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Planter Leitner

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  1. Thanks to everyone who commented on my query and shared info. Another good source of ideas, perhaps optimistic ones, is http://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/#disqus_thread
  2. So I have to admit I don't know much about Steam, but am I correct in thinking http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751 is very good news for those of us who'd like to see more roleplayers in Second Life? Any Steam folk have thoughts on this?
  3. Asking for advice. I'm going to be opening up a fairly large group for the first time to group chat, for people with a particular assigned tag. Naturally I am worried about Spam and TOS abusers and found an older thread that suggest it's sometimes a problem to mute someone in group chat if they keep their chat window open. We will have other moderators, but I'd like to be able to check in on the chat even when I'm not in SL. At least one service lets you record and monitor group chat online from the Web, which is nice, but their mute chat function does not work. So while you can identify a problem avatar, you can't actually kick them from chat during the session. So basically, what's your advice on the best settings and practices to prevent and stop Spam in group chat? Thanks!
  4. Have been meditating as a roleplay sim co-owner, in a somewhat depressed way, on this article http://nwn.blogs.com/nwn/2012/05/second-life-on-nielsen-ratings.html about how the number of people coming into SL is decreasing. What's even more disturbing is that the number of people already involved in SL seem to be spending less time here. It's pretty clear that the Lindens, with whatever business model I have to respect, are not recruiting new people. And that's bad. For a roleplay sim to succeed and grow, you either need a) new people or b) to get your current 'customers' more involved (or a mix of both) And while b is fun, the statistics say that Second Life-wise, that pool of current roleplayers is shrinking. So if our available pool of players would seem to be shrinking - What I'm wondering is if any other RP owners feel the same way and might be interested in chipping in a few RL bucks to advertise SL somewhere. I have no idea where we'd recruit for people who might enjoy SL for roleplay. It's just an idea. I realize if we tried to recruit people to SL, we would be taking some responsibility for orientating them, and that's a terrifying responsibility if you consider the SL learning curve. But if we don't recruit potential roleplayers out in the real world, who will? If you'd like to explore this, please drop me a notecard (as "Karl Shergood" please) Don't IM, please use a notecard (you iknow the drill) Thanks.
  5. Good spotting. Not a lot of content, with 2-3 posts a month, but a brave and busy person who owns the site is surely doing the best they can. I often wish Second Life had some sort of stable media that one could advertise in, so one could promote one's sim, but I'm sure it's very hard to make such a publication 'pay' In Real Life. Every time we try to advertise in a publication, they put out an issue or two, then delay publication past the promised publication date, put out a final issue or two, and disappear. This has happened four times now and is tribute to the fact that apparently roleplay and Second Life doesn't pay well out there in terms of publications. We gave up trying to advertise in world, in sims that were traffic hubs, either because they disappeared, or the volunteers who were trying to organize sponsorship or advertising disappeared. Too bad, as there's no reliable place to share all the information still welling up from all the SL roleplay. If anyone knows of any, though, even if the publication is on its last legs, would love to hear about it.
  6. There's an incredible variety of RPs going with different rules, different crowds, and different approaches to RP. And then even within each sim, the experience can vary from hour to hour depending who is in roleplay, and what they are doing. The trick to finding the one right for you is probably expressed by that great cliche, "you have to kiss a lot of frogs to find your prince." You may have to visit a lot of sims before setting into one. And even then, a particular sim may be great when Players A, B and C are present, and then be really unwelcoming when Players D, E and F are present. So it's almost like you are rolling dice in a lot of places, and whether you 'win' or 'lose' has nothing to do with you. Some of the larger roleplays have tips or guides or classes on their website; ours is at http://theroadtodeadwoodcity.com/simplemachinesforum/index.php?board=10.0
  7. You get 1000 bonus points from whoever awards bonus points just for asking a really good question! As Rin said, the only time thought RP is really bad is when it is used to insult others OOC; along the lines of "/me thinks so and so is an idiot." I remember once RPing in a bedroom that I was dreaming, and I didn't see the harm in RPing those thoughts. Another player typed "/me thinks some people dream too noisily" which was an OOC comment. So you have to beware doing that sort of thing. I would bet though that since you asked the question, you are not that kind of person! Otherwise, thought RPs can be particularly useful because you might enjoy writing your thoughts, and sharing that writing may be part of your enjoyment of roleplay. Yet it's also true that if you think too much and do too little, people around you don't have much to react to. That's why I do probably 90 percent dialogue and 10 percent thought in my RP conversations. And as others have said, you have to be a little careful who you are around. If you are around new roleplayers, you sometimes get scenes like this: Planter Leitner ponders briefly what to say, deciding it's best to be polite because the man has a large gun. "Howdy, stranger." 09rl92GT30 Resident: "Oh, don't pay any attention to this gun. I never shoot unless I am threatened." All I said was hello, but the other RPer decided to respond to the internal thought. At that point, I usually back off from sharing any thoughts with that particular person, or at least any that they can riff off of. There is an interesting variation on that RP that sometimes works and sometimes doesn't, where the person tries to take something useful from the thoughts: Planter Leitner ponders briefly what to say, deciding it's best to be polite because the man has a large gun. "Howdy, stranger." 09rl92GT30 Resident notices Planter sizing up his gun. "Oh, don't pay any attention to this gun. I never shoot unless I am threatened." In that example, the person knows they shouldn't be reading another person's thoughts; so they invent some action that justifies doing so. This person is trying a little, but it is still Godmoding to assume that Planter's eyes drifted over the gun in such a way that they could be noticed.
