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Boroondas Gupte

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Everything posted by Boroondas Gupte

  1. Ze Marabana wrote: bin/do-not-directly-run-secondlife-bin: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory There's a bug in recent linux versions of Second Life: the libSDL-1.2.so file is in the package, but under a different name than the Second Life Viewer searches for. You can get it to run as follows: cd /home/xxx/tmp/SecondLife-i686-2.6.3.2274447/libln -s libSDL-1.2.so.0.* libSDL-1.2.so.0 This will create a symlink, so the actual file is found when the viewer looks for the other filename. (Another option would be to
  2. (like uh ... This video contains content from Sony Music Entertainment. It is not available in your country. Sorry about that. :-\
  3. While it's been awhile since Linden Lab declared official partnering with 3Dconnexion (makers of SpaceNavigator), the setup still works the same way in the latest Viewer (2.4 as of this writing) Actually, with a somewhat recent Linux kernel, it doesn't, unless you build the viewer yourself. See STORM-312 & VWR-19643. This has been fixed for some time in the linux NDOFdev library, but LL still links its Viewer with the old, incompatible version, it seems.
  4. Samm.Florian said The Viewer2 Camera Controls encouraged me to learn how to control the camera via keyboard; Jackal Marksman said Are we talking same thing? You mention wishing to have a hud for it, I use the camera control box because I use the mouse alot in sl, except for walking and talking lol. I also use ALT + Mouse to zoom in on items. There's also + ArrowKeys and + PageUp/PageDown which allow similar camera movements as some of the controls on the panel. The only time I use the Camera window now is to get a "Front View", and if I could only figure out how to get that functi
  5. it just feels like I am using my left hand and feel like a noob as to where everything is Don't worry, that mainly because you're not used to it, yet. That feeling will go away after longer usage. Well, mostly. ...why make such drastic changes? Drastic changes aren't necessarily bad. It's not like the 1.x series of viewer didn't have any flaws. The question should be: Why make all this drastic changes at once and behind closed doors without continuous user feedback? While the reasons for that decision are still a mystery, the Lab seems to have learned its lesson and changed to a more open
  6. On Windows, double-click your existing Second Life Beta Viewer shortcut (it's probably on your desktop). On Mac, right-click the app package and select Duplicate, then double-click the copied app. (I don't know what the Linux process is, please deplete my ignorance.) On linux, just do again whatever you did to start the first viewer instance: If you ran the ./secondlife wrapper-script from a terminal, get another terminal and run it there, too. If you double-clicked the script in your file manager, just double-click it once more. If you clicked a launcher on the GNOME panel, double-clicked o
  7. I want radar (with all its features) Maybe STORM-642 will bring that. and doubleclick teleports In 2.4 preferences, try tab Move & View, checkbox Double-Click to: (enable that), radio button Teleport
  8. What's a Second Life trick that you wish you discovered earlier, because it seems totally obvious in hindsight? Well, not really obvious (I'm still not sure whether it's a peculiar bug or a feature, but looks like a feature that might be useful), but I was surprised I didn't know about it, when upon examination, it turned out that the behavior has been like this like ... forever: Double click the edge of a resizeable floater and see what happens. Confused? Well, I certainly was, too, and filed VWR-23452 Double click on resizeable floater's edge or corner resizes floater. I haven't yet got an
  9. Which extension? I'll research. Extension:FlaggedRevs (See Special:Version > Installed extensions) I think you've used that quite heavily in the past, so I guessed you'd know it. Would be nice if all pages were either editable by everyone (logged in) or had an editable-by-everyone draft version. (Of course, there should also be some Lindens and/or linden-trusted volunteers checking the drafts and accepting/rejecting those changes on a regular basis.) but go beyond that and compile useful pages, that in turn inspire others to contribute. Like Limits. Which is very helpful, indeed. It g
  10. Good thing, that help rampage! Connecting the dots ru13Z! Also, for the purposes of this post, I'm focusing on the (1) wiki and (2) forums, but I'd still like to hear about "help breakers" that are flat-out wrong or confusing on our official secondlife.com properties and in the Viewer. Links on the wiki is something that we (the residents) can fix ourselves most of the time. (We could always, if we were given the possibility to edit a draft version of all pages we aren't allowed to change directly. Why aren't we given that? The needed mediawiki extension is already installed and used on
  11. I think I have to agree with Ceera. While shutting AU down might make sense from a business management perspective, it doesn't seem to be the right thing to do, morally. I like Second Life, but I can understand well those who don't. AU enabled people from different VWs and games to connect, indiscriminately of their (non)connection to Second Life. Asking all its members to now join Second Life is somewhat impertinent.
  12. This is in line with our desire to be ever more open about what we are working on. Can the project viewer's source code be published before or with the beta going public, please? Bonus points if you keep the published repository up-to-date to further development afterwards. Thanks!
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