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Rolig Loon

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Everything posted by Rolig Loon

  1. Unless you want to pay for Premium service, you might just try creating an alt so you can get in world. Once you're there, you can get in touch with someone else in that group and have them eject your main av. You might have to join the group as your alt first, so you can see the names of others in the group.
  2. I had to look on Marketplace to figure out what a Bregon is. :smileytongue: My guess is that you picked up too many of them all at once. That's a no-no. When an object begins rezzing (appearing inworld), the simulator stops simulating its Region until the object rez is complete. For most objects, this simulator freeze is usually not noticeable. However, the more prims in a complex, coalesced object, the longer the rez time. As of Second Life Server 1.25, there has been a rez timeout of 15 seconds. If the complete object can't be rezzed before that timeout occurs, no portion of the object is rezzed and the rez fails. This timeout has been increased to 30 seconds in Server 1.26 for a landowner rezzing something on their own land. The rez timeout creates a problem when Residents take complex coalesced objects into their inventory that they then can't rez before the timeout occurs. In order to be able to rez these objects, Residents need to create a Support ticket asking for the object to be broken into a set of smaller objects. The prim limit on coalesced objects is meant to prevent attempts to take objects into a Resident's inventory that will be too complex to rez before the rez timeout. I believe that the prim limit is now something like 1,000 prims, but I could be wrong.
  3. Opt + Enter ought to do it. If you are on a V1 codebase viewer, try View >> Toggle Full Screen as an alternative. If you're on V2, use Advanced > Shortcuts > Toggle Fullscreen .
  4. You'll need to tell us a lot more than that before we can guess what the problem is. Until then, read this and see if you recognize the problem >>>> http://wiki.phoenixviewer.com/doku.php?id=bake_fail . I know, it says Phoenix. The problems and answers are same for all viewers. You can add information to your post by clicking the Options link in its upper right corner and selecting EDIT
  5. As I look at the script, it never rezzes anything. The poseballs are always there. It's just that when you sit down, they are hidden. That's what the hide() function does, and it's called from the changed event whenever you sit. You ought to be able to just delete the poseball that you don't want. Because this is a full-perm bed, there no risk in trying that on a copy. I'll bet that it works.
  6. The Exchange Risk API allows legitimate third-party Linden Dollar exchanges to operate with relatively low fraud activity. This is necessary because user-to-user Linden Dollar exchange activity is a consistent target of attack for attempted fraud and similar malicious activity. The API returns Linden Lab's determination of the risk associated with the purchase of Linden Dollars in a particular transaction. It uses a complicated algorithm to identify accounts with nonstandard activity and determine the risk of fraud compared to standard activity, with respect to trading Linden dollars (L$). Use of the Risk API helps LLand other exchanges identify fraud before it happens. This system is LL'sbest attempt to identify and impede risky behavior, but nothing is foolproof. So, let's see what might have tripped the warning flags...... Hmmmm.... Maybe this has something to do with it... ( http://wiki.secondlife.com/wiki/Linden_Lab_Official_Policy_Regarding_Wagering_in_Second_Life ) It is a violation of this policy to wager in games in the Second Life® environment operated on Linden Lab servers if such games: Rely on chance or random number generation to determine a winner,OR Rely on the outcome of real-life organized sporting events, AND provide a payout in Linden Dollars (L$)OR Any real-world currency or thing of value. This includes (but is not limited to), for example, Casino Games such as: Baccarat Blackjack Craps Faro Keno Pachinko Pai Gow Poker Roulette Sic Bo Slot machines This policy also includes sports books or sports betting, including the placing of bets on actual sporting events against a book-maker or through a betting exchange. Linden Lab will actively enforce this policy. If we discover gambling activities that violate the policy, we will remove all related objects from the inworld environment, may suspend or terminate the accounts of residents involved without refund or payment, and may report any relevant details, including user information, to authorities and financial institutions. 