  8. "How many of you had senarios where you thought you were getting along well with a group, but one little thing just seemed to set someone off and basically out you from that group and sim for ever? It happens more often then one would think. (Would love to hear others experiences on this)" It sort of depends what the one little thing is, but I bet a lot of roleplayers know what you mean. Some roleplayers and clusters of roleplayers get an idea in their head of how they want a scene to turn out. And sometimes, though the magic of roleplay, it turns out differently. In fact it almost always turns out differently, and often for the better, because the spontaneity of life has been added. You can't predict the outcome of proper RP in advance, IMHO. But this disappointment can be very, very frustrating for the typist who put up with an awful rl all day just so they could be sure to save the maiden tonight. But sometimes maidens are not saved, and people have trouble coping with that changed to their desired ending. In that situation, the people who want a prearranged outcome are often unhappy with whoever injected unpredictability into their world. Or maybe you mean something entire different
  9. We're revising our written guidelines/rules for admins in our immersive historical roleplay sim. I'm wondering if anyone might be willing to share the admin guiidelines from their comparable sim if you particularly like the guidelines and think they are effective. It's always good to learn from others. The guidelines could be posted here, or please drop them in-world on Planter Leitner. Thank you!
  10. I hope you get to have your own sim someday, Jartus. Based on my experiences co-owning a sim, I thought the most right-on comments were from Rin Tae What RP sims usually need is a lot of work. More work then many of those thinking they can start one imagaine. Especially in a more general setting it is almsot a daily fight to keep the theme against people who will do everything to argue the rules to their favour and try to bully, convince or slowly push you to the point where the one special advantage they want is granted to them. Except Rin left ou the part about people battling over wanting so many prims for themselves there are none left for the roleplay and then Camille Yorcliffe was right on If the absolute purity of your RP is of utmost importance to you, then your only option is to find someone (maybe yourself) who will commit to paying for the sim for the foreseeable future. There is NO way to make a substantial amount of money and NOT sacrifice your RP setting for it. You can open stores, but ultimately you'll have to either let them sit empty, or just swallow your pride and accept that there are scantily clad woman with bunny ears and tails afking in the middle of your RP sim. You can rent homes, but someone will move in and then tell you that their new "sister" is a dragon. You can ask for donations, and your core community of fellow purists will decide you are too spammy and leave. With a very very very few exceptions, the sims that do seem to pay for themselves do sacrifice roleplay . If you live and breath immersive roleplay, you visit these sims and understand what I mean. (and I suppose some of them do OK because they're under grandfathered pricing) And of course there is roleplay lite, where you have a lot of OOC elements, and if that works for people of course that's just fine. To be a bit more practical for you, Jartus, you might consider starting your sim on just a section of land. Test out the idea of the roleplay. Everyone dreams of an entire estate, of course, but those are expensive. Ours is financed right now by about one-third from rents from the OOC market, one-third from roleplay-related rents (houses, buildiing in town which give you the right to put prims into the roleplay) and one-third owner contribution, and that seems realistic. I would not advise going into a sim and hoping it will pay for itself if you don't have the resources to cover expenses: I've seen a lot of people do that, and the experience seems to make them very, very crazy.
