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Rolig Loon

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Everything posted by Rolig Loon

  1. In fact, the OP has moved all three of these lines out of state_entry for some reason: rotSwing = llEuler2Rot(<0.0,0.0,(float)intSwing>*DEG_TO_RAD); //90 degrees on the z axis vector size = llGetScale(); vOffset = <(size.x*-0.5),(size.y*-0.5),0.0>;//open away from someone standing in front of face 2 -- that is, in front of the prim -- hinged on the left. They should not have been moved.
  2. Ooops. That was my mistake in hasty typing. I should have said BTW, this is twice in one week that I have misattributed the originator of a useful and quotable creation (a personal record, for which I slink away in embarrassment). The script that the OP posted was originally written by @Innula Zenovka and then re-posted in the sticky at the top of this forum. The order of multiplication ( rotSwing*r ) works just fine.
  3. Um, he said "We knocked the bugger off" If was George Mallory who made the quote you referenced Drat. Another perfectly good misattributed quotation down the drain. ( <<< I said that. 6/8/2021 ) 🚽
  4. Please post in the InWorld Employment forum instead.
  5. Any object will do that. If you're like most of us, I'm sure you must have attached a random plywood cube, or sailboat or outhouse to your av at some time. The inventory system doesn't know that you are trying to attach something that's a non-dress. It assumes you are smarter than that.
  6. A picture of all our scripts or sounds? And how would "Wear Item UUID" be relevant to all the notecards, LMs, Calling Cards, and whatnot in our inventories, to say nothing of the mound of things we create for ourselves? Adding a device for displaying clothing images is a fine idea, but it's not much of a strategy for managing most of what's in our inventories.
  7. I guess. I mean, is there something I missed that tells us the thing actually uses the parcel Experience? The listing says "This is a tool for land owners (and renters)" and a renter would need the landowner to enable any Experience. I agree that there could be more data to record than the typical, old-timey security orb, so KVP would be handy, although this would mean one Experience's KVP store would be shared by every instance of the device, so maybe the old-timey script memory would be better. You might just be overthinking this. I think the simplest explanation is that the scripter hasn't really thought through things in much depth and is merely following the common practice of setting scripts to no-mod. I agree that there's little advantage to making the script run in an Experience unless it really is collecting a whale of a lot more than just an IP address, but that decision too may have been made without much deep thought.
  8. That assumes that (a) most of the things in a person's inventory came from MP and (b) most of that is clothing or other things that come with useful pictures. Most of the stuff in my inventory doesn't fit to either assumption. I suspect that's true for most people.
  9. That's a separate concern, and a real one. Grade school children are taught not to just click on URLs without thinking. Sadly, the TOS can't legislate common sense.
  10. It is intrusive and potentially dangerous. As Innula says, though, without evidence that the scripter is actually collecting and using the information that becomes available when a visitor clicks, there's no way to prove that there's a violation of the TOS. After all, a visitor is being asked (however unwittingly) to opt IN to data collection, so always has the option to just walk away. Yeah, that's the really stupid side to this whole business. Roommates or other people who share an IP address for perfectly good reasons (in a dormitory, a library, or coffee shop) get swept up together and assumed to be alts.
  11. Not quite. The user has at least two ways to gain access to the visitor's IP address, by scraping it from the header in a data stream (if the visitor has streaming media enabled) or by getting it from the header when the visitor accesses a web page. People are accustomed to opening web sites, so a "Click Here" request seems harmless. We don't usually ask people to enable streaming media, though, so visitors are much less likely to comply. Regardless of how much extra stuff the user can glean by either route, if you really want to get an IP address, the "Click Here" option is likely to be more successful.
  12. For the same reason that engineers sometimes add extra "features" to all sorts of consumer devices: "It's easy, so why not?" It's Sir Edmund Hillary's rationale for climbing Mt Everest: "Because it is there."
  13. I'm not sure that I understand what you are asking for, but it sounds like you just want to be able to rotate your object by clicking on a separate button. That's easy. All you need to do is take Void's initial script and turn the touch_start event into a listen event. Open a communication channel in the state_entry event so that the script has something to listen for: llListen(-3928573,"","TURN",""); Put the script into your rotating object. Then write a second simple switch and put it in your button object: default { touch_start(integer num) { llRegionSay(-3928573,"TURN"); } } All the fun stuff is still done in the rotating object. The button switch is just a dumb clicker.
  14. Michael Meets Mozart -- The Piano Guys
  15. Svendsen -- String Octet in A Major, Op. 3
  16. Try posting in the InWorld Employment forum if you want to attract a scripter to do a custom job. The LSL scripting forum is not really designed for that. This is a place for scripters to trade ideas and to moan about scripts that don't do what we expect them to.
  17. I think you are focusing on the wrong end of the sentence. Kahnemann's observation means that the act of tightening our thoughts on one idea temporarily makes that idea more important to us than anything else. We close our minds to thoughts that might distract us, so that we can follow that one idea efficiently. Our mind makes that single thought the center of its universe -- much more important than it would normally be. Basically, he's saying what a lot of mind-brain science has concluded: we can't truly multitask. Our brain flips its focus from one thought to another, making each one most important for a while. The implication is that we have a natural tendency to overexaggerate how important things are -- while we are thinking about them. And Quartz ^^ just said that much more simply while I was typing. 🙃
  18. Select the building with your editor and then open the Features tab. Check to see that the Physics Shape Type is set to PRIM.
  19. That's what shopping usually is for me. A necessity, not a recreation.
  20. Despite what some may tell you, it is a rare event. I have been here for 14+ years, and have never lost a thing. Nor have any people that I know personally. That does not mean that inventory loss never happens. It does, and usually it is a temporary loss that you can reverse by clearing your inventory cache and forcing a download from the SL servers ( now the AWS cloud). There have certainly been people who have lost things permanently. As Milk says, you can find threads here in the forums to document some of those. Your challenge is to assess the risk yourself and decide whether "all the time" is much more than "every once in a while". Any evidence that you get here in the forums from other residents, including me, is anecdotal. We have no statistics. As for storing backups in a prim rezzed in world, you should be aware that there are risks there too. If you are renting on the mainland, you are always in risk of losing items (especially no-copy items) if you fail to pay rent on time and are booted. Linden Lab can roll back a region, but if you read their guidance on rollbacks you will see that they are very reluctant to do it just because you lost something. There is too much possibility that you are asking for a rollback simply to have the Lab unwittingly create copies of no-copy inventory. If you rent or own in a private estate, you have that risk plus the risk that the region owner may die or depart suddenly, making the entire region vanish. Like loss from your own inventory, these risks are small but not unheard of. Again, search these forums for threads in which people have lost items in this way. The bottom line is that you are never going to find a risk-free way to protect your belongings. SL is just like RL in that regard. You'll have to decide where the limits of your OCD lie, so that you don't become paralyzed by the fear of losing something. The sky is not falling, but it does rain sometimes.
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