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Abnor Mole

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Posts posted by Abnor Mole

  1. 13 minutes ago, Teresa Firelight said:

    If I may make a comment... I live on Ouranios along the river and I love how you extended the river behind my house out to the ocean when you added Lobster Bisque and Cougar Den regions.

    Great work!

    It will be even nicer when it is done. Thank you for not feeling the need to point out it's not deep enough for large submarines. 😏

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  2. We literally just started on it. It's not open or even finalized yet. Unless you want us to go back to not allowing access to live built regions before they are finished you all might want to wait until it is before you start picking it apart in your rush to list your complaints. 🙄

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  3. Many settings in a group can be dependent on a factors such as:

    • Whether the land a only set to a group or is it owned by (deeded to) the group
    • Whether they have they group active 
    • Whether they have the correct role active within the group
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  4. 18 hours ago, Love Zhaoying said:

    Sorry, but I find it funny that the discussion gets so "deep", and people are so into Bellisseria that they have expectations and "demands"! 

    Thank you @Abnor Mole for preserving the "grittier" aspects of this thread, it can make for entertaining reading.

    I'm thinking of creating a thread, "Fake Outrageous Reviews, Complaints, and Demands for Bellisseria Features/Design".

    Examples: 

    - Complaint: "I don't like my Houseboat, it's over water."

    - Demand: "Belli should not have mailboxes, because we do not have mailboxes in my country."

    - 1-Star Review: "I give it 1 star, because LL will not force my neighbor to leave. I want their house."

     

    "I've been playing Game of Homes for WEEKS now and I can't find a single home on a snowy mountain top with no neighbors and an unobstructed view of the ocean with a sandy beach."

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  5. Guesses are fine... it's when it goes well far beyond that and into campaigning for detailed plans for "this is how they should do that crazy thing I want" or "They didn't to do this thing I assume they need me to tell them to do".

    It's the difference between calculated speculation and presumptive direction.

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  6. Sometimes we rough in a region so it's at least useable to some extent with the intention of coming back to finish it later.

    We don't ignore feedback...  but we also don't 'take requests' per say. We also notice when people are working out obvious clues to what our plans mostly likely will be to formulate those 'requests'. So they can claim it was their idea I guess? Score some bragging rights points? I don't know.

    But all that really does is make us less enthusiastic about completing those plans. Especially if it means they just become more vociferous in directing us with even more 'requests'. 

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  7. Most of those homesteads there are not finished yet

    Edit: Let me expand on that. We have a plan for that whole area we know you'll like just fine when it is finished, but most of it is still in the process of being built. You'll just have to wait and see. 

    There is thing in high end sushi restaurants where you can order "omakase", which basically means "chef's choice". It is a way of saying you trust the skill of the chef to choose for you and no matter what it is you know it will be delicious and you can watch as they masterfully create your meal.

    Compare that to peering over the counter and saying "are you going to add that little dab of wasabi under the fish?" or "that one doesn't have nori around the tamago yet" or "is this fish fresh?" or "can you put a dab of cream cheese in there?" or "do you have any ketchup?" If he doesn't kick you out he'll at least give you a look. Close your eyes, picture that look and hold it there. 

    :)

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  8. I think there is a lot of hyperbole going on and painting with a broad brush making the distinction between those with reasonable expectations and those with unreasonable ones difficult. Terms such as anti-privacy griefer, privacy haters, or privacy zealots don't help matters. Very few people actually want to invade anyone's privacy and bristle at the accusation that they do.

    Consider also the possibility that extreme reactions tends to elicit responses. I don't personally know many people who have problems with greifers but the ones who do I notice tend to do things that actually attract them. Specifically, people who grief want to provoke a response and live rent free not on your land, but it your head. If you give them that they will keep coming back. Is it a possibility that your problem isn't from travelers but instead with a handful of actual griefers targeting you because they know they have gotten under your skin?

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  9. 11 hours ago, Aethelwine said:

    I agree with all that what I would add though is that the best tip for anyone vehicle travelling, or indeed walking is to use the mini-map and turn the view of property lines on. Without it, it isn't possible to navigate rivers safely and it makes finding rezz zones much easier..

    The Linden Viewer didn't use to have that function, why I haven't used it in years. (I don't know if it does or doesn't now.)

    Yes. It does. 

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  10. 23 minutes ago, diamond Marchant said:

    Omg I made this same trip yesterday in my Infinity cargo train and noticed how nice the tunnel looks. 
    Btw, further down the track on the coast, there is a fork but I don’t know how to pick which fork to take. It defaults to turning south into the logs. How do you stay on the coast?

    Until we have switches installed that work properly and consistently you have to stop your train, move it over slightly so it picks up the other track and continues on that line.

