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Fantasy Difference

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  1. I had this very same project to do and after many hours of work, found that there is a limit of 10 meters your avatar can move from a fixed point in space. This means you will have to script the prim to move down the runway while playing a walking in place animation, stop and do a pose, and then a walk back to your original point. The advice is correct in you must move the hip in the animation, and Poser uses the body position instead of the hip to walk along a set path in Poser. Was a really frustrating learning process. I would be interested in hearing how you get it to work if it's different from any of these suggested ways. Good Luck!
  2. "It does take time to learn how to make a good motion capture tho. Not just learning the tools, but also how to film a movement, and how to act it out." Do you have any suggestions on filming and acting for motion capture?
  3. I appreciate all of your input! It is very helpful to know whether it is a good investment or not I hope more animators will share their experiences. Thanks so much.
  4. I am in the process of getting a mocap studio put together and am in need of reviews from people who use the IpiSoft software with two kinect cameras. How well are rotations recorded? Do you have any occlusion problems? How long does it take for the software to process and filter a 30-60 second take? Other than looping, are there any other types of changes that need to be made by hand? Also, please give me an idea of what you charge for making a full-perm custom mocap? Thank you for your advice. Fantasy Difference
  5. There is a 'Body' and 'Center of Mass' element listed in the animation palette. Do I need to be concerned with what is placed here that will screw things up when importing to SL?
  6. Can't thank you enough for the help, I'll be playing around with that and will most likely have more questions soon
  7. Being new to Poser 8, after importing previously finished animations into Poser 8 from QAvimator, the linear keyframes from QAvimator are replaced with spline curves, which adds keys to all the frames in Poser. Is there a way to import the animation and preserve linear ones for easier editing? Thanks for the help.
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