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Deej Kasshiki

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Everything posted by Deej Kasshiki

  1. Yet another in a string of missteps, questionable decisions and apparent lack of a coherent strategy by the Lab. I hope all the managers at LL realize that each time you burn us with one of these ill-conceived, then neglected, then ultimately discarded plans we're far less likely to believe that you can actually execute anything successfully, much less want to invest precious time, money or resources in them. It gives me no pleasure to say this but, increasingly you're looking like the Bad News Bears without the quirky, loveable parts. Good luck with getting your technology acquisition integrated into SL. Based on your track record over the time I've been a resident I certainly won't be expecting much of anything to come of it. By the way, nice spin there Thor.
  2. It's very nice of the new technology at any cost camp to belittle those who have concerns and/or don't use 3-D animation/CAD/Architecture applications. Thanks for the respect guys. I have to agree with Ann's point here; this will be a boon for those in SL who have the skill set (and the finances) to work with 3DS, Maya or the free (but complex) Blender. Current builders who've been honing their skills for years using the in-world tools will either have to get up to speed on this very high-end software or eventually fall to the wayside. It will also open up the (comparatively) large and mature SL market to those who are currently selling content online and have no connection to SL currently. I get the fact that SL needs to continuously evolve. I have no issue with technological progress but, we also need to remember the needs of the current resident builders who helped shape this virtual world and the more casual creators. OMG, I'm on the same side of an argument as Prok... *shudders*...but in this case she does have valid concerns about the creation of a new "elite class", many of whom will have no connection with the SL community. Question: Since we're looking at mesh imports is there any thought regarding renovating our currently very low poly count avatars? (I know the two are very different issues but, the avatar is the basic thing we all share and the primary means of expression in SL and it's pretty dated. If we're going to make the world look prettier why not our avs?)
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