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Rolig Loon

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Everything posted by Rolig Loon

  1. That's why you think through things like this before you start creating. Changing perms and setting them to a common group after the fact is time-consuming. Now that you are there, though, all you can do is divide the task among you and get to work.
  2. SET (not deed) all items (houses, scripts, sounds, animations, etc) to the group so that you can share them freely among you as you develop a product. It helps to make them full perm doing the development phase too, so each of you can copy, modify, and transfer stuff within the group. When you are ready to sell a product, transfer ownership to one group member who will handle sales for the group, reset the perms as you wish, and put the product on the market. If you sell through marketplace, you can use MP's tool for sharing the profits from each sale. If you are selling in a shop or directly to a customer, you can write a profit-sharing script into your vendor or you can simply hope that everyone trusts the salesperson in the group to share the profits fairly. This clean process can break down if you use some components that are built by non-group members and are not full perm. It can also fail, obviously, if you don't trust each other.
  3. Of course they do. Experiences are just a permission mangement system with an extensive key-value mechanism for storing and manipulating data in SL servers -- something that we used to have to do by sending data to off-world servers. A scripter with access to an Experience can use it in any place where it is enabled. As you can see in the LSL wiki, This request [llRequestExperiencePermissions] is similar to llRequestPermissions with all the following permissions: PERMISSION_TAKE_CONTROLS, PERMISSION_TRIGGER_ANIMATION, PERMISSION_ATTACH, PERMISSION_TRACK_CAMERA, PERMISSION_CONTROL_CAMERA and PERMISSION_TELEPORT. However, unlike llRequestPermissions, the decision to allow or block the request is persistent and applies to all scripts using the experience grid-wide. So, any action that normally requires those specific run time permissions can also be triggered in an Experience. There are some permissions (most specifically, PERMISSION DEBIT) which cannot be granted through an Experience, and there are several new functions that can only be triggered in an Experience (like llSitOnLink and -- in most cases -- llTeleportAgent ). As Animats pointed out, however, you don't need an Experience to do what you are asking about. Unfortunately, if you are working on a train that someone else has scripted, you may not be able to modify the train scripts to do it easily -- or at all. What Animats is suggesting, however, is essentially a message system that you could build into a set of waypoint prims that the train triggers as it passes. It doesn't need to be in the train at all. Try riding the tram down the main road in Bay City, for example, to see how it announces stops.
  4. Use PRIM_POS_LOCAL if you are setting a position relative to the root of the linkset.
  5. Most of those automatic systems are simply looking at height, not breast size and clothing, which a script can't see anyway. It would actually be easier to get in if a human were making the decisions.
  6. Bummer. Now that really stinks. Just for the occasion, can you wear elevator shoes or stilts? Or maybe, can you talk to the landowner and see if he can whitelist you in their system? (Probably not, but it's worth a try.)
  7. That really stinks. There's nothing you can do about landowners who set those minimum height detectors to weed out child avatars except, of course, add those places to your "I'm Never Going Back There Again" list. If they don't want you, it's their loss.
  8. I hadn't thought of it quite that way, but you have made a good point. We don't have to go far back in history -- or at all -- to find situations in which classes of people were considered to be "subhuman". It is certainly hubris to declare that narrow considerations of skin color, ethnic heritage, religious belief, wealth (continue the list ...) should determine whether some people are "more human" than others, or even human at all. So perhaps extending the term "human" to include AI-enhanced robots or extraterrestrial beings is also demeaning in the same way -- saying, in essence, "You are now enough like us to be considered human". The words "human" and "humanity" are inadequate and inappropriate for describing other sentient species.
  9. That's an interesting question. By asking it, you seem to be suggesting that our definition of "human" is biased (or maybe "limited" is a better word) by the fact that homo sapiens has some capabilities that make us unique among living things, so we have a hard time stepping outside our own narrow perspective on "humanity". You're separating the biological definition of "human" from some other practical considerations. As you suggest, is there a point at which "humanity" does not necessarily depend on being one of our own species? It's a very old question, maybe more relevant now than in past centuries. At what point, for example, does an AI-enhanced robot become "human"? Aside from the Turing test, how would we know? When should we adjust our language?