  11. Hi Minerva, We can always learn from others, so I hope you don't mind if I ask a question. When you set your RP sim up to have rich narrative then abandon them, you should not be surprised if people leave you My question is, can you go into a little more detail about what "then abandon them" means? Storylines stopped happening, or people were not around, or what's that look like?
  12. Hi Michi, If a group doesn't have a calendar on their website, or if you join their group and don't see any group notices, that's a sign the sim might not be very active. The most common ways to advertise times when people will be in a sim are through group notices and outside calendars of some form. I'd echo that it's a good idea to hang out a bit if someone else is there. I can't count the number of times we started an event in our sim with two avatars, and within a few minutes we had a dozen. Oftentimes a lot of people are being like you, and checking to see if anyone's around. Another question that's often up in the air is how helpful people at a sim will be. This is almost like playing slots - if you get the right people and walk in at the right time, it's magic. But much of the time, you might walk in on inexperienced or absorbed people who don't know how to mentor people. It can all be frustratingly random ... think of checking out roleplay sims as a bit like that old line about how you kiss a lot of frogs to find the prince ... What time zone are you in? SLdoes often skew toward North American times.
  13. I wish I could remember the sim where I got this, but one day when checking out roleplay sims I went to an orientation area that had the most wonderful notecard. And what it basically said was ... whether or not you're going to enjoy a visit and a stay in a particular sim is random. Totally random. You might arrive at a moment when people are roleplaying properly, when the veterans have energy and passion to embrace new people ... or you might arrive at a time when everyone's buried in IMs, some of the alts present are ones trying to sabotage the sim, or in a sim where they don't welcome newcomers. You might arrive at a time when the best roleplayers are present, or you might arrive at the time when RL has claimed the best roleplayers and the deepest person there can only respond to impassioned speeches by typing 'lol.' The point of this notecard was that you have to be patient and accept that a lack of spark is not necessarily you (assuming you're trying) It's the circumstances, and whether the magic will strike - and surely you've been in roleplay when some magic has struck - is not necessarily something you should take personally or expect to control. Persistence will matter, but it's not a cure for when things just don't work out. In terms of the how's, observation is great, but classes never hurt. We've archived a bunch at several locations on our website including http://www.theroadtodeadwood.com/forum/index.php?board=38.0
  14. You definitely want a separate alt doing the building. As soon as you start to build something, I guarantee, someone will come over and try to RP. If you are the owner, they'll also chat you up with questions or what have you. Of course, normaly you want both these things if you're not building. Some people solve this by going 'busy' but I've heard people complain the owner should have more time for them.. It's a dilemma. Sometimes I IM people and apologize and say, I'm sorry, I just can't RP because I need to get something done. Some people just are really put off by this, though.
  15. Ariel makes a good point that paragraphers might be able to work with someone who comes and goes frequently, but those of us who do more of the 'bantering' roleplay would go mad. It's nothing against the distracted typist, it's just it's hard to have a conversation with someone who's not there. 'Course that might be what an RL person says too when trying to talk to someone trying to roleplay Among the roleplay options for distractions: rush out to use the bathroom, get a call (if yer in a modern or post-modern setting, 'course), check your watch and realize you have a meeting, or just generally remember something you have to do, and put yourself aside. >Have any of you ever role played while they had to do something in RL at the same time? And how did you handle it? I bet that's fairly common when RL doesn't understand the pressing need to reply or interact in RP when a scene gets intense or your character gets suddently called to action. It's really hard to conduct simultaneous conversations in First Life and Second Life, and whenever I've had to do it I've tried to make the SL conversations very simple. I'm lucky to have a town drunk alt, so I can put my head down and either type ramblings or even fall asleep now and then. I'll usually break out the town drunk alt at a time when I expect RL to be distracting. One piece of advice that may presume your situation, but try to negotiate something with your RL so the person gives up your immediate response now in favor of some time later on. If someone is pressing you to act or converse when you're obviously in an activity, they're probably making a conscious choice to do so for a reason. Might not apply to your situation; I just offer up the idea. It works out well for roleplay too; I'd much rather have the full attention of another typist for an hour than have their distracted attention for three hours.
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