Jump to content

linkin Slate

Resident
  • Posts

    82
  • Joined

  • Last visited

Everything posted by linkin Slate

  1. Interesting , this goes along with another forum discussion i was reading thismorning . ill post link. http://www.godlikeproductions.com/forum1/message1891693/pg1
  2. Sixteen thousand (16,000) people sign up on SL a day. That number just doesnt seem right , the Math just isnt there to suport it. If you took 16,000 a day x 4 weeks >28 days Thats 450,000 (about) Then Go to http://gridsurvey.com/economy.php?page=17 And look up logins weekly , monthly, and go back to 09 . the numbers dont change alot . Where are all these people going, unless all these new people are alt's or we have about as many leaven sl as comeing.
  3. To Answer you qestion about the LI of those i posted yes there higher then they could be. Being that i just installed the update to Zbrush and was more to see and show that it could be done. The Mustache was around 100 LI but i didnt try to do any thing to lower before importing. there is many options to lower ing LI of the hair fibers, 1. you can set faces to render ,like just the front, back side not. ( ones in pics have 4 or 6 faces each hair more round then flat.) ALSO you can set the segments more segments more bends in hair you can have. 2. one can decimate it some, but as you can tell by the settings i stated the hairs are in basic form all ready. and as for the sculppties or flex hair most wear in SL. if the allyed the real LI nnumbers to them as under the mesh system there LI would be alot higher. i remeber taken out flex hair that comes with the linde folders of outfits and avs in your inventory. basic defult flex hair, out on the beta mesh sims they had LI of 12,000. BUT thats a Hole other can of beans to chat about some other time. Basicly this may never replace of even be fully usefull but worth some time to play with, as to see what can be done. id say for sure a full head of hair split in 3 parts top, sides, back. You would easyly have 150-200 plus or minus all dependig on how you do it ,fiber size, and count, useing a base under it would allow of less volume needed, Now also this is usefull in the plant world you can make wide 1 sided or 2 ribbons or fibers for leafs and use a alpha on each. you can grow shafts then grow leafs off of them. But as i said i just got going on this still testing,.
  4. Just for giggles tried a mustache, thing thats neat is its a mesh object with uv's and texture maps,and can be decimated, this was 10 mins from starting zbrush creating exporting pic taken and posting to forum. fun easy
  5. here is a example pick. small top section one would probally have to break it down to top side and back sections. but basicly you can grow hair set length and then style with easy to use brushes way cool
  6. Wonder if any other Zbrush users out there tried any imports . I have Been able to import a few Ruff hair sets it works :) and with the grooming tools hair styleing seems easy. Coloring brushes for roots mid and tips also.
  7. Region Cookie for example shows 3 other sims shareing same host so 4 regions on that host, possible aiding in better performance. Now some mainland regions are showing up to 10 and 12 regions shareing same host server. Region: Dalen for example shows 19 regions shareing same host server, a mixture of mainland and estate regions. http://gridsurvey.com/index.php?filter=d&page=3 Link above add a sim name and find otu about your sim . This is just one more reason you could be have lag.
  8. Im sure to the lindens a discount to them is a fair trade off. and good for Business. Take the mainland for example. from a report. Link below. http://www.sluniverse.com/php/vb/virtual-business/68200-mainland-census-december-2011-a.html#post1463098 abandoned land is somewhere between 29,713,664Sqm and 34,753,312Sqm or 6.7% to 7.8% of all Mainland - an equivalent of 453 to 530 full regions. At 195 Teir thats about 87,750 usd lost a month. Plus Mianland has unuseable land, roads (prottected area's). non teir produceing land. Plus they have to manage and listen to complaints. Now by given, the landlords a discount,(They ) manage the land, deal with the renters(the Complaints),and the Lindens recive 100% of the teir, monthly, the landlords buffer any land not produceing. And looking at the way things been going and land prices, im sure the landlords and wonder what they all got them selfs in to, They show over 500 sims removed from grid in last 2 months .
  9. Unless , your a charter member then you can have 4096 and a linden home with out any fee's
  10. Im guessing your implying to the restarts being part of the hardware upgrades right ? The hardware upgrades seem new to why they are doing restarts, when you hear upgrades, expect, somehithing,a result of the action, the word upgrade means to better the current yes ? So i understand your qestion Alexi. Possible answer is no you wont see any improvments off hand. The ceo allready talked about new things down the road here to aid in content creation,and other things im sure,(pet projects), any gain from these upgrades im sure is a buffer for these new projects. Every time they add new features thats xtra load on the over all system. I know every one gets tired of hearing this from ones that been here a while but in 4 months ill been here 9 years in sl,and people been doing basicly the same basic things, over all, in sl since it started. yes we have fancy newer features. But for every new feature there is allways some limit aplyed to it. I do love sl and hope in time will be what we all expect sl to be. What i would be worried about is though, is the comment about how there working on new projects that are not connected to sl. Seems lindens have from our high costs of land and all the fee's we pay here and there,is maken a profit ,well done i guess. we all try to do this. All that profits will create a new product that none in sl will benifit from. #1 Linden labs is a research company. So back to the main qestions will we see somehting , like more prims ? cheeper land ?any thing that would = out to more, for the money spent in sl ? probally not. We complain becuse they really dont tell us alot. and becuse they dont we guess there not on our side,maybe they are maybe not. Sl really doesnt have ay thing to compare its self to. so we are left with ,this is all they can do, and its the best it can be at this time. maybe maybe not. we only know what they tell us.
