everything works.  But after figuring most of it out, several things still elude me, (even after weeks of using the product and tweaking things every day).  

    One of those things is the eyelashes.  Possibly I'm just stupidly not seeing something, but I just don't understand why they are so big, why nothing can be done to control the size of them, and why there are no "natural" options. 

    The HUD has twelve different selections, but they are all basically the same.  Very black, very long, very heavily mascara-ed eyelashes.  Why twelve near-identical eyelashes?  Also, they are a bit over-the-top.  I would likely never wear eyelashes like these in RL.  Even if I were dressing up to go out to a fancy event.   

    Another issue is the length.  In the picture I purposely selected the top and bottom lashes separately and used the shortest option in each case.  The bottom isn't too bad but the top (remember this is the *shortest* option), is still at least a centimetre long.  Some of the others are two centimetres at least.    

    Maybe my HUD is broken?  For instance there is a "LASH LENGTH" widget at the bottom (you can see I have selected the shortest), and it does ... NOTHING.  It has, as far as I can see no effect at all on the lashes.  There is also a "BLEND/MASK" widget with a slider, that also does ... NOTHING.  Neither has any effect on the lash length, or opacity, or anything.  Why?

    Finally, as a blonde, what I would actually like is simple NATURAL lashes, and then options for more makeup-y looks for when I want to dress up but After searching MP for days, I found ... NOTHING.  

    There are a few (2 or 3?) "natural lash" products for Evox, but they are all aimed at Asian faces.  Obviously none of those would work for me.  

    I just find it hard to swallow that the most popular head in SL has no built in natural lash options and furthermore that no one seems to have created any.  

    What am I not seeing here?  

    Snapshot_002.png

  7. 1 minute ago, Frionil Fang said:

    Yes, combining non-rigged and rigged makes it so that the rigged parts will snap to where they should be, but non-rigged parts are positioned in relation to the attachment point and can be moved, even while no-modify. To avoid just hiding the demo sign, it needs rigging too; I'm not good with rigging even if I know the theory somewhat, so I think the correct solution would be to rig every vertex of the demo sign identically to the pelvis bone (or a head bone, etc., depending on where you want it to follow), so the rigged thing just stays put in relation to the bone but doesn't deform and can't be shoved under the ground.

    Hmmm ... *that* will be a problem since I'm only just now learning blender and that's also waaay too much work for a demo.  Understanding rigging is hard enough already.  I will probably just leave open the option of hiding the demo sign (most folks won't be aware that they can), and again, hope that most people will not be so devious as to try and hide the sign instead of paying the relative pittance for the product. 

    Also, if the demo sign was emitting particles, then the particles would be coming from their heads if they tried to hide it inside their head, no?  Or are you saying that the prims can actually be alpha-ed out or re-sized?

  8. 5 minutes ago, Frionil Fang said:

    Otherwise -mod is kind of meh (depends on circumstances, prefer +mod) but for demos it seems like the right way to go.

    I think the classic big "DEMO" lettering above the head is pretty functional... at least, as long as the person trying it on isn't so big that the text ends up disrupting the product. Of course if the demo sign isn't rigged but the clothing itself is, you *can* still move no-mod objects so the sign could be moved into an invisible position - would need to rig the demo sign too to prevent that. One design for a demo sign could also be an inverted one-sided sphere - it can't get in front of the camera, but is "discouraging" enough to have a bubble spelling out "DEMO" behind you at all times. Also needs to be rigged instead of just using a sphere prim to prevent moving, though. 

    I was leaning towards a rotating "DEMO" sign in silver, maybe with some particles for extra attention, hovering just above the head.  :)

    My experience with rigged mesh is that attached prims (my label for instance), generally stay put relative to the attachment point.  So if the clothes are attached properly (instead of just hanging off of the right hand like most) to the head, that I could expect prims above the head to stay in place (I think). 

    Also, possibly not relevant to demos per se ... but I like to put a copyright notice on the texture itself, so the person stealing it can have no silly ideas about whether or not it was actually stolen.  It was! 

  9. 27 minutes ago, Sam1 Bellisserian said:

    I know for me the 5 minute demo's are terrible.  If I buy a top I want to see what it looks like with different skirts or pants. 5 minutes is not enough time.

    26 minutes ago, Frionil Fang said:

    The "automatically detaches and/or self destructs" is just frustrating to no end like you said and makes me *less* likely to buy the full product since it went out its way to annoy me while trying to test it, and again won't deter a sneaky person.

    I'm so glad there are others that think the same way about the "disappearing demo." It's just a rude, ugly way to go AFAICS.  I often can't make up my mind about a demo and want to be able to try it on several times over a period of days before I decide. 

