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Madelaine McMasters

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Everything posted by Madelaine McMasters

  1. Benku, As mesh is almost entirely an out-world creative endeavor, it seems logical that you're not finding mesh groups creating collaboratively in-world. When I joined in early 2008, I greatly enjoyed prim building with friends. Several of us would gather on a sim to push and stretch prims to build whatever we imagined. While that can still be done, the appearance of sculpties and particularly mesh seem to have segregated building into the haves and the have-nots, or between on-jobsite creators and factory prefab importers. Although the importer may have created the factory prefab, that creation was not a shared experience. I've toyed with dusting off my expensive 3D creation tools to make mesh for SL, but if I did, I'd be further separating myself from the shared experience. I'm pretty sure nobody else creating mesh here is using Ashlar Cobalt. And if I did fire Cobalt up again, I'd probably send the output to a 3D printer, not to SL, because SL is actually a dreadful place to realize the sort of 3D things I usually create . One hundred years from now, my RL 3D creations will still be around to reflect a bit of the life that created them. Nothing I've created in SL will survive. While moving creation out-world allows access to highly sophisticated design tools and perhaps better creations (the jury is still out), it also changes the social dynamic of creation, pushing it back in the direction of solitary endeavor. While seasoned 3D designers, and the tech people inside LL might find this alluring, it's not what Philip Rosedale sold us years ago. Moving creation out-world also introduces more upload markets for creators, potentially eroding whatever allegiance they may have to SL. I haven't followed the Builder's Brewery crowd in years, but you might join their group and see if there's a mesh contingent. Good luck!
  2. Hi Futurice, I think you have already selected a starter avatar, as that's a required step to obtain a username. But you have not yet entered SecondLife itself. To do that, you must download the SecondLife Viewer from this page... http://secondlife.com/support/downloads/ Once you have downloaded the viewer, launch it, then enter your username/password to log-in. You'll then find yourself inside SecondLife, looking like the starter avatar you selected when you created your "Futurice" account. Good luck!
  3. Rolig, I think RaeLee's being plagued by hovertext that was set by a previous script. RaeLee, add this line to the entry point of your script and it'll vaporize the hovertext... llSetText("",<0,0,0>,0); That line displays a transparent, empty string, which is a fancy way of saying nothing. You can remove the line after the script executes the first time, or just leave it there, or put it in a standalone script that you can use to remove hovertext from any prim.
  4. Sensors are range limited to 96 meters, so they can't find you if you're farther away than that. But, if one has found you, or if the scripter uses another method to obtain your UUID, the object can continue to get your location anywhere on the same sim, or as much as 34 meters into any adjoining sim. So, if you can't get farther away from a follower than that, it'll continue to follow you, even across sim borders. (Just like AnnMarie's unmanned vehicles can cross sim borders). Objects can't TP (unless you're wearing them), so teleporting away breaks the follower's grip. Crossing onto a sim set to "no object entry" also stops the follower at the sim border.
  5. Hi Angellus, It sounds like it's time to file an Abuse Report... http://community.secondlife.com/t5/English-Knowledge-Base/Filing-an-abuse-report/ta-p/700065 Good luck!
  6. So, if I understand this correctly, you have a flying vehicle with gimbaled (or maybe better described as hinged) engines that are not moving as you wish during a turn. That they're moving at all suggests you're already using llSetLocalRot to move them, so you're asking for the proper coordinate conversion to make them go as you wish? Did I get that right?
  7. Replace USERNAME with your PC user name, or enable viewing of hidden folders and use Windows Explorer (do they still call it that?) to first go to C:, then look for a user folder with your PC user name on it, then drill down through AppData, Roaming, Firestorm and finally to a folder with your SL username on it. It'll be handy for you to understand where the various SL viewers hide all their secret stuff, as you sometimes need to noodle around in them when things go haywire. (Yes, I speak this way in RL, too! ;-)
  8. Hi Kalani, Imagine that the creator of the mesh you copy to give away for free on Sim 3 was already selling their creations there. You would now be competing with them by taking their own product and giving it away, thereby destroying Sim 3 as a market for their goods. Whether the creator is actually selling there or not makes no difference. The market potential for a creator's work belongs to the creator, even if they don't exploit that potential. It is this destruction of potential value for creators that escapes the thinking of so many people. We reason that if we're not benefiting from the re-distribution of intellectual property, no harm is done. But that's too parochial a view. You needn't benefit to harm someone else. This can be a messy thing to comtemplate, and I myself skirt around the edges of impropriety every time I copy a lolcat image into a forum post. We're going to have to learn a new etiquette as we're all enabled to be creators of a sort. And that will require a bit of contemplation. I realize that mesh creation is beyond most of us, but that should be incentive to either learn to create them, or to find your place in the creation chain, perhaps licensing mesh for inclusion in your own work, with permission to sell the finished product elsewhere, including out-world. Good luck!
