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Stevie Davros

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Everything posted by Stevie Davros

  1. EEP resolves this. Adjustable size and adjustable phases. See here for examples: https://marketplace.secondlife.com/p/Replacement-Moons-Pack-EEP/20096383
  2. I think it is just the same old moon as before. They are leaving it up to users to add content. The same goes to the clouds, which remain the same old low resolution peril noise fuzz as before. I have some Moons available for a modest price in Marketplace: https://marketplace.secondlife.com/p/Replacement-Moons-Pack-EEP/20096383
  3. I recently had a customer purchase a product which when delivered should have been a folder full of items and a notecard. The customer only received the notecard in the folder. I recommended they redeliver and the same problem occurred for them. I confirmed they had paid and I had received a transaction record. In the end I manually shared the folder to them, after testing delivery myself without issues. Is this a rare event? What might have caused the problem? I have not had such an issue before.
  4. Check out some of these quick videos to see what I have been achieving in the past few weeks:
  5. Yep, I have been making a large number of sky files and I have figured out settings that minimise a lot of the issues and produce really nice results for what I am trying to achieve. Dropping back to a default settings really makes things look rather blah...
  6. Is it possible to amend the default sunset to achieve the same look as non-EEP? Could it be the settings for default sunset that are part of the problem?
  7. From what I have seen in the past few weeks the performance hit is not that drastic for EEP over Windlight. It is about the settings you have on in your viewer. In Windlight I get down to 5fps if I max out all graphics settings, In EEP I get 50fps if I lower all the graphics settings to bare bones... Has anyone doe a forensic study of the differences with all settings and compiled a report?
  8. I was floundering until I realised that so much had changed in the way it all interacts in EEP vs Windlight. Many of my EEP settings from old Windlight are radically different to try and achieve the same result. And the counter-intuitive way the colours all interact. Colour choices are as important as the atmosphere settings to get the desired look...
  9. Hi Chic, here are my settings. I also sent you the EEP sky file inworld.
  10. I can't understand why you cannot get a dark sky. Here is one with almost no ambient light and artificial lighting and a faint starlight is all there is, made in Firestorm EEP Beta. I have not explored day cycles as of yet however...
  11. I have now had a lot more time to experiment with (and struggle with to some extent) the new EEP settings. My increased understanding of the substantially different settings necessary to achieve the same effects as my previous windlight files has eased my woes. In particular, settings for Haze Horizon, Haze Density, Sun Glow, Distance Multiplier and Cloud Density have had to be considerably altered to achieve the same appearance in the sky for my desired appearances. For example, one of my sky files used for a sunset appearance for use with one of my cloud textures: Setting
  12. Thanks for the reply, yeah I have figured that might be the case. My textures held only by me but referenced in my sky files are confirmed as No Transfer and I have not figured any way that could be circumvented at least. The sky files I sell and their saved-as alterations remain No Transfer. With some effort on the part of the purchaser, they can put in all their sky settings manually and change the sky I supply to have the look they want. It would have been way easier for them to be able to slap in the graphic, such is life.
  13. You need to go into Atmosphere & Lighting and change a bunch of the settings there to get the result you seek, but they would need manual tweaking for each slight change in the sun position. There does not seem to be any linking between the settings in Atmosphere & Lighting and Sun & Moon. Of course in RL everything is closely interlinked.
  14. I have discovered another issue with the new graphics possibilities of EEP. Part of the promotion about EEP from LL has been the ability to create custom graphics to replace the sun and moon for selling in Marketplace, there is really no limit to one's imagination here. I had though to create a pack of graphics people could buy to add to their existing favourite sky settings files. All well and good you might think. If I put a pack into Marketplace with a collection of graphics textures set to No Transfer and embed them in sky files to demonstrate them, all set to No Transfer all seems ok. Th
  15. All the settings in the sky interact with each other. It can be tricky to get the sky to look the way you want. The best bet is to start with a good sky someone else made and amend it to suit your desires. I agree that they need to sort out the Sun issue. The Sun glow does not show in the entire sky as it does in reality - especially at sunrise or sunset. If you make the Sun Glow negative, the clouds on the other side of the sky look as they do in RL at sunset, but the sun and clouds near it are plunged into an unnatural darkness. If you leave the Sun Glow where the sun is with positive valu
  16. I agree Anne, I also have noticed when you set the Glow Focus to negative to provide sky backlighting away from the Sun, then the position of the Sun goes unnaturally dark, which in real life does not happen. The Sun glow should decrease so that there in no discernible disk showing, but not darken beyond that. I shall post a bug report on this. It has major impacts on the sky lighting affecting way more than just the clouds.
  17. I agree with you. The day cycle slider was a very useful feature to have.
  18. The Sun is still below the horizon. Try clicking the E and N arrows until it just peeps above the horizon and the little yellow sun light up bright, like the moon is on the right side. If you are after a pre-dawn glow, you need to move the Glow Focus slider across to the left into negative territory and reduce the Glow Size to about 1.80.
  19. I agree that would be marvellous, but it would require implementation of something like Stellarium app into SL. Here I added a Milky Way graphic into Firestorm EEP Beta at the maximum allowed size of 1024x1024 onto the Sun and sized it just to fit the screen dimensions for a snap. It is fuzzy and not practical, unless you use SL on a smartphone. To add in a heap more tiles to cover the entire sky as graphic files would require even at this fuzzy resolution maybe 50 or more tiles. I shrank it to a smaller size and it looks more reasonable, but then to cover the sky you would need hundreds of ti
  20. Highly unlikely. I have been making texture files for clouds for a while now for Firestorm with Windlight. When they were locally hosted graphics files, the size I was using was 4096x4096 pixels which provided good detail when stretched across the entire sky dome. Now with EEP the upload file size limit is 1024x1024 pixels. 1 megapixel when stretched across the entire sky is very low resolution. Clouds are acceptable looking at a pinch with the right settings, but stars would just look like fuzzy blobs if you tried to use a starscape image. The current new stars are quite nice IMO, but they a
  21. I have thought this through a bit more and looking at the Firestorm Beta (also the same in LL EEP Viewer), all you have to do is click Personal Lighting open, and drag the sun position ball around to put the sun and shadows anywhere you like, and change sky colours. Once you are used to it, it takes a few seconds to achieve the same as the old slider.
  22. I agree. Perhaps this needs to be submitted as an enhancement request officially, if it has not already.
  23. Using Firestorm EEP Beta, I have imported one of my custom cloud texture files and a selection of Windlight files and they seem to be working a lot better than when I tried 5 weeks ago. I am now finding my imported windlights to look quite similar to how they appear back in standard Firestorm. There are still some issues, but I am less concerned than I was. I have noticed one very odd thing, as I pan left and right in mouse look the sea can suddenly change from quite dark to very light. This seems to be in relationship with the sun position and seems more obvious when the sun is close to
  24. I just filed a bug report re white-out flare in top right of the sky when a wide FOV is being used. I could not find this bug as previously reported, which seems odd as it is so obvious and easily reproducible... This affects both SL Viewer and Firestorm Beta. https://jira.secondlife.com/browse/BUG-229183
  25. Yes I have noticed even in the past few weeks a change in the way variance works, it creates some very effective swirly mist now with the right settings.
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