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Mealea Ying

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Everything posted by Mealea Ying

  1. I had no trouble doing this directly with the exception that I needed to import the textures as individual files, they did not get imported automatically. I also needed to set the Alpha Mode to None, or to anything OTHER then Alpha Blending as this made things I didn't want transparent totally transparent. Blender would be very useful for a number of things, and it supports Collada just fine, it even imports the Spore rig so you can pose your creatures which is terrific. Repainting your model is one thing you could do, blending shapes of various parts is also possible. For me the next step would be re-rigging Spore critters with the SSL rig so they can be avatars! The trick here is things like extra limbs, wings and stuff that should be flexible. As I understand it the SSL rig is simply bipedal humanoid and can't be screwed with much aside from stretching of parts. This, if it is the case, sucks and is severely limiting but something that can and should change (if it is the case still, I haven't been in SSL for a while as I do most of my work in OpenSim). Re-Rigging can be done in Blender and should be mostly a matter of copying the SSL rig from somewhere (I can grab it from MakeHuman models) and pasting it into your Spore creature, then making adjustments for joint locations and stuff, then its a simple (haha!) matter of re-attaching it to the model possibly using weight painting if needed. The import process would be as normal for any other avatar into SSL.... At least in theory, I'm still working on this bit.... Cheers! Mealea
  2. LishaJoya Haven, you got it. That worked perfectly. I would still like to know why however. But THANK YOU!!!!!!!!!!!!!! SMOOOOCH!
  3. "I only now wished more of SL Residents would upgrade their viewers to see Mesh." I wish I could express how funny I find this, the only viewer I have found that is stable enough to run that can view mesh is Cool Viewer which is v.1 based. My use of v.2 and v.3 viewers resulted in what seems to be permanent inventory and avatar damage and I am very thankful that I tested them on an alt. (Errors such as "Inconsistent Avatar State" or something like that and my hair is now somewhere off to the left about 600m). The Windows version of cool Viewer at present cannot upload mesh but Linux and Mac versions can (this is some windows compiler issue) so as a Zbrush user (and an avid one) I still cant get any of my work in-world, not yet anyway. On a more positive note your tutorial looks very promising and well thought out (I especially loved reminder about the infernal EDIT button!) and I seriously look forward to a usable viewer that allows me to upload so I can try this stuff out. Cheers! and thanks for the tutorial! Mealea
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