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Rolig Loon

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Everything posted by Rolig Loon

  1. Ah, OK. I see what you want to do. You still can't do it, but let me show you why. Put the jacket on and then go into Appearance mode. Select the tab that says "Jacket". You'll see a display that has three square windows on the left side and a series of windows on the right that have sliders for changing various properties of the jacket. The windows on the left are labelled Upper Fabric, Lower Fabric, and Color. Those two fabric displays are not just thumbnail pictures of the fabric; they are also pattern pieces cut to the shape of the jacket. If you had that pattern in your inventory -- you don't, because LL doesn't supply it -- then you could download it, modify it, and replace what's there. You could also drop any other pattern in there, if you had one. Making those patterns -- a clothing texture -- is what creative artists in SL do. If you're interested in learning, take a look at some of the excellent tutorials HERE. You can change the color of the jacket in a limited way. Try clicking on that square window labeled "Color." That will open the color picker, from which you can chose some other hue. In this case, your choices are severely limited because the base texture is black although the applied color is white. Try changing to something strong like red, though. You'll see that it does have some effect. I'd suggest that you look in world for freebie clothes and try doing this same experiment on them. So long as the clothes can be modified, like this jacket, you can play with the color as much as you like. You'll have best luck if your work with white or pale-colored clothes, obviously. Good luck. I know this was a frustrating start, but if you have an artistic mind, you can have fun doing this sort of creative work.
  2. The Scripting forum is meant as a place for scripters to learn from each other. It's not really a place to look for scripts. If you are looking for someone to write a script for you, the best place to ask is in the Inworld Employment section of the Commerce Forums (http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment). If you are looking for a script that already exists, try Marketplace or the LSL Scripting Library (http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary) or the Wanted section of the Commerce forums (http://community.secondlife.com/t5/Wanted/bd-p/Wanted). You will have much better luck.
  3. Oh, you can dye your jacket, or replace its fabric with any other fabric that you own (as long as you have mod permission on the jacket itself, which you apparently do). You just can't copy the existing texture unless you have permission from the artist who created it. It's not a SL restriction. It's a legal restriction in almost every country. Intellectual property.
  4. From what I can tell from a quick Internet search, your system is having trouble finding the OpenGL drivers for your graphics card. It seems to be a problem with Windows 7 on some systems with ATI graphics cards. The newest drivers are apparently faulty. Here's a suggested fix posed on ONE TECH FORUM: in order to use openGL, copy : %WINDIR%\system32\opengl32.dll - to : %WINDIR%\system32\.dll yes... ".dll" without name. Will work with the following command: start -> execute (or shortcut WindowsKey + R) : cmd [ok] cd %WINDIR%\system32 copy opengl32.dll .dll If UAC's still active you may have to run command prompt as administrator. This is relevant *only* if you're using an ATI videocard *and* you're under Vista or 7. I have absolutely no idea whether this works or not. I simply copied it from the site I referenced above.
  5. If you don't have a full perm copy of the texture in your inventory, then you can't export it to your hard drive to make any modifications. You would need to have either made the texture yourself or bought it with full permissions. Making a copy of a texture that you do not own is a violation of the TOS and DCMA, so I don't recommend it. If you do own the full perm texture, however, all you need to do is open it in world and select File >> Save Texture As ... to export it to your computer. Then you can use Photoshop or GIMP or whatever.
  6. I think it's a matter of poor statistical sampling. The new forums just haven't been around long enough to build a steady user base. A lot of people are still stumbling around, trying to figure it out. Frankly, I find the new Knowledge Base difficult to search myself, so it doesn't surprise me if the usage statistics there are all screwy. I agree with Charolotte that I've seen a rather healthy increase in the number of posts in Answers from non-English speaking residents. Hardly a day goes by that I don't find myself responding to someone who posted in French or Italian. Fewer Germans so far, but again we may just be dealing with the statistics of small numbers.
  7. It's a bit hard to tell from your description, and I can't get in world to look for myself, but are you sure that it isn't just a set of megaprims with an alpha texture applied to them? That's how I would do it if I had to.
  8. I'm not sure which option you want. If you simply want to hand out everything that's in the vendor's contents, use llGetInventoryList. That will hand th user a folder with everything inside. See the example HERE. On the other hand, if you want to put several items in the vendor and give the user a choice of which one to receive, you'll need to build a script that uses a dialog. If you've never written one before, take a look at the very nice tutorial HERE. If you are selling the object that the user chooses, the smart thing to do is change to a new state with a money event in it. Use a pair of global lists to be sure that the name and price of the chosen item are passed to the money event, and then hand over the item with llGiveInventory when the script senses that the correct price is paid. If you're not selling the item, you can do the whole transaction in one state, just putting the llGiveInventory function in the listen event where your dialog choice is received.
