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Zalandria Zaius

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Everything posted by Zalandria Zaius

  1. ah hehe that's funny. Not what you picture when they say tube dress though.
  2. I don't seem to be having any problems. I'm only using a solo sit though. Try pulling out the old 2 prim item and make sure it still works, sometimes when they push the new viewers out they have undocumented changes that break stuff. And, repeat, the same configuration and script than my previous 2 prims item. Anyone had problems with sitting on a mesh now? Thanks If you had 2 scripts seperated into 2 seperate prims and are trying to put them into one mesh all hell will break loose. They will fight each other.
  3. I was gonna go full on and do my shop as a mesh but seeing how violently some people are reacting to being forced into viewer 2 er 3 I'm thinking this would be a mistake, at least until the 3rd party viewers are mesh enabled. I'm afraid I have to agree with some of the people about viewer 2, it makes me physically ill to use it for very long. I get a bad headache and start feeling kinda car sick. Same thing happened to me trying to play everquest or watch a 3d movie. If anyone knows of a setting to turn off whatever feature might be causing that I'd love to hear it. I'm getting used to the layout but can't get past the headache.
  4. My stools that were 2 prim, are now 1 prim with the scripts. I'm a happy little camper.
  5. When I was making a beer tap a while back I found that a lot of liquor makers have pretty open licensing for the use of their logos. As long as you aren't using them to defraud someone or compete with them a lot of them were free to use,
  6. Ashasekayi Ra wrote: Ciaran Laval wrote: I'm at a very noob level with Mesh and Blender, I can make a building into a nice shape, need to figure out the finer details, such as working doors, but I'm trying to make it so that textures show on both sides of a basic cube shape, when I upload it there's nothing inside. Now, I'm thinking that duplicating the original and flipping the faces might be the way to go, I have tried this but it didn't seem to work but I'm wondering if that's the right way to try and do it anyway or whether there's another way of doing it. You actually can turn on double-sided faces in Blender. However, that won't help your problem in SL since SL does not support double-sided faces at this time. So, the best way to handle this is to follow your first plan of duplicating the external walls, scaling the new interior walls in along the normals (Alt + S) then flipping the normals (select the faces; hit W hotkey -> Flip Normals). To make sure the normals are flipped in 2.5, hit the n key then scroll down to Mesh Display. Click the word "Face" under the Normals heading. This will display a line through each face showing the direction of the normals. After flipping, you want that line to point towards the inside of the room for the internal walls. The lines should point outwards into the world for the external walls. If you already had the external walls UV mapped, the duplicate will keep the UV layout after the process. So, there will be no need to unwrap those again. Another option would be using the solidify modifier. However, you will have to do unwrapping over again after applying the modifier. And btw, rigging does work in the new version of Blender now. But, you'll have to get a build from graphicall.org. Make sure you are in edit mode to turn the normals on other wise Mesh Display doesn't show up in the properties window. I got all excited then got confused and had to go look it up.
  7. Someone was saying Rigging doesn't work from blender 2.5 as well. Not sure if it's fixed or not.
  8. I don't think Jira was around back then. We were just at the whim of those silly town hall meetings that never did much of anything except make us all wanna slap a Linden.
  9. We need a way to be able to set the 3rd owners perms. That way you could sell items full perm for that person to use as they need in their build but if they gave/sold it to someone else it would be the restricted perms for that third person. I thought they had talked about this a long long time ago as part of some business tools upgrade but I think it got lost in space. I would definitely be more willing to make builders bits and bobs if I could do that.
  10. Basic stools blender 2.5. Vertices are probably way to high for this item, but PE is o.k. I'm still in the learning phases of blender so was doing some basic prim building first. I have some other more advanced stuff now but this was my test subjects for learning to upload and get LOD figured out etc..
  11. I love to see everyone else's creations, but I don't love not being able to build because someone put 200 copies of their item all across the sim. So be kind to your fellow builders and leave us room to join in the fun, while enjoying your work.
