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Stevie Davros

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Everything posted by Stevie Davros

  1. There is a lot of scope for interesting skies. The only real limit is the tiny file size for the replacement Sun graphic of 1024x1024 pixels... If you start with a much higher resolution image and make it 300 DPI and then reduce it to 1024x1024 in Photoshop or similar app you will get the best results.
  2. There is a known glitch that makes the moon graphic appear a lot dimmer than the sun graphic. This bug was recently introduced as it was not apparent in the Firestorm EEP Beta, but is now a problem in the Second Life Viewer and the Firestorm viewer, and I guess all the other viewers as well using the Linden Labs code.
  3. Cool replacement sun. There is a bug with the moon at present and you figured out the best way to work around the issue of it being too dim. The rainbow shows upside down as well, and this is also a known bug they have not gotten around to fixing yet. It is possible to get good cloud effects, but it takes a lot of work. Check out some of my results here:
  4. Just uploading the Windlight may not produce the results that you want. EEP has altered the way a lot of the parameters for atmosphere and sun interact with each other. With some fiddling I have managed to get most of mine to transfer across, but only with a lot of effort. Some I have just not been able to reproduce successfully in EEP at all.
  5. Just get new EEP skies somebody else has created. One click and you have them running...
  6. Windlights that you previously bought can all be converted with a little patience. If you bought them in Marketplace, then the vendor may have converted them for you and be offering them in their store for sale. Anyone who has taken the time to learn how best to use EEP and who has converted customised Windlights to EEP skies is a patient person...
  7. You can set preferences so that when the viewer app is relaunched, the previous sky settings are carried over. The Moon is currently broken in that it appears very dim near the horizon, so any Sun or Moon graphic is best applied to the Sun. If you make changes to your sky, you have to save it and then select that sky to be showing. If you do not select it after exiting the sky editor popup, then it will just revert to the previous default sky. Counter intuitive I know.
  8. I must say, that having made a bunch of new skies with custom cloud textures, you can achieve quite a lot with EEP that was not possible previously. The ability to switch to different cloud texture skies whilst the app is running, and have all the required files in inventory and not on your own computer is a huge improvement. I cannot speak for why they so radically changed so many of the parameters during this process, obviously people decided that it was necessary. They should have had a transition team dealing with all the average user issues associated with the change to make it a much sm
  9. I notice there is a newly introduced bug that affects the Moon. It now appears very dim near the horizon no matter what atmospheric settings are applied. There is an existing bug report, so I shall not raise it again, unless someone in the know recommends that I do. https://jira.secondlife.com/browse/BUG-229489 Attached graphic shows a full Moon at max brightness setting. You can see from the interface moon controls graphic that it should be much brighter.
  10. I also had misgivings when using the Beta Firestorm at first, but eventually I got used to the differences in the way things are and I much prefer EEP over Windlight now. Familiarity with the user interface changes and how the new settings work is necessary to achieve good results with the sky and atmosphere. Check out these environments I put into a video:
  11. I have a lot of old WL settings files that I have imported into EEP and most of them required tweaking, some required extensive tweaking to look similar. Time consuming but not the end of the world.
  12. I went through this issue a few months back when I imported a few hundred WL settings to EEP. Many of them required substantially different settings. In the end I got close with most of them. There is no shortcut way to do it. If you persevere with trying to get the look you want you will get there. Sometimes, counter intuitive quite different settings are needed. I reported my issues to Linden Labs.
  13. I find that clicking on the E, W, N and S arrows gives me the fine control of movement of the Sun or Moon. I agree that click dragging the actual ball about is a bit rough and hit or miss.
  14. EEP resolves this. Adjustable size and adjustable phases. See here for examples: https://marketplace.secondlife.com/p/Replacement-Moons-Pack-EEP/20096383
  15. I think it is just the same old moon as before. They are leaving it up to users to add content. The same goes to the clouds, which remain the same old low resolution peril noise fuzz as before. I have some Moons available for a modest price in Marketplace: https://marketplace.secondlife.com/p/Replacement-Moons-Pack-EEP/20096383
  16. I recently had a customer purchase a product which when delivered should have been a folder full of items and a notecard. The customer only received the notecard in the folder. I recommended they redeliver and the same problem occurred for them. I confirmed they had paid and I had received a transaction record. In the end I manually shared the folder to them, after testing delivery myself without issues. Is this a rare event? What might have caused the problem? I have not had such an issue before.
  17. Check out some of these quick videos to see what I have been achieving in the past few weeks:
  18. Yep, I have been making a large number of sky files and I have figured out settings that minimise a lot of the issues and produce really nice results for what I am trying to achieve. Dropping back to a default settings really makes things look rather blah...
  19. Is it possible to amend the default sunset to achieve the same look as non-EEP? Could it be the settings for default sunset that are part of the problem?
  20. From what I have seen in the past few weeks the performance hit is not that drastic for EEP over Windlight. It is about the settings you have on in your viewer. In Windlight I get down to 5fps if I max out all graphics settings, In EEP I get 50fps if I lower all the graphics settings to bare bones... Has anyone doe a forensic study of the differences with all settings and compiled a report?
  21. I was floundering until I realised that so much had changed in the way it all interacts in EEP vs Windlight. Many of my EEP settings from old Windlight are radically different to try and achieve the same result. And the counter-intuitive way the colours all interact. Colour choices are as important as the atmosphere settings to get the desired look...
  22. I can't understand why you cannot get a dark sky. Here is one with almost no ambient light and artificial lighting and a faint starlight is all there is, made in Firestorm EEP Beta. I have not explored day cycles as of yet however...
  23. I have now had a lot more time to experiment with (and struggle with to some extent) the new EEP settings. My increased understanding of the substantially different settings necessary to achieve the same effects as my previous windlight files has eased my woes. In particular, settings for Haze Horizon, Haze Density, Sun Glow, Distance Multiplier and Cloud Density have had to be considerably altered to achieve the same appearance in the sky for my desired appearances. For example, one of my sky files used for a sunset appearance for use with one of my cloud textures: Setting
  24. Thanks for the reply, yeah I have figured that might be the case. My textures held only by me but referenced in my sky files are confirmed as No Transfer and I have not figured any way that could be circumvented at least. The sky files I sell and their saved-as alterations remain No Transfer. With some effort on the part of the purchaser, they can put in all their sky settings manually and change the sky I supply to have the look they want. It would have been way easier for them to be able to slap in the graphic, such is life.
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