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Jennifer Boyle

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Everything posted by Jennifer Boyle

  1. Sassy Romano wrote: One valid reason for a no modify object is a scripted item that should become unusable in the context of it's use. Common in some role play genres where it's a limited use item and expected to die. Thanks for the explanation. With respect to items that need to become unusable, perhaps the transaction system should accommodate renting as well as selling. I'd visualize the item being automatically returned or deleted at the end of the rental period. Then there would be no need to change its properties because its life needed to be limited. I know little more about breedables than the name.
  2. Sassy Romano wrote: There are a few valid reasons for no modify items but paranoia remains the top one as far as i'm concerned. I wonder what they are. One of the more exasperating things about SL is the use of the permissions system to make it impossible for people to modify their own property. RL works just fine without such a restriction, so SL should, too. Creators in SL can do the same as RL manufacturers when someone breaks something trying to modify it and asks for a free replacement. I understand that scripts need to be no-mod to prevent copying, but there is no reason a prim or clothing item ever needs to be. Just refusing to buy no-mod items is not a complete solution. Sellers have been known to lie about permissions. Also, it is such a chore to find things in SL that sometimes I give up and buy something that is not excatly what I want because it's so hard to find specific things. I think the permissions system should be revised to make it fairer to consumers. In SL, I can't give away old clothes or lend clothes to friends as I can in RL. There should be no such thing as no-transfer. The need that it is intended to meet is to allow things to be copiable without giving buyers the ability to makes and sell copies, or to make copies and sell the original. That need could be met by a restriction that restricted transfer so that it could only be transferred if all copies were transferred at one time to the same person.
  3. IM me, or find me in search and come see me at my house.
  4. I don't think you will have a very good experience in SL with that computer. However, you can find out easily for free by downloading and installing the viewer and trying it.
  5. I would be happy to help you. IM me. Also, please search for Helping Haven, where other people who like to help people and I volunteer.
  6. Suzan Littlething wrote: There is only one type. Seems this seller also provides the alpha TEXTURE itself. So if the alpha did not hide enough (or too much) the customer and export the alpha texture, change it and then change the alpha layer. As a consumer, I want to ask sellers of mesh clothing to PLEASE include the alpha texture. I have been really disappointed with the alpha masks that come with mesh clothing, and, more often than not, I have to make my own because the one that came with the item either doesn't cover enough body or leaves a transparent gap between the clothing and the part that projects from it. It's much easier to alter one than to start from scratch.
  7. It makes no sense to that "no fly" would be used to insure privacy of skyboxes. I cannot remember the exact height at which "no fly" ends, but it's two or three hundred meters, and nearly all skyboxes are higher than that. If a skybox is low enough to be affected, it is low enough for people on adjacent sims to cam into, unless it is over a private island with no neighbors. As far as malls being "no fly," I have not encountered that, but, if I do, I will leave for a mall that is more shopper-friendly.
  8. Peggy Paperdoll wrote: I also want to add one more thing to my first post about wireless connections. All routers designed for home use are wireless. So even if you connect with an Ethernet cable (a Cat5e cable) your router will still transmit and recieve wirelessly......you need to lock down the router regardless of whether or not you actually connect wirelessly. It seems to me that if one isn't using the wireless capability, the best thing to do is to turn it off.
  9. I use PayPal to pay LL, and PayPal takes the money from my bank account witjout any problems.
  10. I am not asking about software designing clothing; I am asking about having software fit clothing. Here is a RL example of something analogous. A few years ago, some clothing manufacturers tried something called mass customization that never took off. They had machines in their stores that could scan a person and record her exact size and shape. They kept the information in a database. The customer could go online and order a clothing item, and, through an automated manufacturing process, they would make the item to exactly fit the customer. Since it was all automated, it was low-cost. The machines had nothing to do with design, but they made it fit. Now, about SL and what started me thinking about this concept. I find mesh clothing to be both lovely and exasperating. The two worst problems I have with fitting it are the waists of pants and low-cut backs of tops. I often have to wear sizes that are otherwise too small to avoid having a gap between the top of pants and my body. Sometimes, I just can't get any size to work. Unless I wear a small size, tops that have the top of the back going across my back have a gap between my body and my back. Why can't software know that the waist of a pair of pants or the top of a dress needs to be no further than a few millimeters from my body surface, and alter the shape of the mesh accordingly? After all, my avatar shape is recorded somewhere as a bunch of three-dimensional coordinates, and the mesh shape is also recorded somewhere as a bunch of three-dimensional coordinates. Even if the software needed some user input, i.e., what part to alter, or how close to the body surface to make it, the concept would still work. To end on a lighter note, I've just discovered some rather hilarious effects when I wear mesh clothing and avatar physics together.