     

    29 minutes ago, Sam1 Bellisserian said:

    As far as having the Demos only in-store I mainly shop in the MP. If I find a store that has a lot of things I like then I will go into the store but I generally hate it.  If when you click "see the item in SL" it brought you directly to the item that would be helpful but going in-store and trying to hunt down the outfit takes more time than if the demo was on the MP.  

    I guess I understand that as I've had the same problem before.  In my case however, it's a small store, basically three or four vendors on a platform in the sky each of which only having 10 items at most.  The reason I'm against having the demos in MP is that it just screws up all the listings with essentially double-listings.  Wouldn't the demos always slide to the top of the sales listings too?  I want to know what people are buying, not how many demos were tried on. 

     

    31 minutes ago, Frionil Fang said:

    Anyone who's willing to go through the effort of stealing something isn't going to be going after a demo (they could just steal the full version from someone else, if they have the tools to save meshes and textures they're not allowed to, who's wearing them isn't going to matter), so IMO the only factor is "is this convenient for a legit customer".

    I think unsightly prims that don't actually cover important areas is the best way to go, just don't forget to make it -mod. Makes it silly to try to wear instead of the full product, but doesn't actually ruin the textures so you can get a better idea of what it really looks like.

    This seems like the best advice so far to me.  f*ck the thieves, just get used to the idea of a certain amount of possible theft and think about the *good* customers.  The unsightly prims thing bothers me because "unsightly" usually means fullbright rotating rings in front of the product which is distracting/annoying to say the least.  

    How do we feel about having said prims only be above the head?  Like if I use the head as an attachment point for all the demo clothes I should be able to make some kind of rotating, blinking, embarrassing sort of thing above their heads that doesn't interfere with the clothes, no?  Or does it *have* to be interfering or in your face? 

    I don't understand why a demo should be "mod" either.  Isn't that the opposite of what we want? 

    Sylvia

    • Like 1
  10. OK, hope this is the right forum, hopefully someone will move it if it isn't ...

    I have a store on MP and in SL. I've been here for ages and I know how to do scripting, building, texturing, etc.  What I have never done up until now, is make a DEMO available of anything.  So what I'm after here is kind of everyone's opinion on what makes a *good* DEMO versus a *bad* DEMO.  I want to do it right if I'm going to do it at all. 

    (PS - basically talking about clothes here)

    It seems to me that there are three basic methods:

    - limited time or the thing disappears

    - giant prim attached to it to embarrass you

    - "DEMO" written all over the texture

    I'm not sure any of these are really a 100% way to stop someone stealing your stuff.  For example if you "highlight invisible" at any Linden Hub you can see lots of avatars with the shadows of the giant prims around them that were put there to stop theft, so obvs. that doesn't always work.  I've also seen folks at parties wearing clothes with "DEMO" written on them but I'm not sure if that was a joke.  As a customer myself, the "clothes disappear in five minutes" thing is literally the most annoying thing ever, so even if it works for the seller, your customers are all going to hate you. 

    Finally, for some reason I haven't been able to figure out, people seem to hate not having the DEMOS show up in MP, and despise having to go to the in-world store.  Which is initially the direction I was going to go as having DEMOs in MP is a huge hassle from the sellers side of things. 

    I have my own thoughts on all of this but I wanted to find out what others think here. 

    Any thoughts? 

    Anything about the issue I have left out?

    Any other ideas about protecting my work while simultaneously letting everyone try it for free? 

    :)

  11. 9 minutes ago, Gayngel said:

    On the right click menu the Pay button will give the pay dialog with the pay buttons and the Touch button can either give an llDialog menu (blue pop-up menu) where the customer can select Deliver and the item be delivered from the listen event, or the Touch button can just deliver the item directly from the touch event without a dialog.

    OK, I see what you're driving at now.  I'm thinking that would be probably too confusing for customers though.  I can't see how to do it without posting a page of instructions for the user. 

    17 minutes ago, Quistess Alpha said:

    I think the idea is to pop up a llDialog box rather than the usual payment box, or give the item immediately instead of asking for confirmation if the item is 0L$. Any way you slice it, it needs some annoying special handling.

    Thanks for the translation. :)  I'm not sure about it, but I think using llDialog rather than a payment box would be a security risk.  

    Maybe, because the entire vendor is full of zero linden items (Demos), I could just tell the script they were all $1L and then even though the button says "$1L", don't charge it anyway?  But then the viewer will still think they are paying at first even though the charge doesn't ultimately happen.  

    I'm thinking there must be a way to fiddle it somehow, considering the vendor only has zero linden items and always will only have zero linden items.  

  12. 10 minutes ago, Gayngel said:

    The Caspervend multi-vendor does it two ways. Either you pay L$1 /  get L$1 or you can right click and select touch for a dialog menu and select the deliver button. I'm not sure how your vendor is set up but a 3rd way is to on display of a free item change the "Touch" button on the right click menu to "Buy" with llSetTouchText and set llSetClickAction to touch and then in a touch event deliver the item.

