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Boroondas Gupte

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Posts posted by Boroondas Gupte

  1. 
    

    Pisa Fredriksson wrote:

    I have recently become a modelling student in SL, where it is necessary for me to move my avatar smoothly, forward, left, and right, using the arrow keys.

    I know near nothing about modeling (I guess you mean being a model, not shaping objects or coming up with scientific/technical models etc.) in SL, but I'd assume animations are used for that rather than manual navigation.

    
    

    My camera seems to easily jump about, and the arrow keys don't respond as quickly as I seem to need.

    How responsive your avatar is to pressing the arrow keys depends on your network latency and the performance of the simulator (server) of the current region. The camera adjusts its position automatically to avoid getting inside or right behind objects, which would block the view. You can use scripted camera placement to lock it to a fixed position relative to your avatar. However annoying the camera jumping might be to yourself, as long as you can still steer your avatar, it shouldn't matter for fashion shows (that's what models, do, don't they?) as others won't see anything of this jumping (except of course when you're also the one recording or broadcasting the show from your screen).

    
    

    Would checking "Disable Camera Constraints" help?

    Probably not with these issues. The camera movement (when 'caming around' e.g. with Alt-click-drag; dunno whether it also affect the auto-placement mentioned above) is constrained by default to avoid the camera entering objects, going underground or getting too far away from your avatar.

    When is that used, anyway?

    When these restrictions get into your way (e.g. you want to zoom aaaaaaalll out to get an overview picture of a whole region) or when you are (like me) annoyed by how strangely the camera bends when you hit the maximum distance to your avatar.

    Also, what is "mouse smoothing?"

    If I remember correctly, that only applies to mouse look mode. When in that mode, mouse movement will change the direction of your camera. However, mouse movement is often jittery and rough. Jittery and sudden change of view can be annoying and even cause headaches or seizures for some. This is avoided by smoothing the input signal before using it to steer the camera. However this induces a slight delay and can also interfere with quick precise movement, thus there is an option to turn the smoothing on and off.

    Finally, I can't get the Apple wireless mouse to right click, even by using two fingers on the right side, which is what the store tech told me to do.

    I don't have a Mac, but I've recently collected some information about secondary-clicking on them here.

  2. Technical measures

    First of all, as others have already mentioned, what can be seen can be copied. That's how digital media work. But you can make it more difficult, so that the not-so-determined ones won't do it.

    • Learn the SL permission system. While the restrictions you impose through this system can be worked around, it still serves well as an easy way to communicate your intentions. It helps others to honor your intentions, because TPVp compliant viewers will not allow them to do anything that would go against it, so they won't do such things by accident. For that to work out, you have to know the implications of the different permissions and how they interact.

    Legal measures

    IANALTINLABBQETC

    If the copying has infringed on your copyrights (note that that's not always the case, copyright law knows some exceptions), you can sue whoever has done it and/or invoke the DMCA process. If the copying required working around SL's permission system, doing so was probably a breach of the ToS and can be reported to LL.

    However, all these steps are obviously only available after the fact and it's questionable if they are worth the trouble. That being said, reporting ToS or DMCA violations to LL is relatively easy, quick and painless, so probably worth a try (be sure not to make any false claims, though, or you can get yourself in legal trouble). Suing might be more difficult and can get expensive. Also, most courts probably won't even be willing to investigate cases that are only about some US$ worth of digital goods.

    Social measures

    These are probably the most effective, but they require you to understand why unallowed copying happens.

    It's probably save to assume that there are three groups of potential copiers:

    • Those who do it for the sake of it
      • These wouldn't buy your products, even if they weren't able to copy them. Annoying but no real loss. Don't care about them, there are better ways to spend your time. If you can, try to be proud that they consider your stuff worth copying.
    • Those who do it for profit
      • They sell your products without your permission or use them as free advertisement for other stuff
      • If they are actually making profit, the legal measure above might have some more grip, because you could more believably argue that those gains are (at) your loss.
      • Make sure your products are more easily available from you (or from legal re-sellers, if any) than from the scammers. If the scammers can't offer a better shopping experience than you do, why would anyone want to buy from them?
    • Potential customers
      • They decided not to buy from you, but to go with an unauthorized copy instead.
      • If they learned how to do the copies themselves and if they experience the reasons not to buy often enough, they might over time turn into one of the first group (the for-the-sake-of-it copiers).
      • If they aren't technically skilled and determined enough to copy themselves, they might turn into customers of the second group (the for-profit one)

    I think the third group is the important one. Key is to give them as few reasons to go for illicit copies and as possible, and instead give them good reasons to buy from you. How can this work? Don't have any customer regret a purchase

      • Reasonable pricing
        • If your products aren't worth the money you demand for them, but people still want them anyway (some people are like this), some will consider ripp-offs as an alternative
      • Reasonable permissions
        • If customers think they should be able to do something with something they bought and paid money for, but can't, they will feel betrayed and won't think they're doing anything wrong when working around those restrictions.
        • Make sure the customer is aware of restrictions before buying.
      • Apply to honour
        • Make your customers proud of supporting you with their purchases. It should be obvious to them that paying for your products is a good way to show appreciation for your work as artist and honest merchant. Of course, this can only work, if your products are reasonably affordable. (Which doesn't mean that you have to sell everything cheap. Quality may cost.)
        • Make clear that illicit copying is unright and hurting you. Be careful and gentle at doing so, though: If you are perceived as whiny, avaricious or threatening, it might even be counter-productive and you'd risk not to be taken seriously.
      • Make your customers love you
        • If buying from you is buying from a friend, you don't have a lot to fear. Helping friends is popular in SL.
        • Trust your customers (not beyond what's reasonable, of course) and they will trust you.

