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Blade Gaelyth

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  1. I known not to be necessary to export textures too in dae. I yet followed, more or less :-) the Aquila's procedure with no success. Now I think I discovered the tricks: 1) First assign a material to the ENTIRE cube: it seems to be mandatory 2) Second assign different materials to the faces you are interested in 3) Unwrap face by face AFTER material assigning, not before 4) Upload in SL including textures although there is not textures to import Thanks and special kisses to both, Aquila and Aeon
  2. HAVING A CUBE IN BLENDER 2.7... 1) Edit mode, selec face 1, unwrap 2) UVEditor, load image 1, the image goes on the face 3) Assign material and texture to the face 1 with the image 1 4) Repeat for all faces loading images 2, 3, 4 ,5 ,6 5) The cube is shown with six different images 1-6 6) Export collada for open sim, including texture 7) Upload the dae in SL, activate texture in preview.... WOW...all faces show the image 1, the first loaded in UV editor Calculating weigth the price is 21 = 11 + 10 where 11 is the mesh price and 10 the texture price. It means that the six faces are all the same and that the imported texture is only one 8) Upload the dae and rezz inworld: a cube with six images nr. 1 9) Edit it and select face All faces are marked as faces but are all the same ! Dragging and dropping a texture onto a face all faces change in that texture. Where the trick is ? What I'm doing wrong ?
  3. Hi, I downloaded and installed the 2.3 release but in Profile-Edit the display name option doesn't appear, neithet the wrench... The 2.3 release looks identical to 2.2.... Yes, i am sure to run the 2.3...lol
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