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phaedra Exonar

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Posts posted by phaedra Exonar

  1. On Magnum after the first roll out yesterday, when I logged back in I had a dozen or so random items from my inventory attached to my avatar,  things like trees and other items.  

    I found an other issue but not sure if it's new or not I've been underwater for a few months,  with LIghting and Shadows turned on, Prim Point Light and Light Projectors doesn't work under water, I tried it with firestorm 4.2.2 (29837) and the LL Beta viewer 3.4.1 (266073), all so tested setting it with scripts and setting it manually from the prim.  Tested this on Magnum and the main server channel. I read the Deferred rendering test wiki but I don't see any thing suggesting that light shouldn't work under water

    http://wiki.secondlife.com/wiki/Deferred_Rendering_Test

     

     

    Firestorm 4.2.2 (29837) Aug 27 2012 19:20:05 (Firestorm-Release)
    Release Notes

    You are at 204,371.0, 231,573.0, 36.9 in Wyrd Up located at sim9126.agni.lindenlab.com (216.82.42.62:13028)
    Second Life RC Magnum 12.10.19.266079
    Error fetching server release notes URL.

    CPU: Intel® Core i7-2630QM CPU @ 2.00GHz (1995.5 MHz)
    Memory: 8170 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 560M/PCIe/SSE2

    Windows Graphics Driver Version: 9.18.0013.0697
    OpenGL Version: 4.2.0

    RestrainedLove API: RLV v2.7.0 / RLVa v1.4.7a
    libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
    J2C Decoder Version: KDU
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Not Connected
    Settings mode: Firestorm
    Viewer Skin: firestorm (grey)
    Font Used: Deja Vu (96)
    Draw distance: 184
    Bandwidth: 500
    LOD factor: 4
    Built with MSVC version 1600
    Packets Lost: 0/646 (0.0%)


  2. Qwalyphi Korpov wrote:


    phaedra Exonar wrote:

    One thing that keeps growing is the total number of items listed on the marketplace, the rate of growth is all most constant with the only dip being right after DD rolled out, likely from items being temporarily unlisted as they were changed over. Out of the sub category's I track mesh is the fastest growing.  As much as I love building with prims, the numbers should be an eye opener for any one not using a mesh viewer or not learning to build with mesh.

    new items over all on the MP last week: 5853

    new mesh items on the MP last week: 4974 or 84.98%

     

    If the rate of new items is still growing,  and at the same time concurrency is going down, it might suggest that more people are building out side of SL in mesh programs, and regardless of how the economy is doing people are still building new things.  All so the time spent out of world building and learning to build mesh may all so be contribute to the decline of traffic at clubs and other events in SL

     
    .....

     

    Interesting stuff.  I'm thinking builder hours in world lost to learning is not significant.  Assuming the percentage of residents who actually do that is tiny.   Just guessing of course.

     

    So far the down time for me learning blender is over 3 months, I use to log in 8 to 12 hours a day, I'm now down to 15 minutes a day just to check on sales and customer service.  Can't find the survey I was looking for but there was one that had building as one of the top activities in SL, all so with mesh I spend most my time on the beta grid to test my mesh so I don't have to pay the upload cost.  I've never been very social in SL but I have lots of building friends and we would often talk while building, but now I rarely see them online, but I know their still working in SL.  One firends last mesh project took them over 2 months to finish during that time they were all most never in SL.  So with 4974 new mesh items made last week, I have to wonder how many hours of out of world work went into all of that.  The other problem with building out of world is that you don't easly get distraceted by friends and events notices inworld so are less likely to end up running around to random events and places and spending even more time in SL

     

  3. One thing that keeps growing is the total number of items listed on the marketplace, the rate of growth is all most constant with the only dip being right after DD rolled out, likely from items being temporarily unlisted as they were changed over. Out of the sub category's I track mesh is the fastest growing.  As much as I love building with prims, the numbers should be an eye opener for any one not using a mesh viewer or not learning to build with mesh.

