Jump to content

Rolig Loon

Resident
  • Posts

    46,318
  • Joined

  • Days Won

    5

Everything posted by Rolig Loon

  1. We started getting more of these pink posts two weeks ago, but I knew that LL fixed the viewer code last March. I just typed "Pink" into the JIRA search and up it popped. Lucky, I guess. Half the time when I search the JIRA, I get garbage.
  2. If you're getting complints about using megaprims, I suspect it's because you are hogging the area at ground level. Build in the sky, where you don't block other people or their view. Rez a small prim (maybe 2m x 2m) and ride it up to 800m. Then either stretch that prim to mega-size or rez a new megaprim on it and start building.
  3. That's unfortunately a common experience with wireless in SL. We generally advise people to avoid wireless if it's at all possible because it usually results in lower performance. Wireless was never designed to handle high-volume continuous data streaming, and it's susceptible to all manner of interference. Your cell phone and garage door opener, fluoresecent streetlights, and even your smart refrigerator can interfere with the signal. If it's not protected, you can also lose bandwidth to everybody else in your Starbucks or apartment building. You're better off getting your Ethernet adapter fixed and forgetting the wireless.
  4. Baloo has the right idea. IMO, Voice was one of the most annoying features LL added to Second Life. Ok, but if you have it, it ought to work ...... Check your Maximum Bandwidth setting in Preferences >>> Network & Cache. The way it's supposed to work is that Voice and streaming media use any bandwidth that is left after your viewer uses whatever you gave it with Maximum Bandwidth. If there's little or no bandwidth left, Voice and streaming media are supposed to cut out. People usually come here complaining that their Voice doesn't work, so I advise them to lower Maximum Bandwidth and give Voice more to use. You may have the opposite problem. Your setting may be too low. For best performance, Maximum Bandwidth should be 75% to 80% of your measured download speed (http://www.speedtest.net/ ). It's a long shot, but it might work.
  5. Check with your ISP. Some systems restrict bandwidth usage at certain times of the day in order to load on their systems. Coprporate networks do that to discourage employes from plauying games during office hours. College campuses do it at certain times of day to reserve bandwidth for educational uses. I am told that one major network in the UK does it to manage traffic at peak times of the day. If your ISP or IT department restricts bandwidth at 4 p.m. every day, you'll lose your connection to Second Life then.
  6. It's likely that you have run into a bug that's affecting some SL residents who are using the latest V3 upgrade and have NVidia Beta drivers. Two solutions: 1. Go to Preferences >> Graphics and turn off Basic Shaders. That will disable some other graphics features that you have been enjoying, but will get rid of the pink. 2. Go back to the NVidia site and download Beta driver 304.48 . If you're curious, here's the problem ..... https://jira.secondlife.com/browse/VWR-29228
  7. Each account you have with SL has contact information associated with it, including an e-mail address. You should be able to simply open secondlife.com and log in with any of your accounts, navigate to Account >> Contact Information and look at what e-mail address you provided. Rinse and repeat for any alt accounts. As far as LL is concerned, each account is separate, as if they were owned by a different person, so you won't find a shortcut way to get information from one account at a time.
  8. If you can see yourself at all, then you have a shape and a skin. You can't have an av without them, so I assume you mean that you don't have your "normal" shape and skin. It sounds as if you have done a Character Test but it hasn't completed somehow. The best way to clear this one is probably to delete your setting files and force your viewer to create new ones. Use a file manager (like Windows Explorer for Windows system, Dolphin, or some such) to locate the settings folder. In its default location, the folder is hidden on most OSs. To find it, you will need to show hidden folders. Here's where to look: Windows XP: C:\Documents and Settings\[YOUR USERNAME]\Application Data\SecondLife Windows Vista: C:\Users\[uSERNAME]\AppData\Roaming\SecondLife Windows 7: C:\Users\[uSERNAME]\AppData\Roaming\SecondLife Mac: /Users/[YOUR USERNAME]/Library/Application Support/SecondLife linux: ~/.secondlife To preserve things like saved chat logs, rename the SecondLife folder - for example, append the current date to the name, such as: SecondLife-Summer 2012 If you do not need to save chat logs, then simply delete the entire folder named SecondLife, and everything inside it. Note that if you are using anothr viewer, the name of the settings folder will probably be something like Firestorm or Imprudence instead of Second Life.
