# Titty Luv

Resident

9

1. ## llMoveToTarget speed based on distance

Hey Ruthven, Yes, this is more what I had in mind. Apologies for not making it as clear as I'd liked Rolig. (your solution works well, but it's not quite what I was going for. I have no doubt that I'll find a use for it in the future so thank you!) I understand that this solution is pretty complicated as it requires calculating the time to target and then altering the damping mid-movement. I don't expect anyone to go out of their way to write a solution, but any pointers would be fantastic.
2. ## llMoveToTarget speed based on distance

Hey guys! So this one's got me a little stumped, I don't know how to approach this to get the desired result. I'm making some "drones" that will wander, but also follow and move between a predefined set of positions within a sim. I've opted for llMoveToTarget for this, but face an inconsistency, if you will. I somehow need to calculate the damping value for llMoveToTarget based on the distance between vector points, so that the movement speed of the drone seems "realistic". By this I mean, for a short distance the drone should move slower between the points, but for a longer distance it should speed up to make the wait less, but without snapping to the target point. I've already toyed with the idea of using llVecDist for this, but don't quite get how I can use it for my issue. Any input would be fantastic!

Ah, thank you for clarifying for me!

Yes everybody requires premium, or yes you can bypass having to be premium by using groups?
5. ## Adding/working with BIG numbers (Larger than integer limit)

Thanks, i'll take this into account. How much of a hastle would it be to alter this to do subtractions? I'm guessing that the same basic prinipal stays the same, but the carry is treated differently?
6. ## Adding/working with BIG numbers (Larger than integer limit)

This is exactly what I was aiming to achieve. Thank you very much for your input!
7. ## Adding/working with BIG numbers (Larger than integer limit)

Thanks for the reply Qie. The bignum implementation that you linked isn't really suitable for the numeric manipulation i'm working with. What it all boils down to really is just adding 2 numbers that exceed the integer size limit. From there everything else becomes easy. The current implimentation I have is very basic, and ALMOST works. And isnt too intensive as it stands. I'm guessing there is something wrong with my logic that causes the output to behave in such a strange manner. Your suggestion to use characters other than base ten is a good one, and could speed things up as numbers get larger and larger. I'll definately look into this after the logic has been fixed!