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Rolig Loon

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Everything posted by Rolig Loon

  1. So @Bazzilla, as you see, people tend to have strong feelings about viewers. They are mostly rational , reflecting the sorts of things that they find themselves doing a lot. RLVa is a valuable feature of FS for many people because it makes quick costume changes easy, for example. The FS built-in AO is also a nice feature -- I use it myself. They also have handy "macros" that you can use to teleport yourself to any altitude and back to ground level, rez a temporary platform or do several other neat things. As some people have pointed out, those features can come at a performance cost and they do make for a bewildering collection of options. The average user doesn't deal with more than a handful of those features -- sort of like a lot of the bloatware that is installed on new computers these days -- and the rest lie dormant in several extra pages of Preference settings. Many of those same features are in Debug Settings provided by the standard LL viewer and available in any of the TPVs, so they aren't really unique to any of them. Excellent AOs are a dime a dozen in SL too, so while it's handy to have one in the viewer, it's like choosing a new car model because you like its radio. As Sid says, the choice between Firestorm and the LL viewer is like the choice between Apple or Android, Pepsi or Coke, PC or Mac, or pineapple/anchovy/banana/artichoke on your pizza. (I won't get into the potato chip debate.) People make a choice and they get comfortable with it. It becomes familiar and easy; other choices seem clumsy or backwards by comparison. They develop brand loyalty and reinforce each others' opinions -- loudly and rationally for the most part. I continue to use both viewers as I have for many years, because I can find things to like -- and dislike -- about each one. Instead of making your own choice on the basis of forum opinions, I still strongly suggest trying them yourself and giving them a fair side by-side comparison to see what you like. As Zalificent and others will tell you, there are also other TPVs to consider too. Make up your own mind.
  2. Put your trigger in a changed event instead of state_entry and activate it if (change & CHANGED_TELEPORT).
  3. Nope. It's entirely a matter of preference. The viewer wars have been fought here for years, with active partisans on both sides. "Better" is really a matter of what sorts of features you value and which ones you think are either unnecessary or outright wrong-headed. You'll hear rational arguments for both viewers. My own advice is to load both and give them a fair trial. Not just a few days but a few weeks, side by side. Personally, I use both FS and the standard LL viewers interchangeably depending on my mood and what I happen to be doing.
  4. Well, if you read my 2013 post and the two below yours, you'll see it all depends on context. It's a permission issue. The script needs your permission to control it. Most vehicle scripts are like that, for example. It's possible that it's written to only allow the current owner to operate it, or members of a specific group. Most scripts that are meant to restrict use like that are written to reset on change of ownership or at least on rez. It's possible, as I suggested above, that it was poorly scripted. It's also possible that it is simply broken. If you wrote the script or if you have permission to modify it, it's fairly easy to "fix" it. If not, then you are out of luck.
  5. Yes. Void was a good friend. When I began scripting here, she gave me a surprising amount of her time, showing me how LSL works and teaching me her own idiosyncratic hacks for saving time/memory. I still use a lot of the shortcut functions she taught me, many of which I have since put into sticky threads on the Scripting forum and into utility scripts that I have added to the Scripting Library. Her coding style was, indeed, idiosyncratic -- to the point of being almost opaque at times unless you had seen it in several contexts. It was efficient and compact. Void left SL in about 2012 -- my memory is a bit hazy -- along with several other first-generation creators who disagreed with LL's rewording of the TOS provisions about intellectual property. She was still active on another forum for a year or two after that, but left SL completely by about 2014. Again, my memory for dates is lousy. I do miss having Void to bounce ideas off of. She, Dora Gustafson (who died in maybe 2014?), and others in that first wave of LSL scripters were more than pioneers. They were good teachers as well.
  6. Did you remember to verify your account with PayPal? Not with Linden Lab or Tilia. You have to verify with PayPal that you have a registered backup source of funds (like a credit card or bank account). The instructions for verification are on the PayPal web site. Until you have done that step, Tilia will not accept your PayPal account as a valid payment method.
  7. There is no tier in private estates. Tier is only a Mainland concept. As the estate owner, you are fully responsible for paying the monthly fees to Linden Lab. If you rent parts of your land to other people, they are responsible for paying you. They owe nothing to LL. You may eject your tenants if they don't pay you, but you still have to pay LL yourself.
  8. Fortunately, that's the best place to buy L$ anyway, so you're in luck. When you buy through the viewer, you're having to deal with in-world lag and connection issues that can make the transaction slow and sometimes make it fail. It's wiser to buy directly from the LindeX with the connection on your dashboard at secondlife.com .
