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Abnor Mole

Moles
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Everything posted by Abnor Mole

  1. Most likely no. Because then it becomes a commodity capable of being bought and sold like mainland. The likely result of which is prime locations will end up being owned by accounts just sitting on them in the hopes of making a deal to transfer homes from one person to another for a large L$ exchange behind the scenes.
  2. The Welcome Hub uses a custom EEP for the changing room parcel. It's the same daylight cycle as the rest of the region at ground level, but permanent midday at the skybox changing room level, so new accounts who don't yet know how to change their environment settings aren't trying to change their clothes in the dark.
  3. Much of the time incorrectly set security devices are found in the first place because someone put one in their private skybox and its default setting covers the whole parcel.
  4. I do like the GEMC cars. I also think with the popularity of things like GTFO and the Drivers of SL weekly grid drives many more creators are making their cars and trucks to do more than just do donuts and fly around a single region track at the speed of plaid.
  5. There are a few ways to handle region crossings. One is to bring up the land to just underneath where you are walking. You will fall through, just only until you reach the terrain underneath. The reason this happens is the physics of an object do not extend into neighboring regions. When you cross a region border there are always at least a few fractions of a second while your avatar is traveling from one simulator to another. In that time if your position goes beyond the physics bounding box of an object you will enter that simulator inside, under, or past that object. Try it with a vertical wall on a region border and you will pass right through the wall when coming into the region. In the case of walkable surfaces much depends on the object itself and its physics shape. If the physics are very thin on the surface and/or hollow you can easily end up underneath or trapped inside after crossing. What you need is physics shapes supporting your avatar on both sides of the crossing that compliment each other. For flat surfaces an invisible prim box works just fine. Extend them across the border in both directions so they overlap at least a few meters. For best results make sure the prim is thick enough so if your avatar dips down into it slightly during the crossing it pushes you up and out of it instead of down and under. Also, objects where the physics of the root of a linkset (or an unlinked single object) tend to work slightly better than if it is the physics of a child link. It is more important that the physics of both objects occupy the same physics area at the crossing at least for a few meters. This method works fine for roads or any flat surface that crosses the border. But what about complex physics shapes like a rock outcropping? For this there is another trick you can do. Assuming the object is modifiable, rez a prim cube next to it in the same region the rock occupies. Drag copy another copy of the rock upward and use ctrl-z to snap it back to the same position as the original. Link that rock to the cube you rezzed making the cube the root. Now change the opacity so the entire linkset is invisible. Once you have done that, edit ONLY the root using Edit Linked and move it across the border into the other region and hide it underground or inside something so you won't bump into it when walking. Now you have two objects with the exact same physics shape on both sides of the border.
  6. I closed the tunnel and disabled the railroad guides because it's difficult to work when you are being run over by people trying to use the tracks or have people walking through your work area while you are still in the middle of building it. If you see us working in the region please stay out or well away from where we are working if you could please. You're welcome to come look when we are done for the day. And just a reminder that all "SSP" regions are technically still under construction. If you find a Rez Zone that doesn't allow rezzing, it doesn't mean it was forgotten. I can just mean it isn't done yet. You can't taste the pie while we're still baking it.
  7. Until we can build a proper connection we've arranged... "alternative transport" 😆
  8. I've seen those things around the mainland. I always called them "eff-you walls". They just make me shake my head because it doesn't just affect the person immediately next to you. everyone else has to look at it too. As much as some bemoan the covenant in Bellisseria and long for 'freedom'... it does tend to prevent those sorts of situations.
  9. In lieu of that, my recommendation is to do this: Use Ctrl+Shift+Alt+P to show property lines. (If you are on water also use Ctrl+Shift+Alt+7 to toggle off water) Create a box and stretch it very thin (essentially a plane) Use Snap to Grid to place it right on the property line. Move your objects so none of them poke through that plane and you are safe.
  10. Yet when the same software / service also allows you to return it that is somehow not okay in their book. 🤔 🙄 😆
  11. I did it on my resident account after work in a Flying Fish. So yes, they were all open. 17 minutes and 13 seconds.
  12. I wonder if what they are thinking is that if they can move an object halfway out of their land before it automatically rubber bands back because the center is not on their land anymore that means it is okay and allowed... or if they have some idea they have "rights" to 50% of the roadway. Either way, there is no 50% rule; especially when it comes to objects that are blocking public use of a public roadway. All objects that encroach are there solely at the discretion, grace, and/or ignorance (i.e. unawareness) of the owner of the adjacent land. In the case of protected land, that is Linden Lab. That's what "protected" means. Think of it this way. Most everyone travels above the posted speed limit at some time at least a little bit. That doesn't make it legal or mean you cannot get a ticket. The more you do it or the faster you go the more likely you will. Encroaching a little is usually not a big deal for most people (or even the Lab), but if you abuse it and the owner of the neighboring land takes exception to it they have every right to return it whether it is 50% over the line or 1%.
  13. Quartz made some fixes to the controller scripting on the sandbox and they should not be stalling now like they were.
  14. Someone would have to AR it first... but in a region with a General maturity rating they likely would return it (behind closed doors or no). In a moderate region, most likely not.
  15. Boopies are collectable plushie type gifts made by the LDPW. They are usually Premium/Premium Plus gifts, seasonal collectables or event prizes.
  16. The object is rooted on their parcel but is encroaching into yours. You are correct, it has no effect on your land, your LI or anything else. You *could* return it as an encroaching object, but if it's not bothering you and not even noticeable 2000m in the sky, there is no real reason you necessarily need to. If that changes and you decide you want to build something at that height you can always tell your neighbor that's what you intend to do and ask them if hey can remove it so it's not encroaching. If they don't then they can't say you didn't give them fair warning. If they are even remotely reasonable that should avoid a conflict. But yes, if it's not bothering anything you can just choose to let it be.
  17. There are lots of things you can do with your Boopies. You can... squeeze your Boopies, show off your Boopies, hold your Boopies, wave your Boopies in people's faces... What you do with your Boopies is up to you but whatever you do, have fun with your Boopies.
  18. They are BYOD. Bring Your Own Dude.
  19. At soon as time allows we're hoping to fix those as well so it won't be an issue, but in general if a controller isn't working... the first thing to try it giving it a long touch to reset the scripts.
  20. If that was a Fantasy controller, those have a separate issue we are aware of and trying to work out a fix. When I reset the controller in the Sandbox just now I did so on a testing alt account (no magic touch included).
  21. Have you tried doing the long touch to reset to see if that fixes the issue? Edit: I just tried with a testing alt and it works. Touch and hold the controller for 4 or 5 seconds then let go. That resets the scripts (all Linden Homes controllers do this in fact) so if they stall you can get it working normally again.
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