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  11. I don't really think they really are stepping back though. In the end they are simply swapping one very hated edge for another that they know will most likely be equally reviled for the same reasons but it lets them fire back a "this is what you said you wanted" volley in their arguments. 

    Overall the needle has shifted though. I encounter far fewer zero second orbs than I used to on mainland and I think we (LL and the LDPW) did help with some of that with the security orb policy in Bellisseria.  Combine that with things like GTFO that show you can have places that use autoreturn and allow rezzing and groups like Drivers of SL who encourage residents to explore and find interesting things across all of SL and you'll see there is an overall and increased positive interest in mainland as a whole other than only as a home for walled gardens with no trespassing signs. 

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  12. Ah, okay. I was under the impression this was being offered as an option for people who are looking for an easy security system and plop one down without really having to think about the settings, then wonder why they get nastygrams in their IM boxes because it default sets to zero seconds and covers the whole parcel. A system that can give normally reasonable people a sense of security and deal with the "bad actors" without instigating heated arguments with other normally reasonable people over "rights".

    You're right, you'll never convince everyone, but I think over these last few years I have noticed a reduction in the number of such places on mainland as a result of having such a policy in Bellisseria. I believe this marks a shift in public perception as more people are discovering that you actually can make your home secure without putting your entire land into an aggressive lock down state. 

    But I still don't believe people switching from using zero warning to using parcel ban lists will have the same effect. I suspect it will just add more fuel to the arguments if the people who use it can say "I was told this is what you wanted so f-off. You people will never be happy" when it really isn't what they wanted at all, which is just to be able to pass through briefly as long as they aren't bothering anyone.

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  13. On 1/21/2024 at 1:10 AM, Gabriele Graves said:

    Hi All,

    There has been much talk about security systems and their associated problems, either real or perceived.

    One thing that comes up often is that many people find it really difficult to move around mainland with fear of being suddenly sent home by a zero-second orb if they may accidentally stray onto someone else's land.  One sentiment often expressed by travelers is that they would prefer banlines because those are at least viewable and potentially avoidable.  Land owners might also prefer to use banlines if it weren't for the fact that putting up banlines for everyone only affects people up to 50m above the terrain.

    So I decided to do something about it instead of just participating ad-nauseam in the arguments for and against the way people achieve their mainland privacy.

    The result is a freely available, simple to use security system just for mainland that addresses these issues.  Technically an orb but it only uses banlines to implement it's security and the banlines go up all the way for everyone.  It does not do teleport home.  It does not send messages to anyone including any to inform the system owner of who it raised the banlines for.  It will always be free, I will never attempt to monetize it in anyway.  It is copy/mod/transfer except for the scripts which are copy/transfer only.  This is really only to stop people claiming this as their own work.  People are free to pass this along to anyone who wants a copy.

    This system only works on mainland, not private regions, not Bellisseria.

    How does it work?

    Firstly, it's simple.

    Once an avatar enters the region where your land is, they are automatically added to the land banline list.  When they leave the region, they are removed from the land Banline list so that the system can cope with unlimited avatars.  There only needs to be as many available places on the land banlist as the land can concurrently host avatars for it to ban everyone that comes by and the list currently supports 300 places.  So no worries on that score as all mainland regions are a long way below that number for how many avatars they can hold.

    Due to the fact that unwanted guests have been added by name to the land banlist the banlines go will all the way up just as they are supposed to.

    What happens if they teleport directly to your land?  The system will eject them as part of the ban that happens immediately.  This is the only circumstance where they will be able to get on your land for a tiny amount of time.  If you block teleport routing on your land options, even this will never happen.

    So the rest is up to us, all of us mainlanders to spread the word and the system to as many people as possible who are currently using the nuclear option of zero-second orbs that teleport people home which are not detectable and hope they will see the benefit of changing over.

    This is not a solution for those who want to keep their land open to other people in anyway.  It's never going to be.  It's an attempt to give an alternative to the nuclear option for those who just don't want any uninvited guests at all.

    This system is available, for free, on my marketplace store here: Graven Hearts Mainland AutoBan System on Marketplace

    I hope it makes a small step towards stepping away from the nuclear option.

    I will support the system with assistance and bug fixes as necessary so feel free to send me an IM or notecard inworld, which ever you prefer.  My messages don't get capped and do go to email.

    To the moderators:  I hope this is a good place to put this but feel free to move it to a better section if you feel it needs it.  This is the only area that seemed to fit.  It's not a commercial product and I will never charge anyone a bean for this.  I just like to make things as nice as I can.

    I think the problem lies in a misunderstanding of the main complaint, that bans lines would be preferable because that makes them visible and avoidable. Ban lines are very often not avoidable even when they are visible, especially where region crossings are concerned. Ban lines can be just as undetectable across region borders, so immediately adding people to the parcel ban list so the ban lines go all the way to maximum height will only exacerbate the problem rather than alleviate it.