    I'm not sure I get this.  My vendors are three prims, the vendor and a forward and back button on each side, so you cycle through the items by pressing the buttons, than right-click and select "Pay" for whatever item you stop on.  The Pay dialogue has a single button with the price of the item on it.  If the item is zero lindens though, that button doesn't show on the dialogue.  

    If it's really true as Wolfie says that llSetPayPrice can't generate an event on a zero linden item, then maybe the "take a dollar - give a dollar" thing is the only way.  

  13. 1 minute ago, Gayngel said:

    You can set the price to 0 with llSetPayPrice but paying L$0 doesn't trigger any event.

    To turn a prim into a vendor that you can buy the contents for L$0 just edit the vendor prim and under the general tab select the "For Sale" check mark and set the price to 0 and then from the drop down select contents then select Apply. You can then set the click action to "buy object". Put in what you want to sell in the contents of the vendor.

    Thanks for the suggestion but these are scripted multi-vendors (multiple items in each, each with their own price).  I can't have dozens of boxes laying around.  The point of having the vendor is to avoid that.  

  14. 36 minutes ago, Wulfie Reanimator said:

    I would also like to know if there really are vendors that are able to show a "L$0" pay price. Do you happen to know any by name?

    It doesn't seem possible with llSetPayPrice, and I'm going to update the wiki with that detail unless somebody knows a trick.

    Edit: Well, I guess one trick is to set the "default price" parameter to 0, which sets that value to the text box of the "Pay" window and allows you to click the Pay button. I'm assuming you mean the 4 preset price buttons though.

    Well, it's just my impression over the years that I have seen vendors that do it.  Maybe I'm wrong and it's just CasperVendors? (which are quite different I think).  I don't need multiple prices, I just need the zero lindens button to show if the item is zero lindens.  

     

  15. I have always written my own vendors "old school" with my own scripts and I've honed the script over the years so that it's almost perfect.  

    There is one classic "glitch" with these older LSL scripts that I never learned, which is that if the item is worth zero lindens, the script fails to show a dollar option on the dialogue that comes up when you right click and select "pay."  I never had a huge problem with this before as I've never sold stuff for zero lindens before, but now I want to set up a vendor full of demos, which are all free of course.  

    I'm aware that there are two "fixes" for this that evolved over time.  The first is those vendors that charge you a dollar and then pay it right back, but there are also some vendors that do it right and present the user with a proper  "$0" pay button.  That would be better.  

    Anyone who understands what I'm saying here and can point me to the right place would be appreciated.  :) 

  16. 5 hours ago, Jaylinbridges said:

    First I found Inara's explanation too much to read, although I am sure it is correct :)

    Camera offset is based on where the camera is with respect to your head position. All zeros in the camera and focus offsets puts the camera at its head position, which I think is about where your eyes are.  When you want to make a new preset, first use Escape to make sure the camera is set to whatever camera position is in effect then.  If you then enter offset values and use Save as a new preset with a new name, and it should stick as a preset. I don't think the numbers then randomly change.  I also recall having to move slightly so I didn't get random numbers.  I would try this first but my avatar is sleeping, and I don't want to wake up my partner.

    Once you get the presets you want, you can use the gear menu to delete old or incorrect presets.

    I have a few Presets besides the FS default ones:

    c849660c73fd8480512777a130a841d9.png.d5a192cfd90c9b9f37eff35f4cbd723a.png40c4b4d5ee7479c8d19b0e6f423cfc52.png.12eff373859df579ee368eabb90c6504.png

    Camera presets are more useful than you might imagine.  Here are my numbers for Beach Rock. :)

     

    Thanks.  

    I will have to try it when I log on later but I am now thinking that it's the escape thing that I didn't do.  I was thinking about it as me entering exact coordinates into the box and so that's al lI should be doing, but if I didn't hit escape then it might be that the various rotations my camera was already undergoing would be added into the mix and produce the strange results?  

    As expected, a dumb mistake once you see it.  At least I hope that's it. 

  17. Just to keep this going for anyone having the same problem now or in the future ... so far the advice doesn't seem to work.  

    I can easily find the custom settings (in fact I knew where they were before), but when I go to enter my numbers and save it as a preset, it saves it but automatically changes all the numbers to (seemingly random) different numbers.  So I carefully enter the numbers for "just behind my head" or whatever, and when I hit save, the numbers have all changed by themselves and instead it's just some random angle down by the floor, looking up, looking down, etc.  Completely random each time and with no input from me.  

    I have been able to use the camera to set a view and then save that as a preset.  