  9. When you sell L$, the cash goes into the USD balance in your account with Tilia. You can then request a Credit Transfer to have to balance sent to your PayPal or (I think) Skrill account. It can't go directly to a bank account or a credit card. See
  10. Well, if you hollow a cube, you end up with a square hole along its Z (vertical) axis that you have to cover with flat prims to make a box. It's not practical to make the bottom or sides of the box phantom, but you could make the top phantom and then just drop in from above. As for why you can't TP into that one you made already, it could be too small, I suppose. Or you might have made it Convex Hull instead of leaving it as prim. That would definitely have made it impossible to get inside.
  11. Well, you can get into a cube if you go to the Object tab in the editor and select Phantom. That will make it possible to walk right through it, but that's not really what you want. You want walls. For that, the best way is to actually make walls. Rez cube prims, flatten and stretch them to make walls, and then assemble them into boxes and whatnot until you have a structure. You can link them or not. That's the very basic prim-building method that people have been using in SL since the beginning of time. It won't take long before you discover much better ways to do things, but that's a start. Now, why can't you just walk into a cube? Basically, because it doesn't have an "inside" unless you make it hollow. I would have suggested doing just that, in fact, except that hollow cubes are tough to do anything else with. It's wiser to make walls.
  12. Well, if nothing else, mute the source of that spam message. I seem to recall someone -- maybe me? -- asking in a previous thread, "Why do you stay there?"
  13. I rarely get bored, but I do find myself wandering through the forums in my "spare" time when I need a break from whatever it is that I was supposed to be doing. As Belinda said, the GD is sort of like Cheers. It's also sort of like watching a train wreck -- fascinating to watch from a safe distance. I've avoided doing much more than lurking in it for the last 16 years, although I've posted a few times a month since the CoVid era. I'm not a chatty person, I guess. I stick mostly to Answers and the Creation forums where I can learn a lot from other people or help out people who are trying to navigate the SL maze.
  14. Only six hours? Support isn't an instant service. Be patient. If he has further questions or concerns, he can submit a second ticket, referencing the first one by its number.
  15. If a coalesced object contains too many items or any Linden trees, it will be very difficult to rez -- close to impossible without help from LL. Contact Live Chat or submit a support case. The Lab has tools for handling oversized and complex objects.
  16. Because she has a lot of friends who would wonder why she's not around any more? If you're not one of them, why reply?
  17. That really is sad. I know there are people trying to run SL with dreadful computers. I've dealt with some of them in the Answers forum for years. Maybe it's wishful thinking, though, but I really do suspect that they are a small minority. I have quite a few SL friends who are not techies at all but who have computers better than my own -- which, as you noticed, has a mid-range gaming profile. The price for a fairly nice machine that can handle SL is quite reasonable and manufacturers are learning that people expect much better than the machines they were selling years ago.
  18. It would be really interesting to see some statistics that count tell us how much of the SL population really is playing on potatoes. I suspect that LL has a fairly good idea, and I suspect furthermore that the population is a lot smaller than most of us think. For one thing, the fact that LL is moving rapidly toward PBR and other features that will assume people have at least mid-range machines suggests that they aren't afraid that a lot of people are going to leave in frustration. For another thing, it's getting harder and harder to buy a potato these days. We aren't the only game in town demanding decent graphics and computing power. Manufacturers are raising standards to keep up, and even Wal-Mart special laptops are a good step up from potatohood. Without any statistics, I can't do much better than guess. Still, my bet is that the average person in SL has a better machine than we think.
  19. CPU: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (3600 MHz) Memory: 16333 MB Concurrency: 6 OS Version: Microsoft Windows 10 64-bit (Build 19045.3324) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce GTX 1070/PCIe/SSE2 Graphics Card Memory: 8192 MB Not me.
  20. True, but I've had shadows on for years now. I'm so used to it that SL would look really dumb and flat if I ever turned it off. And really, my FPS rarely drops below about 60 and it's usually much higher.
  21. Mine's always on. I see no significant change in FPS with or without it.
  22. None at all. It's not a normal message in the standard SL viewer either. I suspect it is being generated by a script somewhere. She should be able to mute it.
  23. Is that exactly what the message says? That does not sound like a standard message from the system. At least, it's unlike like any other message I have seen before and it's not in a format that system messages usually use. Before you panic (well, even if you have already started panicking ... ) : 1. Check to see who is sending that message. If it's really coming to you in local chat or as an IM, the sender should be identified at the start of the message. 2. Log out of SL and then log back in to a different region. If the message stops, then it's likely some object on the previous region that is sending you the message.
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