    I think what most travelers would prefer is simply a security system with a grace period long enough to allow them to pass through at distance from the landowner's actual home without being ejected, blocked, or sent home (and preferably without being subjected to a cacophony of 'get off my lawn' messages). The biggest hurdles in this are two fold:

    1. The pervasive belief that anyone and everyone who enters your parcel has evil intensions and therefore must always and with extreme prejudice be blocked or removed.
    2. Protecting yourself from people "trying to break into your home" must by necessity encompass the entire parcel at all levels.

    Whether the system bans them from the parcel, ejects them or sends them home is largely irrelevant if  you can reasonably discern between persons with ill intent (home invaders) and those without (travelers). The main difference is behavioral.  Invaders will want to enter the actual home and stay. Travelers do not. Simply limiting the protection rage to the home itself and/or giving them a reasonable span of time to leave is all that is really necessary.

    But that isn't what most security systems (especially ones marketed as simple to set up and operate) are set up by default to do. They are marketed to people who believe wholly and completely in the two assumptions above. And because most security systems do it that way it perpetuates the belief that those assumptions must be true. 

    I think that raising ban lines to the upper limit doesn't solve the problem more than it creates a new one just as aggravating and  doesn't address the real underlying issue.

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  14. 6 hours ago, elleevelyn said:

    this would be a good question to ask. Will it ever be possible for us to transfer a Home (for L$0) to another account ?

    Most likely no. Because then it becomes a commodity capable of being bought and sold like mainland. The likely result of which is prime locations will end up being owned by accounts just sitting on them in the hopes of making a deal to transfer homes from one person to another for a large L$ exchange behind the scenes.

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  15. The Welcome Hub uses a custom EEP for the changing room parcel. It's the same daylight cycle as the rest of the region at ground level, but permanent midday at the skybox changing room level, so new accounts who don't yet know how to change their environment settings aren't trying to change their clothes in the dark. 

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  16. 19 hours ago, Teresa Firelight said:

    You are right, zero second orbs are illegal on belli. In fact any orb that ejects between 400M and 2000M elevation in any length of time is illegal.

    (however this topic would make more sense to me in the Linden Homes Forum)

     Much of the time incorrectly set security devices are found in the first place because someone put one in their private skybox and its default setting covers the whole parcel. 

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  17. There are a few ways to handle region crossings. One is to bring up the land to just underneath where you are walking. You will fall through, just only until you reach the terrain underneath.

    The reason this happens is the physics of an object do not extend into neighboring regions. When you cross a region border there are always at least a few fractions of a second while your avatar is traveling from one simulator to another. In that time if your position goes beyond the physics bounding box of an object you will enter that simulator inside, under, or past that object. Try it with a vertical wall on a region border and you will pass right through the wall when coming into the region.

    In the case of walkable surfaces much depends on the object itself and its physics shape. If the physics are very thin on the surface and/or hollow you can easily end up underneath or trapped inside after crossing. What you need is physics shapes supporting your avatar on both sides of the crossing that compliment each other.

    For flat surfaces an invisible prim box works just fine. Extend them across the border in both directions so they overlap at least a few meters. For best results make sure the prim is thick enough so if your avatar dips down into it slightly during the crossing it pushes you up and out of it instead of down and under. Also, objects where the physics of the root of a linkset (or an unlinked single object) tend to work slightly better than if it is the physics of a child link. It is more important that the physics of both objects occupy the same physics area at the crossing at least for a few meters. This method works fine for roads or any flat surface that crosses the border.

    But what about complex physics shapes like a rock outcropping? For this there is another trick you can do. Assuming the object is modifiable, rez a prim cube next to it in the same region the rock occupies. Drag copy another copy of the rock upward and use ctrl-z to snap it back to the same position as the original. Link that rock to the cube you rezzed making the cube the root. Now change the opacity so the entire linkset is invisible. Once you have done that,  edit ONLY the root using Edit Linked and move it across the border into the other region and hide it underground or inside something so you won't bump into it when walking. Now you have two objects with the exact same physics shape on both sides of the border.

     

    image.thumb.png.9ac91654d272aa571dfb6f437a59e95a.png

    image.thumb.png.4b73ff24cb0da30730c3bf812aa202a0.png

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  18. I closed the tunnel and disabled the railroad guides because it's difficult to work when you are being run over by people trying to use the tracks or have people walking through your work area while you are still in the middle of building it

    If you see us working in the region please stay out or well away from where we are working if you could please. You're welcome to come look when we are done for the day. And just a reminder that all "SSP" regions are technically still under construction. If you find a Rez Zone that doesn't allow rezzing, it doesn't mean it was forgotten. I can just mean it isn't done yet. You can't taste the pie while we're still baking it. ;)

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