  9. MartinRJ Fayray wrote: You can fix the following warning (and follow-up crash) of Mac OS X 10.7.5: "The app Secondlife unexpectedly quit while trying to restore windows. Do you want to restore?" like this: Click Spotlight and type "terminal." Press Enter In the Terminal window, type: rm -rf ~/Library/"Saved Application State"/com.secondlife.indra.viewer.savedState Close terminal Test the viewer Martin's method should fix the problem. For those who are a bit squeamish about bringing up Terminal to type a command, you can also... Hold down the "Option" key while selecting the "Go" menu in Finder, then selecting "Library". Open the "Saved Application State" folder. Find "com.secondlife.indra.viewer.savedState" and drag it to the trash.
  10. Czari Zenovka wrote: Qie, as a scripter, and without giving any griefers who may be listening in info....I keep hearing about these following items. In general, how do they work and how does one get attached to an avatar? I'm totally unfamiliar with this type of griefing. Scripted objects can sense nearby avatars and obtain their location. This is how greeters know you've arrived at venues so they can give you welcomes, notecards and the like. Scripted objects can also move, as we see all over SL. Put those two things together and you have objects that can move to the location of an avatar. These things don't really attach to avatars, they simply sense nearby avatars, pick one (or are directed to one by a menu given to the object's owner, showing all the names within sensing range, like you see if you have a hugger) and move themselves near the avatar. They'll continue to sense/move until the avatar vanishes from the sim or the operator recalls/takes the object. I have a fireball that follows selected victims around, attempting to incinerating them. I purposely made it a little slow, so that you can easily outrun it, though it's persistent and will eventually catch you. The fireball is small and yellow while hunting and bursts into a beautiful (to me) violet blaze when it reaches its target. It was great fun some years ago to watch it try to vaporize a friend who'd climbed onto a swingset. My poor fireball was not quite up to the challenge, though it tried valiantly to kill her. Another joy of SL. ;-)
  11. You're welcome. I wish there were a way to get what you want, others have asked for the same thing. The only way I know is to find a friend who's happy to tag along with you. ;-)
  12. Hi Ravenna, To follow you through a TP and/or to appear on no-rez land, an object would have to be worn as an attachment. This means that the object's movement will be anchored to the movement of the avatar attachment point. This is why there are shoulder pets, and why they move only a little bit. It's not feasible to give an attachment the appearance of world relative motion. The moment you move, the attachment will too. There may be "follower" creatures that will re-rez after a teleport, but those would fail on no-rez land.
  13. Okay, enough tummy rubs. Halloween is coming... Hallooooooooowww, Kids!!!
  14. It seems I won't have to update the table, it's already been done... http://community.secondlife.com/t5/Second-Life-Server/ATI-Radeon-R7-250-graphics-card/m-p/2279929#M12340
  15. Janelle Darkstone wrote: Amethyst Jetaime wrote: SL itself is not a game but a virtual world. Does that mean I should stop killing newbies and looting them? Stop killing and looting half of them. I need something to do.
  16. Before you consider investing your time in what I believe will be a significant undertaking, look at this... http://community.secondlife.com/t5/Second-Life-Viewer/Second-Life-Mobile-Beta-Fake-or-Real/m-p/2278617 It seems Linden Lab may be ready to pull back the curtains a little on their own mobile viewer effort.
