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Owen Blaylock

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Posts posted by Owen Blaylock

  1. 8 minutes ago, Gavin Hird said:

    By my estimation, the minute Apple pull their last Intel machines from marketing (and at the same time zaps OpenGL). LL will announce no support for the Mac viewer. This should happen by this time next year latest.

    So, yeah...

    Apple continues to include its unsupported OpenGL implementation in MacOS. Apple stopped updating OpenGL five years ago, but they didn’t rip OpenGL out because they know there are apps (professional programs and bespoke software) which depend on OpenGL and OpenCL. Just don’t expect massive performance improvements from improved CPUs and GPUs because Apple’s OpenGL isn’t being optimized for new hardware.

    SL runs ok on M1 Macs. Not great, but ok. The OpenGL APIs made the leap to M1, which suggests to me that this situation will persist in MacOS for some time to come. If they wanted OpenGL gone, the transition to ARM would have been the perfect time to say, “Nope, we can no longer support that.”

    That said, I don’t see why LL isn’t investing its energies in Vulkan. It’s already cross-platform like OpenGL, and, on the Mac, it is a way to leverage Metal. Instead, they spent how many years chasing a VR pipe dream?

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  2. 10 hours ago, Jenna Huntsman said:

    Bear in mind though that M1 and M1 Max are *consumer* chips - i.e. they're designed for web browsing and productivity uses, not gaming (which would be SL's use-case), so don't expect performance to be great.

    They're also designed with pretty good graphics pipelines, which LL refuses to take advantage of by limiting themselves to OpenGL.

    10 hours ago, anitabush said:

    Hopefully some SL user will get their hands on one soon to test. They should be significantly faster than the first m1 macs, especially the 32 core m1 max. 
     

    I wish we could get some news on a native apple silicon viewer, using emulation really hampers performance.

    You're in luck. I have an M1 Max on my lap. 10 core, 32 GPU core, 32 GB, 1 TB. I'll be happy to post my experiences here.

    Because OpenGL isn't supported, you run into some of the same performance issues. 

    Also, this MBPro came with Mac OS 12 (Monterrey). As with every OS update, we'll have to wait for LL and Firestorm to smooth out a few wrinkles. At the moment, Firestorm runs a little more smoothly on my original M1 13" MBPro, probably because it's on Mac OS 11, and many of those bugs have been squashed. 

    Also, also, the M1 Max has a slightly different display, which has to be properly tested against. 

    It's really a little disappointing to see LL fall so far away from the Mac. Ten or twelve years ago, I was in San Francisco and got to peek in the windows of LL HQ. (Then as now, they don't do tours.) Nearly every desk had a Mac on it. 

  3. I’ve been looking at different sources.

    While we will not truly know until we have hardware in hand, OpenGL, while “deprecated” in MacOS Big Sur (officially MacOS 11.0), nonetheless is still part of the OS. 

    In theory, SL viewers should still be able to make the same OpenGL calls, and still function in the x86/x64 emulation layer.

    Remember, I said in theory. Don’t go running out to buy hardware just yet. 

    That being said, I’m waiting for an M1 MacBook Pro, and will report back my findings.

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