    An interesting method to drive copiers out of business might be to employ business models where they have a hard time to compete (because they require artistic talent, and/or access to intermediate data that you don't distribute, e.g. the high-resolution multi-layer photoshop/GIMP file that you created a texture from):

    • Offer base products cheap or even for free and make the real money on customizations that cater to individual customers' whishes
      • Depending on how much work it takes to fulfil a customer wish, the commission can be rather expensive, as long as the customer knows what price to expect.
    • Offer you products at normal to high prices, but include a customization in the purchased package.
      • In this scenario you'd probably want to limit how elaborate the included customization may be.

    If someone else is more successful at customizing your products than you are yourself, you must ask yourself whether you are in the right business. If you are sure you are, you should probably consider to partner up with them to be able to satisfy your common customers even better. Except of course if your business is to provide base products that are meant to be customized by anyone. (If so, be sure to set the permissions so that it is possible.)

    I should probably mention that I myself don't have any inworld business, so I haven't tried any of the above. Use at your own risk and good luck with your endeavors!

  3. 
    

    Netsya Gandt wrote:

    I'm not sure which file/script those options are in.

    It's the file called secondlife (the one you probably use to start the Viewer), in the top Level of the directory created when unpacking the tar.gz-package.

  4. 
    

    RumbleR Boa wrote:

    This is something what should be written in Tips&Tricks at the top together with your name!

    Dunno. If only some people want to disable display of their L$ amount on their screen, just direct them to this thread. If many people want it (I doubt that, but who knows?) it might be better to provide a proper option for that (e.g. in Snowglobe). Maybe a true presentation mode (or a someone-might-be-looking-over-my-shoulder mode) that suppresses other sensitive displays, too?

    
    

    Thank you for the answer!

    You're welcome. This was fun one to tackle, learned a lot myself. :-)

  5. I found another solution, which should work for 1.23.x, too.
    In 1.23.5, the XML element to find is:

    
    

    <text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
             bottom="-20" disabled_color="BalanceTextColor" drop_shadow_visible="true"
             enabled="true" follows="right|bottom" font="SansSerifSmall" h_pad="0"
             halign="right" height="18" left="-210" mouse_opaque="true"
             name="BalanceText" text_color="BalanceTextColor" tool_tip="Account Balance"
             v_pad="2" width="76">
            Loading...
        </text>

    Add visible="false" before the first >, like so:

    
    

    <text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
             bottom="-20" disabled_color="BalanceTextColor" drop_shadow_visible="true"
             enabled="true" follows="right|bottom" font="SansSerifSmall" h_pad="0"
             halign="right" height="18" left="-210" mouse_opaque="true"
             name="BalanceText" text_color="BalanceTextColor" tool_tip="Account Balance"
             v_pad="2" width="76" visible="false">
            Loading...
        </text>

     

    Edited to add:
    1.23.x has two skins (and also several languages), but you only need to do this in skins/default/xui/en-us/panel_status_bar.xml. All skins and languages that don't explicitly override the attribute with visible="true" will inherit from the English default skin.

  6. 
    

    RumbleR Boa wrote:

    So, is there some way how to do it? To hide money so that it cant be seen at all, or at least to have stars ******* instead of numbers...

    You bet. It's a hack, though, not an officially supported option. Also, Viewer 2 (and derivatives thereof) only.

    1. In the directory where you installed Second Life, find the skins subfolder.
    2. If you don't want to re-install the viewer later to display the amount again, backup the skins folder (or just the file(s) you'll modify in the next steps).
    3. For each user interface language for which you'd like to hide the amount, edit skins/default/xui/<language>/panel_status_bar.xml, (e.g. skins/default/xui/en/panel_status_bar.xml  for english) as follows:
      1. Find
        
        

        <panel.string

             name="buycurrencylabel">

                L$

            </panel.string>

        (lines 40-43 for the English file)
      2. Replace "L$ " by whatever you'd like to have displayed instead. (Can be empty for not displaying anything.)
      3. Save the file.
  7. 
    

    DR Dahlgren wrote:

    my apologies to Boroondas Gupte for doubting his answer. A clear case of condemnation before investigation and I stand corrected.

