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Tazzie Tuque

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Everything posted by Tazzie Tuque

  1. I looked at those socks very closely and it looks to me like it is long leg warmers that stop at the foot and then shoes of the same pattern on the feet. (but I can't see the back so there may not be an actual heel so they may be meant to be just socks). At any rate if the foot part of the socks mesh is linked to the long socks and you have mod perms, you can probably unlink the foot part and then put your own shoes on. Failing that I guess Rowan's suggestion is what I would try if you want shoes, otherwise just go without them.
  2. Ooops! my bad. I did not know that thank you for the correction,
  3. Ask the owner of Truth. She probably knows since this is her picture for her hair. Just send her an IM.
  4. ohh ok. Now I see. Guess I have never been that great at making outfits so I never used that function. Probably why I did not miss it.
  5. Personally I do not see this as a problem at all. Firstly because nothing is "forced". You pick the body you want to wear and go after clothing that fits that body. If you want multiple bodies that's cool too, just go after again clothing for that body. And in a lot of cases you are going to find that perhaps both the bodies you wear are in the same clothing package. I do not see how the viewer has anything to do with all this. You can make as many folders and outfits as you need in the viewers. Perhaps I am missing a point or something, but what is hierarchical outfit tree? If you are looking for an easy way to match your body and size/shape then BOM takes care of that. Also not sure what you mean by incompatible ecosystems either "ecosystem"?? If you mean different Mesh makers; I often mix and match a couple of key items i.e. pants, tops, jackets from different outfits and all by different Mesh makers as well.
  6. I have always worn Maitreya Lara and of course lately been trying Lara X which I actually prefer, once enough clothing becomes available for it. However, having said that I have tried a few less popular bodies lately and I must say I quite like Inithium Khara; I find it quite flattering and unlike Kupra it is much more natural. I will make for Khara when I can. My alternate body was Belleza Isis but I actually never used it much and I admit I have not even tried the Gen X ones although I do make for them. IF I was not so cheap at the moment, I would probably invest in Khara. It is just hard to keep up with all the bodies and I am not sure I trust the stats either. What I do trust is what my customers tell me so that is usually what I end up going with.
  7. But doesn't this make it even more difficult to know what you are actually getting? This is the first I have heard of this practice. I mean if I need a Belleza Gen X Classic and it is named something I do not recognize I am going to pass right over it. Or am I misunderstanding what you mean here?
  8. My customers ask for the following bodies: Belleza Gen X Classic & Curvy; Maitreya Lara Original and Petite, Lara X and Petite X; Legacy Original and Perky; eBody Reborn and Waifu, Inithium: Kupra Original, Khara. And some still want Peach.
  9. I am not sure what you are saying here. Are you asking us to answer those questions or are you telling us what your assignment is? In the case of your asking us to answer those questions, I think perhaps a personal message to you might be a better way to do it. I for one am not sure I would like to answer in such a public forum. But that might just be me; I have been in SL since 2005 and have learned a few things about trust in SL.
  10. Well then it is clear the solution is just as you said: refuse to buy from that creator. And I would send a note card letting them know why they have lost a customer! No argument is needed just a clear message. And then move on to looking at other creators. When it comes to automatic alphas, I do not like them. I much prefer to use my own body hud to apply the alphas, that way I know I have control over what is covered and where. And during the demo stage, if I cannot cover what is needed then I simply do not buy the item.
  11. I have to wonder if perhaps this whole thing should have been sent to the creator of the product in question via note card inworld rather than posting the question here. As it does seem to be directed to one item by one creator. And the rest of us are not really involved. BUT to answer a question posed here. Yes I for one test out everything before I put it out for sale. And if there is a huge flaw or serious problem it does not get made en mass or sold. And even with the best rigging there still can be some breakthrough of certain tight areas upon movement, most of which can be managed by an alpha section on the body hud. If it cannot then it would not be put out to the public for sale.
  12. Not sure what you mean by coquette clothing. Perhaps you could provide a sample picture to give a better idea of what you want.
  13. I suspect that fitmesh for necklaces and even rings or earrings for that matter, are not done too often because of the extra work it would require. It is as simple as that. Agreed there are some but the majority are not. I also suspect that the average SL buyer would not want to pay the extra that the creator would have to charge for the extra work involved either. About the only accessory that I think should for sure be fitmesh are belts! Non fitmesh necklaces I can deal with. But belts are impossible to fit if they are not fitmesh.
