I tried to test it with a very simple script explained in the wiki page. I also got stuck in the two obvious traps when using this: 1) how to set PE with normal prims and 2) crash when specifying empty vectors. These should definitely be documented on the wiki, and they should be documented by Linden i think, otherwise we risk to have some voodoo recipes possibly wrong.
15 minutes is definitely a very short period for me to complete an even simple task. What I was trying to do is to have N objects following a circular trajectory and be sure the 4 objects are synchronized each other. Since I couldn't test due to 15 minutes timeframe, I esplicitly asked Oskar if objects are synchronized one with the other or we need to provide an explicit synch mechanism to be sure they are at the right place. Think about a Luna Park wheel where we have all the seats which should rotate but they must be properly bound to a specific part of the wheel.
Thanks for synchronization clarification.
UPDATE: I did a very simple test with a ping pong animation on two cubes going up and down. They seem relatively well behaving being synchronized one to the other BUT if you click-edit one of the two it gets paused and will start again from that position when relinquished. This is not exactly the kind of synchronization I had in mind for a wheel. Can you suggest a viable way to keep them synchronized?