    new items over all on the MP last week: 5853

    new mesh items on the MP last week: 4974 or 84.98%

     

    If the rate of new items is still growing,  and at the same time concurrency is going down, it might suggest that more people are building out side of SL in mesh programs, and regardless of how the economy is doing people are still building new things.  All so the time spent out of world building and learning to build mesh may all so be contribute to the decline of traffic at clubs and other events in SL

     

    over all market growth raw data: (sorry just got home from work and I'm to tired to make the chart)

    12/12/2011    1938237
    12/19/2011    1946001
    12/26/2011    1947868
    1/2/2012    1952919
    1/9/2012    1965419
    1/16/2012    1976083
    1/23/2012    1989504
    1/30/2012    1995090
    2/6/2012    2003825
    2/13/2012    2016622
    2/20/2012    2026782
    2/20/2012    2038153
    3/4/2012    2047503
    3/11/2012    2054105
    3/18/2012    2063627
    3/28/2012    2060854
    4/1/2012    2059222
    4/8/2012    2070160
    4/15/2012    2086516
    4/22/2012    2067989
    4/29/0202    2073548
    5/6/2012    2079825
    5/13/2012    2094438
    5/20/2012    2095002
    5/27/2012    2098254
    6/3/2012    2104179
    6/10/2012    2115014
    6/17/2012    2123363
    6/24/2012    2131923
    7/1/2012    2146517
    7/8/2012    2154234
    7/15/2012    2172262
    7/22/2012    2186525
    7/29/2012    2194313
    8/5/2012    2204947
    8/12/2012    2214571
    8/19/2012    2226400
    8/26/2012    2238955
    9/2/2012    2247402
    9/9/2012    2259288
    9/16/2012    2268630
    9/23/2012    2280664
    9/30/2012    2286517

    mesh growth raw data:

    3/11/2012    20361
    3/18/2012    23930
    3/28/2012    26483
    4/1/2012    27735
    4/8/2012    29613
    4/15/2012    32125
    4/22/2012    34833
    4/29/0202    37843
    5/6/2012    41152
    5/13/2012    44458
    5/20/2012    48005
    5/27/2012    52379
    6/3/2012    56953
    6/10/2012    61358
    6/17/2012    66036
    6/24/2012    69945
    7/1/2012    74795
    7/8/2012    78737
    7/15/2012    82968
    7/22/2012    88054
    7/29/2012    92258
    8/5/2012    96571
    8/12/2012    101206
    8/19/2012    106077
    8/26/2012    110872
    9/2/2012    115423
    9/9/2012    121161
    9/16/2012    126287
    9/23/2012    131494
    9/30/2012    136468

     

     


  4. Walt Weston wrote:

    It is very interesting to learn from your replies.

    If I buy an apple I have to spend 100L$. But of course the price is more easy to compare proportionally if you know, that a minimum wage is 756.800 L$ per month, but then we have to pay about 33% in taxes to the State of that amount. Internet is about 8.000 L$ per month.

    It is rather funny to think, that I can rent an apartment in sl for two weeks, for a single apple :-)

    To buy a hole region of land in sl, is rather too expensive for me in tiers to LL though.

    if an apple can pay for an appartment in SL for 2 weeks then may be a a single grape might be worth 1L$ or getting close to that.  if so how many L$ dose it take to make a galss of wine :)

     


  5. Couldbe Yue wrote:


    phaedra Exonar wrote:

    [...]

    Why LL has no requirements to sell to the marketplace is mind boggling, some thing like requiring a 30 wait for avatars with out a premium account to sell on the MP would help reduce or slow down repeat scammers, many scammer have high price items trying to make a quick $ so limiting the price of items to under 500L$ for non premium accounts for the first 30 days might help too at least that way if some one falls for a scam they are out less L$  I don't expect any thing to stop all scams on the marketplace but at least some thing to reduce them would help out a lot.

    The last time any kind of restriction on who could list was mooted by LL, the outcry was such that you'd have thought LL were going to take and kill all firstborns as a registration requirement.

