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Rolig Loon

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Everything posted by Rolig Loon

  1. Messages to your group are different from greeter messages. At least people have opted IN to your group. If they don't want to receive group messages, they can opt out again. I opted out of one shop's group not long ago when I decided that it had become too spammy for my taste. I figure that customers in my own shop can do the same if they have second thoughts about joining my group.
  2. Um... equivalent to what? If your avatar's height is 2.09m, that is her height. Are you asking how long a meter is? Rez a prim and set its Z dimension to 1.0 m, then use it as a ruler. Or do you mean "How tall would my avatar be if I were in RL?" Well, if you were 2.09m tall in RL, you'd be about 6 feet 10 inches tall. Most people in RL are a bit shorter than that. Fortunately, you aren't in RL, and things in SL are scaled to your SL height (more or less). It only gets confusing if you try to live in both worlds at the same time, so forget that SL tells you your height in "meters". Yo
  3. Ahhh... I hate that. Info hubs are barbaric. OK, so the good news is that you really don't have to stay there. Just pick up and go somewhere else where you won't be bothered. Almost anyplace else will do. I've been here for four and a half years and can count the number of times I have been attacked on the fingers of two hands.
  4. Um... Did you modify your script to listen for the "switch on" message? As in .... if ( message == "switch on") { llSetTimerEvent(2.0); } .... and taking the llSetTimerEvent2.0) out of the state_entry event? Just saying "switch on" won't do anything unless the script knows what it means.
  5. It's always possible that you aren't being attacked at all. You could be just dealing with lag or a gentle security orb. If you are being attacked, though, the easiest solution is to find another place to enjoy SL. It's a big world, after all, and you don't have to stay there.
  6. Hehehe ... I didn't give her a script. I pointed to one and taught her how to change it. That's what we do here. :smileytongue:
  7. Just have your scanner send a "switch on" message on channel -77777777 and then listen for that specific message in this script. If the script hears it, turn on the display with llSetTimerEvent(2.0). If it hears a "switch off" message, use llSetTimerEvent(0.0).
  8. See the example at https://wiki.secondlife.com/wiki/LlRequestAgentData . Make the tiny change of asking for DATA_ONLINE instead of DATA_NAME, and make a cosmetic change in the llSay statement so that it says llSay(0,"The online status of the person you are looking for is " + data); If it says "1", the person is online; if it says "0", the person isn't. That's about as simple as you're going to get. If you want something fancier. you can ask for a scripter's help in the Wanted section of the Commerce forum.
  9. You may discover that LL no longer accepts prepaid credit cards.
  10. PeterCanessa Oh wrote: Is RLV an option here, so it can attach from inventory and then just detach again as required? I suggested RLV to the OP in world, and also suggested just dropping the temp_on_rez seat manually instead of trying to find a way to detach and kill it by script. Either of those sounds like a decent option to me.
  11. It's much easier and a much better use of resources to do the switching in a single script. Heck, all you have to do is define a variable to carry the color vector for your particles and put that variable into the llParticleSystem list. Then put llParticleSystem into a user defined function and call it with a different value of your color vector each time you want to change particle colors. particle(vector NewColor){ llParticleSystem([ // Your huge list of parameters goes here, including PSYS_PART_START_COLOR,NewColor,PSYS_PART_END_COLOR,NewColor ]);}integer gON;integer gChan;
  12. Anton Hammerthall wrote: Setting the temporary variable doenst work, it still gets in you inventory. It does? It doesn't do that for me. When my temp rez objects die, they stay dead. They don't get resurrected in my inventory.
  13. Particle color is determined by the two parameters PSYS_PART_START_COLOR and PSYS_PART_END_COLOR. If you want to change them in your script, trigger your llParticleSystem command again with different vectors for those two parameters. Treat it like toggling a light switch. Just toggle between colors instead of off and on.
  14. It sounds like all you want is a simple three or four line script like the example in http://wiki.secondlife.com/wiki/Collision_start . Just replace llSay with llShout. If you need it to be heard farther away than the 100m shout range, put a relay script farther into the sim that listens for your object and reshouts what it hears. ETA: Oh, yeah.. Forgot about llVolumeDetect. Thanks, Pete. :smileyhappy:
  15. Did you remember to refresh your browser after you synced?
  16. The way to find out is to look at your Transaction History. Go to secondlife.com and look under Accounts in the bar on the left side. Absolutely nobody can take L$ without your permission, so you have given permission to someone. Find out who and stop it, if it's not something you wanted (like your rent, for example). If you can't, call the LL billing office and get them to help. LL's Billing team is available 24 hours a day, seven days a week. Toll-Free (US/Canada) 800.294.1067 Long-Distance 703.286.6277 Local Toll-Free numbers * France: 0805.101.490 * Germany: 0800.664.5510 * Ja
  17. Currently, you can create: Up to five accounts per household. No more than two accounts in a single 24-hour period. How are the limits enforced? Nobody knows. Here's LL's official word: "Linden Lab has various means of detecting illegitimate accounts and enforcing necessary limits to prevent fraud and other disruptive uses of Second Life and LindeX services. For security reasons, Linden Lab does not reveal exactly how fraud detection processes operate. [...] Linden Lab may, at our discretion and in alignment with our Terms of Service, take any or all of the following actions: Prevent the
  18. Anton Hammerthall wrote: The problem with this solution is that you wil get a lot of seats in your inventory. If there is a solution to fix that this might be the best solution. Don't you have that same problem with your current method? Unless I'm missing something, you'll get extra seats in inventory that way too. Why not make the seat temp_on_rez? It won't vanish if you attach it before the garbage collector gets it (about a minute). When you finally detach it, it won't go to inventory. It will simply poof out of existence. Just out of curiosity, didn't we have this same conversat
  19. Almost all good shoes in SL today are sculpties. A few are mesh objects, but those are very new and scarce. To make either of those means developing some skill with a 3D modeling program like Blender or Maya and then importing your creations to SL. Many modelers offer kits of sculpty shoe parts in Marketplace or in-world shops that you can use to assemble your own shoes, if you don't have the modeling software or the skill (or time) to make your own. It's also possible to make prim shoes, which is the way all shoes were made until about 3 years ago. You can find many of those in freebie s
  20. The instructions at http://wiki.phoenixviewer.com/doku.php?id=media&s[]=webkit are very helpful, regardless of which viewer you are using. Take a look.
  21. Everyone uses their computer differently and expects different things out of SL, so it's hard to say why you have more lag than the next person. There could be hardware reasons (some costly graphics cards just can't process images as fast as some cheaper ones), or it could be your physical setup (maybe you're using wireless, which drops performance for a lot of people). It could be your Internet connection ( a slower cable vs an optical fiber, or an ISP that throttles bandwidth at busy times of the day). Maybe it's the settings you are using in Preferences( too large a draw distance, using sh
  22. Here you go! Everything you want to know about Instant Messaging >>>> http://community.secondlife.com/t5/English-Knowledge-Base/Instant-messages/ta-p/700089
  23. Well, you could script your chair to rez a pose ball for the other person to sit on. It wouldn't be linked to your chair, so if you moved, the poseball and its occupant would stay behind. Still, most recliner chairs don't move around much, so it could work. If you decide to go that route, I'd make the pose ball temp_on_rez so that it dies after the person stands up. That way, you don't have to worry about cleaning up leftover poseballs all the time.
  24. I think Lyra has the right answer. Emergence hasn't been updated (maybe even maintained) since it was released over a year ago, I believe. You'll do better to try a different viewer.
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