  9. Not really. The only sort of lag you ought to expect is the rez lag associated with seeing the offsim object iteself. Most screens and offshore islands are pretty large and can be seen from far away. Your graphics card therefore has to render large (1024 x 1024) textures no matter which way you look. Those take more time than the smaller textures on most other things. Most people these days have cards that take that challenge in stride, though, so that rez lag isn't much to worry about. There shouldn't be any problem at all with objects that rez across more than one parcel.
  10. Open Preferences >> Network and look for Chat Log Files Location. Click on the Open button to open the folder on your computer. There is one subfolder for your av and each of your alts.
  11. Yes. The blacklist was just added to Firestorm in July 20122 with version 4.1.1.28744. A nice addition.
  12. I don't see the problem. USERID is defined globally, so it's within the scope of the entire script. Key type variables and string type variables are almost always interchangeable. The only time you need to be truly careful is when you want to guarantee that you really are using a valid key. You're most likely to run into problems if you have stored a UUID in a list and are reading it out. In those cases, it's often wise to typecast explicitly, as in..... key My_UUID = (key)llList2String(list_of_keys,0); It should be easy to do a global search for USERID through your script and make that small change where necessary. Read https://wiki.secondlife.com/wiki/Category:LSL_Key
  13. Do you have the person's permission? If so, there's no problem. If not, don't do it.
  14. Leider gibt es nichts, was Sie über dieses Problem tun kann. Wenn Linden Lab Display Names eingeführt mehr als vor einem Jahr beklagten sich viele Händler, dass jemand einen Anzeigenamen, der die gleiche wie des Händlers Name ist zu schaffen. Menschen, die das tun könnte leicht zu einer Beschädigung der Ruf des Händlers. Linden Lab davon ausgegangen, dass ein kleines Ärgernis, nicht der Mühe wert. Sie können versuchen, beschwert durch Vorlage eines Missbrauchsmeldung, aber ich glaube, dass es ignoriert werden, da gab es keine Verletzung der Nutzungsbedingungen sind. Linden Lab wird es für einen "Streit zwischen den Bewohnern."
  15. Each person's account name is unique. There can never be two identical names. Your wife's UUID is also unique. Two people can have the same Display Name, but display names are not used for anything official. (See http://community.secondlife.com/t5/Deutsche-Knowledge-Base/Benutzernamen/ta-p/807249 .) They are like nicknames in RL .... a convenience between friends, but not used for logging in, buying things, or anything else that requires access to your account.
  16. It all depends on how picky you are about the eyes being in sync. If "close" is good enough" and the eyes are linked, use a single script and call lSetLinkPrimitiveParamsFast twice (once for each eye). Personally, I can't see a need for being more precise than that.
  17. Syo Emerald wrote: Its not worth it. You must be a premium member to get the 1000L reward. That means you pay more to Linden Lab than the 1000L are worth in real dollars. Well, that's not completely true. If you want to live on the mainland, the weekly L$300 stipend plus the L$1000 signup bonus plus the 512 sq m tier waiver combine to reduce your annual cost to LL to something like $7 US. If you figure that the other perks of Premium membership (Premium sandbox access, Live Chat, expanded support ticket options ...) are worth at least $7, then it may be worth it for you. [Of course, if you take the "free" money and run, that benefit analysis goes in the toilet.] I have never considered Premium membership worth it myself, but I have never wanted to live on the mainland and have never needed the expanded support options. Many people do, however.
  18. That's true, Qie. I had forgotten about http://www.peregrinesalon.com/anim/. You can create an animated GIF and translate it into a multiframe TGA that llSetTextureAnim can handle or, as you say, you could build your texture laboriously, frame by frame, in Photoshop. If you do that, it's best to create cells that have dimensions in even powers of 2 so you use that 1024 x 1024 texture most efficiently. And use 4, 8, 16, or 32 cells.