    Heh, no problem. I was just suggesting that it might be this issue, but seeing how many issues there are in SL it could easily have been another (maybe even a new, yet unknown) one. Also, with sculptie "bounding boxes" extending wide over the actually visible structure, this is not really obvious to diagnose, even when being aware of the potential cause.

    Good observation about the map. Didn't think about that, yet.

  8. 
    

    DR Dahlgren wrote:

    This only seems to happen on private regions

    Is it really limited to private regions, or does it just happen, when the prim to be sat on is located within another (maybe phantom, maybe invisible) prim or within a sculptie-prim's bounding box? Note that this case might occur more frequently on private regions due to megaprim usage.

    See also and maybe vote for http://jira.secondlife.com/browse/SVC-3811' rel="nofollow" target=_blank>SVC-3811.

  9. 
    

    Kitty.Barnett wrote:

    Calling cards can be renamed since they're M/C/NT.

    Hmm ... looks like they can be renamed in 1.x-based viewers, but not in Viewer 2. Interesting.

    
    

    As an aside, if someone *really* wanted to then they could "fake rename" system folders in 2.0 by tricking the UI translation (ie "Clothing" would still be named "Cothing" but it could appear as "Things to Wear" for instance).

    Hmm ... I wonder wether visibility of default folders can be set via XUI, too. Might be a cheap fix for VWR-17195.

  10. As Nyll said, 'Rename' can be found in an inventory item's context menu. However the following cannot be renamed:

    • System Folders
      (The ones in italics are Viewer 2 specific, but persist when you switch back to 1.x Viewers.)
      • the top level My Inventory folder
      • within My Inventory: Animations, Body Parts, Calling Cards, Clothing, Current Outfit, Favorites, Gestures, Landmarks, Lost And Found, My Outfits, Notecards, Objects, Photo Album, Scripts, Sounds, Textures, Trash
      • within My Inventory > Calling Cards: Friends and Friends > All
    • Everything in the Inventory Library (though you can rename copies of Library stuff in 'My Inventory', as such copies will be full-perm)
    • Items in Trash (restore them to rename them at their original location in inventory)
    • No-modify items
    • Calling Cards
    • Links to other items (as they appear in the Viewer 2 outfits)


    (I might have missed some, but this should about be it.)

  11. Hallo Maschera

    Viewer 2 verwendet einen zu 1.x-basierten Viewern inkompatieblen Cache, es kann also eine Weile dauern, bis die Kleidungs-Texturen neu runtergeladen sind. Erst dann kann der Viewer die verschiedenen Kleiderschichten übereinanerlegen und das Ergebnis und den Server zurückschicken. Falls du auch nach längerem Warten nicht richtig aussiehst, versuche folgendes:

    • Wechsle dein Outfit, warte bis das neue Outfit geladen ist, dann wechsle zurück

    oder

    1. Aktiviere das Advanced-Menü: Strg-Alt-Shift-D (taste für Buchstaben d, nicht delete)
    2. Drücke Strg-Alt-R, damit der Viewer die Kleider-Texturen neu übereinaner legt und nochmals zum Server schickt
  12. Do not send your passport, or any other original document. You could get in serious trouble if it gets lost on the way and I don't know how happy Linden Lab would be about having to mail it back to you (again with the risk of it getting lost on the way).

    Send a photocopy (on paper) or attach (upload) a scan to a "Basic Account or Guest Login" support ticket.

  13. 
    

    Vssion.Beresford wrote:

    I got a note that offered teleport to "Private Changing Area".   Does anyone know where these changing areas are.

    New Citizens Inc. has a changing room for women and one for men. I guess some clothing stores have them, too. It that what you mean?

    
    

    It must be a misprint.

    Why that?

    
    

    My home parcel does not allow rezzing of some items.

    Do you own the land? What types of items fail to rez?

    
    

    I am bald at this time.

    See point 3 in Irene's answer above.

    • Like 1
  14. Can you right-click > "detach" the black rectangle? Then it was an object attached to a HUD attachment point.Detach.png

    Whether those are shown in Snapshots can be set in the Snapshot Preview window.show_HUD.png

  15. 
    

    Torben.Trautman wrote:

    Um für Linden Lab arbeiten zu können, musst Du in einem Land leben, in dem sie eine Niederlassung haben (in den USA in einem Bundesstaat mit einer Niederlassung).

    Selten werden auch work-from-home-Stellen (Festanstellungen, keine Auftragsarbeiten) ausgeschrieben, die man meines Wissens nach von überall annehmen kann.

  16. 
    

    Lexus.Arado wrote:

    Bu one of MY orignals I had were now owned by him.

    How does that happen?

    When copying something by shift-dragging, the original is moved while the copy stays in the original's original (sic!) position. That's how this might have occurred.

    
    

    I thought that I would have to like give him the object in order for him to be the creator.

    He's listed as creator, too? That'd be weired. If he's only listed as owner, see explanation above.

    
    

    Also, all the sudden with in the couple of days - I have not been able to return my bf's items even though I have the rights as usual.

    Dunno about that ...

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