  11. Ginny Business Center has been in sl for 4 years now, Growing and changeing to fit needs of those who just want to set up in a office, with out the need to buy land find a builder,and try to be around other business types. If your just wanting to explore inworld meetings, or maybe training of rl staff in world, Our center gives you the space all ready set up , so all you need to do is work at your projects, With any office rental you get full use of the meeting area's. ( note if oyu dont need a office and would like to use the meeting area's only please contact Linkin Slate ty . Video slide show of Office info http://portal.sliderocket.com/AFXWY/Office-for-rent
  12. Ginny Business Center has 40 Offices ,4 Meeting Rooms And a large Conference Hall. http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/127/157/24 Office Come fully Furnished ,Zoned for media , Examples: 1 Large office By beach, Fully Furnished, All rentals come with full use of meeting rooms. Nice seating area ,desk area,and your own Conference table and Chairs. http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/202/142/24 2.Large Office across hall from Meeting rooms Nice water veiw same Fully Furnished and comes with use of all the meeting rooms and Hall. http://maps.secondlife.com/secondlife/Ginny/239/174/24 Link to conference Hall http://maps.secondlife.com/secondlife/Ginny/205/65/23 Link to Meeting Rooms http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/128/55/24 Link to Promo http://app.sliderocket.com/app/FullPlayer.aspx?id=08920CE0-DF02-D0A4-5AF3-46611007B5F8
  13. Interesting you brought this up been thinking over this same topic today my self. As to the bigger sims LL has before sold the mega sims 4 sims conected as one. probally still on there self some where yet to bring out for just a perpose. ( i belive they where like 900 a month ). As we can see how LL has matured , it has come to a point where it seeks profit where it can. Problem is the player need to also follow these steps. (meaning) If you buy a sim, one needs to at lest cover costs,and make some profits. Gameing sims> its seems like next step yes, But if a mega sim was 900 a month , how would you cover that cost ? Seek Advertisments from comercial real life buisness with in game ? Charge a fee to play ? Another factor is .people like and want new content. for example a new game comes out they will play it all week long,stay up every night, till they finish. then wait for the next version to come out. Just like in sl somehting new comes along people ooo and ahh then off they go to see somehtign else. You would have to update your game every few months to keep interest. All this is doable, if the underlying costs wasnt there. Another thing to think about is , are they really talking to us about.gameing sims,? Talk was that the LL Realms sims was done to show some investors, then later open to us to test. SL is a sellable platform. you can buy and set up on your own servers. I wonder if the true market there after with all this ,is outside our sl Grid.
  14. I been playing around with shoe makeing,seems like a good place in mesh creation since its a worn item, less worries about land impact.and somehtign one can make a few sales to farther pay for furture,mesh projects. Anyways my Qestion isAlpha layers seem like the cats meow, they dont seem to be 100 % reliable, those times when your av texture go bonkers, feet will show but when walkingn over another alpha you dont seem to get that halo effect as prim alpha's,. But prim alpha's for feet in shadow mode doesnt seem to work, is this a bug ? or is prim alpha's on there way out ? Then one other qestion, since im here,i didnt kow this , till just a bit ago (blushes), but is it true, alot of people set there render volume lods in debug to 2 or 4 forceing just the render of top lods dismissing lower lods from ever being seen? If this is a common practice, i dont see why one should work so hard to provide those lower lods. And or is this the vary reason why we get so many complainning about lag ? I know the correct way is to make and design all the lods as layed out, this will provide best results for every one. But as a cheat one could focus more on top lod have the 3 lower at lowest counts set render volume to 4 and have cheeper imports. your killed price wise on the lower lods. I dont say this is a way of doing thing im just saying i see some might and is tempting.
  15. to better help some info would be helpfull, What is the poly count of eye your painting on? BY defult uv maps are set to 2048x2048 did you change size ? and if so what size? The info on zbrush site that i got was if you have a1024x1024 texture to get a = amount of transfer your modle needs to be at 1 mill ploy count
  16. Im guessing since you been in sl you feel like your old enuff in sl to make these statements.and its true to some point that other companies,even cell phone compaies, strive to offer ,,more to people, to win over new customers, and yes there is other worlds and grids, sl its self really has no competion, . I myself will be this april been in sl ,with the same avatar i started with 9 years now, and it wasnts a free sign up account, i had to pay 150 usd to get a account to even access sl, and back the you payed 10 lindens for ever prim you had out on your land, there was only about 10 sims total in the grid and you couldnt tp to directly any where, you had a hub on each sim then walked or fly to where you wanted to go, there wasnt skins, to wear that wasnt devoloped yet, no gestures or ao's vary few scripts in sl to do much of anny thing,and the grid crashedif you had a few thousand online at the same time, there was nno malls, no clubs, no felx hair, no anamations, no sculpties, no mesh , no shadows, no voice,no clothes but defult ones, no way to buy money, nno real economy, the list can go on, there is so much to sl now, its hard to say the lindens havennt been doing any thing to improve our sl , part of the problem is the fact we have to many poeple wanting new thing, that change the system it never has a chance to settle down before a new change comes, if you have a newer computer and use the right veiwers sl works just fine,for the most part at lest. one thing about the lindens if you dontn bug them they usally wont bug you, meanig we have alot of freedom here in sl, haven a other company come in and enforce rules will only reduce our freedoms, the lindens are more of a big brother,
