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Rolig Loon

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Everything posted by Rolig Loon

  1. It's a little hard to understand what you've written here. You should know, though, that this is a public forum where residents can ask each other questions about how SL works (or why it doesn't). Lindens rarely come here and they almost never respond to what we write. If you have a problem with your account, you should file a Support Case, as other people in this thread have already suggested. If necessary, you can also call the Linden Lab Billing Office and talk to someone there about a financial concern. The office is open from 6am to 2pm PST, Monday through Friday. Call toll-free in the US/Canada: 800-294-1067 or 703-286-6277
  2. I LIKE BEING ABLE TO AVOID PEOPLE WHO USE GESTURES AND WHO SHOUT IN ALL CAPS 📣 🥴
  3. That's really a shame, horrible WASTE
  4. As far as I am aware, there is no limit. If you wander around any of the regions that Linden Lab has decorated (for example, in Bellisseria). you'll hear quite a number of bird/wind/waterfall/etc sounds playing at once. The volume of each one depends on how close you are to the emitter, of course, so the mix varies as you wander around. If there's any limit, it's in the size of the sound cache on your own computer, not in LSL. Someone else may know better ....
  5. But this one works on the U.S. side of the Atlantic >>>>
  6. Five word response, please, plus a new seed. Any poem rhymes in Latvian EMAIL
  7. You'll find several ways to script a pendulum once you start digging. I've always liked the way Dora Gustafson did it with KFM back in 2012 >>> https://wiki.secondlife.com/wiki/User:Dora_Gustafson/Pendulum_motion . She was a good mathematician and she had a knack for dealing with rotations.
  8. Please act normally. Irrationality causes CHAOS
  9. Terrapins really underappreciate their hard SHELL
  10. Follow Nova's advice (above) and it should work fine. Her llSetLocalRot command replaces the original in the touch_start event.
  11. I agree, Phil. We have had several variations over the years, but we've settled on three that people seem comfortable with: 1. A five-word response that is followed by a new five-letter seed. (The original plan) 2. A six-word response in which the first five words use the previous 5-letter seed and the last word is a new five-letter seed. (I prefer that one) 3. A Five-word response in which the fifth word is the new five-letter seed. (Lindal always liked that one) So, using AHEAD: All herons eat a daily TROUT
  12. Seriously, wily alligators make ponds NASTY
  13. You have made the variable id local to the touch_start event. As soon as execution leaves that event, its value is lost. Instead, you have to make it a global variable. Put the definition at the top of your script, before the default line. Now, that is still likely to lead to confusing results, because the variable id used in the listen event you have created is not the same as the one that's carrying your toucher's UUID. You have created a second id in the header for that event. Never use the same variable name twice in a script unless you are very careful. The cure here is to call your global variable something entirely different, like key Toucher_Id; Then the touch_start event should be changed to use that variable: // Get the key of the user who touched the prim Toucher_Id = llDetectedKey(0); and llGiveInventory line in your listen event should be rewritten as // The user selected an item, give it to them llGiveInventory(Toucher_Id, message); That's not all. You have defined integer DIALOG_CHANNEL = -1; properly as a global variable, so you are set to communicate on a channel using DIALOG_CHANNEL. Unfortunately, you never opened a channel. You need to do that -- most likely in a state_entry event -- like so: state_entry () { llListen ( DIALOG_CHANNEL,"","",""); } That will open the channel. With any luck, the script should now work.
  14. Being unusually rude provokes some ANGER
  15. She hears every little lying FRAUD
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