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amarock Amat

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Everything posted by amarock Amat

  1. anyone got a copy of images dealing with region log out notice box by chance?
  2. So my laptop finally fried, and the fan went kaboom, wondering what folks would suggest for a laptop, if am hoping to stay under 800$ and still be useable in SL for business needs?
  3. Would love a chance to learn korean, in my spare time ,and possibly expand my knowledge. I know it is not something that can be picked up in mere monthes, and would love to dedicate myself in learning hangul, although at this moment would be more focused on the speak aspect of it. Thank you amarock
  4. Would love a chance to learn korean, in my spare time ,and possibly expand my knowledge. I know it is not something that can be picked up in mere monthes, and would love to dedicate myself in learning hangul, although at this moment would be more focused on the speak aspect of it. Thank you amarock
  5. hmm what about just putting a pose ball seperated from the boat as a sit zone?
  6. No other scripts, it was orginally a one person boat, so I tried adding an extra sit to the ratio. Hmm ill look at your suggestion as it is a little confusing and try my best.
  7. This help? I was thinking of setting the Linkset postions of If Linkset,1 balh balhb albah controls else just sit float forward_power = 10; //Power used to go forward (1 to 30)float reverse_power = -10; //Power ued to go reverse (-1 to -30)float turning_ratio = 5.0; //How sharply the vehicle turns. Less is more sharply. (.1 to 10)string sit_message = "Ride"; //Sit messagedefault{state_entry(){llSetSitText(sit_message);// forward-back,left-right,updownllLinkSitTarget(1,<0.2,0,0.45>,ZERO_ROTATION);llLinkSitTarget(2,<1,0,.45>,ZERO_ROTATION);llSetCameraEyeOffset(<-12, 0.0, 5.0>);llSetCameraAtOffset(<1.0, 0.0, 2.0>);llSetVehicleFlags(0);llSetVehicleType(VEHICLE_TYPE_BOAT);llSetVehicleFlags(VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_HOVER_WATER_ONLY);llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <1, 1, 1> );llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 2 );llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1);llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05);llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 5 );llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.15);llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY,.5 );llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 );llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 );llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 );llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.1 );llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, .5 );llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, ZERO_ROTATION );}changed(integer change){if (change & CHANGED_LINK){key agent = llAvatarOnSitTarget();if (agent){ if (agent != llGetOwner()){llMessageLinked(LINK_ALL_CHILDREN , 0, "start", NULL_KEY);llSleep(.4);llSetStatus(STATUS_PHYSICS, TRUE);llSleep(.1);llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);}else{llMessageLinked(LINK_ALL_CHILDREN , 0, "start", NULL_KEY);llSleep(.4);llSetStatus(STATUS_PHYSICS, TRUE);llSleep(.1);llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);}}else{llSetStatus(STATUS_PHYSICS, FALSE);llSleep(.1);llMessageLinked(LINK_ALL_CHILDREN , 0, "stop", NULL_KEY);llSleep(.4);llReleaseControls();llTargetOmega(<0,0,0>,PI,0);llResetScript();}}}run_time_permissions(integer perm){if (perm){llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);}}control(key id, integer level, integer edge){integer reverse=1;vector angular_motor;//get current speedvector vel = llGetVel();float speed = llVecMag(vel);//car controlsif(level & CONTROL_FWD){llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0>);reverse=1;}if(level & CONTROL_BACK){llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0>);reverse = -1;}if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)){angular_motor.z -= speed / turning_ratio * reverse;angular_motor.x += 15;}if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)){angular_motor.z += speed / turning_ratio * reverse;angular_motor.x -= 15;}llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);} //end control } //end default
  8. So ive been fiddling about and am having a issue, of where i use the linksit method for multiple sits and it seems it doesnt care which order folks sit, it gives permissions of boat controls randomly ? Any suggetions?
  9. Not sure whats up, I've made the entire build, and it works fine on flat land, but the moment, it has to face somethign with a incline, it starts freaking out, any suggetions?
  10. Evening folks hiring today, for a listen based firing mechnism for a prim to fire something at set distances of 15 meters , 30 meters, and 75 meters with a arch .... this is not a worn item but a sort of motar like function in a prim on the floor
  11. Yep, thats where men belong in the kitchen, so they can bring me a sandwhich while i watch opera
  12. Some of us use markets above rp sims, and other loactions as a way of advertising and location, Often over priced in value and under exposed, what do merchants here, feel or like to see. From varoius sim markets, that would make the investment worth the effort?