  12. It's gonna be a mess at first that's for sure. I'm scared of the IM's that go something like. "Hey I bought your "insert furniture here" and accidently linked it to my house and half my house disapeared. You are an evil person and I"m telling everyone I know not to buy from you anymore because you stole my house."
  13. This is from Belgium, but still. http://www.ipfrontline.com/depts/article.aspx?id=25172&deptid=7
  14. Good idea but we shouldn't be having to do that and pay the extra upload fee. Great work around though.
  15. Nameing them with numbers can get weird when you get into double digits. Systems will like to go 1, 11, 12, 13, 2, 3, 4 so watch out for that.
  16. I don't know about this whole "can't make an avatar that resembles a celebrity" deal. I have known people who look similar to celebrities. If they make an avatar of themselves are you guys gonna say it's illegal because it's similar to a celebrity? All human avatars are gonna look like someone eventually. Vehicles have design copyright, so just making a mesh that looks like a real vehicle could potentially be a copyright violation whether you tag it as that brand or not.
  17. Even if a mesh takes a while to load you shouldn't have that big blob in it's place like you do with sculpties since we can make our own LOD's. That was what made me take a break from SL. I wanted so bad to use sculpties but take a step or two back and it all went to hell.
  18. I wonder what the driving force was behind them adding mesh. If it was just to stop people whining about custom avatars then I can see why they are sticking it to us on vehicles and other non attachment meshes. If they make the PE weight so high it's not worth making it a mesh, then the whole "the prim sky is falling" crowd will calm down, but the attachment people will still have their goodies. I'm really starting to worry about how many things they are holding off till after release. I have a sick feeling they are going to leave us hanging on all those other features, filed away in the to be done box with all the other features we've been promised that never made it in.
  19. Oh boy, more confusing things to figure out. I still have to sit down and figure out the whole billboarding for the lowest LOD with hidden materials trick then gonna play with the adding empties to change center for rotations. This is gonna be a long road to not really get very far.
  20. Is the physics supposed to swell up to bounding box size or am I missing a check box somewhere? I was trying to make the lowest LOD and physics shapes just small cubes so you could walk around them but still clip through the edges if you need to, but my physics and lowest LOD keep swelling up.
  21. Yeah but the AV maps will all be different. I don't know if the mesh people will want to release their meshes for testing clothing and such and then there is the whole fight about who's Avatar do we want to base our clothing on. It'll work out in the end, but it's gonna be a cluster right at first with them not releasing an updated default set of AV's. Then there are people like me who won't want to use anyone's mesh's just from the headache of copyrights issues and the problems if Mesh creator A gets fed up and leaves SL. It's not a show stopper, just a nuisance.
  22. I'm kind of hoping they put a set of new default AV's that we can download with proper feet and UV mapping(No more one armed maps) and facial morphs and skin layers etc etc...Ohh and some basic mesh clothing. I don't care if they just add proper feet to the old av's and just add the other arm to the uv map. I realize we'll be able to make our own but would be really nice if they put one up we could all grab and test out clothing and attachments on. Otherwise it's gonna be a nightmare trying to dress ourselves. I know a lot to ask and will mess up some markets but I don't really wanna be stuck wearing one designers clothing.
  23. I think the biggest problem you'll run into with baked textures is if you sell items. Inevitably someone is gonna retexture it not realizing it's one big texture. It's also easier to customize if you use the materials to make the faces for something someone might just wanna change a color of here or there but leave the texture alone. They all have their uses and working together can be great. You can now set 1 material for all of your windows and easily change them at once without having ro run around clicking each one. This will be great for clothing. You'll be able to set seperate materials for well the different materials so color changing will be done by faces but the texture can be baked greyscale. The possiblities are endless but there is that 8 material limit that they don't seem to be catching and erroring on. I did notice the vertices duplicating wherever materials touch to, and all the LODs have to have the same number of materials, so make sure you have a clean, set smooth, mesh for your physics and don't just use the lower LOD if you are using materials.
  24. it must be a download somewhere other than the official blender 2.58a version. I'm guessing it's an addon someone packaged. It's not in the 2.58a beta on blender.org.
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