  10. I won't argue for or against that point. I'd only say that if you don't feel that it's worth your time to treat a philosophical question as genuine, you should probably leave the question alone and pay attention to other threads. I do that all the time.
  11. Regardless of what intent anyone has in starting a thread, I prefer to approach a philosophical question as if it were a genuine attempt at discussion. It's sadly true that many discussions here are derailed quickly, sometimes by cynics and sometimes simply by people who want to drop in a humorous aside. As far as I am concerned, though, big questions about who were are, what our place in the universe may be, and how we decide to make moral decisions are important enough to be fair game here. They are part of our personal search for meaning. We don't leave those questions behind as we step from Real Life to Second Life. If anything, SL gives us a different vantage point and therefore a fresh reason for asking them.
  12. Ooops. Missed that part. In that case, your advice to contact the Billing Office is right on target.
  13. It sounds like you have been trying to buy L$ with the Limit Buy option, which means that you have ordered a quantity of L$ at a specified price and are waiting for some resident to be willing to sell at that price. Once you place an order like that, LL takes the money from your payment method to cover the eventual purchase and places it in an escrow account, pending completion of the purchase. When the transaction is complete, you will have L$ in your account. If you decide to cancel the order before completion, however, the money that has been held in escrow will be transferred to the USD balance in your Tilia account. You may use your Tilia USD balance to place a new order, or you may use a credit transfer to return it through Paypal to your RL accounts.
  14. When you teleport, information about your avatar and everything it is carrying has to be sent from one region's servers to the other region's servers. If those servers are already busy doing other things -- like keeping track of a pile of other avatars -- your TP request can time out or simply get lost. That's even more likely if your av has a high complexity. TP failure has been an issue as long as I have been in SL. There have been several technical improvements over the years, but avatars and the environment have been getting more complicated too. We're in the middle of a never-ending arms race. The best you can do is to optimize your own avatar so you don't add unnecessary stress to the system.
  15. Yes. It's a two-step process. ... 1. Create a group ( read this >> https://community.secondlife.com/knowledgebase/english/creating-managing-moderating-and-disbanding-groups-r48/ ) and then SET (not Deed) your land to that new group ( Open World >> About Land >> General to do this). 2. Invite your friend to join the group. She may now Set Home To Here. You may want to use About Land >> Options to allow group members to rez objects or bring objects onto your land.
  16. It would be much easier to make a meaningful response if your script were readable. Please use the code widget < > when you are editing to put your script in a format that works in the forum. It would also help if, instead of showing the entire script, you could post the part where you are getting an error.
  17. Or sponges. That's less prosaic, but fits the mood. Sort of like shape shifters in SciFi. Humans adjust their appearance, moods, attitudes, and beliefs to fit their immediate surroundings. (Not always successfully, but we try.)
  18. You seem to be here now. So, if you changed something to get here, that's your answer.
  19. It happens. Maybe someone flagged your post. Don't question it. Just move on. When they get back from lunch or wherever, it will resolve itself.
  20. True. If anyone with modest skill knows your old name, she can easily write a short LSL script to find your new one.
  21. Try posting in the InWorld Employment forum instead of this one.
  22. Rolig Loon

    name problem

    And avoid using goofy characters next time.
  23. If I remember correctly, the big building on Learning Island has a central garden ( an atrium, a concourse ) where you end up after you have completed the walking/hopping/flying movement tasks. When you go there, you see a talking parrot next to the portal that takes you to Social Island. If you bailed out before you got there, you can never go back. Don't worry, though. The "game" doesn't mind. Remember, there's no goal or quest to Second Life. Just like RL, this world is whatever you want it to be. And you can fly.
  24. I think you may have misunderstood. Items in the Library folder are not "in" your inventory; they are accessible from there. And they were not "left in there by a previous owner". The library is a collection of items that Linden Lab makes available to all accounts. To use any of them, you need to actually copy it into another folder somewhere in your inventory. You do not need to reset the parameters on your recent tab. As you said correctly, as a new resident, everything in your inventory has been added there within the past 30 days. When you have been in SL for a longer time, though, you might find it useful to mess with those parameters in order to look only for things you bought this week or over some other period. The parameters you set will help you narrow your search for things that you know must be somewhere in inventory, but you are having trouble locating.
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