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Rolig Loon

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Everything posted by Rolig Loon

  1. Rolig Loon

    Turning off AO.

    You have no control whatsoever over what you might land on. Just be prepared to step aside as necessary. In Firestorm, you can set your Preferences to turn off the selection beam when you edit something. Look for the Firestorm tab and the sub-tab for Avatar. Then use the obvious spots to turn the beam off. If you are using the Linden Lab viewer, use the debug setting ShowSlectionBeam and set it to FALSE.
  2. Rolig Loon

    Turning off AO.

    It all depends on the priority of the animation in the seat, compared to the priority of the current animation in your AO. If you have a high-priority anim in your AO, it will keep overriding the one in the seat unless you turn it off. Sometimes a well-formatted AO can recognize when you have sat on something and will cede priority to the script in the seat. The built-in AO in the Firestorm viewer can do that, for example. As for ending up on top of furniture when you stand, that's a function of the way the furniture (and its script) are designed. If there's not enough room for your avatar to dismount gracefully, the system may have no choice but to choose the closest unoccupied space ... on top of where you were seated. When I am scripting furniture that puts avatars in tight spaces when they sit, I will sometimes add a little bit of code to make a seat become phantom for a few seconds when a person stands. That way, she'll end up standing in the furniture instead of on it, giving her a somewhat more graceful way to exit. A more complicated solution might be to either push or teleport the avatar to one side. Or, as I did with a library chair once, a scripter might move the seat backward a bit to give the avatar a chance to walk away. None of those is a common solution, and none is as nice as you or I would do in RL, but furniture and open space in SL don't always give us easy choices.
  3. And you upgraded to the current LL viewer, the one that contains the new EEP code?
  4. Try changing viewers. I recall getting that same message several months ago when I was trying to change my region's Windlight while I was using the Firestorm viewer. Changing back to the standard Linden Lab viewer cleared things up.
  5. That seems a little unlikely in this case, since the OP did say that she tried moving the HUD around, but it's a fair suggestion in general. You might notice, however, that this thread is almost two years old, so the OP has probably moved on to other puzzles by now.
  6. Perhaps the easiest way to "gift" a name change is to simply send him the cash to cover the cost. That thoughtful gift leaves him with total freedom over which name to choose, when to do it, and in fact whether to do it at all. Your gift is the freedom itself.
  7. My mind boggles at the thought of a bed that's worth L$5700. It must be a truly amazing bed. Well, if it works.
  8. Making the most graceful assumption here ... it looks like he may have screwed up by failing to put items into the delivery folder properly when he was creating the listing. Realizing his error, he then went back and fixed it. He may be correct that he can't "redeliver" the corrected version, because you actually bought the original "goofy" version, or it may be that he is simply clumsy/inept and can't figure out how to do it. There's an easy fix, however. He can look at his own Transaction History (or the Order History in his Marketplace account) to verify that you actually paid for the item, so you're not scamming him. Then he can just drop you the corrected folder of stuff to you in an IM in world. Forget about the redelivery in Marketplace itself. ETA: It's also worth remembering that unlike RL where a merchant actually has items sitting in a warehouse somewhere, items sold in SL are "created" as a fresh instance each time they are sold. The merchant isn't actually out anything more than a potential sale if he gives away a free copy, and he can build a lot of good will by doing just that when he has made a mistake. I'm not sure whether you can get anywhere by explaining that, especially if this merchant really is clueless, but it's worth remembering if you ever become a merchant yourself.
  9. And, of course, other people around you can decide whether they want to use voice. Personally, I know very few people who use voice regularly, so mine could be broken for ages and I would never notice.