  9. You don't cause any problems for yourself by clearing cache except that, as others have noted, your graphics card has to reload any textures that used to be in cache before as it sees them, so everything looks grey for a bit until that's done. An argument could be made that you cause lag issues for other people when you log in after clearing cache, since you're using a fair amount of the sim's bandwidth for a short time as the asset servers reload your inventory. That's one of the reasons for logging in on a vacant sim like Smith or Pooley -- that, and of course your inventory will load faster for you on a vacant sim.
  10. Any spot in SL is on the world map. All the OP needs to do is create a LM.
  11. Send each alt an IM that includes either a SLURL to your home or an LM. Then log on as each alt and use the received information to go to your home. Then have each one "Set Home Here."
  12. Nice job. Yes, just ask politely and your neighbor ought to restrict sound to his parcel. He has nothing to lose by doing it, and it would be friendly.
  13. One of the possibilities suggested at the wiki link I put in my last post is THIS ONE, which uses a free Google API. I haven't tried it myself, but it seems like a good one to look at, and the price is right.
  14. Freedom Rush wrote: I will try that but why do I still hear when I turn all media off? This is what is freaking me out. That suggests that it's not a parcel media or prim media sound, but a scripted one. Suspect something designed as a friendly greeting. As suggested above, maybe a doormat.... ?
  15. You don't need land to form a group. All you need is L$100 and a friend. An alt is even better. Then you start doing interesting things (sponsor an event, organize a hunt, ....) that appeal to like-minded people.
  16. If it only plays once, it may be tough to find. It might be played by a scripted item that you trigger by colliding with it, or maybe by just showing up. You could try highlighting transparent objects in the parcel and going around systematically dragging selection rectangles and hoping to discover a hidden prim that's the culprit. If you have sim manager perms, you can also look in the Top Scripts list for anything that looks out of the ordinary. Unless it's a very large prim, chances are good that it is close to wherever you hear it. Sound from a prim doesn't travel far.
  17. Bien sur, mais c'est de la vraie monnaie, n'est pas? ;-)
  18. That can be a challenge. The best solution is often to send an occasional e-mail between prims to update the URL. It's clunky, but it works. There are also some dynamic DNS server options described HERE that you may want to consider.
  19. The "Is it plugged in?" question in this case is "Did you check to be sure that you are wearing the group tag when you tried getting the meter?" I can't count the number of times that I have had the wrong tag overhead and been denied access to someplace or been forbidden to pick up some item. It may also be a lag problem, in which case the best solution is just to try again another time. If the sim's servers are busy or your own client is acting up, you can sometimes have trouble rezzing items or picking them up.
  20. For completeness, I should add that it's not simply a matter of whether the two textures overlap in your line of sight. The occurrence of an alpha sorting problem depends on the distance between the surfaces, the angle between them, and their angle to your line of sight as well. Also, some graphics cards are better at resolving the issue than others, so two people viewing the same textures from the same spot may see different things.
  21. You have discovered the well-known alpha glitch, which is a feature of all virtual environments that use GL architecture, not just SL. It's an inescapable occlusion problem. Basically, your graphics card can't decide which of the two textures is closer to your viewpoint, so it tries displaying both of them, causing a flicker. The closest analogy I can draw in RL is to what happens when you are trying to wash a spot off a window and can't decide whether it's on the inside or the outside. There are several ways to design around the alpha glitch -- the best one is to avoid using 32-bit textures unless you really need the transparency -- but sometimes it's impossible for even good designers to avoid it completely. Hair is a good example. The hair designer can't predict when you are going to walk in front of some 32-bit textured surface and create an alpha conflict, but she has no choice about whether to use alpha-textured prims in her hair. ETA: Yes, I know someone is going to point out that Linden vegetation doesn't cause this problem, but we mortal designers don't have the option of using their style of transparency. :smileytongue:
  22. Si vous avez une compétence particulière dans la vie réelle que vous pouvez utiliser dans SL - peut-être un talent pour le design des vêtements ou pour l'écriture de scripts - vous pouvez ouvrir une entreprise. Il ya des risques, bien sûr, car vous avez besoin de payer un loyer et de créer la publicité. mais ces risques sont beaucoup plus petits qu'en RL. Si vous n'avez pas une compétence encore, vous pouvez toujours prendre des cours gratuits dans SL pour apprendre. De nombreux entrepreneurs créatifs dans SL a commencé de cette façon.
  23. Meanwhile, take a good look at the example script in the LSL wiki at http://wiki.secondlife.com/wiki/LlGetNotecardLine. It's fairly simple and well-documented, and it has everything you need to make a functioning notecard reader.
  24. Take a look at the Linkable Multiprim Sliding Door script that I posted in the Scripting Library a while ago. You should be able to link your doors to the main structure with no trouble, no matter how you package it.
  25. Hehe, a semanticist. :smileyvery-happy: Yes, nine lines of display, eight of which decribe items in the box. Those eight keep rotating up, marquee-style, while the header line stays put.
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