    That part seems to work, but once saved, I can't change or edit the numbers for it and I have only a "roundabout" idea of where the camera is because it wasn't entered using exact numbers.  It's not a good solution.  

    If this very weird and stupid problem makes any sense to anyone, I'd like to know.  I'm pretty sure my initial issue was caused by deleting a preset that I had made ages ago, but why can't I make new presets using the (numbered) camera position controls?  I was pretty sure I had replaced the "default rear view" with my preset back then, but apparently that's not possible?  Super confused atm, lol.  

  18. OK, so I was just zooming around my build today and all of a sudden my camera is stuck 20 feet in the air looking down on me.  I've spent about a half an hour fiddling with the various menus that I could find about it and nothing seems to be able to set it back to where it was.  Now I remember there was advice way back when about simply typing in numbers to put the default follow camera exactly where you want it, which is I guess what I did back then ... but now I guess the numbers are gone and I have no recollection of what they were.  

    Does someone know of a general FAQ or tutorial somewhere on the numbers you put in the camera offset box and generally how it relates to where the camera is etc.?  

    Sylvia

  19. 2 minutes ago, Rowan Amore said:

    I've never used any of the makeup on either the Catwa or Lelutka HUDs as.they don't work with my skin tone.  I do use the option to lower the intensity of most HD lipsticks I do wear.

    I took a look at Sessions skins and none in this demo appear to have any makeup on at all.

    small1.jpg.dda5c3286932716920fdd1e176e564a8.jpg

    Those look like the HD Lelutka ones?  They do all look greasy though. as if they've just slathered their faces in moisturiser or are sweaty from a workout.  

    I guess it's looking like I should buy a new Lelutka head but I wasn't very happy with Lelutka when I used them before the LAQ.

    • Like 1
  20. 3 hours ago, MrsSeren said:

    DeeTaleZ sells head skins, okay come with make up but it separate add-on so up to you if you want to to wear or not; they cater mostly for Catwa/Catwa HDPro and Lelutka - EvoX or non Evo from what I seen.

    Well, a part of my problem is that I am forbidden from buying Catwa anything, lol.  😀

    I'm not sure why but it works like a ban, so I guess the owner banned me at some point back but I have literally no idea why and once you're banned you can't even contact them to ask why.  

  21. 5 hours ago, Tarani Tempest said:

    All the skins I use on my mesh heads are sans make up.  A ton of skins are sold as a fresh clean canvas for adding whatever type of make up you want..or not.  In fact, the vast majority of the skins I see these days come that way.   Off the top of my head; The Skinnery , Glam Affair and Deetalez ... just a few Skin store that sell mostly clean faced skins.  There are many more as well. 

    I find Glam Affair skins to be very shiny and they are more cartoonish than realistic.  I haven't tried the Skinnery though, thanks for the tip! :) 

    • Like 1
  22. 4 hours ago, Marianne Little said:

    These days, I wear less makeup than when I had a system avatar. Because the quality of the skins is so good that I do not feel the need for lots of makeup.

    Skins are sold free for makeup. My makeup folder is bursting because I buy makeup in all the sales, but I find that I often go for the simple look. It is also possible to adjust the transparency on HD makeup, so you can make it really soft. Skin shine (materials) can be adjusted or turned off.

    The lash length is also adjustable, or eyelashes can be turned off. Will you have shorter alternatives to the default lashes, you can buy a male or natural lash applier. It is a free one from Gloom on the Marketplace, and it is really short.

    This picture isn't totally new, but I am still using the same eyebrows and the same skin, only updated to the newest version of Lelutka heads. Head is Lake, skin from YS&YS and brows from Simple Bloom. I think the lashes is the most natural included, and length set to shorter than default.

     

    faces_005.jpg

    First off, Love the picture! :) This is very close to what I'm talking about although it looks like you've got some lip gloss on perhaps. 

    I am certainly surprised at the fact that literally everyone here is saying the *default* is makeup free skins when I have literally never seen that and I've been around SL for decades.  If there are makeup free skins, they certainly aren't displayed in the stores I've been in.  For example at Sessions there are maybe two skins that might fit into the category and all the rest have so much makeup it's not funny.  I understand why and I'm not faulting anyone for picking them but as you say, makeup is everywhere and I'd rather put on my own than buy it baked in.  

    All the best selling heads are EXTREMELY focussed on makeup as well in my experience.  Catwa and Lelutka especially have the majority of the HUD devoted to makeup options that I just don't care about.  In RL, I wear a bit of lippy now and then, or gloss, and I wear eye makeup if I'm dressing up and going out, but that's it.  The rest of the time I am makeup free.  

    I don't understand why what I'm seeing is so different from everyone else, but I've had the LAQ head for a long time now so I haven't been shopping at YS&S or DeeTailz for a while as they don't make skins for LAQ.  

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