  11. You are exactly right. I guess I had an attack of acute stupidity. I hope it doesn't become chronic.
  12. You could use two of the same layer or two different layers, and make the whole shirt on one. On the other, you could make one sleeve with the rest transparent and wear it over the first one. It would be easier to use if you used different layers, as the appearance would not be dependent on the order in which they were worn.
  13. I have no knowledge of the actual process of making mesh clothing, but I do have some understanding of computing and data-handling principles. I have developed a love-hate relationship with mesh clothing. I love it because some of it is absolutely gorgeous, particularly skirts, dresses, and sweaters, and I hate it because so much of it fits so poorly. I understand how hard it is to make clothing to fit the huge variety of shapes. Then I started thinking that, in principle, it should be possible to fit each shape exactly. The viewer, presumably, knows the exact shape of each avatar that it sees up close, and certainly knows the exact shape that the avatar of the account it's running on has at the time. Therefore, a viewer, or a specialized program connecting to the server in place of a viewer should be able to capture that information and use it to alter a mesh garment to exactly fit the shape. I realize that there is some complex analytic geometry involved in this, but it appears that nothing that is ground-breaking would be required. It would really just be calculating the three-dimensional location of a large number of points in one system and making corresponding three-dimensional points in another system have the same, or, perhaps, slightly offset, locations. I could visualize either a product that consumers could use to alter purchased clothing or one that creators could use to make each customer's clothing fit precisely. Either way, it would solve a big problem and make my second life better. After thinking about the concept above, I couldn't help but wonder why we cannot have an in-world drag-and-drop editor for mesh clothing (and for prims, too). Again, it would take some complex programming, but not anything ground-breaking. I imagine that drag-and-drop editors for two-dimensional representations of three-dimensional objects must exist. If that's so, and it can be done in other contexts, why not in SL? I just cannot understand why these things, which would be so useful, are not possible and why no one has done it. ETA: Thinking soime more about these concepts, I wondered why there cannot be a drag-and-drop editor for system clothing.
  14. Hopefully, someone more knowledgeable than I will answer. I wonder if some of your configuration or data files have problems. You could force it to make and use all new ones by renaming the (usually) C:\Users\Username\Appdata\Roaming\SecondLife, C:\Users\Username\Appdata\Local\SecondLife, C:\Users\Username\Appdata\Roaming\Firestorm, and C:\Users\Username\Appdata\Local\Firestorm folders. By renaming instead of deleting them, you'll be able to recover them if you want to.
  15. You are so nice and so helpful. Thank you so much. I'll try the script. I will try to let this be my last question about this. I am having problems with the physics shape of other prims in the linkset changing to none when I change it for a sculpty. It seems to affect the same ones each time. I made absolutely certain that when I edit linked, I only have the one intended prim selected. Any suggestions? ETA: Some of the problems I was having turned out to be due to having two copies of a prim in exactly the same location. I gueuss I must have accidentally duplicated them. The script worked.
  16. Thank SOOOOOOO much. The script does use llVolumeDetect. I can't thank you enough. This is so helpful. ETA: A few of the regular prims that need not to be phantom are phantom, and won't let me change it. I have them unlinked and try to uncheck phantom and the checkmark goes away for a fraction of a second and then reappears. Any suggestions? I can replace them if necessary.
  17. I have a house that I bought that I have modify and copy permissions for. It has a lot of regular prims and sculpties linked into two linksets. The scupties have a script in them that allows phantom prims to be linked; they need to be phantom. I have had a problem for several days with falling through the floor in places and with not being able to go other places. I finally found the causes today. The former occurred because a few regular prims had become phantom, and the latter occurred because several sculpties had quit being phantom. I can't fathom why the prims became phantom; I think the sculpties may have quit being phantom because the scripts quit running. In the course of figuring this out, I guess I must have accidentally unlinked the largest linkset, because it got unlinked. I have been relinking it, and in the course of this I keep having problems with non-phantom prims changing to phantom. I think it has something to do with their getting linked to phantom prims, but I have not been able to figure it out exactly and figure out how to avoid it. If anyone can help, I surely will appreciate it.
  18. I have the LL production and beta, Firestorm, Singularity, and Radigast viewers installed. When I try to go to an in world location from the Web site, it always wants to open the LL beta viewer.
  19. Thanks for the responses. The prims are all locked. I did check for invisible prims, and even checked for prims with transparent tezxtures, to no avail.
  20. Amethyst Jetaime wrote: However she still should check her PC out thoroughly just in case, as she probably has a lot more to lose other than SL account related things if she does have spyware or a keylogger. Better safe than sorry. Absolutely.
  21. Charolotte, have you got a new forum avatar, or did I only just notice? You look absolutely stunning.
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