  17. Hi Shanty, We're residents just like you, and so don't know when new viewer versions will come out. If you have corrupted dll files, perhaps a "clean install" will clear things up. Here are instructions for doing that... http://wiki.phoenixviewer.com/fs_clean_reinstall Although those instructions are produced by the Firestorm team, they apply to virtually all viewers if you make the appropriate filename changes. Good luck!
  18. Qie Niangao wrote: Maybe, but the OP mentions a boat, and if the idea is to offset the avatar from the agent, that boat would also need that kind of exotic animation, as would any AO used, etc. This reminds me of the summer I joined a sailing club. My boat's captain was a li'l nutty and I refused to use sailing lingo, so he often maneuvered the boat to dump me in the water. I spent more time in Lake Michigan than on it. So, a HUD that plopped me into the water 50 feet away from the boat would feel like old times!
  19. LepreKhaun wrote: Yes, unfortunately it seems to be exploitable on Skype currently. But, as Jenni Darkwatch pointed out, a good anti-virus program/firewall should catch it. However many people find it too difficult to set up a secure firewall for Skype. But common sense will win out everytime imo. There are numerous traps on the internet for the unwary and it pays to stay on one's toes and never get complacent. I'm on a Mac, and the first attempted execution of anything downloaded to the computer lofts a permission dialog explaining what's happening and requiring Username/Password to continue.
  20. LepreKhaun wrote: This is actually a Unicode exploit in that a non-printing character (specifically U+202E, the "RIGHT-TO-LEFT OVERRIDE", see http://www.fileformat.info/info/unicode/char/202E/index.htm) is making one think they are clicking "rcs.png" (which would be an image and cannot have a virus transmitted within it) but they are actually clicking "gnp.scr" (which is an executable screensaver). See http://www.pediy.com/kssd/pediy11/123162.html for how this exploit is used to deliver malicious payloads to the unwary. Bottom line, be careful what one clicks on, even if you feel the source is trustworthy. Kind of like sex, one never knows who might be infected, eh. Now that's just clever! LepreKhaun, that second link goes to something Chinese looking from three years ago. So is that exploit still viable?
  21. Here's an update that explains how this exploit can actually do damage... http://community.secondlife.com/t5/General-Discussion-Forum/Skype-and-Secondlife-related-virus/m-p/2278085#M134462
  22. Hi Anaktay, If you multiply the Windows smartphone market share by the SL social/gaming market share, you get a very small number. I'm afraid this works against the prospects for the app you seek. If one does appear, you'll eventually hear about it here... http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory I wish I had better news for you.
  23. Glossom wrote: Hello all, Is Second Life just a Game or Is it an Extension of your real life? Please give us your opinion. The responses will be included in a article for the SL Enquirer at www.slenquirer.com. Thank you for participating Glossom Resident Are you sure that's an either/or question? ;-)
  24. Sassy Romano wrote: Carl Thibodeaux wrote: Picture links cannot contain viruses. Would have to be a .exe or a website link. Well, just to be pedantic, a picture can contain virus code, as can a video as can an audio and plenty of other file formats. However, they are not going to be executable but as far as transport, yes those file formats really can carry malware. A sophisticated attack could even send a piece of the code in a picture, another piece in a video, a piece in an mp3 and have it re-constructed to the final bad code at a host. Agreed. We discussed this in an answers thread started by someone else who'd apparently heard of this supposed vulnerability... http://community.secondlife.com/t5/Abuse-and-Griefing/I-keep-hearing-about-IMG-0311205dtrap-rcs-png-Is-this-a-valid/qaq-p/2275599 In the past, it was possible to deliver malware in Office documents, as those could also contain macros. I haven't used Office in ages, but expect that door has been long closed. Nevertheless, I do hear about novel methods for injecting code via mechanisms you'd not expect.
  25. I notice that both Ayame and AxelW are unable to submit photos, and both have posted for the first time here in the answers forum. Could we be looking at a forum gating function of some sort that requires submissions come from people who've posted a minimum number of times, or maybe at least once? Ayame, AxelW, go back and try again. Perhaps your asking a question has opened this gate I've theorized. I do recall hearing about something like this, but that might be from a previous life. ETA: Scratch that theory. There are photo submissions in the Halloween thread from people with only one post. I'm stumped! ETA2: Ayame got in!
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