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turtle2002

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About turtle2002

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  1. Thank You Qie, I will use those "<>" next time :-), and I am pretty sure there will be a next time. Thank you for the clarification on the commands, I will try to implement those, and see what happens. One question to your suggestion to put all the UUID's in the script, and then call up a set of it, with a notecard I can do that (notecardA, notecardB, and so on) and call up a set, that is what works so far, just the reading of the card gives me a bit of trouble, How would I do that if I have a long list of UUID's in the script? The menu button would need to activate a bunc
  2. Hi all I did manage to put in a reader script (I could modify one), I did list the UUID's in a notecard, and when clicked it starts the reading process, but I am completely stuck on how to tell the script to pull those UUID's I have so far what You see below. I know I need to tell the script to link/get/replace the textures from the notecard after that, what is below, but all try's failed. Is it just llGetTexture() to pull it from the notecard and how to I tell the script to replace it (if statement i guess?)? And I guess I have to list the strings of the textures to be replaced in t
  3. Thank you all so much! I am trying the notecard version, since I have already a notecard reader in there. To Qie, I noted the concern, but since it is for myself, I don't think it is a problem, and if one day I would make stuff for others, I will take an other approach, and, with the suggestion of Haiku, it kind of solves itself. I will work on it the next few day's and see if I can get it to work.
  4. Hi everybody. I am new to scripts (LSL), mostly I have worked with full permission ones, doing changes to them for my private creations in second life. I do understand the basics (by now), after a lot of trying and failing :-). To my question, I have a multi-prim object (cloth), with 24 different textures (for state changes), which, after a lot of try's, is working fine now. Now, the script works with the names of those textures, and if I would like to replace the textures, I need the same names on those, otherwise the script stops working. Is there a way to do that? I did find a lot of
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