  7. You have two issues there. First is the matter of lining up the textures on the skirt and the top. To do that, you need to tweak the textures very carefully in Photoshop, GIMP, PaintShop Pro, or your other favorite external graphics program. This can be a painstaking process, especially if your program does not have 3D editing capabilities. In that case, you are stuck with making small tweaks, uploading trial versions, seeing what they look like, and repeating over and over and over and over..... The other issue you have is that your av body moves at the joint between the skirt and the top of your av. No matter what you do, there will always be a line of some kind there and the textures will never align, except when you are standing perfectly still. The dressmaker's standard solution is to put another design element at that exact spot ( a belt, a sash, ....) or use a texture that is either very dark or very bland in that area. If you do that, it doesn't matter whether textures line up. Nobody expects them to.
  8. That would make life very difficult for private sim owners, for whom privacy is guaranteed because they are surrounded by unnavigable air and ocean. Yes, I have often thought that it would be great to fly across the void to the next private sim. I'm often just as glad that other people can't fly or sail into mine. On the mainland, of course, LL owns everything, so you CAN sail or fly across open water. If you want great sailing, that's where you want to go.
  9. Some of my favorite skins from Laqroki have a hairbase painted on. They're wonderful, because it doesn't look like you have thinning hair if you can see through your prim hair. Most skins I've seen that have this option also have the same skins with no hairbase, packaged in the same folder when you buy them. That's nice if you have a brunettte hair base painted on the skin but want to wear blonde hair. Just change skins. :smileyhappy: (Geez, I wish I could do that in RL. :smileysad: )
  10. When you are in Marketplace, go to MyMarketPlace >> MerchantHome >> Manage Inventory and find the item you want to change. Click the Edit button to open the listing and then change the Category at the obvious spot . See >>> http://community.secondlife.com/t5/English-Knowledge-Base/How-to-market-your-products/ta-p/700181#Section_.2.4
  11. The language is a bit confusing, I'm afraid. When you link several prims together to form a single object, one of them (the last one you selected before linking) is the root prim. The other prims are child prims. There is no such thing as a "child object," so it's no surprise that they don't show up in inventory. Once you have linked prims, the entire object is treated as a single entity that takes on the name of the root prim. That's what you would find in your inventory. Now, if you have an object in world to look at, you can select it by right clicking and selecting "Edit" (among other ways). When you do that, the entire link set is highlighted. The root prim is highlighted in yellow. All child prims are highlighted in blue and are discernible, even if they are inside other prims in the linkset. If you want to select a specific, single prim in the object, check the Edit Linked box that appears in the block at the top of your Edit window and click on the one prim you want to edit by itself. To read more about building, see >>>> http://community.secondlife.com/t5/English-Knowledge-Base/Building-tips/ta-p/700041 and >>>> http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039
  12. To be clear, llVolumeDetect makes it possible to detect collisions of anything (agent or object) with a phantom object. Collisions cannot otherwise be detected in phantom objects. So, if your wall is set to phantom and llVolumeDetect is set to TRUE, anything will pass through the wall and be detected as it does. Add llDetectedType to the script and you'll know what kind of object just went through. Now, if you're firing arrows from inside the wall and you don't want them to stray onto a neighbor's property, put a script in each arrow that uses llOverMyLand to tell whether it is still in your parcel. If not, kill it.
  13. Never. You can only have one event of each type in a state. Combine your two listen events into one.
  14. Use llDetectedType. If llDetectedType(0) == 3, you've got an agent. Otherwise, it's an object.
  15. Hehehehe.. Sorry. I wasn't trying to disrespect you in any way. It's hard to know how much an OP knows. Asynchronous communication is a pain. At the moment, I don't know what to suggest, but that's mostly because I'm way too tired. I assume that you really do recalculate those force vectors in the loop for each detected av.
  16. If that is literally your code, then it won't work. Loop: i from 0 to d_num is not LSL syntax. The example I posted uses a for loop, coded in correct LSL syntax. You could use a while loop, or a do while if you want, but you still have to use LSL syntax. Study the LSL wiki. BTW, the force vector in your script is calculated from the position vectors of your object and the detected av. I assume that you are recalculating that force for each av in the section where you have " ..... code omitted ...." .
