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Owen Blaylock

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Everything posted by Owen Blaylock

  1. Apple continues to include its unsupported OpenGL implementation in MacOS. Apple stopped updating OpenGL five years ago, but they didn’t rip OpenGL out because they know there are apps (professional programs and bespoke software) which depend on OpenGL and OpenCL. Just don’t expect massive performance improvements from improved CPUs and GPUs because Apple’s OpenGL isn’t being optimized for new hardware. SL runs ok on M1 Macs. Not great, but ok. The OpenGL APIs made the leap to M1, which suggests to me that this situation will persist in MacOS for some time to come. If they wanted OpenGL gone, the transition to ARM would have been the perfect time to say, “Nope, we can no longer support that.” That said, I don’t see why LL isn’t investing its energies in Vulkan. It’s already cross-platform like OpenGL, and, on the Mac, it is a way to leverage Metal. Instead, they spent how many years chasing a VR pipe dream?
  2. No land or group deeds. The group was started by a dear friend who left SL for health reasons, and, unfortunately, didn't make provisions for things like the groups he owned after his departure. I wanted to carry on his legacy, but I doubt that's sufficient reason for the Lindens to hand the group over.
  3. They're also designed with pretty good graphics pipelines, which LL refuses to take advantage of by limiting themselves to OpenGL. You're in luck. I have an M1 Max on my lap. 10 core, 32 GPU core, 32 GB, 1 TB. I'll be happy to post my experiences here. Because OpenGL isn't supported, you run into some of the same performance issues. Also, this MBPro came with Mac OS 12 (Monterrey). As with every OS update, we'll have to wait for LL and Firestorm to smooth out a few wrinkles. At the moment, Firestorm runs a little more smoothly on my original M1 13" MBPro, probably because it's on Mac OS 11, and many of those bugs have been squashed. Also, also, the M1 Max has a slightly different display, which has to be properly tested against. It's really a little disappointing to see LL fall so far away from the Mac. Ten or twelve years ago, I was in San Francisco and got to peek in the windows of LL HQ. (Then as now, they don't do tours.) Nearly every desk had a Mac on it.
  4. Just like the title says, is there a legit, legal way to take ownership of an abandoned SL group? Thanks!
  5. I’ve been looking at different sources. While we will not truly know until we have hardware in hand, OpenGL, while “deprecated” in MacOS Big Sur (officially MacOS 11.0), nonetheless is still part of the OS. In theory, SL viewers should still be able to make the same OpenGL calls, and still function in the x86/x64 emulation layer. Remember, I said in theory. Don’t go running out to buy hardware just yet. That being said, I’m waiting for an M1 MacBook Pro, and will report back my findings.
  6. I'll make an offer. $900 Ready to do the deal as soon as you reply. Thanks Owen Blaylock
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