  17. Hi Bongo, i been useing zbrush with good results, and if im understanding correctly, the head your working on your doing completly in zbrush stright to sl. witch is how i do it. first off the thing that seems to me your trying to work on the head in to low of poly count, while poly painting you should be at at lest 1 million ploy count, you will have to devide till you reach that, low level being at like 30,000 ploygons, note you ca ploypaint on up to 1 billion polygons if your system can handle it, this will give you a clear sharper texture, photo like, you dont need uv's at this time, whe ready useing the uv master plugin you will use the work on clone button, this makes a clone at lowest level, here you can in uv master decide where to place your seems as easy as pianting locations one seem down the back of head is normal placemennt, this will make 1 island, copy the uv then select your mian head object andn paste uv's to it, from this point you can create your texture, first before doing so the uv options right above the texture option there is a slide to set the over paintig , you can set your edges to be over painted up to 16 pixels, this will help not to see seems on modle in sl the create and save texture,you want to use deciamtion tool from here. to lower modle ploy count , you want to leave at 1 million ploy level and decimate from there down , Note: there is a point where if you decimate it down so far it will effect your uv placements. this is a worn object so the goal to reduce this down to 1 prim in sl will only cuse you problems, and ill leave that tought there. you also talked about this flipping the texture you can do in zbrush or wait till your in sl. seems to me your earlyer problems is your modle and the texture you imported didnt seem to be same uv layout.
  18. Hi Bongo, i been useing zbrush with good results, and if im understanding correctly, the head your working on your doing completly in zbrush stright to sl. witch is how i do it. first off the thing that seems to me your trying to work on the head in to low of poly count, while poly painting you should be at at lest 1 million ploy count, you will have to devide till you reach that, low level being at like 30,000 ploygons, note you ca ploypaint on up to 1 billion polygons if your system can handle it, this will give you a clear sharper texture, photo like, you dont need uv's at this time, whe ready useing the uv master plugin you will use the work on clone button, this makes a clone at lowest level, here you can in uv master decide where to place your seems as easy as pianting locations one seem down the back of head is normal placemennt, this will make 1 island, copy the uv then select your mian head object andn paste uv's to it, from this point you can create your texture, first before doing so the uv options right above the texture option there is a slide to set the over paintig , you can set your edges to be over painted up to 16 pixels, this will help not to see seems on modle in sl the create and save texture,you want to use deciamtion tool from here. to lower modle ploy count , you want to leave at 1 million ploy level and decimate from there down , Note: there is a point where if you decimate it down so far it will effect your uv placements. this is a worn object so the goal to reduce this down to 1 prim in sl will only cuse you problems, and ill leave that tought there. you also talked about this flipping the texture you can do in zbrush or wait till your in sl. seems to me your earlyer problems is your modle and the texture you imported didnt seem to be same uv layout.
  19. Well the truth be told, you should be happy the lindens even allow posting TPV's on there site. There is a point where people will have to upgrade. I swear next there will have to be a TVP that veiws sl in wireframe,1 step up from text veiwers so we can keep every one in sl
  20. Sounds like your importing it as a object your rigging info isnt coming with it. make sure you have weights box checked when uploading, or oyur not saveing your rigging info with it , sorry im not a maya user so cant be of any help to you on that part .
  21. Also you might want to check out Ginny business center we have meeting rooms and office spaces of different types, if you rent a office for your presence in sl you get free use of the , 4 smaller meetng rooms we have also the large conference hall. The perpose of the center is to provide space and places to meet, there fully furnished, with prims for your personal things,.
  22. If you hold out till the 20th the new zbrush 4r update have the new 32 bit render system will be a much nicer system to work with .better ligthing.
  23. Thing is will people use firestorm ? its v2 based and people seem to have trouble with it just like veiwer 3.0. .LL just need to Man-up and kill v1 and deal with what happens, we are on veiwer 3 all ready.Set a date and say all veiwers need to include all features current. Sl is becomeing like a bad patch job.
  24. Large Office for rent fully furnished nice water view, and comes with full use of ,On site meeting rooms and conference hall. http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/83/70/24  2800 a week with 250 prims for personal use.
×
×
  • Create New...