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Stevie Davros

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Posts posted by Stevie Davros

  1. I have been busy testing out the new EEP using the Beta Firestorm with EEP, and also the Second Life Viewer with EEP. I have specifically been in the past few days looking at replacement astronomical graphics for the Sun and Moon to create a range of alternative looks. I have tested making new sky files, importing PNG alpha masked color graphic files of the recommended dimensions, applying the imported graphics to sky files, switching between sky files and checking out the appearance between viewer apps.  And finally I have uploaded some replacement Sun and Moon graphics and sky files to Marketplace for others to check out. The entire process went quite smoothly and I did not encounter any issues.  I do realise, of course that this is a minor aspect of the EEP implementation. Next I shall be moving into cloud textures and emulating as close as possible my old Windlight files inside EEP. This is where I know things will start to get interesting...

    The files I have worked on so far are here, if you are interested to have a look: https://marketplace.secondlife.com/stores/204498

    As an aside,  in the major Second Life groups on Facebook I have noticed a very low level of knowledge about and understanding of EEP.

    • Like 1
  2. There is a balancing act between all the sliders to get clouds showing well in your imported Windlights. You need to go to inventory and double click on the sky file to open the full editor pop up with all the controls. 

  3. Hi all,  does anyone know how I would ask Linden Labs to add a new category in Marketplace for EEP content?  There is nowhere at present that fits so "Everything Else" is the default.  LL says that one of their motivations for changing from Windlight to EEP was to bring all the content such as Windlight settings and replacement Sun, Moon and cloud textures within inventory, yet they have not added a category to Marketplace so this content can be shared, searched for and found more easily.

  4. 6 hours ago, Oz Linden said:

    in short, making environments better.

    I will be happy with the new implementation if the bugs are ironed out and the skies can look as good if not better than they did before. They do seem to lack depth at present. Is the code behind how they look a complete rewrite? If is the same as before, then whey do the skies look so different comparing Windlight with EEP?

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  5. I have been in communication with Dan Linden about EEP:

    Hi Dan,

    I am sending the texture that I used with Firestorm viewer (which was originally a 4096x4096 TGA). For my EEP trial I have reduced the file size to 1024x024 TGA to comply with what seems to be the latest viewer input limit, and I have substantially reduced the dynamic range to remove the brighter areas. The result in EEP requires a lot of tweaking to look any good, and I am unable to achieve anywhere near the results I can in Firestorm in terms of looking passably naturalistic, but some of that will be due to the reduced resolution compared to Firestorm for the cloud texture.  

    I note when adding a clouds texture locally with EEP in the Second Life LL viewer, that I can use a JPG file now. Previously it was only ever a TGA.   I also note that when I add a texture file of greater than 2048x2048 it is rejected, but if I use 2048X2048 it is accepted, but that it shows in the viewer cloud selection dialog as being imported as 1024x1024??  Is it being converted to TGA and downscaled on the fly?  

    The sky is really the only area where anyone ever sees a texture zoomed in to the nth degree…   A bit of creative thinking could enhance the user experience for everyone - have you tested the performance impact of being able to use a JPG texture of 4096x4096 72DPI in grayscale? In the Firestorm viewer with Windlight, using 4096x4096 TGA cloud textures, I saw no appreciable degradation in system performance compared to the inbuilt basic 512x512 cloud texture. Nothing compared to the impact of one single very complex avatar.

    Here are two Youtube videos showing some of the Windlight and clouds settings in use in Firestorm. I made these videos yesterday and they show what sort of results I was able to achieve. Note how the clouds display depth and internal texture and the appearance of internal shadows. Far more like an amorphous white blob in EEP, with my limited testing.  Please watch both these videos right through noting the way the clouds in all cases have texture and depth and look like real clouds (when the Windlight settings are set to be realistic). Each video is only using the one cloud texture, so such a huge range of possibilities exist for customisation with a quality cloud texture to work with.
    Windlight Custom Cloud Texture Demonstration 1
    Windlight Custom Cloud Texture Demonstration 2

    If you guys would like to play around with all my textures as available in SL, using the Firestorm viewer or older LL viewer with Windlight to see what I have achieved, here is my marketplace store:

    I am very happy to work with you to come up with the best possible outcome here. I can see some good features in EEP, but it should be improving what used to exist, not stepping backwards. There is a huge possibility to have creative and beautiful and realistic skies inside Second Life to enhance everyone’s experience, especially if they are set up by the people who manage the location being visited, and those location owners need the building blocks of good cloud textures and an EEP that interacts well with the clouds. I am willing to design a few textures to be distributed inbuilt into your SL viewer if you like, once EEP is close to being optimised. I am happy to beta test EEP aspects of the SL viewer with you guys. I use a 27-inch 5K iMac running Mojave OS. I can run quite ok with all the graphics settings maxed out.


    On a separate note, there is also a bug in the current LL Second Life viewer app for Mac which I am sure you guys must be aware of when the view angle is zoomed out and the sun is in the right hand side of the view the top right of the sky appears washed out like some sort of weird lens flare effect; this does not happen when the sun is in the left hand side of the screen. I enclose some screen captures.

    The file will be in a ZIP.

    I sent this email off a few minutes ago.

  6. Hi all, I have been playing with EEP in the current standard SL viewer, starting with one of the TOR settings. I have ben trying one of my cloud textures I made for Windlight imported as 2048x2048 TGA. I can get some modicum of success with it but nowhere near the control over the look and feel of the sky compared to the old way things worked.  The sun no longer seems to interact as well with the clouds, the cloud textures no longer seem to have internal shadowing when they are made denser, or colour changes affected by the sun - especially when the sun is low to the horizon. Maybe it is just the way I am setting the sliders. The cloud texture appears to be fixed and only modulates in appearance. What is the point of making seamless tileable textures for clouds (which I can assure you is not that easy) if they remain fixed and cannot scroll across the sky?  It just does not look anywhere near as realistic, and that has been my aim with my current sky presets and cloud textures.

    See a whole bunch of my Windlight skies to see what I was previously achieving here:
    Flickr Album
    and a lot more here:
    Flickr Album Collection - Second Life Skies

    Screen capture made this morning of EEP cloud settings with one of my textures.


    Screen Shot 2020-06-24 at 1.32.28 pm.jpg

    • Like 1
  7. Several years late in my reply but the answer as Madelaine says is YES with some reservations.  I have been using my MacBook Air with the Intel HD Graphics 5000 GPU for six months or so with Firestorm viewer.  It can run with all graphics setting maxed out and even with shadows set to 4, but the frame rate will plunge in a graphics heavy sim.  OK for high res photos.  For normal getting about in a sim, I dial down to custom graphics settings that gives me between 15-20 fps in most sims, and still provides an enjoyable visual experience.  The cooling fan is working overtime all the time however, and it will no doubt lessen the life of the machine if you are on it all the time in SL.  I always use mains power with SL as well.

  8. I was looking for Skye Neist Point which DOES exist, yet searching for "SKYE NEIST POINT" in the maps.secondlife does not find that sim.

      http://maps.secondlife.com/secondlife/Skye Neist Point/203/33/22/

    What gives with the maps database, is it buggy?  If I had a sim for business and the name did not show up in search results I would be rather peeved...

    There are a heap of destinations I find through Flickr images with vague location info and many times I cannot find them using maps.secondlife when they probably do exist.  Does anyone who works for LL see these, or can somebody more knowledgeable than me pass this message on. 


    Screen Shot 2018-01-03 at 10.17.06 am.jpg

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