    I doubt merchant registration requirements will ever happen in any form as it would require two things that LL don't have; the willingness to spend money on the development for no tangible gain (they wouldn't see the cost reduction in staff having to deal with the ip infringement as a benefit to them - everything else, from ripping off people to making the marketplace look better are intangibles) and also it's unlikely they have any skilled resource to do it (they can even seem to change where they send emails from without it going wrong).

     

     

     

    I was a bit suppressed to day to see the bug report I filed last night about making the merchants name on the item page a link to profile, had all ready been looked at by CTL, CTL had commented and added screen shots before sending it on again to get reviewed by some one else, so may be CTL is not doing the bug fixes any more, or there's more then one person at CTL like some people suggested.

     

  6. http://www.flickr.com/photos/visionshare/2621762919/

    http://www.flickr.com/photos/visionshare/2621761641/in/set-72157605883212162

    http://www.flickr.com/photos/visionshare/sets/72157605883212162/with/2621762919/

    easy don't eat out, bulk beans and rice, tap water, fresh vegetable with what ever $ is left over, fast once a week.  Now that I have a RL job again I spend around 2822 L$ per day on food but I get a discount on all my food from working in a grocery store, and now that I have a RL job again sales in SL pick up finally lol

    as for where I went from Denver to Kansas to Arazona looking for work, Kansas was the big down fall, my unemployment had just ran out and I moved there for a job with my last savings, got there and then never got payed for the work I did.  First 2 jobs I appalyed for in Arazona turned out to be identy theft scams lol

    any way it was great adventure learned a lot, such is life :)

     

  7. That LL does so little to prevent this kind of thing really bugs me so I filed a bug report.

    "on each item listing page have the merchants name link to their profile and below the name show their rez date just like it is on the stores home page."


    This puts useful info in some one face when they are about to but and not just looking at a stores home page if they even go to the home page at all, wont stop scams but might help, and it doesn't require a policy change or much computer skills to do the up date. 

    Why LL has no requirements to sell to the marketplace is mind boggling, some thing like requiring a 30 wait for avatars with out a premium account to sell on the MP would help reduce or slow down repeat scammers, many scammer have high price items trying to make a quick $ so limiting the price of items to under 500L$ for non premium accounts for the first 30 days might help too at least that way if some one falls for a scam they are out less L$  I don't expect any thing to stop all scams on the marketplace but at least some thing to reduce them would help out a lot.

  8. 100L$ = 20.37 Afghan Afghani

    100L$ = 5.14 Mexican Paso

    100L$ = 20.95 Indian Rupee

    100L$ = 31.21 Japanese Yen

    100L$ = 199.36 Costa Rican Colon

    100L$ = 466.00 Iraqi Dinar


    3 billion people globally live on less then 494L$ a day.

    Average global income is 4856L$ per day.

    It's possible to feed your self in the US on 350 to 500 L$ per day, (no beer or news paper.)

    What I'm looking for is the best country to retire in with L$ lol :) 

     

  9. I tend think that inworld issues effect my MP sales more then MP issues do.  I've had sales right after the MP has gone back on line, likely from people just logging in for the first time that day who didn't know there had been an issue, or may be from people who found some thing else to do in SL until the MP was fixed.  But if there are inworld issues, such as grid wide lag, can't TP, rezzing and inventory issue, or can't log in then they are likely to find some thing else to do in RL for the day or until the next rolling restart when things were really bad a few weeks back. 

  10. I find the best time to ask for reviews is right after good customer service, people really appreciate it when you take time to help them out.  With all the marketplace problems good customer service reviews are as important as the item review. 

     


  11. Medhue Simoni wrote:

    My guess is that it was on their list of things to do and it was the easiest. Isn't that how everything gets fixed in SL. The low hanging fruit gets picked away, while all the rest rot on their high branches.