  10. I do love exploring the Victorian parts of Bellisseria, if only because it gives me an excuse for wearing my favorite hat. It's hard to explain, but I feel somehow more complete with a fine hat, and I am just vain enough to like the way I look as I stroll through the streets. Besides, the Victorian homes are so showy that I would feel like an ugly ducking if I didn't try to meet their standard. Anyway ... I was in Swithins Bridge late yesterday morning, looking out across the bay, when it occurred to me that I had never tried following the coast around to the east. The coastlines in Bellisseria are beautiful almost everywhere, of course. From here in Swithins Bridge (where there is no bridge, by the way), you can see the grand sweep of the harbor, from the mid-continent highlands in the north to the houseboat communities in Grunion Beach and then to the lovely peninsular shores of Crawford and Dunbar in the south. It's a beautiful expanse. What might the coast to the east look like? I straightened my hat and started off. There are no islands or houseboat communities off the south coast, as I discovered as I walked along the shore in Carrollton Bay. The shoreline is quite straight and the beaches are narrow, but the land rises sharply to a wavecut terrace. As a result, homes along the shore have a majestic view. The land in the bottom photo here is the point at Malthus, where I was headed. In the top photo, it's the coast of Dunbar in the distance. Residents along the main road have some of the most incredible floral displays I have seen anywhere in Bellisseria. As I walked through Pudding, the smell of hydrangeas filled the air. Such a profusion -- white, pink, blue, and red! Can you imagine waking to this outside your windows every morning? And not only hydrangeas. There are beds of roses and daisies and all manner of colorful blossoms all along the road. East of Pudding is the mouth of the northeast channel that separates the main part of Bellisseria from East Bellisseria. It's narrow enough that it hardly seems like a major channel, but it is in fact the only direct route by water from the south end of the continent to the north unless you sail all the way around East Bellissaria. [EDIT: That's an unfortunate misstatement. Large vessels can of course enter the canal that mole laborers dug eastward from Heath Cliff and then join the northeast channel at Clayton Ravine. Sorry about that.] The bridge here in Whitmarsh and the one just to the north in Clayton Ravine are built high enough to let tall-masted vessels pass beneath. To the north from there, boats can sail in wider, deeper waters all the way to the lighthouse at Echo Cove if they wish. Here's a look back at the Whitmarsh bridge from the shore in Malthus, so you can get a feel for how high that bridge is. I was hoping to get a photo of boats sailing through here, but things were quiet yesterday. There weren't many people on the streets either. Social distancing, maybe? By the way, I know I don't spend much time admiring private yards as I write these travel reports for you, but they truly are lovely. Residents here in Malthus have knocked themselves out by decorating, just as they do all over Bellisseria. I discovered this charming little gazebo soon after I arrived in Malthus. It's a nice, quiet spot where they can enjoy afternoon tea and watch sailboats back along the Pudding/Whitmarsh shore. I was starting to get a bit tired by the time I walked as far as Tilting Meadows, east of Malthus. The sun was still high and warm by mid-afternoon, and this long dress does hold the heat in despite the flowing skirt. Instead of staying right along the water, then, I decided to stroll along the town's streets. I should have realized, though, that the land here wouldn't be as level as it had been to the west. They don't call this area Tilting Meadows for nothing, after all. There's quite a bit of up and down, making for some terrific places for homes but also meaning that I had to slow my pace. Here's the coast in Merriweather, where you can look back to see what I mean about the ups and downs in Tilting Meadows. I stood here under a gigantic willow for a long time, enjoying the sea breeze and listening to warblers. I had walked much farther than I planned by this time, so I decided not to go beyond Soft Downs, just another few hundred meters ahead. And here it is. Soft Downs is a gentle community with curving streets and large shade trees, a good place to rest and put my feet up. I spotted a walkway between homes and walked down it to take one last view of the coast. Isn't that magnificent? That's Tilting Meadows and Malthus over there. My starting point, way back in Swithins Bridge, is far beyond that point in the distance. From there to this rocky spot I had walked across what, seven regions? No wonder I was tired. If you're planning on following my route, I suggest doing it in smaller steps, and maybe in lighter clothing. I still like to look my best when I am exploring -- and I do love this hat -- but maybe something more casual would be a better idea for a long hike.
  11. Claireschen is right. To be really clear, you do not have to get rid of any land that you own in private estates or any land that you rent anywhere. You just have to sell or abandon any land you own in the Mainland estate, including a Linden Home.
  12. That's an excellent practice. A smart editor like Sublime Text does that automatically too, and will also highlight matching pairs of brackets/parentheses so that you can see which ones belong together. The bottom line in all of this is that the truly challenging and interesting parts of scripting take place as you develop a script's logic, so the annoying trivialities that you create by bad typing are more than just a waste of time. If you're not careful, they can distract you from focusing on logic.