  14. I do not believe this is needed. Although it certainly be done in 3D but in the end what is produced is a 2D map which is what is actually what is used to apply the tattoo to the body. The map templates mentioned earlier basically provide the same thing. Very much like using a template provided by full perm mesh clothing files. I have had success using the body templates mentioned above and as I said before it all boils down to accuracy in lining up the guide lines accurately. A full body tattoo does not need to be mesh, BOM works better and has no worry of taking up space and poking through other mesh clothing that may be worn.
  15. Sorry I have not seen the video nor have I seen a picture of the jacket in question so it is pretty hard to answer this.
  16. lol ok but as for me at my age I dunno if I am gonna still be around next year!! I have to work in the here and now just in case.
  17. I make clothing in SL and I want to fully support the SL economy and I have for the 18 years I have been in SL. So I buy clothing textures from texture creators in SL to use in my projects. The problem is and always has been is that textures for things like Christmas and Halloween etc. special events like that generally come out way too late for me to use. I work a month or more in advance so I can get all my projects for fairs and expos, and special events done in time. So that means I need new textures at least a month before the events happen. For instance I have finished all my outfits and items for October by end of Sept. which means I needed the Halloween textures in late August or September to be of any use to me. Yet now I see Halloween textures out all over the place when I have no need for them now. My suggestion is this; in anticipation of people needing your textures for special things I wonder could we maybe get the textures early enough to be of use? I am working on Christma items now and I have only seen one texture creator offer anything useful yet. Trust me December is too late to be putting out textures for clothing. And no in this situation I do not think it is rushing the season at all. It would simply help others prepare for what they do. And eliminate the possible loss of sales because folks no longer need the textures once they have finished their projects. Just a thought. I hope it is helpful.
  18. oops! I think this is not allowed in this forum as it is blatant advertising for a product. Not the place for it here. Perhaps start a blog or something.
  19. You might be able to do that depending on how you plan to do it. If your drawings are not on a computer you would have to scan them and get them onto your computer. This can be done but you have to be very careful to get your edges even when you scan or it won't work out. Once in the computer you can bring them into SL as a texture file which you can then put on a flattened prim or even in a fancy frame if you have any (you can buy those on MP). And that is about it. There are no guarantees as to the quality of the final product as scanning and uploading raw could cause some detail loss etc. If you have photoshop I would suggest tweaking the drawings there before uploading to SL.
  20. I have never had reason to hire a modelling agency. But in SL as in any other business there is bound to be a range of cost for this service. I suggest you contact a few of those agencies and check out their pricing. There are some well established agencies and some not so well known so you also need to take that into consideration as well. The least expensive may not be up to the quality you expect so find out where they are having a show and attend a a few so you can see how they work. I have attended several shows done by different agencies and some are better than others. You want to look for good organization, good modelling skills, and over all smoothness of the show.
  21. Again, I cannot stress enough that the success of making a large tattoo that covers areas front, back and top to bottom, totally depends on the accuracy of lining up your edges. There are several guide lines on the Robin Woods templates and that should be enough to perfectly line up the edges. There are no short cuts you just have to be accurate. I have been making clothing in SL for 18 years and back before mesh we only had system clothing which we now call Bakes On Mesh and I made many many outfits and tattoos during the early days and I still do. The trick to success is accuracy with the edge lines, they must line up. Again no short cuts. And it does not matter if the back is reduced on the template as long as you line up those edges it will work.
  22. Hmm sorry I have no idea how that would be done all in one piece given the way BOM and system clothing is separated into sections. The only thing I can imagine is that it could be mesh. But again I don't know. As far as I know the trick is lining up your joining points exactly so that when each layer is applied it appears as one piece.
  23. I don't know what you use as a guide when creating your tattoo, but what you need is a template that has connection lines on it as a guide to getting your design to line up front and back and top to bottom etc. I use one by Robin Wood. https://gyazo.com/0faf100886ec6fd61aaf8ff7313b98d4 I got this on MP ages ago it might still be there. I think I paid 1L for it or it was maybe even free. At any rate something like this will give you the guidelines you need to line everything up right. And this is a PSD file so the various guide lines are on separate layers so you can turn off some or use them all. Just put your design layers on top of this and shut those layers off when you are ready to save your design. And the best format to save in is .tga using an alpha laywer to sharpen the edges of your design. You can PM me if you want or need halp getting the .tga transparent background as there is a trick to it. But you can try .png first and if it works you might not need to go to .tga format. Hope this helps.
  24. I don't know! I have no clue about coding nor do I understand what's what well enough to have an opinion. I just read these posts in the hopes that I might learn something. But it is kind of hard to do that when opinions are so far apart. Folks like me have no idea who may be right and who may not be. All I know is that a nice flowing gown would be awesome but I think I learned enough to know that as SL is right now, that is impossible. So be it! Still beats what we had in 2005 when I started here lol.
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