  19. Weasho wrote: Ty for the reply. There is a scale function too, I've checked through the functions. I just do not know how and if you can use several together. It's all in the wiki at http://wiki.secondlife.com/wiki/LlSetTextureAnim . It's pretty simple and pretty limited. You canot apply different settings to different frames. It's all or nothing -- the parameters you provide in the function call apply to the entire texture, all frames. You can't scale some frames differently from others, or change the rate at which frames change. The SCALE mode is designed as a way to zoom the entire sequence of frames in or out. start specifies the number of repeats-per-face of the texture at the beginning of the animation. length specifies the total increase in repeats-per-face of the texture over the course of the animation. For a more readable explanation of the modes and parameters in llSetTextureAnim , see http://lslwiki.net/lslwiki/wakka.php?wakka=llSetTextureAnim . If not isn't it possible to make an animation-loop where it simulates frames where each frame has their own settings and creating smooth movement with a FPS calculation to count frames? I've got no clue how to put it together but, just a theory. Not with llSetTextureAnim. You can create a slide show by swapping textures repeatedly on a prim face. If you do that, you can control individual scale, speed, rotation, and any other factors as you display each texture. If you go that route, count on preloading all textures so that there's no lag time for rendering each one, and use llSetLinkPrimitiveParamsFast to avoid the built-in delay in other functions. * FPS calculatin according to how long you want animation. 5 sec at 29 fps, 5*29 , each frame having a delay between eachother of 1.0/29 ( where the result is put on a timer ) * Variables that change and reset throught a loop to create the smooth moving animation. # Am attempting to write as much as I can and can learn # Keep at it. LSL is surprisingly versatile, but it is quirky. Some things are simply not possible. Others take a bit of ingenuity. That's scripting.
  20. Sort of. See https://jira.secondlife.com/browse/VWR-29358 and https://jira.secondlife.com/browse/VWR-29311 . There's a workaround, reported in that second JIRA .... After search pick the bottom item in window.Use the scroll wheel to scroll down till the one picked is a the top.Pick the bottom item and scroll.Repeat as needed.
  21. They should be saved to your AppData-Roaming -FIRESTORM folder. If you go to Preferences >> Netework & Cache and click the button marked "Open" that it next to Chat Logs Location, it will open the folder for you. Your avatar and each of your alts has a seperate folder at that location. Open it to see your chat logs.
  22. Are you seeing "a flashing light" somewhere or are you seeing your whole screen flashing? If you are seeing a single flashing light somewhere, it would be very hard for us to help unless you can tell us more. What does the light look like? Where is it? If your entire screen is flashing, however, the usual answer is that your graphics card is failing and about to die. Your graphics card uses a lot of power to handle the demand from SL, so it generates a lot of heat. If the card is old or if it is poorly ventilated, the heat can destroy the card and other parts of the computer. Open the computer regularly, at least once a month, to blow out any dust and to check that all of the fans are spinning properly. If you search the web with Google, you can find free programs that will help you monitor the temperature inside your machine and warn you when there is a serious problem.
  23. As Innula says, there was discussion about this point several tears ago, when Deborah Trilling posted one of the earliest versions of the profile pic script in the LSL wiki library. AFAIK, there was never a legal test, and Linden Lab never made a rule, but the concern was for (a) privacy and (b) Intellectual property rights. As a result, the version in the library was modified to include a short bit of code that asks a person's permission before posting their pic. That script has been modified many times, of course, and I suspect that most people who are using it didn't get their version from the script library. So, do they violate TOS if those versions omit the permission snippet? I don't think anyone knows. Given the thousands of copies in world, though, I doubt that LL has the time, energy, or staff to press the issue.
  24. The only known Mac-specific issue affecting voice concerns a set of DNS-related problems. If you are unable to connect to voice and you are also having problems with teleporting and/or loading your friends list, perhaps along with other things, then see the “Mac-specific” section of this page for instructions and more explanation.
  25. Oh, you can get it to collide with the ground. Use a land_collision_start event. That ought to register your collision with the ground, even if it penetrates a bit before it turns non-physical and stops.
×
×
  • Create New...