    I wouldn't call changing a email address low hanging fruit, that more like fruit that has all ready fallen to the ground as far as effort goes. lol :)  With the rate they are picking the low hanging fruit, 90% of that is rotting to.

     

  12. The other thing Xstreet did was show you how many unrevied items you had when you logged in or on you home page can't remember which, but where ever it ws it was some thing that you all ways saw it.  I think that helped a lot because people would think they needed to review to get that number back down to 0.  All so it's less intrusive then email for the people who think if that a spam.  Currently to do a review you have to dig aroud just to find it, so many people don't ever think about it.

     


  13. Darkness Anubis wrote:

    I haven't looked into the direct delivery thing since it went live. I seem to remember back then hearing merchants saying htere were problems with it and non delivery of stuff. Does anyone know if it is working properly now?

    I've been 100% DD since the first day it came out I've had no failed deliveries, but some people are still having problems with switching to DD, it seams to depend on what perms your items are, what viewer, and OS your computer run on.  There are other MP issues that LL is claiming are database related and not a DD issue.  As with most things in SL, the MP and DD fallows the rule of works for some not for others.

     

     


  14. Sassy Romano wrote:


    I'm very disappointed that Magic Boxes haven't been removed.  Not out of spite to those who haven't or can't migrate but simply as a method to (temporarily) remove dormant merchants from the Marketplace, the ones who never log in, never support products.  Although this could easily be solved by adding the merchant last log in date to each listing.  Again, server side, a few minutes development work.  About the same it took to add the Facebook and other buttons.

    I've been tracking weekly the total numbers of items listed on the marketplace starting at the beginning of this year to see the over all growth of the market place and all so to see how much of a drop there is when magic boxes are finally gone, I can post the chart once it happens.  I all so have to wonder if running both the DD and magic box systems at the same time is behind some of the marketplace issues.

     

  15. I've seen this happen when first creating some of my first animations, when triggering them in reverse order than they are normally used in, It normally can be caused by part of the animation not being adjusted when created, that is even if you want an animation to do nothing you still have to adjust every thing at least a bit or it might get over ridden by an other animation, so if an arm was the only thing not adjusted then it would be the only part to get moved by an other animation.  All so animation priority could be an issue specially if the animation are triggered in reverse order.  Sounds like you didn't have a problem before last week, but the things above may help point to where the bug is.

  16. May be the whole marketplace should just be turned over to the Phoenix Firestorm team, great job on making a viewer more stable then the LL viewer!

    What scares me about "The transition from Magic Boxes to Direct Delivery has been extended indefinitely" is that it all so likely means that all other needed work on the marketplace has been extended indefinitely until DD is fixed. 

  17. I'm all so testing a showroom concept but not sure how well customers will respond to it.  I only know of one other merchant using marketplace link vendors, but they seam to work for them considering they have a multi sim shop and I see their products all over SL. 

    Currently I'm just testing my showroom to see if it will help marketplace sales. To test that my showroom can only be found from the links on the marketplace.  To soon to tell, but so far 100% of my sales are from people who did not visit the shop, and so far I've only had one vendor even touched.  So I'm wondering if not showing the price is effecting if people will even touch the vendor, so your idea may help if it's possible.  I may all so try adding hover text to explain how the vendor works so people are not confused or surprised to see the link open when touched.

    The script I'm using opens the link to the MP, tracks who touched it so I can compare it to MP sales, sets the touch text and mouse over text.    With sales way down the last few weeks it to hard to really tell much, but sales just started picking up again, so may be I will get some more useful info. 

     

  18. Makeing a mesh with sketchup wasen't the problem it was dealing with textures.  Use to be that when you tried to create separate faces for different textures the mesh would break in to several objects when you up loaded it to SL.  There have been more blender updates then sketchup up dates may be blender deals with it better now.  What's your work flow for setting texture surfaces.  All so if I remember correctly sketchup mesh were not very efficient with LI for more complex mesh models.

    I'd love to be wrong or have out of date info, please let us know how your getting sketchup to work, what version of sketchup and blender are you using?.

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