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Planter Leitner

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  1. Thanks to everyone who commented on my query and shared info. Another good source of ideas, perhaps optimistic ones, is http://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/#disqus_thread
  2. So I have to admit I don't know much about Steam, but am I correct in thinking http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751 is very good news for those of us who'd like to see more roleplayers in Second Life? Any Steam folk have thoughts on this?
  3. Asking for advice. I'm going to be opening up a fairly large group for the first time to group chat, for people with a particular assigned tag. Naturally I am worried about Spam and TOS abusers and found an older thread that suggest it's sometimes a problem to mute someone in group chat if they keep their chat window open. We will have other moderators, but I'd like to be able to check in on the chat even when I'm not in SL. At least one service lets you record and monitor group chat online from the Web, which is nice, but their mute chat function does not work. So while you can identify a p
  4. Have been meditating as a roleplay sim co-owner, in a somewhat depressed way, on this article http://nwn.blogs.com/nwn/2012/05/second-life-on-nielsen-ratings.html about how the number of people coming into SL is decreasing. What's even more disturbing is that the number of people already involved in SL seem to be spending less time here. It's pretty clear that the Lindens, with whatever business model I have to respect, are not recruiting new people. And that's bad. For a roleplay sim to succeed and grow, you either need a) new people or b) to get your current 'customers' more involved (or a m
  5. Good spotting. Not a lot of content, with 2-3 posts a month, but a brave and busy person who owns the site is surely doing the best they can. I often wish Second Life had some sort of stable media that one could advertise in, so one could promote one's sim, but I'm sure it's very hard to make such a publication 'pay' In Real Life. Every time we try to advertise in a publication, they put out an issue or two, then delay publication past the promised publication date, put out a final issue or two, and disappear. This has happened four times now and is tribute to the fact that apparently rolepla
  6. There's an incredible variety of RPs going with different rules, different crowds, and different approaches to RP. And then even within each sim, the experience can vary from hour to hour depending who is in roleplay, and what they are doing. The trick to finding the one right for you is probably expressed by that great cliche, "you have to kiss a lot of frogs to find your prince." You may have to visit a lot of sims before setting into one. And even then, a particular sim may be great when Players A, B and C are present, and then be really unwelcoming when Players D, E and F are present. So
  7. You get 1000 bonus points from whoever awards bonus points just for asking a really good question! As Rin said, the only time thought RP is really bad is when it is used to insult others OOC; along the lines of "/me thinks so and so is an idiot." I remember once RPing in a bedroom that I was dreaming, and I didn't see the harm in RPing those thoughts. Another player typed "/me thinks some people dream too noisily" which was an OOC comment. So you have to beware doing that sort of thing. I would bet though that since you asked the question, you are not that kind of person! Otherwise, thought
  8. "How many of you had senarios where you thought you were getting along well with a group, but one little thing just seemed to set someone off and basically out you from that group and sim for ever? It happens more often then one would think. (Would love to hear others experiences on this)" It sort of depends what the one little thing is, but I bet a lot of roleplayers know what you mean. Some roleplayers and clusters of roleplayers get an idea in their head of how they want a scene to turn out. And sometimes, though the magic of roleplay, it turns out differently. In fact it almost always
  9. We're revising our written guidelines/rules for admins in our immersive historical roleplay sim. I'm wondering if anyone might be willing to share the admin guiidelines from their comparable sim if you particularly like the guidelines and think they are effective. It's always good to learn from others. The guidelines could be posted here, or please drop them in-world on Planter Leitner. Thank you!
  10. I hope you get to have your own sim someday, Jartus. Based on my experiences co-owning a sim, I thought the most right-on comments were from Rin Tae What RP sims usually need is a lot of work. More work then many of those thinking they can start one imagaine. Especially in a more general setting it is almsot a daily fight to keep the theme against people who will do everything to argue the rules to their favour and try to bully, convince or slowly push you to the point where the one special advantage they want is granted to them. Except Rin left ou the part about people battling over wanting
  11. Hi Minerva, We can always learn from others, so I hope you don't mind if I ask a question. When you set your RP sim up to have rich narrative then abandon them, you should not be surprised if people leave you My question is, can you go into a little more detail about what "then abandon them" means? Storylines stopped happening, or people were not around, or what's that look like?
  12. Hi Michi, If a group doesn't have a calendar on their website, or if you join their group and don't see any group notices, that's a sign the sim might not be very active. The most common ways to advertise times when people will be in a sim are through group notices and outside calendars of some form. I'd echo that it's a good idea to hang out a bit if someone else is there. I can't count the number of times we started an event in our sim with two avatars, and within a few minutes we had a dozen. Oftentimes a lot of people are being like you, and checking to see if anyone's around. Another qu
  13. I wish I could remember the sim where I got this, but one day when checking out roleplay sims I went to an orientation area that had the most wonderful notecard. And what it basically said was ... whether or not you're going to enjoy a visit and a stay in a particular sim is random. Totally random. You might arrive at a moment when people are roleplaying properly, when the veterans have energy and passion to embrace new people ... or you might arrive at a time when everyone's buried in IMs, some of the alts present are ones trying to sabotage the sim, or in a sim where they don't welcome newco
  14. You definitely want a separate alt doing the building. As soon as you start to build something, I guarantee, someone will come over and try to RP. If you are the owner, they'll also chat you up with questions or what have you. Of course, normaly you want both these things if you're not building. Some people solve this by going 'busy' but I've heard people complain the owner should have more time for them.. It's a dilemma. Sometimes I IM people and apologize and say, I'm sorry, I just can't RP because I need to get something done. Some people just are really put off by this, though.
  15. Ariel makes a good point that paragraphers might be able to work with someone who comes and goes frequently, but those of us who do more of the 'bantering' roleplay would go mad. It's nothing against the distracted typist, it's just it's hard to have a conversation with someone who's not there. 'Course that might be what an RL person says too when trying to talk to someone trying to roleplay Among the roleplay options for distractions: rush out to use the bathroom, get a call (if yer in a modern or post-modern setting, 'course), check your watch and realize you have a meeting, or just gener
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