Bjor's Avatar Thread (And first topic too)... in Your Avatar Posted 1 hour ago 5 hours ago, BjorJlen said: 2) @Marianne Little, I appreciated the link you showed about the Beard/Mushtash (https://marketplace.secondlife.com/p/Action-Inkubator-Beard-Gus-DEMO-BENTO-RIGGED/16040111), but I am not sure if you can get the demo's of it/them without also getting the heads; do you (or anyone) know? 3) Do all Head Skins come with a HUD of some sort? And if so, can this HUD be minimized, or turned off so they don't clutter up my screen? HUD's in general are a completly new thing for me in SL, so I haven't much of a clue about them or their functionality. As Echelon said, the LeLutka head comes with a short cropped beard. This is materials, so it looks a little bit more real than a painted on beard that comes only on a layer. You do not need another beard unless you will have a bigger, fuller, longer one and a mustache that really are 3D. Yes, you can use the beard demo with the heads you demo. That beard has a lot of options, so you unpack what you need for that head. You have seen that mesh heads have animations now, so you need a beard that is rigged for that head, it follow the mouth and chin motions. Unless you will turn off all animations for the head. A little bit about BoM. When we first got mesh heads and bodies, we were hiding all of the default avatar with an alpha layer. We knew it was there, but we never saw it. The mesh body parts could only use appliers, that is like paint on the mesh. But since we are vain, we needed more than a skin, and so the onion layers were used for tattoos, underwear and clothes. The layers was a copy of the body a tiny bit bigger. Think of it like a Russian doll. This created problems in case you wanted more than one tattoo, you had to use both tattoo layer and underwear layer. And you were left with only one layer. The alpha channels could often clash (long technical story). When we got BoM, we got much more flexibility. Instead of the mesh bodyparts blocking the default avatar, they act now as a canvas where the default layers are projected upon. These layer are baked to one that are easier to load for SL. It is no need for onion layers anymore. This means that skin HUDs, tattoo HUDs and other HUDs became old technology. If you have read tutorials about applier skin et cetera, it is more a thing of the past and harder to work with since you are new to HUDs. Now you use the layers you are familiar with. Wear a skin and add layers upon it. You can have 62 layers on. If you have old tattoos on clothing layers, use them too. As soon as you have activated BoM on the body and head, they work as a refined body and head, with real toes, hands and nails, a better body and a head with animations instead of the old ones. Add and take off layers, just as you do now. Were you here when we got tattoo layers many years ago? Then you know you have to use "add" instead of "wear" when you wear more layers.