  17. You can multiplex a timer as much as you like. This timer manages actions every second, every ten seconds, and every minute, stopping in 5 minutes or when you click it. integer count;integer ON;default{ touch_start(integer total_number) { llSetTimerEvent(1.0* (ON = !ON)); //Turns timer ON and OFF } timer() { ++count; llSay(0,"The current count is " + (string)count); if(count%60 == 0) { llSay(0,"This message is sent once a minute"); } if (count%10 == 0) { llSay(0,"This message is sent every ten seconds."); } if(count == 300) { llSetTimerEvent(0.0); // Timer shut off in five minutes } }}
  18. Are you uploading with lossless compression? If not, you should be. Also, are you using the correct stitching type when you apply your UV map to the prim in world? I don't know how DAZ Hexagon handles sculpty maps, but if it's applying an alpha layer before the map is uploaded, that's fine. It will still work, as you noticed. Many people apply alpha habitually as a way to keep thieves from grabbing a screen copy of the map.
  19. Here's another suggestion...... I know that it's really nice to be able to leave out the { } brackets when you only have one statement immediately following an if test, but don't make it a habit. It won't be long before you forget and add a second statement to your if test, and it won't work because that one won't be bracketed. Always bracket all scopes in your script, even if they aren't technically required.
  20. Est-ce la bouche en mouvement, ou a-t-elle une expression fixée? Si votre bouche est constamment en mouvement, alors vous pouvez avoir activé l'option pour rendre vos lèvres bouger quant vous parlez. Vous pouvez changer cela dans les préférences, ou en modifiant un paramètre debug (Ouvrez Advanced (CTRL + D)>> Debug Settings>> LipSyncEnabled et modifiez le paramètre à FALSE). Vous pourriez aussi avoir activé un geste qui a le même effet. Regardez dans votre inventaire pour voir quels gestes vous pouvez porter, et de les désactiver pour voir si il ya un changement. Si votre bouche est déformée mais ne bouge pas, vous l'avez peut-être déformée en mode Apparence. Si oui, vous pouvez soit changer votre forme ou l'Apparence ouverte et faire des changements délicats de votre bouche avec les commandes de curseur appropriés.
  21. Rolig Loon

    Age Verification

    Charolotte is right. As long as you have a payment method on file, your account is verified so that you can enter most Adult areas in SL. You only need to be age verified if you are trying to enter Adult areas where the land owner requires age verification. If you are a premium or Concierge customer and you experience difficulty verifying your identity on the Second Life website, you may submit a new support case to verify your account manually. Visit https://support.secondlife.com/create-case/ Choose Account Issue from the first dropdown menu. Choose Manual Age Verification from the next dropdown menu that appears. Click Choose File to attach an electronic (scanned) copy of a Government issued identification that has your name and date of birth clearly displayed. This identification can be a birth certificate, driver's license, passport, state ID or national ID. Click Submit. Please expect manual verification to take 5-7 working days. 
  22. No. You have to actually go in world to do that. The other person doesn't have to be there, though.
  23. That's cool. It is a box. And it has your stuff in it. All you need to do is find a place to rez the box and open it. That is, locate a spot where you are allowed to drag the box from your inventory to the ground. It could be your house, if you have one, or it could be a public sandbox. (Type the word "sandbox" into your Search and get a list.) When you have dragged the box to the ground, right click on it and select "Open" from the new menu, and then select "Copy to Inventory." Everything in the box will end up in folders in your inventory, from where you can then wear the things. Easy. As a last move, don't forget to clean up after yourself. Either delete the box or take it back into your inventory instead of leaving it on the ground.
  24. You might have logged in with your viewer in Basic mode, which is nice a simple for a beginner but lacks most of the really useful functions of SL (like Appearance, TP, Search .... ). Log out again, and when you log back in, select "Advanced" on the login screen. The Appearance option should be there.
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