  13. Okay did a scan effect, that so many meters and it turns "off" Although for now, I may be ditching the project as am having a major issue of lining up the point of vew camara, agaisnt how it is being aimed .
  14. So, am brain dead and strugglign to rember, on how to make a avatar not move, I am making a sort of like crossbow turrent, but I don't want folks to cheat and walk half a mile away while fireing it, any suggestions? key toucher; string toucherS; float SPEED = 60.0; integer LIFETIME = 7; float DELAY = 0.2; vector vel; vector pos; rotation rot; integer in_use; integer have_permissions = FALSE; integer armed = TRUE; fire() { rot = llGetRot(); vel = llRot2Fwd(rot); pos = llGetPos(); pos = pos + vel; pos.z += 0.0; vel = vel * SPEED; llTriggerSound("shoot", 1.0); llRezObject("bullet", pos, vel, rot, 1); } default { state_entry() { in_use = FALSE; } touch_start(integer total_number) { if(in_use == FALSE) { toucher = llDetectedKey(0); llRequestPermissions(toucher, PERMISSION_TAKE_CONTROLS|PERMISSION_TRIGGER_ANIMATION); llSetText("Requesting Permissions", <1,1,1>, 1); } if(in_use == TRUE) { if(llDetectedKey(0) == toucher) { llReleaseControls(); llSensorRemove(); llSetRot(<-0.00000, -0.00000, 0.70711, 0.70711>); llSetText("", <1,1,1>, 1); in_use = FALSE; } } } sensor(integer sense) { rotation k = llDetectedRot(0); llRotLookAt(k, .1, .1); } no_sensor() { llReleaseControls(); llSensorRemove(); llSetRot(<-0.00000, -0.00000, 0.70711, 0.70711>); llSetText("", <1,1,1>, 1); in_use = FALSE; } run_time_permissions(integer perm) { if(perm) { llSetText("", <1,1,1>, 1); llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); llSensorRepeat("", toucher, AGENT, 20, TWO_PI, .1); llSetText("Current User: "+llKey2Name(toucher), <1,1,1>, 1); in_use = TRUE; } else { in_use = FALSE; llSetText("", <1,3,1>, 1); } } control(key name, integer levels, integer edges) { if ((levels & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) { fire(); } } }
  15. What do you think, if they used google to scrawl the pages, and replaced their own internal search engigne, or made a deal and setup ways to have it custome search like ratings and prices like atlest the current one does?
  16. if (llDetectedView(0) != llGetOwner()) { integer x; for(x=0;llGetViewerTotal() > x;++x) { if (llListFindList(llGetViewers(),llDetectedView(x)) != -1) { llRegionSay(llDetectedView(x),0,"Thank you for Looking."); } } } Pricelist **500L Per Script F/P ***Under 100 Lines 2500L ***Over 100 >= 300 Lines 10000L **PHP Script 25000L **Mysql DB 15000L Web Hosting - 2500L per Month Shoutcast Hosting/w Webhosting 3000L per Month for 100 Listeners.
  17. Need a scriptor? Weapons? Weapon Systems? Websites?Breedables? Make yourself float on water while tap dancing? Yes scripting is that magical in SL, contact Amarock amat for more info Pricelist **500L Per Script F/P ***Under 100 Lines 5000L ***Over 100 >= 300 Lines 10000L **PHP Script 25000L **Mysql DB 15000L Web Hosting - 1000L per Month Shoutcast Hosting/w Webhosting 3000L per Month for 100 Listeners.
  18. As so many have been kind, and helped me out during my struggles last time, when I was trying to pay for college books during christmas. A small ty for everyone putting this out free for a lil bit https://marketplace.secondlife.com/p/Free-Shoulder-Vulo-chick-Pet/3256286 Lil shoulder pet , chick that can be sassy and fun! enjoy folks
  19. Hmm...should that be scripted as the first stage of the script,or towards the end?
  20. Am curoius on folks thoughts, I am figuring maybe of making some freebie weapons for the setting am in , but would like to limit it for like 30 days use or such, so I don't tank other makers. Is their a way to limit a worn item not to be useable passed a certain date?
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