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Stylus Nightfire

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  1. hello everyone, I am trying to have a rigged mesh object that i fully weighted to my right pec move with breast physics, although it does move with the breast physics it seems to not move precisely there is a bit of a drag, any idea what could be the reason? Much appreciate your help. Regards, Stylus
  2. excellent, i added all 50 bones and that works appreciate the tip!! However that is a long list of bones to add manually everytime i want to upload a project, Is there a way to add less bones and still have it work in the SL uploader? it seems when i am trying to select only mbones it auto selects a bunch of others, so by the time i am done selecting only mbones all 50 bones end up being selected.
  3. Hello everyone, I am having a really weird issue, spent all day trying different senarios. What I am trying now is a simple test, I am importing the FBX version of the default SL skeleton into max 2013 and then exporting it as DAE, I have the latest version of the FBX plugin for 2013 installed which is 2013.3. However when I open my exported file in the SL mesh uploader it does not seem to be recognized as a rigged mesh because I do not get the option to check 'skin weights' or 'joints'. I would really appreciate any assistance as i ran out of options i have no other solution but to seek help from someone who may know better. Thank you so much in advance.
  4. xcite used to be good back in time but they are not the best these days and their customer service sucks, most people are turning to Virtual Artworks or VAW best in my opinion . Their genitals and sex animations are so realistic. I got alot of their products. http://slurl.com/secondlife/Virtual%20Artworks/101/220/36
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