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Jennifer Boyle

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Posts posted by Jennifer Boyle

  1. I presume that your makeup is tattoo layer.  I am not sure if V1 viewers see the tattoo layer.  I suspect that they do.  I know that they see invisibility made with alpha masks, which they can't use, correctly because when alpha masks first became available, I made one for my whole avatar so that I was invisible, and people on V1 viewers saw me as invisible.

  2. I am posting this here because I think that the people who follow the creation forums all know it already.  I never made clothes because I think there's no hope that I could ever make nice ones.  However, recently I have become interested in making alpha masks to use with mesh clothing and invisiprim shoes.  I became acquainted with clothing/skin templates for the first time, and they were an enormous help.  What did not occur to me until after I had spent may hours is that it would be much easier still if I wore the templates as clothing or tattoo while designing and trying on the alpha masks.  

    I am somewhat embarrassed to post this and tell everyone how stupid I am.  However, I think there may be someone else who would not realize that wearing the templates is so helpful at first, and I may save her several hours.

    The templates are here:  http://wiki.secondlife.com/wiki/Clothing_Tutorials

     

  3. One thing I forgot to mention is a 64 bit OS.  I have not tried SL on the same computer with a 32 bit and 64 bit OS, and I have never read any comparison.  For a while I had a computer set up to dual boot 32 bit and 64 bit XP.  Most program were noticeably faster and more responsive on the 64 bit OS.

  4. I am not very knowledgeable, so take what I say for what it is worth, which may be what you paid for it.  I can only tell you what my personal experience was.  My old computer was a Core 2 Duo with 4 GB RAM and a GTX 8800 graphics card.  Upgrading the CPU to a Core 2 Quad and doubling the RAM had no noticeable effect, but upgrading the graphics to a GTX 470 did produce noticeable improvement.  That was with V2, I think, and it could have been V1.  My current computer runs SL considerably better than the old one did.  It has a second generation Core i7, a GTX 580, and an SSD; I don't know which part makes SL run better.  If I had to guess, I would guess the graphics card.

    I did not notice any decrease in performance with V3.

  5. For several days at my house I was seeing messages in chat every few minutes like this, "[11:23:18] Second Life: Can't move object 'Modular Plate Carrier 1.0 (Boxed)' to { 73.4843, 121.947, 20.248 } in region Sheepshank because of an unknown reason. [4194304]."  I had rezzed and unpacked the object  a few days ago. 

    I just hoped they would go away, which didn't work.  Support restarted the sim, which also didn't work.  I finally got serious about trying to solve it.  I noticed that the coordinates given were underground.  I derendered the ground, and sure enough, there was the object at those coordinates.  I "took" it, and the messages stopped.

    Can anyone explain how I managed to rez it underground?  I am all but certain that I did not move it underground using edit.

  6. I have been making alpha masks to use with my invisiprim shoes so that I can continue to wear them.  Last week I mad one for a particular pair of shoes.  I was diligent about making it fit exactly.  Today, I wore the shoes with the alpha mask, and the alpha mask does not fit the shoes at all.  Here is a snapshot:

    Bad Alpha_001.jpg

    Does anyone have an explanation for this?  The alpha masks take some effort to make, and if I can expect recuurent problems like this, it is not worth the trouble.

     

     

     

  7. As far as I'm concerned, mesh clothing is mainstream in SL now.  If people persist in using obsolete viewers that cannot render my nice clothes, that's their problem.  I think the standard for what is mainstream in terms of ability to be rendered is the current production LL viewer.

  8. If you must use that computer, you would probably improve performance by adding RAM, which is easy and cheap.  Even if you don't know how to do it, you could easily find information about how to do it on the Internet.  The documentation that came with it, probably on the hard drive, should tell you if the RAM can be expanded.  You can enter the model of the machine on RAM manufacturers' Web sites and it will tell you what kind is compatible.


  9. Jesica Dragovar wrote:

    (just  wish LL would bring back head tracking support in the viewers)


    Several weeks ago, I learned that there are debug settings that determine the default camera positions.  Since then, I have had my camera just in front of my face.  It takes a little getting used to, but it is more immersive and I like the way it feels.

    The device you describe sounds very interesting, and I want to learn more about it.

    I expect virtual reality to eventually progress to the point that it is indistinguishable from reality.  Sound is there, Vision is almost there technology-wise, but the technology is not cheap enough to be widely used yet.  I think touch will come, and, eventually taste and smell. I'll try them all when they are both good and cheap.

    One of the things I wonder about is what the social effects will be when virtual reality is so good we can't tell it's virtual.  We could enjoy a world created according to our desires instead of having to make do with the real world.

  10. Jackets are outside all other layers.  Pants are outside underpants.  Shirts are outside undershirts.  Tattoos are inside all other layers.  You can wear up to five of each item on V2 and V3 viewers; each one that is added is outside the ones that were already there.


  11. Drongle McMahon wrote:

    Exactly. The grant of that license is implicit in making the upload. Everyone knows that because they all read the TOS and the policies it refers to, didn't they.

     

    The TOS is 11,544 words, 18 pages, according to MS Word.  I understand that there needs to be a lengthy document written in legaleze for the hardcore business people in SL, and for their lawyers.  There also needs to be a concise summary written in English for we SL hobbyists who have no lawyers.

  12. That really doesn't help me.  It does grant certain rights with respect to content produed by LL.  It says, "If the content that you capture is subject to any trademark, service mark, trade dress, publicity rights, or other intellectual property or proprietary rights, you must obtain the necessary licenses and permissions to use the content, and you use it at your own risk."  There is nothing that addresses my question, which has to do with what rights are necessary for snapshot under what circumstances.

  13. I personally would much prefer having one coalesced object returned instead if many separate objects that would be mixed in with my existing inventory and, thus, hard to locate.  That would take a lot of time.

    All you need to do is rez the coalesced object and then take the objects, if you don't want them colaesced.  That would not take a lot of time.

  14. It occurred to me that there is one thing about virtual worlds that makes copyright questions much more complicated that they are in real life:  everything is intellectual property that may belong to someone.  For example, trees, grass, terrain, buildings, animals, roads, waterways, vehicles, clothing, and animals cannot be copyrighted in real life, but they can, and probably are, in Second Life.  As I thought about this, I wondered about where the boundaries are that determine what kind of reproduction constitutes infringement.

    Consider an extreme case.  I buy a copyrighted texture within SL and use it as decorative wallpaper in my living room.  It certainly would be infringement for me to take a snapshot of the bare wall, crop it so that nothing but the texture showed, and distribute that.  What if I make a snapshot of the room with the wall in the background, so that the texture is included, but other things are, too, that someone could crop to recover the texture?  What if I do the same after hanging a couple of (also copyrighted) pictures on the wall?  Would it change anything if my avatar was standing in front of the wall?  What could I do that would make it OK to publish a photo of the room?  

    My avatar consists of a copyrighted skin on a copyrighted shape wearing copyrighted hair, eyes, and clothing.  Why is it not infringement to publish photos of her, even if I am the photographer/publisher, since I was not granted licenses to reproduce images of the things that make her up?

    Whenever a high-resolution snapshot is taken looking more or less straight toward a flat surface, the texture on the surface is captured pretty much intact.  Are all such snapshots infringing (unless specific rights were granted)?  If not, why not?

    You get the idea---when the whole universe is made of nothing but intellectual property that is subject to copyright, knowing what is permissible in terms of photography becomes complicated, at least for me.

    I would like to know what others, particularly those with actual knowledge of IP law, think about this.

     

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