  13. In general, the compilation error messages you receive in even a basic script editor like the one in your SL viewer should narrow down the possibilities dramatically, especially if you look to see where your cursor is parked when the error is kicked up. If that's not enough information, your next step should usually be to check for typos. The most common ones are failure to match parentheses or {curly brackets} or [ square brackets ], failure to type a semi-colon at the end of a statement, typing a dot where you meant a comma (or a semi-colon), and failure to capitalize properly. All of those are maddeningly common errors, frustrating to find, and humiliating to admit. They are also so easy to anticipate that they should be at the top of your mind as you write scripts. I know that I am a clumsy typist, so I can almost guarantee that I will have at least one of those errors in any script I write. Therefore, that's where I look first when my editor tosses me an error message.
  14. You could also use' if ( llDetectedType(0) & AGENT) as an alternative to using if ( llGetAgentSize(llDetectedKey(0)) )
  15. You can also enjoy Hairy Hippo Fun Land on the boardwalk in Weston and Oak Bluff, in Bay City, which has some arcade style games (also a roller coaster). Try the shooting gallery.
  16. Normally, you can recover your default camera position by hitting the ESC key a few times (or sometimes Shift + ESC ) but if you have actually messed up you default position somehow you can correct it with debug settings in your Advanced menu (CTRL + Alt + D, if the Advanced menu is not already showing in your viewer). Look for CameraOffsetRearView. Normally, I recommend being careful about changing debug settings unless you know what they do, but in this case you can adjust that setting quite safely. As you do, you can see the effects as you change it, and you can go back and readjust it until it looks right to you.
  17. I definitely agree, and that's why I said that the melting pot is a crummy metaphor. It implies that "melting" is a good thing and that it is welcomed by Americans as an ideal. However, it has its roots in some odious practices, like those that punished Native Americans for speaking their own languages in order to make them more like "us". It's reflected today in repeated efforts to pass "English only" rules and to argue against allowing Islamic communities to build mosques in "Christian" areas. There are advantages to having common goals and a common understanding of legal, economic, and political principles, but homogeneity comes at the cost of our people's rich cultural variety. By following Lindal's mention of the melting pot, I was hoping to make the point that "melting" not only has not worked but is also not desirable because it implies a flattening of our differences. North Americans are stronger because we can celebrate the patchwork of heritages among us, blending ideas from them while keeping their unique identities.
  18. The "melting pot" metaphor is a crummy one on several levels, but if you accept it you still have to recognize that North America is imperfectly melted. A couple of centuries isn't long enough to blend the cultural histories (much less the genetic heritage) of the waves of immigrants to this continent and the native people who were already here. After the mid-19th century, immgrants tended to form their own communities, many of which still have an overprint on "American" culture. In my own part of the midwest, for example, we have counties and towns that are still largely Norwegian or Dutch or Czech or Finnish or Swiss because the families that arrived together to farm the land still own it today. Eastern Europeans arriving in the start of the 20th century formed vibrant communities around factories and mines, as well as merchant communities in places like New York. Asians have done the same, bound by linguistic and cultural ties, so we have Hmong in Minnesota and Korean communities all along the west coast. Those are strong and cohesive today. It's no surprise that they still identify with where their ancestors came from, but they are all quite definitely American.
  19. The word to follow was QUOTE 😎
  20. So, it's later letters you QUOTE?
  21. Yup, everything within the boundaries of your parcel counts, no matter how high it is. You own the whole thing.
  22. You're doing the right things, so those step should give you an Experience key. I suggest contacting Live Chat tomorrow morning and asking for their help. When you do that, use your Linden Lab viewer to do the setup as they walk you through it.
  23. Nah, a quick visit to a sandbox somewhere should tell you if it's just your region. Then submit a support case if it is.
  24. Jellied armadillo and cranberries, Kentucky style ... CHOMP!
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